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30
.github/workflows/ci.yaml
vendored
30
.github/workflows/ci.yaml
vendored
@ -8,20 +8,15 @@ on:
|
|||||||
branches:
|
branches:
|
||||||
- "main"
|
- "main"
|
||||||
|
|
||||||
env:
|
|
||||||
PREMAKE_VERSION: "5.0.0-beta2"
|
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-test-linux:
|
build-test-linux:
|
||||||
env:
|
|
||||||
PREMAKE_CONFIG: gmake2
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
container: ubuntu:24.04
|
container: ubuntu:24.04
|
||||||
steps:
|
steps:
|
||||||
- name: Install g++ and multilib
|
- name: Install g++ and multilib
|
||||||
run: |
|
run: |
|
||||||
apt-get update
|
apt-get update
|
||||||
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
||||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
||||||
update-alternatives --set gcc /usr/bin/gcc-13
|
update-alternatives --set gcc /usr/bin/gcc-13
|
||||||
@ -32,14 +27,11 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
submodules: recursive
|
submodules: recursive
|
||||||
|
|
||||||
- name: Setup premake
|
|
||||||
uses: abel0b/setup-premake@v2.4
|
|
||||||
with:
|
|
||||||
version: ${{ env.PREMAKE_VERSION }}
|
|
||||||
|
|
||||||
- name: Premake generate
|
- name: Premake generate
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
env:
|
||||||
|
PREMAKE_NO_PROMPT: 1
|
||||||
|
run: ./generate.sh
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
@ -49,14 +41,13 @@ jobs:
|
|||||||
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
|
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
|
||||||
run: |
|
run: |
|
||||||
./ObjCommonTests
|
./ObjCommonTests
|
||||||
|
./ObjCompilingTests
|
||||||
./ObjLoadingTests
|
./ObjLoadingTests
|
||||||
./ParserTests
|
./ParserTests
|
||||||
./ZoneCodeGeneratorLibTests
|
./ZoneCodeGeneratorLibTests
|
||||||
./ZoneCommonTests
|
./ZoneCommonTests
|
||||||
|
|
||||||
build-test-windows:
|
build-test-windows:
|
||||||
env:
|
|
||||||
PREMAKE_CONFIG: vs2022
|
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout repository
|
- name: Checkout repository
|
||||||
@ -67,14 +58,11 @@ jobs:
|
|||||||
- name: Add MSBuild to PATH
|
- name: Add MSBuild to PATH
|
||||||
uses: microsoft/setup-msbuild@v2.0.0
|
uses: microsoft/setup-msbuild@v2.0.0
|
||||||
|
|
||||||
- name: Setup premake
|
|
||||||
uses: abel0b/setup-premake@v2.4
|
|
||||||
with:
|
|
||||||
version: ${{ env.PREMAKE_VERSION }}
|
|
||||||
|
|
||||||
- name: Premake generate
|
- name: Premake generate
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
env:
|
||||||
|
PREMAKE_NO_PROMPT: 1
|
||||||
|
run: ./generate.bat
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
@ -86,6 +74,8 @@ jobs:
|
|||||||
$combinedExitCode = 0
|
$combinedExitCode = 0
|
||||||
./ObjCommonTests
|
./ObjCommonTests
|
||||||
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||||
|
./ObjCompilingTests
|
||||||
|
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||||
./ObjLoadingTests
|
./ObjLoadingTests
|
||||||
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||||
./ParserTests
|
./ParserTests
|
||||||
|
27
.github/workflows/release.yaml
vendored
27
.github/workflows/release.yaml
vendored
@ -5,20 +5,15 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- "v*.*.*"
|
- "v*.*.*"
|
||||||
|
|
||||||
env:
|
|
||||||
PREMAKE_VERSION: "5.0.0-beta2"
|
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-release-linux:
|
build-release-linux:
|
||||||
env:
|
|
||||||
PREMAKE_CONFIG: gmake2
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
container: ubuntu:24.04
|
container: ubuntu:24.04
|
||||||
steps:
|
steps:
|
||||||
- name: Install g++ and multilib
|
- name: Install g++ and multilib
|
||||||
run: |
|
run: |
|
||||||
apt-get update
|
apt-get update
|
||||||
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
||||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
||||||
update-alternatives --set gcc /usr/bin/gcc-13
|
update-alternatives --set gcc /usr/bin/gcc-13
|
||||||
@ -29,14 +24,11 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
submodules: recursive
|
submodules: recursive
|
||||||
|
|
||||||
- name: Setup premake
|
|
||||||
uses: abel0b/setup-premake@v2.4
|
|
||||||
with:
|
|
||||||
version: ${{ env.PREMAKE_VERSION }}
|
|
||||||
|
|
||||||
- name: Premake generate
|
- name: Premake generate
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
env:
|
||||||
|
PREMAKE_NO_PROMPT: 1
|
||||||
|
run: ./generate.sh
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
@ -50,8 +42,6 @@ jobs:
|
|||||||
${{ github.workspace }}/build/bin/Release_x86
|
${{ github.workspace }}/build/bin/Release_x86
|
||||||
|
|
||||||
build-release-windows:
|
build-release-windows:
|
||||||
env:
|
|
||||||
PREMAKE_CONFIG: vs2022
|
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout repository
|
- name: Checkout repository
|
||||||
@ -62,14 +52,11 @@ jobs:
|
|||||||
- name: Add MSBuild to PATH
|
- name: Add MSBuild to PATH
|
||||||
uses: microsoft/setup-msbuild@v2.0.0
|
uses: microsoft/setup-msbuild@v2.0.0
|
||||||
|
|
||||||
- name: Setup premake
|
|
||||||
uses: abel0b/setup-premake@v2.4
|
|
||||||
with:
|
|
||||||
version: ${{ env.PREMAKE_VERSION }}
|
|
||||||
|
|
||||||
- name: Premake generate
|
- name: Premake generate
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
env:
|
||||||
|
PREMAKE_NO_PROMPT: 1
|
||||||
|
run: ./generate.bat
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{ github.workspace }}
|
working-directory: ${{ github.workspace }}
|
||||||
|
@ -93,7 +93,7 @@ Since you are most likely on a 64-bit machine you will also need multilib for co
|
|||||||
|
|
||||||
Use `generate.sh` to generate make files.
|
Use `generate.sh` to generate make files.
|
||||||
When this is done you will have a `build` folder with a `Makefile`.
|
When this is done you will have a `build` folder with a `Makefile`.
|
||||||
You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/make_debug.sh` to build.
|
You now run `make` manually or use `./scripts/make-release.sh` or `./scripts/make-debug.sh` to build.
