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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-29 23:19:36 +00:00
Commit Graph

49 Commits

Author SHA1 Message Date
Jan 657d32e5f6 Properly update menulist asset dependencies 2021-12-31 00:30:58 +01:00
Jan b5475e30f0 Only load menu files once 2021-12-31 00:09:25 +01:00
Jan 1e3946974c Fix menu converter not properly referencing functions 2021-12-30 19:22:17 +01:00
Jan 9136a7de3b Enable of usage of functions that were defined in the same menu file 2021-12-30 19:20:01 +01:00
Jan 7283cc5640 Always set parenthesis for operations inside operations because the game is unable to calculate operations behind each other without parenthesis and does also not know what precedence is 2021-12-29 18:50:34 +01:00
Jan 8e4b2bb057 Add non default forecolor flag if forecolor is not white 2021-12-29 18:08:38 +01:00
Jan f628d33a95 Properly dump and convert visible property for items 2021-12-29 17:04:18 +01:00
Jan 83492b907f Properly dump and render rect property for items 2021-12-29 17:04:03 +01:00
Jan a7aac965da Convert menu item type data 2021-12-29 14:46:53 +01:00
Jan bf7e136c54 Convert enable dvar values 2021-12-29 11:50:39 +01:00
Jan 02f8924ada Fix floating expression converting not respecting static values 2021-12-29 11:50:29 +01:00
Jan 0ede5b30d4 Convert float expressions 2021-12-29 10:16:28 +01:00
Jan 96ad97b784 Apply menu elements defaults 2021-12-29 09:02:40 +01:00
Jan c87e87eafc Correctly write menu items to zone 2021-12-29 02:51:58 +01:00
Jan a0ff11a857 Create default GfxImage assets 2021-12-29 02:51:33 +01:00
Jan ae095f8fe5 Add focussound conversion for menus 2021-12-29 02:05:21 +01:00
Jan 3589035ed6 Use expression supporting data strings for menus 2021-12-29 01:25:18 +01:00
Jan 847e4d568c Add static dvars to menu conversion 2021-12-29 01:14:31 +01:00
Jan 5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan 7188b0946d Make use of custom functions when converting menus 2021-12-28 23:52:42 +01:00
Jan 43610b381d Reduce menu reading console output on successful read 2021-12-28 19:40:39 +01:00
Jan d24e847204 Add command line argument for disable menu optimizations on loading 2021-12-28 18:26:41 +01:00
Jan 6d622e6ae1 Create Default materials for iw4 2021-12-28 18:04:51 +01:00
Jan fe07b3a10e Convert menu expressions 2021-12-08 21:49:33 +01:00
Jan acca33b036 Add conversion for EventHandlerSet 2021-12-07 21:35:56 +01:00
Jan bc12b3dcd0 Menu item conversion base 2021-12-06 19:00:41 +01:00
Jan 988620e23d Menu conversion base 2021-12-05 16:23:25 +01:00
Jan b082e471e7 Add permissive mode for menu parsing that accepts unknown script tokens as long as they can be put into the script 2021-11-28 17:55:26 +01:00
Jan f760c517dd Add menu parsing results to zone state 2021-11-14 09:25:35 +01:00
Jan 7eecd58ce8 Load menu files that are referenced via loadmenu 2021-11-13 23:28:22 +01:00
Jan 4552a4fe4a Add asset loading states per zone for the usecase of saving loaded menus and menu functions 2021-11-13 22:18:44 +01:00
Jan ff823b4722 Move menu parsing classes to menu namespace 2021-11-01 09:43:07 +01:00
Jan 38d60983e8 Add menu sequence for name properties 2021-10-31 18:44:02 +01:00
Jan 68610e49f3 Add sourceFile parameter to MultiInput ParserStream 2021-10-31 17:45:55 +01:00
Jan ca1059b05c Add Menu Parsing Result 2021-10-31 17:33:46 +01:00
Jan e79376eb3e Add menu defines for feature levels 2021-10-31 16:45:49 +01:00
Jan bba55706bf Add basic parsing for menu lists with only loadMenus instructions 2021-10-31 15:37:46 +01:00
Jan eedfccc617 Add IW4 localize asset loader 2021-07-10 10:53:03 +02:00
Jan 12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan 55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan 79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan 4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan 94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan 83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan 1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00