Jan
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b2aa4749c1
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fix: no support for gltf using vec3 for vertex colors (#832)
* fix: gltf loder not supporting vec3 for color info
* fix: collision tree creator accessing invalid index via array accessor
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2026-06-15 19:58:40 +02:00 |
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Jan Laupetin
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e1ec018f09
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chore: modernize collision tree code
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2026-05-24 11:38:21 +02:00 |
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Jan Laupetin
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a81548e300
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fix: account for possible zero items when building aabb trees
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2026-05-24 11:13:55 +02:00 |
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Jan Laupetin
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64d518405d
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feat: calculate full collision tree for xmodels
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2026-05-24 11:13:55 +02:00 |
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Jan Laupetin
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5cf0ce37c1
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feat: calculate model collision tree with leafs
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2026-05-24 11:13:55 +02:00 |
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Jan Laupetin
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a128fbeb5e
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chore: imitate game xmodel behaviour in always having even tri count
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2026-05-24 11:13:54 +02:00 |
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Jan Laupetin
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8a791816ed
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chore: set XSurface deformed property when applicable
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2026-05-24 11:13:54 +02:00 |
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Jan Laupetin
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582d8abbbf
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feat: reorder bones when their order is not corresponding to xmodel constraints
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2026-05-03 21:01:38 +02:00 |
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Jan Laupetin
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92e236b1fe
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chore: only allocate 3 floats per bone for applicable games
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2026-05-03 17:19:48 +02:00 |
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Jan Laupetin
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875e1fb360
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fix: properly load all root bones from gltf
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2026-05-03 16:35:15 +02:00 |
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Jan Laupetin
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ff7b940e86
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fix: properly dump gltf with root node in models with more than one root bone
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2026-05-03 16:35:06 +02:00 |
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Jan Laupetin
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0c1bc747dc
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chore: update default root bone name to empty string and do not specify if matching default name
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2026-05-03 13:51:56 +02:00 |
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Jan Laupetin
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ed1ed73c73
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chore: warn about mismatching root bone name between model and xmodel json
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2026-05-03 13:40:31 +02:00 |
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Jan Laupetin
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989d29b359
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feat: support root bone name from xmodel json
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2026-05-03 13:27:35 +02:00 |
|
Michael Oliver
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3aa28a0ded
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fix: IW3 ensure XModel::surfs is set in loader
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2026-04-27 18:24:02 +01:00 |
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Jan Laupetin
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38038f8fad
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fix: clang compilation issues
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2026-01-27 23:49:37 +01:00 |
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Jan Laupetin
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d39efa3b6f
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fix: update warning for vertex limit to consider rigid and animated limits
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2025-12-17 17:25:07 +00:00 |
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Jan Laupetin
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1e8ae0ff59
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fix: not writing rigid models ever
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2025-12-17 17:03:04 +00:00 |
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Jan Laupetin
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02f20f09b6
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chore: update all logging to use centralized logging component
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2025-09-11 20:25:51 +02:00 |
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Jan Laupetin
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49daacfb8b
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fix: reset xmodel version configuration on every model instead of only on version 1
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2025-09-09 17:38:49 +01:00 |
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Jan Laupetin
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27ba80c647
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chore: log about deprecated xmodel version 1 backwards compatibility
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2025-09-07 22:19:37 +01:00 |
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Jan Laupetin
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fed6e2f845
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chore: backwards compatibility for old xmodel exports
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2025-09-07 22:10:53 +01:00 |
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Jan Laupetin
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1b6c58d843
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chore: update minor code smells in GltfLoader
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2025-09-07 19:31:03 +01:00 |
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Jan Laupetin
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3a5cfc01d9
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fix: make ObjLoader load updated gltf bone data
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2025-09-06 09:02:50 +01:00 |
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Jan Laupetin
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46fb919a52
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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2025-08-06 00:50:35 +02:00 |
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Jan Laupetin
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250556ab61
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refactor: streamline namespaces of xmodel dumping and loading
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2025-08-03 17:47:21 +02:00 |
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Jan Laupetin
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eecbef158d
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chore: replace dirty hack for viewhands with xmodel typee reading
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2025-07-20 15:06:10 +02:00 |
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Jan Laupetin
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4cdf568f5b
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chore: set proper flags and data for animated models
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2025-07-19 12:02:12 +02:00 |
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Jan Laupetin
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2dc4dac785
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fix: not correctly applying translation of children of rotated nodes from gltf
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2025-07-19 12:02:11 +02:00 |
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Jan Laupetin
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d240655160
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feat: load non-rigid xmodels from gltf
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2025-07-19 12:02:08 +02:00 |
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Jan
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311d5935b3
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feat: use templated xmodel loading and dumping code for iw3
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2025-07-10 16:59:23 +01:00 |
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Jan
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3daa8b0412
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refactor: use templated xmodel loading and dumping code for iw4
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2025-07-09 23:23:16 +01:00 |
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Jan
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f07202d449
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fix: show asset that failed when not being able to parse jsons
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2025-07-09 16:53:53 +01:00 |
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Jan
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2176480a37
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chore: update formatting due to updated clang-format version
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2025-06-28 11:56:09 +01:00 |
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Jan
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5d0c94e430
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refactor: fix x64 compilation for ObjLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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5635470b6e
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refactor: cryptography component
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2025-04-26 19:08:15 +02:00 |
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Jan
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6f31e8cc29
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chore: fix compilation issues with x64
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2025-04-06 18:02:47 +01:00 |
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Jan
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cec70e783f
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fix: not using lookup to common vertices when writing rigid bone data
no more pizza cheese problem
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2025-04-05 17:36:29 +02:00 |
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Jan
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a2c8129a13
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fix: messed up reordering of vertices for bone count
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2025-04-05 16:30:58 +02:00 |
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Jan
|
e13eb256bb
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chore: update code style
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2025-04-05 16:30:54 +02:00 |
|
Jan
|
826c1d2f2d
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fix: loading of gltf with multiple meshes
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2025-01-23 22:25:38 +00:00 |
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Jan
|
94ca0ab79e
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fix: loading of base64 data from gltf files
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2025-01-23 21:17:51 +00:00 |
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Jan
|
36f0764cd5
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fix: not registering script strings for xmodel loading
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2025-01-11 11:56:39 +01:00 |
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Jan
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a36581b06e
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chore: fix loading and writing code for IW5
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2025-01-01 18:14:41 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
|
7649e5d58f
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chore: generalize base64 usage
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2024-09-22 15:10:54 +02:00 |
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Jan
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d05c1730fa
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feat: dump and load xmodels for IW5 via template
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2024-09-20 16:44:07 +01:00 |
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Jan
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7227c84cde
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chore: use RawTemplater to template XModel loading code for t5 and t6
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2024-09-20 16:44:06 +01:00 |
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Jan
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a2735b4f23
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chore: use generic xmodel loader and dumper code for t5
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2024-09-20 16:44:06 +01:00 |
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Jan
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e9c66a2e28
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chore: move xmodel dumping and loading code into generic files
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2024-09-20 16:44:06 +01:00 |
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