|
||||||
|
|
||||||
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
|
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
|
||||||
|
|
||||||
|
@ -177,7 +177,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
|||||||
| ComWorld | ❌ | ❌ | |
|
| ComWorld | ❌ | ❌ | |
|
||||||
| GameWorldSp | ❌ | ❌ | |
|
| GameWorldSp | ❌ | ❌ | |
|
||||||
| GameWorldMp | ❌ | ❌ | |
|
| GameWorldMp | ❌ | ❌ | |
|
||||||
| MapEnts | ❌ | ❌ | |
|
| MapEnts | ✅ | ❌ | |
|
||||||
| GfxWorld | ❌ | ❌ | |
|
| GfxWorld | ❌ | ❌ | |
|
||||||
| GfxLightDef | ❌ | ❌ | |
|
| GfxLightDef | ❌ | ❌ | |
|
||||||
| Font_s | ❌ | ❌ | |
|
| Font_s | ❌ | ❌ | |
|
||||||
|
81
generate.bat
81
generate.bat
@ -1,6 +1,85 @@
|
|||||||
@echo off
|
@echo off
|
||||||
|
|
||||||
|
set PREMAKE_URL="https://github.com/premake/premake-core/releases/download/v5.0.0-beta4/premake-5.0.0-beta4-windows.zip"
|
||||||
|
set PREMAKE_HASH="12d741d3b70445b025c03e26148e2d129801041fa5ddde61b4ac888a76017395"
|
||||||
|
|
||||||
|
@REM The following variables can be set:
|
||||||
|
@REM PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
|
||||||
|
@REM PREMAKE_NO_PROMPT - Download premake5 without prompting
|
||||||
|
|
||||||
|
goto start
|
||||||
|
|
||||||
|
:downloadpremake
|
||||||
|
|
||||||
|
if not exist "build" mkdir "build"
|
||||||
|
|
||||||
|
where /q "pwsh"
|
||||||
|
IF NOT ERRORLEVEL 1 (
|
||||||
|
set POWERSHELL_BIN="pwsh"
|
||||||
|
) else (
|
||||||
|
set POWERSHELL_BIN="powershell"
|
||||||
|
)
|
||||||
|
|
||||||
|
echo Downloading...
|
||||||
|
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Invoke-WebRequest %PREMAKE_URL% -OutFile build/premake.zip"
|
||||||
|
IF ERRORLEVEL 1 (
|
||||||
|
echo Download failed >&2
|
||||||
|
exit 2
|
||||||
|
)
|
||||||
|
|
||||||
|
echo Extracting...
|
||||||
|
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Expand-Archive -LiteralPath build/premake.zip -DestinationPath build"
|
||||||
|
IF ERRORLEVEL 1 (
|
||||||
|
echo Extraction failed >&2
|
||||||
|
exit 2
|
||||||
|
)
|
||||||
|
|
||||||
|
rm build/premake.zip
|
||||||
|
|
||||||
|
echo Verifying hash...
|
||||||
|
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "if ((Get-FileHash -LiteralPath build/premake5.exe -Algorithm SHA256).Hash -eq \"%PREMAKE_HASH%\") { exit 0 } else { exit 1 }"
|
||||||
|
IF ERRORLEVEL 1 (
|
||||||
|
echo Hash verification failed >&2
|
||||||
|
rm build/premake5.exe
|
||||||
|
exit 2
|
||||||
|
)
|
||||||
|
|
||||||
|
exit /B 0
|
||||||
|
|
||||||
cd %~dp0
|
cd %~dp0
|
||||||
|
|
||||||
|
:start
|
||||||
|
|
||||||
|
IF "%PREMAKE_NO_GLOBAL%" EQU "" (
|
||||||
|
where /Q "premake5.exe"
|
||||||
|
IF NOT ERRORLEVEL 1 (
|
||||||
|
set PREMAKE_BIN="premake5.exe"
|
||||||
|
goto runpremake
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
IF EXIST build/premake5.exe (
|
||||||
|
set PREMAKE_BIN="build/premake5.exe"
|
||||||
|
goto runpremake
|
||||||
|
)
|
||||||
|
|
||||||
|
if "%PREMAKE_NO_PROMPT%" NEQ "" (
|
||||||
|
call:downloadpremake
|
||||||
|
set PREMAKE_BIN="build/premake5.exe"
|
||||||
|
goto runpremake
|
||||||
|
)
|
||||||
|
|
||||||
|
echo Could not find premake5. You can either install it yourself or this script download it for you.
|
||||||
|
set /p choice="Do you wish to download it automatically? [y/N]> "
|
||||||
|
if /i "%choice%" == "y" (
|
||||||
|
call:downloadpremake
|
||||||
|
set PREMAKE_BIN="build/premake5.exe"
|
||||||
|
goto runpremake
|
||||||
|
)
|
||||||
|
|
||||||
|
echo Please install premake5 and try again
|
||||||
|
exit 1
|
||||||
|
|
||||||
|
:runpremake
|
||||||
git submodule update --init --recursive
|
git submodule update --init --recursive
|
||||||
tools\premake5.exe %* vs2022
|
%PREMAKE_BIN% %* vs2022
|
||||||
|
70
generate.sh
70
generate.sh
@ -1,7 +1,75 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
|
||||||
|
PREMAKE_URL='https://github.com/premake/premake-core/releases/download/v5.0.0-beta4/premake-5.0.0-beta4-linux.tar.gz'
|
||||||
|
PREMAKE_HASH='4356ab7cdec6085183d68fb240089376eacdc2fb751ffbd8063d797ae43abeb3'
|
||||||
|
|
||||||
|
# The following variables can be set:
|
||||||
|
# PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
|
||||||
|
# PREMAKE_NO_PROMPT - Download premake5 without prompting
|
||||||
|
|
||||||
|
function install_premake {
|
||||||
|
if [[ ! -x "$(command -v wget)" ]]; then
|
||||||
|
echo "Failed: Installation requires wget" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
if [[ ! -x "$(command -v tar)" ]]; then
|
||||||
|
echo "Failed: Installation requires tar" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
if [[ ! -x "$(command -v sha256sum)" ]]; then
|
||||||
|
echo "Failed: Installation requires sha256sum" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
|
||||||
|
mkdir -p build
|
||||||
|
wget -nd -O build/premake.tar.gz "$PREMAKE_URL"
|
||||||
|
if [[ $? -ne 0 ]]; then
|
||||||
|
echo "Download failed" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
|
||||||
|
tar -xf build/premake.tar.gz -C build
|
||||||
|
if [[ $? -ne 0 ]]; then
|
||||||
|
echo "Extraction failed" >&2
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
|
||||||
|
rm build/premake.tar.gz
|
||||||
|
|
||||||
|
echo "${PREMAKE_HASH} build/premake5" | sha256sum -c
|
||||||
|
if [[ $? -ne 0 ]]; then
|
||||||
|
echo "Hash verification failed" >&2
|
||||||
|
rm build/premake5
|
||||||
|
exit 2
|
||||||
|
fi
|
||||||
|
|
||||||
|
chmod +x build/premake5
|
||||||
|
}
|
||||||
|
|
||||||
# Go to repository root
|
# Go to repository root
|
||||||
cd "$(dirname "$0")" || exit 2
|
cd "$(dirname "$0")" || exit 2
|
||||||
|
|
||||||
|
if [[ ! -d ".git" ]]; then
|
||||||
|
echo "You must clone the OpenAssetTools repository using 'git clone'. Please read README.md." >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
PREMAKE_BIN=''
|
||||||
|
if [[ -z "$PREMAKE_NO_GLOBAL" ]] && [[ -x "$(command -v premake5)" ]]; then
|
||||||
|
PREMAKE_BIN='premake5'
|
||||||
|
elif [[ -x "$(command -v build/premake5)" ]]; then
|
||||||
|
PREMAKE_BIN='build/premake5'
|
||||||
|
else
|
||||||
|
echo "Could not find premake5. You can either install it yourself or this script download it for you."
