Jan
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1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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62d9309922
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Remove SndBankDumper commented out code
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2021-04-05 18:52:27 +02:00 |
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Jan
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3cda71d1e7
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Dump SoundBank asset data files
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2021-04-05 18:50:42 +02:00 |
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Jan
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05303313be
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Load iwis of version 6 (cod4)
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2021-04-02 18:15:33 +02:00 |
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Jan
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8fbda2d1bb
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Fix iwiwriter8 using size of header for iwi27
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2021-04-02 18:13:47 +02:00 |
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Jan
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1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
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590a108a1b
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Fix IW4 zone loading
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2021-03-30 11:19:56 +02:00 |
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Jan
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31407e62e2
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Fix InfoString not properly iterating through gdt entry parents when converting
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2021-03-28 13:15:29 +02:00 |
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Jan
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6acbd0e2be
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Make asset loading context assets in gdts override their previously defined assets with the same name
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2021-03-28 13:08:28 +02:00 |
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Jan
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648fed20a6
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Fix zone definition parser adding spaces after field to field value
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2021-03-28 13:07:45 +02:00 |
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Jan
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49f19d95c2
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Fix error messages on error when loading gdt
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2021-03-28 13:07:14 +02:00 |
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Jan
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41b4fb8c9a
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Apply gdt parent entry gdf to children
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2021-03-28 12:27:23 +02:00 |
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Jan
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a42f75c85e
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Respect gdt parents when converting to infostring
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2021-03-28 12:21:47 +02:00 |
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Jan
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579c0747d0
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Add loading of gdt entries to info based assets
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2021-03-28 12:07:36 +02:00 |
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Jan
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d9abf12b16
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Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file
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2021-03-28 10:20:24 +02:00 |
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Jan
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4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
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2021-03-27 16:45:30 +01:00 |
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Jan
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7d4029b21f
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Add physconstraints loading
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2021-03-27 14:00:55 +01:00 |
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Jan
|
0dd7de3a0d
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Fix missing break in ZBarrier loader when counting barriers
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2021-03-27 14:00:44 +01:00 |
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Jan
|
8030a0238f
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Add phys preset loading
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2021-03-27 10:50:20 +01:00 |
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Jan
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679fb6d398
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Add tracer loading
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2021-03-27 10:50:09 +01:00 |
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Jan
|
23653e3067
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Add ZBarrier loading
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2021-03-27 10:49:49 +01:00 |
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Jan
|
7d7fdb16aa
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Fix not dumping sound alias hash as hex
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2021-03-27 10:49:19 +01:00 |
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Jan
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888b33a9c6
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Add AssetLoader for attachments
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2021-03-27 00:01:33 +01:00 |
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Jan
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f226e6363d
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Remove unused headers from AssetLoaderWeapon
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2021-03-26 16:01:37 +01:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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540e631fd5
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Make sure last field in infostring is still output even if it is empty
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2021-03-26 15:26:44 +01:00 |
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Jan
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3520a9bd2c
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Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
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2021-03-26 12:12:32 +01:00 |
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Jan
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aaf350d088
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Add calculation of fields not specified via weapon fields to asset loader weapon
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2021-03-25 13:34:14 +01:00 |
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Jan
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cb3e4386a9
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Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef
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2021-03-25 13:33:05 +01:00 |
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Jan
|
593493d5fc
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Fix weapon asset loader not using scriptstring value but instead field name as value
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2021-03-25 13:32:39 +01:00 |
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Jan
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d8bd6fc11d
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Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found
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2021-03-25 13:31:23 +01:00 |
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Jan
|
620582aa18
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Add weapon infostring loading
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2021-03-25 11:15:26 +01:00 |
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Jan
|
a04eb98df9
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Add vehicle infostring loading
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2021-03-25 11:15:11 +01:00 |
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Jan
|
55f48c9bc2
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Add InfoString loading
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2021-03-25 11:14:51 +01:00 |
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Jan
|
613943b28c
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Move GDT and info string prefix constants into objconstants file
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2021-03-25 11:12:46 +01:00 |
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Jan
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5551ff8df7
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Move InfoString headers from Common to ObjCommon
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2021-03-24 16:35:12 +01:00 |
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Jan
|
628abd9b12
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Fix missing cstring header for InfoStringFromStructConverter
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2021-03-24 15:56:52 +01:00 |
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Jan
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2d97185c8f
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Move fields and string arrays for info string assets to common component
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2021-03-24 15:50:36 +01:00 |
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Jan
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abcce11b00
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Split InfoString classes into multiple files depending on loading and writing code
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2021-03-24 13:51:21 +01:00 |
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Jan
|
9e00ad60e7
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Add asset loader for font icon
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2021-03-24 12:33:42 +01:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
|
3ed63415a7
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Add T6 assetloader for string tables
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2021-03-23 01:30:10 +01:00 |
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Jan
|
3529214596
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Fix CsvStream not reading values properly
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2021-03-23 01:28:54 +01:00 |
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Jan
|
0ff06cad72
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Add AssetLoaders for Qdb, ScriptParseTree and Slug
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2021-03-23 01:28:33 +01:00 |
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Jan
|
74f2bff716
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Fix not using correct struct for ObjLoader for ddldef
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2021-03-23 00:44:24 +01:00 |
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Jan
|
5fbcbaf3c7
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Fix not straight up inserting scriptstrings on loading from zone
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2021-03-23 00:42:41 +01:00 |
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Jan
|
4380a6c9f2
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Set last byte of rawfile buffer to 0 when loading asset
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2021-03-22 23:32:55 +01:00 |
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Jan
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a18f001130
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Dump zones in zone_dump/zone_raw subfolder
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2021-03-22 13:23:24 +01:00 |
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Jan
|
6f6d25da4a
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Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0
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2021-03-22 12:30:02 +01:00 |
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Jan
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1058ee7881
|
Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
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2021-03-22 09:49:42 +01:00 |
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