Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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dcffa3d14d
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Add ParserMultiInputStream
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2021-10-31 14:53:05 +01:00 |
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Jan
|
687d1185a3
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Add IW3 zone writing
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2021-04-17 11:19:55 +02:00 |
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Jan
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5fbcbaf3c7
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Fix not straight up inserting scriptstrings on loading from zone
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2021-03-23 00:42:41 +01:00 |
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Jan
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c4aec3e147
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Preserve zone definition meta data order
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2021-03-21 10:19:27 +01:00 |
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Jan
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5443ed4261
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Add scriptstrings from loaded zones to newly linked zone
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2021-03-18 20:03:00 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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1c35f43c25
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Add noexcept specifier to XChunkException and WritingException
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2021-03-17 23:25:58 +01:00 |
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Jan
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724e221ba4
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Write XChunks in fastfiles
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2021-03-17 22:25:47 +01:00 |
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Jan
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f22012d282
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Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
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9d26c9c927
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Add ZoneWriting basis
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2021-03-15 22:36:07 +01:00 |
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Jan
|
301f6e3e7a
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Use unique_ptr for ZoneLoading
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2021-03-14 12:34:50 +01:00 |
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Jan
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a84a4051f9
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Write ZoneDefinition entry in parenthesis if there are unparsable character sequences
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2021-03-13 15:10:03 +01:00 |
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Jan
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43966e8e00
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Remove unused xblocks vector in Zone
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2021-03-12 10:57:31 +01:00 |
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Jan
|
b360816190
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Add AssetLoaders for linker that handle asset types for their specific game
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2021-03-12 10:55:55 +01:00 |
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Jan
|
792509d11d
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Read assetlists for ignoring assets
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2021-03-11 14:04:53 +01:00 |
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Jan
|
8798779b39
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Add ZoneDefinition Lexer
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2021-03-10 14:58:02 +01:00 |
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Jan
|
6b80a1f951
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Add sequences for ZoneDefinition includes and ignores
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2021-03-09 11:20:05 +01:00 |
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Jan
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f3e8100526
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Add ZoneDefinition Parsing
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2021-03-09 11:04:34 +01:00 |
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Jan
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d96f813e73
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Restructure ZoneDefinitionWriting
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2021-03-08 17:28:24 +01:00 |
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Jan
|
12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
|
1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
|
eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f0b66f0a35
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ZoneCommon: List zone content in the order it was loaded
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2020-02-19 14:10:50 +01:00 |
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Jan
|
992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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63330ff908
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ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class
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2020-02-05 16:52:43 +01:00 |
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Jan
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c67911bdbb
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ZoneCommon: Add class object construction and destruction methods to ZoneMemory
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2020-01-04 15:13:44 +01:00 |
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Jan
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7121f2e215
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ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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2019-12-24 18:41:42 +01:00 |
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Jan
|
2f108d533c
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ZoneLoading: Save which language a zone has when loading
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2019-11-19 00:43:46 +01:00 |
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Jan
|
2fe3954da8
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Unlinker: Add skeleton for Dumping and listing of assets
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2019-11-15 18:17:08 +01:00 |
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Jan
|
9d1b7325a2
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Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum
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2019-10-02 12:48:58 +02:00 |
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Jan
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0d8432d4f7
|
Import code from previous AssetBuilder version
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2019-09-24 10:45:09 +02:00 |
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