|
||||||
|
if [[ ! -z "$PREMAKE_NO_PROMPT" ]] || [[ "$(read -e -p 'Do you wish to download it automatically? [y/N]> '; echo $REPLY)" == [Yy]* ]]; then
|
||||||
|
echo "Installing premake"
|
||||||
|
install_premake
|
||||||
|
PREMAKE_BIN='build/premake5'
|
||||||
|
else
|
||||||
|
echo "Please install premake5 and try again"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
git submodule update --init --recursive
|
git submodule update --init --recursive
|
||||||
tools/premake5 $@ gmake2
|
$PREMAKE_BIN $@ gmake2
|
||||||
|
20
premake5.lua
20
premake5.lua
@ -1,3 +1,5 @@
|
|||||||
|
require("premake", ">=5.0.0-beta4")
|
||||||
|
|
||||||
include "tools/scripts/folders.lua"
|
include "tools/scripts/folders.lua"
|
||||||
include "tools/scripts/including.lua"
|
include "tools/scripts/including.lua"
|
||||||
include "tools/scripts/linking.lua"
|
include "tools/scripts/linking.lua"
|
||||||
@ -14,7 +16,7 @@ workspace "OpenAssetTools"
|
|||||||
objdir "%{wks.location}/obj"
|
objdir "%{wks.location}/obj"
|
||||||
symbols "On"
|
symbols "On"
|
||||||
systemversion "latest"
|
systemversion "latest"
|
||||||
cppdialect "C++20"
|
cppdialect "C++23"
|
||||||
largeaddressaware "on"
|
largeaddressaware "on"
|
||||||
|
|
||||||
flags {
|
flags {
|
||||||
@ -52,13 +54,15 @@ workspace "OpenAssetTools"
|
|||||||
symbols "On"
|
symbols "On"
|
||||||
filter {}
|
filter {}
|
||||||
|
|
||||||
|
filter {"system:windows", "configurations:Debug" }
|
||||||
|
buildoptions { "/bigobj" }
|
||||||
|
filter {}
|
||||||
|
|
||||||
filter "configurations:Release"
|
filter "configurations:Release"
|
||||||
defines "NDEBUG"
|
defines "NDEBUG"
|
||||||
optimize "Full"
|
optimize "Full"
|
||||||
symbols "Off"
|
symbols "Off"
|
||||||
flags {
|
fatalwarnings { "All" }
|
||||||
"FatalWarnings"
|
|
||||||
}
|
|
||||||
filter {}
|
filter {}
|
||||||
|
|
||||||
defines {
|
defines {
|
||||||
@ -126,6 +130,7 @@ include "src/ZoneLoading.lua"
|
|||||||
include "src/ZoneWriting.lua"
|
include "src/ZoneWriting.lua"
|
||||||
include "src/ZoneCommon.lua"
|
include "src/ZoneCommon.lua"
|
||||||
include "src/ObjCommon.lua"
|
include "src/ObjCommon.lua"
|
||||||
|
include "src/ObjCompiling.lua"
|
||||||
include "src/ObjImage.lua"
|
include "src/ObjImage.lua"
|
||||||
include "src/ObjLoading.lua"
|
include "src/ObjLoading.lua"
|
||||||
include "src/ObjWriting.lua"
|
include "src/ObjWriting.lua"
|
||||||
@ -143,6 +148,7 @@ group "Components"
|
|||||||
ZoneLoading:project()
|
ZoneLoading:project()
|
||||||
ZoneWriting:project()
|
ZoneWriting:project()
|
||||||
ObjCommon:project()
|
ObjCommon:project()
|
||||||
|
ObjCompiling:project()
|
||||||
ObjImage:project()
|
ObjImage:project()
|
||||||
ObjLoading:project()
|
ObjLoading:project()
|
||||||
ObjWriting:project()
|
ObjWriting:project()
|
||||||
@ -168,7 +174,10 @@ group ""
|
|||||||
-- ========================
|
-- ========================
|
||||||
-- Tests
|
-- Tests
|
||||||
-- ========================
|
-- ========================
|
||||||
|
include "test/Catch2Common.lua"
|
||||||
|
include "test/ObjCommonTestUtils.lua"
|
||||||
include "test/ObjCommonTests.lua"
|
include "test/ObjCommonTests.lua"
|
||||||
|
include "test/ObjCompilingTests.lua"
|
||||||
include "test/ObjLoadingTests.lua"
|
include "test/ObjLoadingTests.lua"
|
||||||
include "test/ParserTestUtils.lua"
|
include "test/ParserTestUtils.lua"
|
||||||
include "test/ParserTests.lua"
|
include "test/ParserTests.lua"
|
||||||
@ -177,7 +186,10 @@ include "test/ZoneCommonTests.lua"
|
|||||||
|
|
||||||
-- Tests group: Unit test and other tests projects
|
-- Tests group: Unit test and other tests projects
|
||||||
group "Tests"
|
group "Tests"
|
||||||
|
Catch2Common:project()
|
||||||
|
ObjCommonTestUtils:project()
|
||||||
ObjCommonTests:project()
|
ObjCommonTests:project()
|
||||||
|
ObjCompilingTests:project()
|
||||||
ObjLoadingTests:project()
|
ObjLoadingTests:project()
|
||||||
ParserTestUtils:project()
|
ParserTestUtils:project()
|
||||||
ParserTests:project()
|
ParserTests:project()
|
||||||
|
23
scripts/build.sh
Executable file
23
scripts/build.sh
Executable file
@ -0,0 +1,23 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Go to repository root
|
||||||
|
cd "$(dirname "$0")/.." || exit 2
|
||||||
|
|
||||||
|
TARGET='all'
|
||||||
|
ARCHITECTURE='x86'
|
||||||
|
CONFIG='debug'
|
||||||
|
|
||||||
|
for var in "$@"
|
||||||
|
do
|
||||||
|
if [ "$var" == "debug" ] || [ "$var" == "release" ]; then
|
||||||
|
CONFIG="$var"
|
||||||
|
elif [ "$var" == "x86" ] || [ "$var" == "x64" ]; then
|
||||||
|
ARCHITECTURE="$var"
|
||||||
|
else
|
||||||
|
TARGET="$var"
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
echo "Building config=${CONFIG} architecture=${ARCHITECTURE} target=${TARGET}"
|
||||||
|
make -C build -j$(nproc) config=${CONFIG}_${ARCHITECTURE} "${TARGET}"
|
||||||
|
|
6
scripts/check-format-docker.sh
Executable file
6
scripts/check-format-docker.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Go to repository root
|
||||||
|
cd "$(dirname "$0")/.." || exit 2
|
||||||
|
|
||||||
|
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/check-format.sh
|
@ -5,3 +5,5 @@ cd "$(dirname "$0")/.." || exit 2
|
|||||||
|
|
||||||
make -C build -j$(nproc) config=debug_x86 clean
|
make -C build -j$(nproc) config=debug_x86 clean
|
||||||
make -C build -j$(nproc) config=release_x86 clean
|
make -C build -j$(nproc) config=release_x86 clean
|
||||||
|
make -C build -j$(nproc) config=debug_x64 clean
|
||||||
|
make -C build -j$(nproc) config=release_x64 clean
|
||||||
|
6
scripts/reformat-all-docker.sh
Executable file
6
scripts/reformat-all-docker.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Go to repository root
|
||||||
|
cd "$(dirname "$0")/.." || exit 2
|
||||||
|
|
||||||
|
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/reformat-all.sh
|
@ -2,6 +2,9 @@
|
|||||||
|
|
||||||
#include "Zone/ZoneTypes.h"
|
#include "Zone/ZoneTypes.h"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
struct IAssetBase
|
struct IAssetBase
|
||||||
{
|
{
|
||||||
};
|
};
|
||||||
@ -12,3 +15,42 @@ public:
|
|||||||
static constexpr auto EnumEntry = AssetTypeEnum;
|
static constexpr auto EnumEntry = AssetTypeEnum;
|
||||||
using Type = AssetType;
|
using Type = AssetType;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<typename AssetType> struct AssetNameAccessor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
|
||||||
|
// static constexpr bool IS_SINGLETON = false;
|
||||||
|
|
||||||
|
// const char*& operator()(AssetType::Type& asset)
|
||||||
|
// {
|
||||||
|
// throw std::runtime_error("Not implemented");
|
||||||
|
// }
|
||||||
|
};
|
||||||
|
|
||||||
|
#define DEFINE_ASSET_NAME_ACCESSOR(assetType, nameProperty) \
|
||||||
|
template<> struct AssetNameAccessor<assetType> \
|
||||||
|
{ \
|
||||||
|
public: \
|
||||||
|
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
|
||||||
|
static constexpr bool IS_SINGLETON = false; \
|
||||||
|
\
|
||||||
|
const char*& operator()(assetType::Type& asset) \
|
||||||
|
{ \
|
||||||
|
return asset.nameProperty; \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(assetType, singletonName) \
|
||||||
|
template<> struct AssetNameAccessor<assetType> \
|
||||||
|
{ \
|
||||||
|
public: \
|
||||||
|
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
|
||||||
|
static constexpr bool IS_SINGLETON = true; \
|
||||||
|
\
|
||||||
|
const char* const& operator()(assetType::Type& asset) \
|
||||||
|
{ \
|
||||||
|
static const char* NAME = singletonName; \
|
||||||
|
return NAME; \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
26
src/Common/Game/IGame.cpp
Normal file
26
src/Common/Game/IGame.cpp
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
#include "IGame.h"
|
||||||
|
|
||||||
|
#include "IW3/GameIW3.h"
|
||||||
|
#include "IW4/GameIW4.h"
|
||||||
|
#include "IW5/GameIW5.h"
|
||||||
|
#include "T5/GameT5.h"
|
||||||
|
#include "T6/GameT6.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
IGame* IGame::GetGameById(GameId gameId)
|
||||||
|
{
|
||||||
|
static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
|
||||||
|
new IW3::Game(),
|
||||||
|
new IW4::Game(),
|
||||||
|
new IW5::Game(),
|
||||||
|
new T5::Game(),
|
||||||
|
new T6::Game(),
|
||||||
|
};
|
||||||
|
|
||||||
|
assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
|
||||||
|
auto* result = games[static_cast<unsigned>(gameId)];
|
||||||
|
assert(result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
@ -36,10 +36,13 @@ public:
|
|||||||
IGame& operator=(const IGame& other) = default;
|
IGame& operator=(const IGame& other) = default;
|
||||||
IGame& operator=(IGame&& other) noexcept = default;
|
IGame& operator=(IGame&& other) noexcept = default;
|
||||||
|
|
||||||
virtual std::string GetFullName() = 0;
|
[[nodiscard]] virtual GameId GetId() const = 0;
|
||||||
virtual std::string GetShortName() = 0;
|
[[nodiscard]] virtual const std::string& GetFullName() const = 0;
|
||||||
|
[[nodiscard]] virtual const std::string& GetShortName() const = 0;
|
||||||
virtual void AddZone(Zone* zone) = 0;
|
virtual void AddZone(Zone* zone) = 0;
