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Commit Graph

30 Commits

Author SHA1 Message Date
LJW-Dev a64597c0fc Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE. 2026-05-16 09:44:26 +02:00
njohnson 1d6c028454 Clang format. 2026-05-02 12:04:51 +02:00
njohnson 0eb1f9f978 Add IW5 SndCurve dumper. 2026-05-02 12:04:51 +02:00
Paging Red 759a3ccf0e Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
2026-05-02 12:01:59 +02:00
Jan Laupetin a497efe67b feat: compile iw5 techsets 2026-03-18 23:04:41 +01:00
Jan Laupetin 4cdccba016 feat: add embedded image loader for every supported game 2026-01-05 09:50:21 +00:00
Jan Laupetin 33584f6f7b feat: add external image loader for every supported game 2026-01-05 09:50:20 +00:00
Jan Laupetin 8eb79da8a2 chore: adjust asset data when taking from global asset pools 2025-12-23 15:40:52 +01:00
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin 81a67151b5 refactor: streamline IW5 asset loading 2025-08-05 01:14:19 +02:00
Jan Laupetin 250556ab61 refactor: streamline namespaces of xmodel dumping and loading 2025-08-03 17:47:21 +02:00
Jan 8b85cadb77 refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan a36581b06e chore: fix loading and writing code for IW5 2025-01-01 18:14:41 +01:00
Jan 4f585c6aa7 chore: add generic default asset constructors for all games 2025-01-01 18:14:40 +01:00
Jan c524cb007a chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan 4f0a405bdc chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan 4c9a84777f chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan 5cc52c42cd refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan a166878f7d refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan 15440e8d66 feat: add loader for creating empty assets for all remaining iw5 asset types 2024-05-24 19:18:19 +02:00
Jan e764373013 feat: load iw5 weapons 2024-04-21 19:49:00 +02:00
Jan d3c0325fea feat: load iw5 weapon attachments from raw 2024-04-21 19:39:29 +02:00
Jan cd53c3cbe4 Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Future 9306210227 feature: Load GSC bin files from gsc-tool from raw 2023-12-09 14:33:56 +01:00
Clang Format 6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan 9dde58c064 Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials 2023-09-26 20:59:43 +02:00
Jan fc57032937 Add base for IW5 menu parsing based on IW4 menu parser 2023-08-23 20:51:40 +02:00
Jan 3233186d8b Add AssetLoader for IW5 StringTable 2023-08-22 17:20:43 +02:00
Jan 5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00