Jan
|
1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
|
590a108a1b
|
Fix IW4 zone loading
|
2021-03-30 11:19:56 +02:00 |
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Jan
|
31407e62e2
|
Fix InfoString not properly iterating through gdt entry parents when converting
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2021-03-28 13:15:29 +02:00 |
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Jan
|
6acbd0e2be
|
Make asset loading context assets in gdts override their previously defined assets with the same name
|
2021-03-28 13:08:28 +02:00 |
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Jan
|
648fed20a6
|
Fix zone definition parser adding spaces after field to field value
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2021-03-28 13:07:45 +02:00 |
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Jan
|
49f19d95c2
|
Fix error messages on error when loading gdt
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2021-03-28 13:07:14 +02:00 |
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Jan
|
41b4fb8c9a
|
Apply gdt parent entry gdf to children
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2021-03-28 12:27:23 +02:00 |
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Jan
|
a42f75c85e
|
Respect gdt parents when converting to infostring
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2021-03-28 12:21:47 +02:00 |
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Jan
|
579c0747d0
|
Add loading of gdt entries to info based assets
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2021-03-28 12:07:36 +02:00 |
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Jan
|
d9abf12b16
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Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file
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2021-03-28 10:20:24 +02:00 |
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Jan
|
4f995751ce
|
Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
|
2021-03-27 16:45:30 +01:00 |
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Jan
|
7d4029b21f
|
Add physconstraints loading
|
2021-03-27 14:00:55 +01:00 |
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Jan
|
0dd7de3a0d
|
Fix missing break in ZBarrier loader when counting barriers
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2021-03-27 14:00:44 +01:00 |
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Jan
|
8030a0238f
|
Add phys preset loading
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2021-03-27 10:50:20 +01:00 |
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Jan
|
679fb6d398
|
Add tracer loading
|
2021-03-27 10:50:09 +01:00 |
|
Jan
|
23653e3067
|
Add ZBarrier loading
|
2021-03-27 10:49:49 +01:00 |
|
Jan
|
7d7fdb16aa
|
Fix not dumping sound alias hash as hex
|
2021-03-27 10:49:19 +01:00 |
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Jan
|
888b33a9c6
|
Add AssetLoader for attachments
|
2021-03-27 00:01:33 +01:00 |
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Jan
|
f226e6363d
|
Remove unused headers from AssetLoaderWeapon
|
2021-03-26 16:01:37 +01:00 |
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Jan
|
055dd5e840
|
Dump and read attachment and attachment uniques to and from weapon files
|
2021-03-26 15:27:37 +01:00 |
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Jan
|
540e631fd5
|
Make sure last field in infostring is still output even if it is empty
|
2021-03-26 15:26:44 +01:00 |
|
Jan
|
3520a9bd2c
|
Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
|
2021-03-26 12:12:32 +01:00 |
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Jan
|
aaf350d088
|
Add calculation of fields not specified via weapon fields to asset loader weapon
|
2021-03-25 13:34:14 +01:00 |
|
Jan
|
cb3e4386a9
|
Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef
|
2021-03-25 13:33:05 +01:00 |
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Jan
|
593493d5fc
|
Fix weapon asset loader not using scriptstring value but instead field name as value
|
2021-03-25 13:32:39 +01:00 |
|
Jan
|
d8bd6fc11d
|
Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found
|
2021-03-25 13:31:23 +01:00 |
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Jan
|
620582aa18
|
Add weapon infostring loading
|
2021-03-25 11:15:26 +01:00 |
|
Jan
|
a04eb98df9
|
Add vehicle infostring loading
|
2021-03-25 11:15:11 +01:00 |
|
Jan
|
55f48c9bc2
|
Add InfoString loading
|
2021-03-25 11:14:51 +01:00 |
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Jan
|
613943b28c
|
Move GDT and info string prefix constants into objconstants file
|
2021-03-25 11:12:46 +01:00 |
|
Jan
|
5551ff8df7
|
Move InfoString headers from Common to ObjCommon
|
2021-03-24 16:35:12 +01:00 |
|
Jan
|
628abd9b12
|
Fix missing cstring header for InfoStringFromStructConverter
|
2021-03-24 15:56:52 +01:00 |
|
Jan
|
2d97185c8f
|
Move fields and string arrays for info string assets to common component
|
2021-03-24 15:50:36 +01:00 |
|
Jan
|
abcce11b00
|
Split InfoString classes into multiple files depending on loading and writing code
|
2021-03-24 13:51:21 +01:00 |
|
Jan
|
9e00ad60e7
|
Add asset loader for font icon
|
2021-03-24 12:33:42 +01:00 |
|
Jan
|
79c1284193
|
Add asset loader for localize files
|
2021-03-23 17:16:36 +01:00 |
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Jan
|
3ed63415a7
|
Add T6 assetloader for string tables
|
2021-03-23 01:30:10 +01:00 |
|
Jan
|
3529214596
|
Fix CsvStream not reading values properly
|
2021-03-23 01:28:54 +01:00 |
|
Jan
|
0ff06cad72
|
Add AssetLoaders for Qdb, ScriptParseTree and Slug
|
2021-03-23 01:28:33 +01:00 |
|
Jan
|
74f2bff716
|
Fix not using correct struct for ObjLoader for ddldef
|
2021-03-23 00:44:24 +01:00 |
|
Jan
|
5fbcbaf3c7
|
Fix not straight up inserting scriptstrings on loading from zone
|
2021-03-23 00:42:41 +01:00 |
|
Jan
|
4380a6c9f2
|
Set last byte of rawfile buffer to 0 when loading asset
|
2021-03-22 23:32:55 +01:00 |
|
Jan
|
a18f001130
|
Dump zones in zone_dump/zone_raw subfolder
|
2021-03-22 13:23:24 +01:00 |
|
Jan
|
6f6d25da4a
|
Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0
|
2021-03-22 12:30:02 +01:00 |
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Jan
|
1058ee7881
|
Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
|
2021-03-22 09:49:42 +01:00 |
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Jan
|
d99eb0ab24
|
Use asset identified by name and type when writing asset dependency to make sure that the pointer always matches one that would have been written to the zone already even when using an asset from another loaded zone
|
2021-03-21 21:29:02 +01:00 |
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Jan
|
a2ef445455
|
Fix adding offsets on strings and assets
|
2021-03-21 10:19:51 +01:00 |
|
Jan
|
c4aec3e147
|
Preserve zone definition meta data order
|
2021-03-21 10:19:27 +01:00 |
|
Jan
|
1d33cf2adf
|
Save offset for reusing for any type that has a reusable reference
|
2021-03-20 16:04:17 +01:00 |
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Jan
|
5cd5ae5533
|
Add metadata from zone definition as keyvaluepairs to zone for T6
|
2021-03-20 14:08:22 +01:00 |
|