|
||||||
virtual void RemoveZone(Zone* zone) = 0;
|
virtual void RemoveZone(Zone* zone) = 0;
|
||||||
virtual std::vector<Zone*> GetZones() = 0;
|
[[nodiscard]] virtual const std::vector<Zone*>& GetZones() const = 0;
|
||||||
virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
|
[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
|
||||||
|
|
||||||
|
static IGame* GetGameById(GameId gameId);
|
||||||
};
|
};
|
||||||
|
@ -1,29 +1,32 @@
|
|||||||
#include "GameIW3.h"
|
#include "GameIW3.h"
|
||||||
|
|
||||||
#include "IW3.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace IW3;
|
using namespace IW3;
|
||||||
|
|
||||||
GameIW3 g_GameIW3;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
std::string GameIW3::GetFullName()
|
|
||||||
{
|
{
|
||||||
return "Call Of Duty 4: Modern Warfare";
|
return GameId::IW3;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameIW3::GetShortName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "IW3";
|
static std::string fullName = "Call Of Duty 4: Modern Warfare";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW3::AddZone(Zone* zone)
|
const std::string& Game::GetShortName() const
|
||||||
|
{
|
||||||
|
static std::string shortName = "IW3";
|
||||||
|
return shortName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW3::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -31,13 +34,13 @@ void GameIW3::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameIW3::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameIW3::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes;
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameIW3 : public IGame
|
namespace IW3
|
||||||
{
|
{
|
||||||
std::vector<Zone*> m_zones;
|
class Game final : public IGame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]] GameId GetId() const override;
|
||||||
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
|
void AddZone(Zone* zone) override;
|
||||||
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
public:
|
private:
|
||||||
std::string GetFullName() override;
|
std::vector<Zone*> m_zones;
|
||||||
std::string GetShortName() override;
|
};
|
||||||
void AddZone(Zone* zone) override;
|
} // namespace IW3
|
||||||
void RemoveZone(Zone* zone) override;
|
|
||||||
std::vector<Zone*> GetZones() override;
|
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern GameIW3 g_GameIW3;
|
|
||||||
|
@ -113,3 +113,32 @@ namespace IW3
|
|||||||
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
|
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
|
||||||
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
|
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
|
||||||
} // namespace IW3
|
} // namespace IW3
|
||||||
|
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModelPieces, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetPhysPreset, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXAnim, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModel, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMaterial, info.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetTechniqueSet, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImage, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSound, aliasName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundCurve, filename);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLoadedSound, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMapPvs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetComWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldSp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldMp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGfxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLightDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFont, fontName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenuList, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenu, window.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLocalize, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetWeapon, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundDriverGlobals, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImpactFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetRawFile, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetStringTable, name);
|
||||||
|
@ -1,29 +1,32 @@
|
|||||||
#include "GameIW4.h"
|
#include "GameIW4.h"
|
||||||
|
|
||||||
#include "IW4.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace IW4;
|
using namespace IW4;
|
||||||
|
|
||||||
GameIW4 g_GameIW4;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
std::string GameIW4::GetFullName()
|
|
||||||
{
|
{
|
||||||
return "Call Of Duty: Modern Warfare 2";
|
return GameId::IW4;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameIW4::GetShortName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "IW4";
|
static std::string fullName = "Call Of Duty: Modern Warfare 2";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW4::AddZone(Zone* zone)
|
const std::string& Game::GetShortName() const
|
||||||
|
{
|
||||||
|
static std::string shortName = "IW4";
|
||||||
|
return shortName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW4::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -31,13 +34,13 @@ void GameIW4::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameIW4::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameIW4::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes;
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameIW4 : public IGame
|
namespace IW4
|
||||||
{
|
{
|
||||||
std::vector<Zone*> m_zones;
|
class Game final : public IGame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]] GameId GetId() const override;
|
||||||
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
|
void AddZone(Zone* zone) override;
|
||||||
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
public:
|
private:
|
||||||
std::string GetFullName() override;
|
std::vector<Zone*> m_zones;
|
||||||
std::string GetShortName() override;
|
};
|
||||||
void AddZone(Zone* zone) override;
|
} // namespace IW4
|
||||||
void RemoveZone(Zone* zone) override;
|
|
||||||
std::vector<Zone*> GetZones() override;
|
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern GameIW4 g_GameIW4;
|
|
||||||
|
@ -168,3 +168,41 @@ namespace IW4
|
|||||||
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
||||||
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
||||||
} // namespace IW4
|
} // namespace IW4
|
||||||
|
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysPreset, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysCollMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXAnim, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModelSurfs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModel, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMaterial, info.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPixelShader, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexShader, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexDecl, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTechniqueSet, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImage, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSound, aliasName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSoundCurve, filename);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLoadedSound, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapSp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapMp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetComWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldSp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldMp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGfxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLightDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFont, fontName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenuList, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenu, window.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLocalize, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetWeapon, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImpactFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetRawFile, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStringTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLeaderboard, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStructuredDataDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTracer, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVehicle, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetAddonMapEnts, name);
|
||||||
|
@ -1,29 +1,32 @@
|
|||||||
#include "GameIW5.h"
|
#include "GameIW5.h"
|
||||||
|
|
||||||
#include "IW5.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace IW5;
|
using namespace IW5;
|
||||||
|
|
||||||
GameIW5 g_GameIW5;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
std::string GameIW5::GetFullName()
|
|
||||||
{
|
{
|
||||||
return "Call Of Duty: Modern Warfare 3";
|
