21 Commits

Author SHA1 Message Date
Jan
c386231576 ZoneCode: Fix and enable all already working assets 2019-12-05 04:05:44 +01:00
Jan
10334266b3 ZoneLoading: Enable mapents assets 2019-12-05 02:59:04 +01:00
Jan
2215fef883 ZoneLoading: Dump localized strings as str files 2019-11-19 02:30:27 +01:00
Jan
11168c782f ZoneLoading: Make AssetDumpers get the zone via their args 2019-11-19 02:30:04 +01:00
Jan
2f108d533c ZoneLoading: Save which language a zone has when loading 2019-11-19 00:43:46 +01:00
Jan
81255695a7 ZoneLoading: Remove KeyValuePair Dumper because keyvaluepairs will be part of the zone file 2019-11-18 21:45:16 +01:00
Jan
97590148ad ZoneLoading: Add dumper for Stringtable assets 2019-11-18 21:44:51 +01:00
Jan
d220aa8fde ZoneLoading: Make ZoneDumper also generate a game specific zone file 2019-11-18 21:42:02 +01:00
Jan
73489ee455 ZoneLoading: Add dumping for Rawfile based assets 2019-11-16 01:24:09 +01:00
Jan
caa01a4864 ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors 2019-11-15 14:56:11 +01:00
Jan
765b0d9e32 ZoneCodeGenerator: Fix XAssetList of T6 being loaded into block memory and therefore causing overflows 2019-11-15 14:50:23 +01:00
Jan
271c819e97 ZoneLoading: Enable further easy assets like qdb, slug, localize, scriptparsetree 2019-11-14 15:35:19 +01:00
Jan
b7ab2a1aa6 ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it. 2019-11-14 14:48:40 +01:00
Jan
034de70bbc Add code generation on compiling to premake scripts using custom build commands 2019-10-25 02:13:37 +02:00
Jan
9d1b7325a2 Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum 2019-10-02 12:48:58 +02:00
Jan
c150350fc0 ZoneCodeGenerator/ZoneCommon: Automatically generate unit tests for struct sizes and alignments to make sure they match the expected values for fastfiles 2019-09-28 12:31:19 +02:00
Jan
63bbcfe5cb Pick appropriate Loader for every existing T6 asset and not only for RawFile 2019-09-28 00:39:16 +02:00
Jan
4b2479faa0 Remove manually crafted rawfile loading code to make room for the generated code 2019-09-28 00:36:26 +02:00
Jan
b7387cd704 Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling 2019-09-27 23:05:59 +02:00
Jan
f9b7fa57c8 Add support for T6 server zones which are unsigned and unencrypted 2019-09-27 15:31:33 +02:00
Jan
42af6df5d8 Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class 2019-09-24 22:35:11 +02:00