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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-13 05:41:43 +00:00
Commit Graph

22 Commits

Author SHA1 Message Date
njohnson 3136a03754 Add dumper and loader call to parents. 2026-05-02 12:04:45 +02:00
Paging Red 010ac3ad3e Add IW3 PhysPreset dump logic (#744)
* Copied template from font.

* Create PhysPreset writer from Font dumper template.

* Completely refactor to match previous implementation.

* Remove files from previous implementation.

* Fix PhysPresetFields.

* Add missing fields and correct order.

* Add static infinity check as builtin does not work.

* Wasn't clang formatted.

* Remove unused 'perSurfaceSndAlias' field.

* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).

* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.

* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.

* Remove un-needed includes and add limits for float max.

* Remove clamping of mass.

* Use float max to determine if friction is infinite.

* Clang format.

* chore: formatting

* chore: do not use classes for obj constants

---------

Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net>
2026-04-23 23:27:34 +02:00
Jan Laupetin 5993c88897 feat: dump iw3 technique sets 2026-03-14 20:54:59 +01:00
Jan Laupetin aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin 6a84d1ea68 chore: generalize IAssetDumper interface 2025-10-15 20:06:01 +01:00
Jan Laupetin c6e9cbedda feat: report on unlinking progress 2025-10-14 23:20:56 +01:00
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin 250556ab61 refactor: streamline namespaces of xmodel dumping and loading 2025-08-03 17:47:21 +02:00
Jan Laupetin 0546572ecf refactor: streamline weapon dumping 2025-08-03 17:40:24 +02:00
Jan Laupetin 58de885ebe refactor: streamline sound dumping 2025-07-31 20:57:13 +01:00
Jan Laupetin e26c66ed60 refactor: streamline stringtable dumper 2025-07-30 22:59:57 +01:00
Jan Laupetin bcb52391dc refactor: streamline rawfile dumping 2025-07-30 19:55:57 +01:00
Jan Laupetin 0dfa57446c refactor: streamline material dumping 2025-07-29 23:37:41 +01:00
Jan Laupetin 9885a4ce93 refactor: streamline map assets dumper 2025-07-29 22:51:56 +01:00
Jan Laupetin 934ba7f95a refactor: streamline localize dumper 2025-07-29 20:44:24 +01:00
Jan Laupetin 22dbf57269 refactor: restructure image dumper 2025-07-28 23:15:45 +01:00
Jan Laupetin 39fe9965d1 refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders 2025-07-25 21:23:49 +01:00
Jan Laupetin 64bd89dc46 refactor: get rid of unnecessary AssetDumper wrapper class 2025-07-25 17:52:10 +01:00
Jan 65c8cd6198 feat: add json material loading/writing for iw3 2025-07-05 13:27:49 +02:00
Jan 56c4eeb5cd fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
Jan 2d58054ffc refactor: make use of IOutputPath in ObjWriting 2025-01-11 17:52:04 +01:00
Jan bb845f68e9 chore: use IObjWriter directly instead of indirection of ObjWriting 2024-10-19 13:46:47 +01:00