return GameId::IW5;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameIW5::GetShortName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "IW5";
|
static std::string fullName = "Call Of Duty: Modern Warfare 3";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW5::AddZone(Zone* zone)
|
const std::string& Game::GetShortName() const
|
||||||
|
{
|
||||||
|
static std::string shortName = "IW5";
|
||||||
|
return shortName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameIW5::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -31,13 +34,13 @@ void GameIW5::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameIW5::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameIW5::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes;
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameIW5 : public IGame
|
namespace IW5
|
||||||
{
|
{
|
||||||
std::vector<Zone*> m_zones;
|
class Game final : public IGame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]] GameId GetId() const override;
|
||||||
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
|
void AddZone(Zone* zone) override;
|
||||||
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
public:
|
private:
|
||||||
std::string GetFullName() override;
|
std::vector<Zone*> m_zones;
|
||||||
std::string GetShortName() override;
|
};
|
||||||
void AddZone(Zone* zone) override;
|
} // namespace IW5
|
||||||
void RemoveZone(Zone* zone) override;
|
|
||||||
std::vector<Zone*> GetZones() override;
|
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern GameIW5 g_GameIW5;
|
|
||||||
|
@ -179,3 +179,44 @@ namespace IW5
|
|||||||
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
||||||
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
||||||
} // namespace IW5
|
} // namespace IW5
|
||||||
|
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysPreset, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysCollMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXAnim, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModelSurfs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModel, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMaterial, info.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPixelShader, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexShader, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexDecl, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTechniqueSet, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImage, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSound, aliasName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSoundCurve, filename);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLoadedSound, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetClipMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetComWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGlassWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPathData, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicleTrack, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGfxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLightDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFont, fontName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenuList, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenu, window.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLocalize, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAttachment, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetWeapon, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImpactFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSurfaceFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetRawFile, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetScript, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStringTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLeaderboard, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStructuredDataDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTracer, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicle, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAddonMapEnts, name);
|
||||||
|
@ -1,29 +1,32 @@
|
|||||||
#include "GameT5.h"
|
#include "GameT5.h"
|
||||||
|
|
||||||
#include "T5.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace T5;
|
using namespace T5;
|
||||||
|
|
||||||
GameT5 g_GameT5;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
std::string GameT5::GetFullName()
|
|
||||||
{
|
{
|
||||||
return "Call Of Duty: Black Ops";
|
return GameId::T5;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameT5::GetShortName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "T5";
|
static std::string fullName = "Call Of Duty: Black Ops";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT5::AddZone(Zone* zone)
|
const std::string& Game::GetShortName() const
|
||||||
|
{
|
||||||
|
static std::string shortName = "T5";
|
||||||
|
return shortName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT5::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -31,28 +34,28 @@ void GameT5::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameT5::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameT5::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes{
|
||||||
|
{GameLanguage::LANGUAGE_ENGLISH, "en_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
|
{GameLanguage::LANGUAGE_FRENCH, "fr_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
|
{GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
|
{GameLanguage::LANGUAGE_GERMAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
|
{GameLanguage::LANGUAGE_AUSTRIAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_");
|
{GameLanguage::LANGUAGE_ITALIAN, "it_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
|
{GameLanguage::LANGUAGE_SPANISH, "sp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
|
{GameLanguage::LANGUAGE_BRITISH, "br_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
|
{GameLanguage::LANGUAGE_RUSSIAN, "ru_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
|
{GameLanguage::LANGUAGE_POLISH, "po_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
|
{GameLanguage::LANGUAGE_KOREAN, "ko_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
|
{GameLanguage::LANGUAGE_JAPANESE, "ja_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
|
{GameLanguage::LANGUAGE_CZECH, "cz_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
|
};
|
||||||
|
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameT5 : public IGame
|
namespace T5
|
||||||
{
|
{
|
||||||
std::vector<Zone*> m_zones;
|
class Game final : public IGame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]] GameId GetId() const override;
|
||||||
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
|
void AddZone(Zone* zone) override;
|
||||||
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
public:
|
private:
|
||||||
std::string GetFullName() override;
|
std::vector<Zone*> m_zones;
|
||||||
std::string GetShortName() override;
|
};
|
||||||
void AddZone(Zone* zone) override;
|
} // namespace T5
|
||||||
void RemoveZone(Zone* zone) override;
|
|
||||||
std::vector<Zone*> GetZones() override;
|
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern GameT5 g_GameT5;
|
|
||||||
|
@ -148,5 +148,38 @@ namespace T5
|
|||||||
using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
|
using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
|
||||||
using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
|
using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
|
||||||
using AssetEmblemSet = Asset<ASSET_TYPE_EMBLEMSET, EmblemSet>;
|
using AssetEmblemSet = Asset<ASSET_TYPE_EMBLEMSET, EmblemSet>;
|
||||||
|
|
||||||
} // namespace T5
|
} // namespace T5
|
||||||
|
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysPreset, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysConstraints, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDestructibleDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXAnim, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXModel, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMaterial, info.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetTechniqueSet, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetImage, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundBank, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundPatch, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMapPvs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetComWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldSp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldMp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGfxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLightDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFont, fontName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenuList, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenu, window.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLocalize, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetWeapon, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundDriverGlobals, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetImpactFx, "ImpactFx");
