Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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Jan
|
89074c8601
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fix: not reallocating IW5 clipMap pInfo from temp block
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2024-03-30 20:10:20 +01:00 |
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Jan
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e7a9e4b528
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chore: use const reference for assetName in GetAsset methods
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2024-03-30 17:19:32 +01:00 |
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Jan
|
239001e6f2
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refactor: use std ranges functions where applicable
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2024-03-24 20:49:15 +01:00 |
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Jan
|
1b13f1f1b4
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refactor: only use sizeof with parenthesis
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2024-03-24 19:56:06 +01:00 |
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Jan
|
4f0ee35740
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refactor: use std::extent_v instead of std::extent
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2024-03-24 19:46:43 +01:00 |
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Jan
|
fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
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Jan
|
ac0d8a83a0
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chore: refactor pool allocation and add indirect references
|
2024-02-06 23:03:40 +01:00 |
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Jan
|
c6c89140b2
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fix: check correct array for emptyness when getting dependencies from marker
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2024-01-23 23:59:08 +01:00 |
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Jan
|
685a99577b
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chore: remove scriptstring and dependency registration from ZoneLoad template
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2024-01-22 22:39:18 +01:00 |
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Jan
|
9d7c0d3452
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feat: add asset marking
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2024-01-22 21:47:46 +01:00 |
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Clang Format
|
c858695f0c
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Adjust further code formatting
|
2023-11-19 21:07:28 +00:00 |
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Jan
|
d5f881be04
|
Fix more missing headers
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2023-11-19 21:07:27 +00:00 |
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Clang Format
|
6b4f5d94a8
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Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
|
Jan
|
dd56a57a3e
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Fix build with g++13
|
2023-10-01 10:50:39 +02:00 |
|
Jan
|
61a42afe28
|
Mark scriptstrings as used even when referencing them via zone pointer
|
2022-12-03 12:44:33 +01:00 |
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Jan
|
3bbe5a4835
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Remove outdated assertion for empty scriptstring list on loading
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2021-12-30 19:19:42 +01:00 |
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Jan
|
538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
|
7afc5d42b0
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Fix more IW5 command and struct mistakes
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2021-07-24 10:54:13 +02:00 |
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Jan
|
88710cb3bf
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IW5 Fixups
|
2021-07-23 16:28:59 +02:00 |
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Jan
|
f201dfafd8
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IW5 support initial commit
|
2021-07-23 01:12:36 +02:00 |
|
Jan
|
bb3e7d9e88
|
Load T5 fastfiles
|
2021-05-12 21:47:34 +02:00 |
|
Jan
|
e3a3d012e6
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Add Commands for T5
|
2021-05-12 19:23:27 +02:00 |
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Jan
|
2edca7a57e
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Add T5 basis
|
2021-04-27 18:19:32 +02:00 |
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Jan
|
54579deea4
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Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block
|
2021-05-08 14:02:38 +02:00 |
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Jan
|
843b861b1b
|
Load GfxImageLoadDef for all supported games
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2021-04-28 18:19:30 +02:00 |
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Jan
|
687d1185a3
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Add IW3 zone writing
|
2021-04-17 11:19:55 +02:00 |
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Jan
|
73eb76c991
|
Only overflow block when align goes over block boundary instead of only hit it because load can be 0
|
2021-04-15 17:08:51 +02:00 |
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Jan
|
ecef868903
|
Add loading of iw3 fastfiles
|
2021-04-14 19:41:41 +02:00 |
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Jan
|
6b72ac080f
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Finish iw3 zone code generation
|
2021-04-14 18:39:54 +02:00 |
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Jan
|
1267b8aa7b
|
iw3 basis
|
2021-04-12 19:18:55 +02:00 |
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Jan
|
1cc5be2f64
|
Load iw4x zones for iw4
|
2021-04-01 20:29:42 +02:00 |
|
Jan
|
590a108a1b
|
Fix IW4 zone loading
|
2021-03-30 11:19:56 +02:00 |
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Jan
|
4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
|
2021-03-27 16:45:30 +01:00 |
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Jan
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6f6d25da4a
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Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0
|
2021-03-22 12:30:02 +01:00 |
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Jan
|
2a6d7c84c2
|
Add ZoneScriptString class to store zone script strings
|
2021-03-18 16:55:30 +01:00 |
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Jan
|
f22012d282
|
Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
|
c9f88e5e93
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Use ZoneConstants class for IW4
|
2021-03-16 13:19:56 +01:00 |
|
Jan
|
9d26c9c927
|
Add ZoneWriting basis
|
2021-03-15 22:36:07 +01:00 |
|
Jan
|
301f6e3e7a
|
Use unique_ptr for ZoneLoading
|
2021-03-14 12:34:50 +01:00 |
|
Jan
|
88c48e8107
|
Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
|
2021-03-05 09:23:37 +01:00 |
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Jan
|
1a45cf2107
|
Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
|
Jan
|
1cd06668e0
|
Replace FileAPI with c++ streams and std::filesystem
|
2021-03-03 14:04:35 +01:00 |
|
Jan
|
eed7164b5b
|
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
|
2020-10-23 15:54:27 +02:00 |
|
Jan
|
991bcf6d58
|
Make sure that assets that use scriptstrings always have an empty scriptstring at position 0
|
2020-10-23 12:54:51 +02:00 |
|
Jan
|
3cfcfa0c5d
|
Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them
|
2020-10-23 12:54:18 +02:00 |
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Jan
|
068add0eef
|
Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone
|
2020-10-23 12:51:18 +02:00 |
|
Jan
|
f3afaf3110
|
move zoneloaderfactories in their respective game namespaces
|
2020-10-17 16:04:26 +02:00 |
|
Jan
|
f0c8ffa6be
|
move contentloader classes to their respective game namespaces
|
2020-10-17 15:55:19 +02:00 |
|
Jan
|
b8b8e4c267
|
Implement loading of the remaining iw4 assets which are the map assets
|
2020-10-11 12:22:20 +02:00 |
|