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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-28 06:29:37 +00:00
Commit Graph

33 Commits

Author SHA1 Message Date
Jan 538c4be839 Fix not supporting nullptr scriptstrings 2021-12-30 16:51:16 +01:00
Jan dcffa3d14d Add ParserMultiInputStream 2021-10-31 14:53:05 +01:00
Jan 687d1185a3 Add IW3 zone writing 2021-04-17 11:19:55 +02:00
Jan 5fbcbaf3c7 Fix not straight up inserting scriptstrings on loading from zone 2021-03-23 00:42:41 +01:00
Jan c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan 5443ed4261 Add scriptstrings from loaded zones to newly linked zone 2021-03-18 20:03:00 +01:00
Jan 2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan 1c35f43c25 Add noexcept specifier to XChunkException and WritingException 2021-03-17 23:25:58 +01:00
Jan 724e221ba4 Write XChunks in fastfiles 2021-03-17 22:25:47 +01:00
Jan f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan 9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan 301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan a84a4051f9 Write ZoneDefinition entry in parenthesis if there are unparsable character sequences 2021-03-13 15:10:03 +01:00
Jan 43966e8e00 Remove unused xblocks vector in Zone 2021-03-12 10:57:31 +01:00
Jan b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan 792509d11d Read assetlists for ignoring assets 2021-03-11 14:04:53 +01:00
Jan 8798779b39 Add ZoneDefinition Lexer 2021-03-10 14:58:02 +01:00
Jan 6b80a1f951 Add sequences for ZoneDefinition includes and ignores 2021-03-09 11:20:05 +01:00
Jan f3e8100526 Add ZoneDefinition Parsing 2021-03-09 11:04:34 +01:00
Jan d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan f0b66f0a35 ZoneCommon: List zone content in the order it was loaded 2020-02-19 14:10:50 +01:00
Jan 992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan 9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan 63330ff908 ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class 2020-02-05 16:52:43 +01:00
Jan c67911bdbb ZoneCommon: Add class object construction and destruction methods to ZoneMemory 2020-01-04 15:13:44 +01:00
Jan 7121f2e215 ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory 2019-12-24 18:41:42 +01:00
Jan 2f108d533c ZoneLoading: Save which language a zone has when loading 2019-11-19 00:43:46 +01:00
Jan 2fe3954da8 Unlinker: Add skeleton for Dumping and listing of assets 2019-11-15 18:17:08 +01:00
Jan 9d1b7325a2 Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum 2019-10-02 12:48:58 +02:00
Jan 0d8432d4f7 Import code from previous AssetBuilder version 2019-09-24 10:45:09 +02:00