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetRawFile, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetStringTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPackIndex, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXGlobals, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDDL, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGlasses, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetEmblemSet, "EmblemSet");
|
||||||
|
@ -1311,7 +1311,7 @@ namespace T5
|
|||||||
|
|
||||||
struct SndPatch
|
struct SndPatch
|
||||||
{
|
{
|
||||||
char* name;
|
const char* name;
|
||||||
unsigned int elementCount;
|
unsigned int elementCount;
|
||||||
unsigned int* elements;
|
unsigned int* elements;
|
||||||
unsigned int fileCount;
|
unsigned int fileCount;
|
||||||
|
@ -1,29 +1,32 @@
|
|||||||
#include "GameT6.h"
|
#include "GameT6.h"
|
||||||
|
|
||||||
#include "T6.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
|
||||||
GameT6 g_GameT6;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
std::string GameT6::GetFullName()
|
|
||||||
{
|
{
|
||||||
return "Call Of Duty: Black Ops II";
|
return GameId::T6;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameT6::GetShortName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "T6";
|
static std::string fullName = "Call Of Duty: Black Ops II";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT6::AddZone(Zone* zone)
|
const std::string& Game::GetShortName() const
|
||||||
|
{
|
||||||
|
static std::string shortName = "T6";
|
||||||
|
return shortName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT6::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -31,31 +34,31 @@ void GameT6::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameT6::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameT6::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes{
|
||||||
|
{GameLanguage::LANGUAGE_ENGLISH, "en_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
|
{GameLanguage::LANGUAGE_FRENCH, "fr_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
|
{GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
|
{GameLanguage::LANGUAGE_GERMAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
|
{GameLanguage::LANGUAGE_AUSTRIAN, "as_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "as_");
|
{GameLanguage::LANGUAGE_ITALIAN, "it_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
|
{GameLanguage::LANGUAGE_SPANISH, "sp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
|
{GameLanguage::LANGUAGE_BRITISH, "br_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
|
{GameLanguage::LANGUAGE_RUSSIAN, "ru_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
|
{GameLanguage::LANGUAGE_POLISH, "po_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
|
{GameLanguage::LANGUAGE_KOREAN, "ko_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
|
{GameLanguage::LANGUAGE_JAPANESE, "ja_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
|
{GameLanguage::LANGUAGE_CZECH, "cz_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
|
{GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_");
|
{GameLanguage::LANGUAGE_PORTUGUESE, "bp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_PORTUGUESE, "bp_");
|
{GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_");
|
};
|
||||||
|
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameT6 : public IGame
|
namespace T6
|
||||||
{
|
{
|
||||||
std::vector<Zone*> m_zones;
|
class Game final : public IGame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]] GameId GetId() const override;
|
||||||
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
|
void AddZone(Zone* zone) override;
|
||||||
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
public:
|
private:
|
||||||
std::string GetFullName() override;
|
std::vector<Zone*> m_zones;
|
||||||
std::string GetShortName() override;
|
};
|
||||||
void AddZone(Zone* zone) override;
|
} // namespace T6
|
||||||
void RemoveZone(Zone* zone) override;
|
|
||||||
std::vector<Zone*> GetZones() override;
|
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern GameT6 g_GameT6;
|
|
||||||
|
@ -209,3 +209,53 @@ namespace T6
|
|||||||
using AssetFootstepFxTable = Asset<ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef>;
|
using AssetFootstepFxTable = Asset<ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef>;
|
||||||
using AssetZBarrier = Asset<ASSET_TYPE_ZBARRIER, ZBarrierDef>;
|
using AssetZBarrier = Asset<ASSET_TYPE_ZBARRIER, ZBarrierDef>;
|
||||||
} // namespace T6
|
} // namespace T6
|
||||||
|
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysPreset, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysConstraints, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDestructibleDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXAnim, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXModel, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMaterial, info.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTechniqueSet, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetImage, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundBank, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundPatch, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMap, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMapPvs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetComWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldSp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldMp, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGfxWorld, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLightDef, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFont, fontName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFontIcon, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenuList, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenu, window.name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLocalize, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeapon, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachment, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachmentUnique, szInternalName);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeaponCamo, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundDriverGlobals, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFx, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetImpactFx, "ImpactFx");
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetRawFile, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetStringTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLeaderboard, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXGlobals, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDDL, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGlasses, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetEmblemSet, "EmblemSet");
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetScript, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetKeyValuePairs, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetVehicle, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMemoryBlock, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAddonMapEnts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTracer, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSkinnedVerts, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetQdb, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSlug, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepFxTable, name);
|
||||||
|
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetZBarrier, name);
|
||||||
|
@ -2114,7 +2114,7 @@ namespace T6
|
|||||||
struct KeyValuePairs
|
struct KeyValuePairs
|
||||||
{
|
{
|
||||||
const char* name;
|
const char* name;
|
||||||
int numVariables;
|
unsigned int numVariables;
|
||||||
KeyValuePair* keyValuePairs;
|
KeyValuePair* keyValuePairs;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3814,7 +3814,8 @@ namespace T6
|
|||||||
uint16_t dynEntId;
|
uint16_t dynEntId;
|
||||||
};
|
};
|
||||||
|
|
||||||
union gcc_align(8) __m128
|
// Usually __m128, but that is not portable
|
||||||
|
union gcc_align(8) custom_m128
|
||||||
{
|
{
|
||||||
float m128_f32[4];
|
float m128_f32[4];
|
||||||
uint64_t m128_u64[2];
|
uint64_t m128_u64[2];
|
||||||
@ -3827,19 +3828,12 @@ namespace T6
|
|||||||
unsigned int m128_u32[4];
|
unsigned int m128_u32[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct vector3
|
|
||||||
{
|
|
||||||
__m128 x;
|
|
||||||
__m128 y;
|
|
||||||
__m128 z;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct vector4
|
struct vector4
|
||||||
{
|
{
|
||||||
__m128 x;
|
custom_m128 x;
|
||||||
__m128 y;
|
custom_m128 y;
|
||||||
__m128 z;
|
custom_m128 z;
|
||||||
__m128 w;
|
custom_m128 w;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct type_align(16) SSkinInstance
|
struct type_align(16) SSkinInstance
|
||||||
@ -5569,8 +5563,8 @@ namespace T6
|
|||||||
|
|
||||||
struct KeyValuePair
|
struct KeyValuePair
|
||||||
{
|
{
|
||||||
int keyHash;
|
unsigned int keyHash;
|
||||||
int namespaceHash;
|
unsigned int namespaceHash;
|
||||||
const char* value;
