LJW-Dev
b7d629d26b
The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE.
2025-11-01 17:32:36 +08:00
LJW-Dev
3948feaaf8
Assets with a name starting with ',' will now be always loaded as a default dependency.
2025-11-01 17:27:32 +08:00
LJW-Dev
56186d1d80
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
2025-11-01 17:25:14 +08:00
LJW-Dev
81e0331252
Updated BSP linker to load assets on the FinalizeZone step.
2025-11-01 17:06:08 +08:00
LJW-Dev
3d2e890e34
Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
2025-11-01 16:19:06 +08:00
LJW-Dev
eef269f497
Added map type metadata parsing to zone file
2025-11-01 16:16:15 +08:00
LJW-Dev
208d305cc6
CLANG formatted ObjLoaderT6
2025-10-31 17:03:20 +08:00
LJW-Dev
b054cfc990
Updated missing image and colour only image asset names to use materials loaded by the game.
2025-10-31 16:28:12 +08:00
LJW-Dev
0fa473eadd
Formatted all BSP loading files using clang.
2025-10-27 20:43:30 +08:00
LJW-Dev
0e19f365ff
Refactored to make x64 builds succeed
2025-10-27 20:23:13 +08:00
LJW-Dev
9268342ca1
Refactored GFX world loading
2025-10-27 20:00:32 +08:00
LJW-Dev
fc88b9af80
Refactored clipmap generation, further refactored other files to better use c++
2025-10-27 19:07:21 +08:00
LJW-Dev
9d4c32b6b4
Refactor to improve C++ and safe code use
2025-10-26 18:20:04 +08:00
LJW-Dev
173565c7b3
WIP: Finished updating BSP linker to use seperate files for each asset.
2025-10-24 15:34:44 +08:00
LJW-Dev
948ba5ba8b
WIP: Converted custom map linker into different asset files
2025-10-24 02:56:17 +08:00
LJW-Dev
a81944a7be
WIP: Prepared project for updating CustomMapLinker.h
2025-10-22 16:42:12 +08:00
LJW-Dev
e53779517d
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00
LJW-Dev
b4073d74d9
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2025-10-21 18:54:26 +08:00
LJW-Dev
7d09877d02
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2025-10-21 17:37:56 +08:00
LJW-Dev
e19a3a142a
WIP: Updating code to follow laupentin's code review.
...
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00
LJW-Dev
15918506c3
Added a default entity string if the entity file isn't given
2025-10-11 19:01:48 +08:00
LJW-Dev
2906a9cf92
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2025-10-11 18:42:09 +08:00
LJW-Dev
3a5d9e77f1
Merge branch 'main' into bsp-compilation
2025-10-11 16:15:29 +08:00
Jan Laupetin
2099e99d5e
chore: fix formatting
2025-10-10 09:49:41 +02:00
Jan Laupetin
eb1262510e
chore: add wildcard dialog selection for linux
2025-10-10 09:49:40 +02:00
Jan Laupetin
8e9358b07f
fix: make ui binds work without args
2025-10-10 09:49:40 +02:00
Jan Laupetin
210941991e
chore: implement dialog handler for linux
2025-10-10 09:49:40 +02:00
Jan Laupetin
5bbeaed3a3
feat: add dialog handler for ModMan
2025-10-10 09:49:36 +02:00
Jan Laupetin
e38d79e83e
fix: modman compilation on windows x64
2025-10-10 01:29:59 +02:00
LJW-Dev
8737fdf2e7
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2025-10-09 01:10:21 +08:00
LJW-Dev
249e6426ff
Updated custom map objloading code to match new structure.
2025-10-09 00:31:37 +08:00
LJW-Dev
ce2aec3ab7
Merge fixup
2025-10-09 00:05:49 +08:00
LJW-Dev
d302073074
Another refactor to remove leacy code that isn't used anymore
2025-10-08 21:33:13 +08:00
LJW-Dev
7dced5f9d5
Update T6 json material loading to include JSON being passed directy instead of a stream.
2025-10-08 21:10:07 +08:00
LJW-Dev
0662f2adbe
Another refactor to clean up comments and code
2025-10-08 21:09:15 +08:00
LJW-Dev
b1670445f5
remove GSC-Tool use
2025-10-08 19:47:46 +08:00
LJW-Dev
dd460a65c8
Second failed attempt at making shadows work
2025-10-08 19:42:11 +08:00
LJW-Dev
abf15e861e
Failed test to make shadows work
2025-10-08 13:47:08 +08:00
Jan Laupetin
2236ddfd5e
chore: slightly adjust testing text
2025-10-07 23:33:34 +01:00
Jan Laupetin
49295448c8
feat: add nlohmann json based wrappers for webview binds,notify
2025-10-08 00:31:17 +02:00
Jan Laupetin
cf584fe3eb
chore: adjust naming of webview browser api
2025-10-07 22:11:22 +01:00
Jan Laupetin
af216c4df1
chore: add documentation about ModMan
2025-10-07 22:03:36 +01:00
Jan Laupetin
2639640ca3
chore: use new webview fork notify mechanism
2025-10-07 21:39:04 +01:00
Jan Laupetin
5310ae7b8b
chore: adapt for raw exposed json messages of webview fork
2025-10-07 20:58:04 +01:00
Jan Laupetin
71791abb59
chore: only set debug webview mode on debug compile
2025-10-07 20:58:04 +01:00
Jan Laupetin
33b50207cf
chore: run devtool in dev mode
2025-10-07 20:58:04 +01:00
Jan Laupetin
4f24b9ce86
chore: update modman vite setup to support dev server
2025-10-07 20:58:04 +01:00
Jan Laupetin
047fabb546
chore: rename asset handler source files
2025-10-07 20:58:03 +01:00
Jan Laupetin
aa0134c341
chore: improve webview code style
2025-10-07 20:58:03 +01:00
Jan Laupetin
cb2e83dfca
chore: implement gtk handler for custom files
2025-10-07 20:58:03 +01:00