Jan
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5b8cd9cbc6
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ZoneCode: Fix and enable menuDef and WeaponVariantDef
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2019-12-07 13:40:27 +01:00 |
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Jan
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e7725f6a9c
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ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
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2019-12-07 03:49:32 +01:00 |
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Jan
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a7857172d7
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ZoneLoading: Enable assets menuList, impactfx and footsteptablefx due to now working properly
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2019-12-06 16:33:36 +01:00 |
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Jan
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c386231576
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ZoneCode: Fix and enable all already working assets
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2019-12-05 04:05:44 +01:00 |
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Jan
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10334266b3
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ZoneLoading: Enable mapents assets
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2019-12-05 02:59:04 +01:00 |
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Jan
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caa01a4864
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ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors
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2019-11-15 14:56:11 +01:00 |
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Jan
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765b0d9e32
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ZoneCodeGenerator: Fix XAssetList of T6 being loaded into block memory and therefore causing overflows
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2019-11-15 14:50:23 +01:00 |
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Jan
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271c819e97
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ZoneLoading: Enable further easy assets like qdb, slug, localize, scriptparsetree
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2019-11-14 15:35:19 +01:00 |
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Jan
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b7ab2a1aa6
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ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
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2019-11-14 14:48:40 +01:00 |
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Jan
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034de70bbc
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Add code generation on compiling to premake scripts using custom build commands
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2019-10-25 02:13:37 +02:00 |
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Jan
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63bbcfe5cb
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Pick appropriate Loader for every existing T6 asset and not only for RawFile
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2019-09-28 00:39:16 +02:00 |
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Jan
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b7387cd704
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Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling
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2019-09-27 23:05:59 +02:00 |
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Jan
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42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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2019-09-24 22:35:11 +02:00 |
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