|
const char* value;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <limits>
|
||||||
|
|
||||||
struct ZoneHeader
|
struct ZoneHeader
|
||||||
{
|
{
|
||||||
@ -7,21 +8,11 @@ struct ZoneHeader
|
|||||||
uint32_t m_version;
|
uint32_t m_version;
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef ARCH_x64
|
|
||||||
typedef uint32_t scr_string_t;
|
|
||||||
typedef uint64_t xchunk_size_t;
|
|
||||||
typedef uint64_t xblock_size_t;
|
|
||||||
typedef uint64_t zone_pointer_t;
|
|
||||||
|
|
||||||
constexpr uint16_t SCR_STRING_MAX = UINT32_MAX;
|
|
||||||
#elif ARCH_x86
|
|
||||||
typedef uint16_t scr_string_t;
|
typedef uint16_t scr_string_t;
|
||||||
typedef uint32_t xchunk_size_t;
|
typedef uint32_t xchunk_size_t;
|
||||||
typedef uint32_t xblock_size_t;
|
typedef uint32_t xblock_size_t;
|
||||||
typedef uint32_t zone_pointer_t;
|
|
||||||
|
|
||||||
constexpr uint16_t SCR_STRING_MAX = UINT16_MAX;
|
constexpr uint16_t SCR_STRING_MAX = std::numeric_limits<scr_string_t>::max();
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef int block_t;
|
typedef int block_t;
|
||||||
typedef int asset_type_t;
|
typedef int asset_type_t;
|
||||||
|
@ -32,7 +32,8 @@ namespace base64
|
|||||||
|
|
||||||
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
||||||
{
|
{
|
||||||
unsigned long outLength = GetBase64DecodeOutputLength(inputLength);
|
unsigned long outLength = GetBase64DecodeOutputLength(base64Data, inputLength);
|
||||||
|
assert(outLength <= outputBufferSize);
|
||||||
if (outLength > outputBufferSize)
|
if (outLength > outputBufferSize)
|
||||||
return 0u;
|
return 0u;
|
||||||
|
|
||||||
@ -42,8 +43,28 @@ namespace base64
|
|||||||
return static_cast<size_t>(outLength);
|
return static_cast<size_t>(outLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
size_t GetBase64DecodeOutputLength(const void* base64Data, const size_t inputLength)
|
||||||
|
{
|
||||||
|
assert(base64Data);
|
||||||
|
assert(inputLength);
|
||||||
|
|
||||||
|
if (!base64Data || inputLength == 0u)
|
||||||
|
return 0u;
|
||||||
|
|
||||||
|
auto padding = 0u;
|
||||||
|
if (inputLength >= 1 && static_cast<const char*>(base64Data)[inputLength - 1] == '=')
|
||||||
|
{
|
||||||
|
if (inputLength >= 2 && static_cast<const char*>(base64Data)[inputLength - 2] == '=')
|
||||||
|
padding = 2u;
|
||||||
|
else
|
||||||
|
padding = 1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ((inputLength / 4u) * 3u) - padding;
|
||||||
|
}
|
||||||
|
|
||||||
size_t GetBase64DecodeOutputLength(const size_t inputLength)
|
size_t GetBase64DecodeOutputLength(const size_t inputLength)
|
||||||
{
|
{
|
||||||
return inputLength / 4u;
|
return (inputLength / 4u) * 3u;
|
||||||
}
|
}
|
||||||
} // namespace base64
|
} // namespace base64
|
||||||
|
@ -8,5 +8,6 @@ namespace base64
|
|||||||
size_t GetBase64EncodeOutputLength(size_t inputLength);
|
size_t GetBase64EncodeOutputLength(size_t inputLength);
|
||||||
|
|
||||||
size_t DecodeBase64(const void* base64Data, size_t inputLength, void* outputBuffer, size_t outputBufferSize);
|
size_t DecodeBase64(const void* base64Data, size_t inputLength, void* outputBuffer, size_t outputBufferSize);
|
||||||
|
size_t GetBase64DecodeOutputLength(const void* base64Data, const size_t inputLength);
|
||||||
size_t GetBase64DecodeOutputLength(size_t inputLength);
|
size_t GetBase64DecodeOutputLength(size_t inputLength);
|
||||||
} // namespace base64
|
} // namespace base64
|
||||||
|
@ -39,6 +39,7 @@ function Linker:project()
|
|||||||
self:include(includes)
|
self:include(includes)
|
||||||
Utils:include(includes)
|
Utils:include(includes)
|
||||||
ZoneLoading:include(includes)
|
ZoneLoading:include(includes)
|
||||||
|
ObjCompiling:include(includes)
|
||||||
ObjLoading:include(includes)
|
ObjLoading:include(includes)
|
||||||
ObjWriting:include(includes)
|
ObjWriting:include(includes)
|
||||||
ZoneWriting:include(includes)
|
ZoneWriting:include(includes)
|
||||||
@ -46,6 +47,7 @@ function Linker:project()
|
|||||||
Raw:use()
|
Raw:use()
|
||||||
|
|
||||||
links:linkto(Utils)
|
links:linkto(Utils)
|
||||||
|
links:linkto(ObjCompiling)
|
||||||
links:linkto(ZoneLoading)
|
links:linkto(ZoneLoading)
|
||||||
links:linkto(ZoneWriting)
|
links:linkto(ZoneWriting)
|
||||||
links:linkto(ObjLoading)
|
links:linkto(ObjLoading)
|
||||||
|
@ -1,70 +0,0 @@
|
|||||||
#include "ZoneCreatorIW3.h"
|
|
||||||
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Game/IW3/GameAssetPoolIW3.h"
|
|
||||||
#include "Game/IW3/GameIW3.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "Utils/StringUtils.h"
|
|
||||||
|
|
||||||
using namespace IW3;
|
|
||||||
|
|
||||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
|
||||||
{
|
|
||||||
std::vector<Gdt*> gdtList;
|
|
||||||
gdtList.reserve(context.m_gdt_files.size());
|
|
||||||
for (const auto& gdt : context.m_gdt_files)
|
|
||||||
gdtList.push_back(gdt.get());
|
|
||||||
|
|
||||||
return gdtList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
|
||||||
{
|
|
||||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
|
||||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
|
||||||
{
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zone, zone->m_priority);
|
|
||||||
|
|
||||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
|
||||||
zone->m_pools->InitPoolDynamic(assetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameId ZoneCreator::GetGameId() const
|
|
||||||
{
|
|
||||||
return GameId::IW3;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW3);
|
|
||||||
CreateZoneAssetPools(zone.get());
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!assetEntry.m_is_reference)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
|
||||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
|
|
||||||
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
|
|
||||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
|
||||||
{
|
|
||||||
return ASSET_TYPE_IMAGE;
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Zone/ZoneTypes.h"
|
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
|
||||||
|
|
||||||
namespace IW3
|
|
||||||
{
|
|
||||||
class ZoneCreator final : public IZoneCreator
|
|
||||||
{
|
|
||||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
|
||||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
|
||||||
void CreateZoneAssetPools(Zone* zone) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] GameId GetGameId() const override;
|
|
||||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
|
||||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
|
||||||
};
|
|
||||||
} // namespace IW3
|
|
@ -1,69 +0,0 @@
|
|||||||
#include "ZoneCreatorIW4.h"
|
|
||||||
|
|
||||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
|
||||||
#include "Game/IW4/GameIW4.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "Utils/StringUtils.h"
|
|
||||||
|
|
||||||
using namespace IW4;
|
|
||||||
|
|
||||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
|
||||||
{
|
|
||||||
std::vector<Gdt*> gdtList;
|
|
||||||
gdtList.reserve(context.m_gdt_files.size());
|
|
||||||
for (const auto& gdt : context.m_gdt_files)
|
|
||||||
gdtList.push_back(gdt.get());
|
|
||||||
|
|
||||||
return gdtList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
|
||||||
{
|
|
||||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
|
||||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
|
||||||
{
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zone, zone->m_priority);
|
|
||||||
|
|
||||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
|
||||||
zone->m_pools->InitPoolDynamic(assetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameId ZoneCreator::GetGameId() const
|
|
||||||
{
|
|
||||||
return GameId::IW4;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW4);
|
|
||||||
CreateZoneAssetPools(zone.get());
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!assetEntry.m_is_reference)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
|
||||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
|
|
||||||
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
|
|
||||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
|
||||||
{
|
|
||||||
return ASSET_TYPE_IMAGE;
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Zone/ZoneTypes.h"
|
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
|
||||||
|
|
||||||
namespace IW4
|
|
||||||
{
|
|
||||||
class ZoneCreator final : public IZoneCreator
|
|
||||||
{
|
|
||||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
|
||||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
|
||||||
void CreateZoneAssetPools(Zone* zone) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] GameId GetGameId() const override;
|
|
||||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
|
||||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
|
||||||
};
|
|
||||||
} // namespace IW4
|
|
@ -1,69 +0,0 @@
|
|||||||
#include "ZoneCreatorIW5.h"
|
|
||||||
|
|
||||||
#include "Game/IW5/GameAssetPoolIW5.h"
|
|
||||||
#include "Game/IW5/GameIW5.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "Utils/StringUtils.h"
|
|
||||||
|
|
||||||
