Jan
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fc18f81302
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fix: consider asset references when looking for assets of zone
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2024-03-30 17:44:55 +01:00 |
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Jan
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37fad556c6
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chore: load asset refs from assets taken from global asset pools
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2024-02-07 01:00:43 +01:00 |
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Jan
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0a13281295
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chore: load indirectly referenced assets if they are not ignored
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2024-02-06 23:56:05 +01:00 |
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Jan
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ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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479b1d1836
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Log asset name when not being able to create empty asset
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2023-10-05 20:19:49 +02:00 |
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Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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988620e23d
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Menu conversion base
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2021-12-05 16:23:25 +01:00 |
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Jan
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4552a4fe4a
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Add asset loading states per zone for the usecase of saving loaded menus and menu functions
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2021-11-13 22:18:44 +01:00 |
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Jan
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579c0747d0
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Add loading of gdt entries to info based assets
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2021-03-28 12:07:36 +02:00 |
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Jan
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d8bd6fc11d
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Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found
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2021-03-25 13:31:23 +01:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
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5fbcbaf3c7
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Fix not straight up inserting scriptstrings on loading from zone
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2021-03-23 00:42:41 +01:00 |
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Jan
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5443ed4261
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Add scriptstrings from loaded zones to newly linked zone
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2021-03-18 20:03:00 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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94230cefb0
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Make empty linking asset if asset is ignored
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2021-03-13 19:32:51 +01:00 |
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Jan
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0db526d1c8
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Check for already loaded assets when loading asset dependencies
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2021-03-13 14:54:56 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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