LJW-Dev
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ed4c16251a
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Refactored light direction calculation.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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60060e9a7a
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BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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d683967b1d
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Extended GLTF classes to support: material colours, and images buffer view index / image type.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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21ddc368f5
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Spot lights now are fully implemented, with omni and directional not working.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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57f0ad8295
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GLTF loader now has support for the punctual lights extension
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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06fcea48a8
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feat: WIP add lights to the scene
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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6ce1f96ff9
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Clipmap linker refactor, and AABB trees are seperated by material now.
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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4d822d392d
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Fixed incorrect order of operations during vertex matrix creation
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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7b89b9034d
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Minor fixes
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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b4a269261e
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Fixed various warning messages
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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21dcf7b46d
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WIP unique tree for each material type
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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b5499b7a19
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Clipmap linking improvements and bug fix
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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f34e0bf061
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Bux fixes for the clipmap linker
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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f173494fc6
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Minor improvements to GFX linker
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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07619d5ec4
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Minor clipmap improvements
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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bf0d527280
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Vertex position is now transformed by node transform.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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2f07a70448
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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80fd8340fb
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Fixed a crash related to AABB Tree children counts exceeding the maximum limit
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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726809c2cb
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Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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b8b67dc793
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Undo changes to JsonMaterialLoader as they are no longer needed.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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8303e7e830
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Fixed missing parameter in the ufbx premake script causing the build to fail.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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57d4c906af
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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39729e9058
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Added ufbx as an ObjLoading include
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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0d40fb4b97
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Updated ufbx premake lua to properly add it to the project
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2026-05-16 09:44:27 +02:00 |
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LJW-Dev
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40220c2758
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Added premake files for ufbx
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2026-05-16 09:44:27 +02:00 |
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LJW-Dev
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7629fae34a
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Added ufbx to submodules.
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2026-05-16 09:44:27 +02:00 |
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LJW-Dev
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f29c0ce7b7
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Refactored files to use CLANG formatting and linux compatabillty.
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2026-05-16 09:44:27 +02:00 |
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LJW-Dev
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7fa635b3ce
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The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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ff4c152f23
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Assets with a name starting with ',' will now be always loaded as a default dependency.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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ed03a3167f
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The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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9b661c41be
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Updated BSP linker to load assets on the FinalizeZone step.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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a64597c0fc
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Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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c1c5a2c717
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Added map type metadata parsing to zone file
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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f1c176b3cf
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CLANG formatted ObjLoaderT6
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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b092188326
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Updated missing image and colour only image asset names to use materials loaded by the game.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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dc881bc06c
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Refactored to make x64 builds succeed
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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f5c35c078d
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Refactored GFX world loading
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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014fe103ac
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Refactor to improve C++ and safe code use
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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c839a220b2
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WIP: Finished updating BSP linker to use seperate files for each asset.
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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66d3e0e9de
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WIP: Converted custom map linker into different asset files
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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0e7b1e1d58
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WIP: Prepared project for updating CustomMapLinker.h
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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fbcf2dbd7c
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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42d4f6f54d
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WIP:
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
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2026-05-16 09:44:23 +02:00 |
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