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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-01 16:57:47 +00:00
Commit Graph

1755 Commits

Author SHA1 Message Date
LJW-Dev
b7d629d26b The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE. 2025-11-01 17:32:36 +08:00
LJW-Dev
3948feaaf8 Assets with a name starting with ',' will now be always loaded as a default dependency. 2025-11-01 17:27:32 +08:00
LJW-Dev
56186d1d80 The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails. 2025-11-01 17:25:14 +08:00
LJW-Dev
81e0331252 Updated BSP linker to load assets on the FinalizeZone step. 2025-11-01 17:06:08 +08:00
LJW-Dev
3d2e890e34 Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE. 2025-11-01 16:19:06 +08:00
LJW-Dev
eef269f497 Added map type metadata parsing to zone file 2025-11-01 16:16:15 +08:00
LJW-Dev
208d305cc6 CLANG formatted ObjLoaderT6 2025-10-31 17:03:20 +08:00
LJW-Dev
b054cfc990 Updated missing image and colour only image asset names to use materials loaded by the game. 2025-10-31 16:28:12 +08:00
LJW-Dev
0fa473eadd Formatted all BSP loading files using clang. 2025-10-27 20:43:30 +08:00
LJW-Dev
0e19f365ff Refactored to make x64 builds succeed 2025-10-27 20:23:13 +08:00
LJW-Dev
9268342ca1 Refactored GFX world loading 2025-10-27 20:00:32 +08:00
LJW-Dev
fc88b9af80 Refactored clipmap generation, further refactored other files to better use c++ 2025-10-27 19:07:21 +08:00
LJW-Dev
9d4c32b6b4 Refactor to improve C++ and safe code use 2025-10-26 18:20:04 +08:00
LJW-Dev
173565c7b3 WIP: Finished updating BSP linker to use seperate files for each asset. 2025-10-24 15:34:44 +08:00
LJW-Dev
948ba5ba8b WIP: Converted custom map linker into different asset files 2025-10-24 02:56:17 +08:00
LJW-Dev
a81944a7be WIP: Prepared project for updating CustomMapLinker.h 2025-10-22 16:42:12 +08:00
LJW-Dev
e53779517d WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00
LJW-Dev
b4073d74d9 WIP:
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2025-10-21 18:54:26 +08:00
LJW-Dev
7d09877d02 WIP:
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2025-10-21 17:37:56 +08:00
LJW-Dev
e19a3a142a WIP: Updating code to follow laupentin's code review.
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00
LJW-Dev
15918506c3 Added a default entity string if the entity file isn't given 2025-10-11 19:01:48 +08:00
LJW-Dev
2906a9cf92 FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing. 2025-10-11 18:42:09 +08:00
LJW-Dev
3a5d9e77f1 Merge branch 'main' into bsp-compilation 2025-10-11 16:15:29 +08:00
Jan Laupetin
2099e99d5e chore: fix formatting 2025-10-10 09:49:41 +02:00
Jan Laupetin
eb1262510e chore: add wildcard dialog selection for linux 2025-10-10 09:49:40 +02:00
Jan Laupetin
8e9358b07f fix: make ui binds work without args 2025-10-10 09:49:40 +02:00
Jan Laupetin
210941991e chore: implement dialog handler for linux 2025-10-10 09:49:40 +02:00
Jan Laupetin
5bbeaed3a3 feat: add dialog handler for ModMan 2025-10-10 09:49:36 +02:00
Jan Laupetin
e38d79e83e fix: modman compilation on windows x64 2025-10-10 01:29:59 +02:00
LJW-Dev
8737fdf2e7 Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code 2025-10-09 01:10:21 +08:00
LJW-Dev
249e6426ff Updated custom map objloading code to match new structure. 2025-10-09 00:31:37 +08:00
LJW-Dev
ce2aec3ab7 Merge fixup 2025-10-09 00:05:49 +08:00
LJW-Dev
d302073074 Another refactor to remove leacy code that isn't used anymore 2025-10-08 21:33:13 +08:00
LJW-Dev
7dced5f9d5 Update T6 json material loading to include JSON being passed directy instead of a stream. 2025-10-08 21:10:07 +08:00
LJW-Dev
0662f2adbe Another refactor to clean up comments and code 2025-10-08 21:09:15 +08:00
LJW-Dev
b1670445f5 remove GSC-Tool use 2025-10-08 19:47:46 +08:00
LJW-Dev
dd460a65c8 Second failed attempt at making shadows work 2025-10-08 19:42:11 +08:00
LJW-Dev
abf15e861e Failed test to make shadows work 2025-10-08 13:47:08 +08:00
Jan Laupetin
2236ddfd5e chore: slightly adjust testing text 2025-10-07 23:33:34 +01:00
Jan Laupetin
49295448c8 feat: add nlohmann json based wrappers for webview binds,notify 2025-10-08 00:31:17 +02:00
Jan Laupetin
cf584fe3eb chore: adjust naming of webview browser api 2025-10-07 22:11:22 +01:00
Jan Laupetin
af216c4df1 chore: add documentation about ModMan 2025-10-07 22:03:36 +01:00
Jan Laupetin
2639640ca3 chore: use new webview fork notify mechanism 2025-10-07 21:39:04 +01:00
Jan Laupetin
5310ae7b8b chore: adapt for raw exposed json messages of webview fork 2025-10-07 20:58:04 +01:00
Jan Laupetin
71791abb59 chore: only set debug webview mode on debug compile 2025-10-07 20:58:04 +01:00
Jan Laupetin
33b50207cf chore: run devtool in dev mode 2025-10-07 20:58:04 +01:00
Jan Laupetin
4f24b9ce86 chore: update modman vite setup to support dev server 2025-10-07 20:58:04 +01:00
Jan Laupetin
047fabb546 chore: rename asset handler source files 2025-10-07 20:58:03 +01:00
Jan Laupetin
aa0134c341 chore: improve webview code style 2025-10-07 20:58:03 +01:00
Jan Laupetin
cb2e83dfca chore: implement gtk handler for custom files 2025-10-07 20:58:03 +01:00