LJW-Dev
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a64597c0fc
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Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
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2026-05-16 09:44:26 +02:00 |
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njohnson
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1d6c028454
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Clang format.
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2026-05-02 12:04:51 +02:00 |
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njohnson
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0eb1f9f978
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Add IW5 SndCurve dumper.
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2026-05-02 12:04:51 +02:00 |
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Paging Red
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759a3ccf0e
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Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
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2026-05-02 12:01:59 +02:00 |
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Jan Laupetin
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a497efe67b
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feat: compile iw5 techsets
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2026-03-18 23:04:41 +01:00 |
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Jan Laupetin
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4cdccba016
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feat: add embedded image loader for every supported game
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2026-01-05 09:50:21 +00:00 |
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Jan Laupetin
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33584f6f7b
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feat: add external image loader for every supported game
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2026-01-05 09:50:20 +00:00 |
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Jan Laupetin
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8eb79da8a2
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chore: adjust asset data when taking from global asset pools
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2025-12-23 15:40:52 +01:00 |
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Jan Laupetin
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46fb919a52
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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2025-08-06 00:50:35 +02:00 |
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Jan Laupetin
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81a67151b5
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refactor: streamline IW5 asset loading
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2025-08-05 01:14:19 +02:00 |
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Jan Laupetin
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250556ab61
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refactor: streamline namespaces of xmodel dumping and loading
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2025-08-03 17:47:21 +02:00 |
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Jan
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Jan
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a36581b06e
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chore: fix loading and writing code for IW5
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2025-01-01 18:14:41 +01:00 |
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Jan
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4f585c6aa7
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chore: add generic default asset constructors for all games
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2025-01-01 18:14:40 +01:00 |
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Jan
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c524cb007a
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chore: implement obj loading skeleton with localize asset
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2025-01-01 18:14:40 +01:00 |
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Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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a166878f7d
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refactor: use template based asset structs for AssetLoaders
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2024-05-25 11:17:04 +02:00 |
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Jan
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15440e8d66
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feat: add loader for creating empty assets for all remaining iw5 asset types
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2024-05-24 19:18:19 +02:00 |
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Jan
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e764373013
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feat: load iw5 weapons
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2024-04-21 19:49:00 +02:00 |
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Jan
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d3c0325fea
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feat: load iw5 weapon attachments from raw
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2024-04-21 19:39:29 +02:00 |
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Jan
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cd53c3cbe4
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Move D3DFormat definition into separate namespace to make it compatible to existing definitions
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2024-01-06 20:35:00 +01:00 |
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Future
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9306210227
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feature: Load GSC bin files from gsc-tool from raw
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2023-12-09 14:33:56 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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9dde58c064
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Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials
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2023-09-26 20:59:43 +02:00 |
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Jan
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fc57032937
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Add base for IW5 menu parsing based on IW4 menu parser
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2023-08-23 20:51:40 +02:00 |
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Jan
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3233186d8b
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Add AssetLoader for IW5 StringTable
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2023-08-22 17:20:43 +02:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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