24 Commits

Author SHA1 Message Date
Jan
670a5d4c97
wip 2025-05-11 23:02:14 +02:00
Jan Laupetin
b74af14eed
chore: implement base skeleton for architecture independent zone loading 2025-05-11 21:23:52 +01:00
Jan
b92e85dc14
refactor: hide implementation of loading steps inside file 2025-05-02 22:08:08 +01:00
Jan
955df98279
refactor: hide implementation details of zone loading processors 2025-05-02 22:08:07 +01:00
Jan
9e940a6f53
refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Jan
5635470b6e
refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan
a1851b0ea0
chore: use method static array for zoneloaderfactory 2024-10-19 20:05:08 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan
f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan
9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan
301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f3afaf3110 move zoneloaderfactories in their respective game namespaces 2020-10-17 16:04:26 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan
060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan
d224eb8ce5 ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer 2019-12-24 17:21:58 +01:00
Jan
2f108d533c ZoneLoading: Save which language a zone has when loading 2019-11-19 00:43:46 +01:00
Jan
9d1b7325a2 Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum 2019-10-02 12:48:58 +02:00
Jan
f9b7fa57c8 Add support for T6 server zones which are unsigned and unencrypted 2019-09-27 15:31:33 +02:00
Jan
42af6df5d8 Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class 2019-09-24 22:35:11 +02:00