18 Commits

Author SHA1 Message Date
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
Jan
a5873a301f
chore: adjust IW3 asset loaders to fit IW4 format 2025-01-01 18:14:41 +01:00
Jan
f9456101e6
chore: enable all currently implemented loaders for iw3 2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games 2025-01-01 18:14:40 +01:00
Jan
9ebea5034a
chore: generalize default asset creators 2025-01-01 18:14:40 +01:00
Jan
c524cb007a
chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
5cc52c42cd
refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
a166878f7d
refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan
bcdde6a244
feat: add localize entry loading for IW3 2024-01-20 11:37:41 +01:00
Jan
cd53c3cbe4
Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
775bf01752 Add Image loading for dds textures for iw3 2021-04-28 15:29:56 +02:00
Jan
12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan
6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00