128 Commits

Author SHA1 Message Date
Jan
a3acba8bc0
chore: update all usages of memory manager allocation 2024-04-22 21:21:48 +02:00
Jan
89074c8601
fix: not reallocating IW5 clipMap pInfo from temp block 2024-03-30 20:10:20 +01:00
Jan
e7a9e4b528
chore: use const reference for assetName in GetAsset methods 2024-03-30 17:19:32 +01:00
Jan
239001e6f2
refactor: use std ranges functions where applicable 2024-03-24 20:49:15 +01:00
Jan
1b13f1f1b4
refactor: only use sizeof with parenthesis 2024-03-24 19:56:06 +01:00
Jan
4f0ee35740
refactor: use std::extent_v instead of std::extent 2024-03-24 19:46:43 +01:00
Jan
fef815e708
feat: recognize indirect asset refs when marking assets 2024-02-07 00:53:52 +01:00
Jan
ac0d8a83a0
chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Jan
c6c89140b2
fix: check correct array for emptyness when getting dependencies from marker 2024-01-23 23:59:08 +01:00
Jan
685a99577b
chore: remove scriptstring and dependency registration from ZoneLoad template 2024-01-22 22:39:18 +01:00
Jan
9d7c0d3452
feat: add asset marking 2024-01-22 21:47:46 +01:00
Clang Format
c858695f0c
Adjust further code formatting 2023-11-19 21:07:28 +00:00
Jan
d5f881be04
Fix more missing headers 2023-11-19 21:07:27 +00:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
dd56a57a3e Fix build with g++13 2023-10-01 10:50:39 +02:00
Jan
61a42afe28 Mark scriptstrings as used even when referencing them via zone pointer 2022-12-03 12:44:33 +01:00
Jan
3bbe5a4835 Remove outdated assertion for empty scriptstring list on loading 2021-12-30 19:19:42 +01:00
Jan
538c4be839 Fix not supporting nullptr scriptstrings 2021-12-30 16:51:16 +01:00
Jan
7afc5d42b0 Fix more IW5 command and struct mistakes 2021-07-24 10:54:13 +02:00
Jan
88710cb3bf IW5 Fixups 2021-07-23 16:28:59 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
e3a3d012e6 Add Commands for T5 2021-05-12 19:23:27 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
54579deea4 Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block 2021-05-08 14:02:38 +02:00
Jan
843b861b1b Load GfxImageLoadDef for all supported games 2021-04-28 18:19:30 +02:00
Jan
687d1185a3 Add IW3 zone writing 2021-04-17 11:19:55 +02:00
Jan
73eb76c991 Only overflow block when align goes over block boundary instead of only hit it because load can be 0 2021-04-15 17:08:51 +02:00
Jan
ecef868903 Add loading of iw3 fastfiles 2021-04-14 19:41:41 +02:00
Jan
6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan
590a108a1b Fix IW4 zone loading 2021-03-30 11:19:56 +02:00
Jan
4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan
6f6d25da4a Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0 2021-03-22 12:30:02 +01:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan
c9f88e5e93 Use ZoneConstants class for IW4 2021-03-16 13:19:56 +01:00
Jan
9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan
301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan
88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
991bcf6d58 Make sure that assets that use scriptstrings always have an empty scriptstring at position 0 2020-10-23 12:54:51 +02:00
Jan
3cfcfa0c5d Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them 2020-10-23 12:54:18 +02:00
Jan
068add0eef Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone 2020-10-23 12:51:18 +02:00
Jan
f3afaf3110 move zoneloaderfactories in their respective game namespaces 2020-10-17 16:04:26 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan
b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00