Paging Red
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5b11848f4d
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feat: T5 weapon dumping & loading (#792)
* Update docs.
* Add weapon constants.
* Register asset dumper.
* Add fields and strings for weapon parsing.
* Add gdt and raw weapon loader.
* Add weapon dumper.
* Clang format.
* Update T5 strings.
* Fix forgotten rename.
* Clang format.
* fix: add missing t5 weapon fields
* chore: properly sort,format and check size of t5 weapon enum strings
* chore: remove unused functions
* chore: add t5 weapon checks and defaults
* format enum strings
* chore: make FlameTable struct use pascal case name
* feat: dump and load flametable
* fix: make loaded weapons match vanilla data
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Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net>
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2026-06-20 13:03:36 +02:00 |
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Jan Laupetin
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08c128addd
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feat: accept aliases for asset type names
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2026-05-02 18:08:12 +02:00 |
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Jan Laupetin
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0cbe0c2891
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chore: adjust asset type names for light def
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2026-05-02 16:01:11 +02:00 |
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Jan Laupetin
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9a527c16fa
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feat: add t6 vertexdecl sub asset creator
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2026-03-02 22:08:57 +00:00 |
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Jan Laupetin
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a6d63e9b31
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fix: constraint on asset name arrays
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2026-03-02 22:08:56 +00:00 |
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Jan Laupetin
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aa47ffa629
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refactor: introduce subasset loading
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2026-02-05 18:17:15 +01:00 |
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Jan Laupetin
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e5784d09ed
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refactor: retrieve asset names from IGame
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2026-02-05 17:36:55 +01:00 |
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Jan Laupetin
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734173066b
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refactor: only refer to game id in zone
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2025-08-31 18:00:27 +01:00 |
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Jan
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b00c65c8c0
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refactor: get rid of global game variables
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2024-10-19 22:09:26 +02:00 |
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Jan
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897a571a41
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chore: make GetLanguagePrefixes return a reference instead of a vector copy
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2024-10-19 20:05:05 +01:00 |
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Jan
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c034ac790a
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refactor: refactor ZoneDefWriter
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2024-10-19 10:49:56 +02:00 |
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Jan
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239001e6f2
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refactor: use std ranges functions where applicable
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2024-03-24 20:49:15 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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