using namespace IW5;
|
|
||||||
|
|
||||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
|
||||||
{
|
|
||||||
std::vector<Gdt*> gdtList;
|
|
||||||
gdtList.reserve(context.m_gdt_files.size());
|
|
||||||
for (const auto& gdt : context.m_gdt_files)
|
|
||||||
gdtList.push_back(gdt.get());
|
|
||||||
|
|
||||||
return gdtList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
|
||||||
{
|
|
||||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
|
||||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
|
||||||
{
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zone, zone->m_priority);
|
|
||||||
|
|
||||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
|
||||||
zone->m_pools->InitPoolDynamic(assetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameId ZoneCreator::GetGameId() const
|
|
||||||
{
|
|
||||||
return GameId::IW5;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW5);
|
|
||||||
CreateZoneAssetPools(zone.get());
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!assetEntry.m_is_reference)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
|
||||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
|
|
||||||
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
|
|
||||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
|
||||||
{
|
|
||||||
return ASSET_TYPE_IMAGE;
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Zone/ZoneTypes.h"
|
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
|
||||||
|
|
||||||
namespace IW5
|
|
||||||
{
|
|
||||||
class ZoneCreator final : public IZoneCreator
|
|
||||||
{
|
|
||||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
|
||||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
|
||||||
void CreateZoneAssetPools(Zone* zone) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] GameId GetGameId() const override;
|
|
||||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
|
||||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
|
||||||
};
|
|
||||||
} // namespace IW5
|
|
@ -1,70 +0,0 @@
|
|||||||
#include "ZoneCreatorT5.h"
|
|
||||||
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Game/T5/GameAssetPoolT5.h"
|
|
||||||
#include "Game/T5/GameT5.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "Utils/StringUtils.h"
|
|
||||||
|
|
||||||
using namespace T5;
|
|
||||||
|
|
||||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
|
|
||||||
{
|
|
||||||
std::vector<Gdt*> gdtList;
|
|
||||||
gdtList.reserve(context.m_gdt_files.size());
|
|
||||||
for (const auto& gdt : context.m_gdt_files)
|
|
||||||
gdtList.push_back(gdt.get());
|
|
||||||
|
|
||||||
return gdtList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
|
||||||
{
|
|
||||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
|
||||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
|
||||||
{
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolT5>(zone, zone->m_priority);
|
|
||||||
|
|
||||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
|
||||||
zone->m_pools->InitPoolDynamic(assetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameId ZoneCreator::GetGameId() const
|
|
||||||
{
|
|
||||||
return GameId::T5;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT5);
|
|
||||||
CreateZoneAssetPools(zone.get());
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!assetEntry.m_is_reference)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
|
||||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
|
|
||||||
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
|
|
||||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
|
||||||
{
|
|
||||||
return ASSET_TYPE_IMAGE;
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Zone/ZoneTypes.h"
|
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
|
||||||
|
|
||||||
namespace T5
|
|
||||||
{
|
|
||||||
class ZoneCreator final : public IZoneCreator
|
|
||||||
{
|
|
||||||
static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
|
|
||||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
|
||||||
void CreateZoneAssetPools(Zone* zone) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] GameId GetGameId() const override;
|
|
||||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
|
||||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
|
||||||
};
|
|
||||||
} // namespace T5
|
|
@ -1,123 +0,0 @@
|
|||||||
#include "ZoneCreatorT6.h"
|
|
||||||
|
|
||||||
#include "Game/T6/CommonT6.h"
|
|
||||||
#include "Game/T6/GameAssetPoolT6.h"
|
|
||||||
#include "Game/T6/GameT6.h"
|
|
||||||
#include "Game/T6/T6.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "Utils/StringUtils.h"
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
using namespace T6;
|
|
||||||
|
|
||||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
|
||||||
{
|
|
||||||
std::vector<Gdt*> gdtList;
|
|
||||||
gdtList.reserve(context.m_gdt_files.size());
|
|
||||||
for (const auto& gdt : context.m_gdt_files)
|
|
||||||
gdtList.push_back(gdt.get());
|
|
||||||
|
|
||||||
return gdtList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
|
||||||
{
|
|
||||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
|
||||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
|
||||||
{
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolT6>(zone, zone->m_priority);
|
|
||||||
|
|
||||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
|
||||||
zone->m_pools->InitPoolDynamic(assetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ZoneCreator::HandleMetadata(Zone* zone, const ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
std::vector<KeyValuePair> kvpList;
|
|
||||||
|
|
||||||
for (const auto& metaData : context.m_definition->m_properties.m_properties)
|
|
||||||
{
|
|
||||||
if (metaData.first.rfind("level.", 0) == 0)
|
|
||||||
{
|
|
||||||
const std::string strValue = metaData.first.substr(std::char_traits<char>::length("level."));
|
|
||||||
if (strValue.empty())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
int keyHash;
|
|
||||||
if (strValue[0] == '@')
|
|
||||||
{
|
|
||||||
char* endPtr;
|
|
||||||
keyHash = strtol(&strValue[1], &endPtr, 16);
|
|
||||||
|
|
||||||
if (endPtr != &strValue[strValue.size()])
|
|
||||||
{
|
|
||||||
std::cout << "Could not parse metadata key \"" << metaData.first << "\" as hash\n";
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
keyHash = Common::Com_HashKey(strValue.c_str(), 64);
|
|
||||||
}
|
|
||||||
|
|
||||||
KeyValuePair kvp{keyHash, Common::Com_HashKey(zone->m_name.c_str(), 64), zone->GetMemory()->Dup(metaData.second.c_str())};
|
|
||||||
kvpList.push_back(kvp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!kvpList.empty())
|
|
||||||
{
|
|
||||||
auto* kvps = zone->GetMemory()->Create<KeyValuePairs>();
|
|
||||||
kvps->name = zone->GetMemory()->Dup(zone->m_name.c_str());
|
|
||||||
kvps->numVariables = kvpList.size();
|
|
||||||
kvps->keyValuePairs = zone->GetMemory()->Alloc<KeyValuePair>(kvpList.size());
|
|
||||||
|
|
||||||
for (auto i = 0u; i < kvpList.size(); i++)
|
|
||||||
kvps->keyValuePairs[i] = kvpList[i];
|
|
||||||
|
|
||||||
zone->m_pools->AddAsset(std::make_unique<XAssetInfo<KeyValuePairs>>(ASSET_TYPE_KEYVALUEPAIRS, zone->m_name, kvps));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GameId ZoneCreator::GetGameId() const
|
|
||||||
{
|
|
||||||
return GameId::T6;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
|
||||||
{
|
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT6);
|
|
||||||
CreateZoneAssetPools(zone.get());
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!assetEntry.m_is_reference)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
|
||||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
|
||||||
|
|
||||||
HandleMetadata(zone.get(), context);
|
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
|
||||||
{
|
|
||||||
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
|
|
||||||
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
|
|
||||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
|
||||||
{
|
|
||||||
return ASSET_TYPE_IMAGE;
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "AssetLoading/AssetLoadingContext.h"
|
|
||||||
#include "Zone/ZoneTypes.h"
|
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
|
||||||
|
|
||||||
namespace T6
|
|
||||||
{
|
|
||||||
class ZoneCreator final : public IZoneCreator
|
|
||||||
{
|
|
||||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
|
||||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
|
||||||
void CreateZoneAssetPools(Zone* zone) const;
|
|
||||||
void HandleMetadata(Zone* zone, const ZoneCreationContext& context) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] GameId GetGameId() const override;
|
|
||||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
|
||||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
|
||||||
};
|
|
||||||
} // namespace T6
|
|
@ -1,16 +1,14 @@
|
|||||||
#include "Linker.h"
|
#include "Linker.h"
|
||||||
|
|
||||||
#include "LinkerArgs.h"
|
#include "LinkerArgs.h"
|
||||||
#include "LinkerSearchPaths.h"
|
#include "LinkerPaths.h"
|
||||||
#include "ObjContainer/IPak/IPakWriter.h"
|
|
||||||
#include "ObjContainer/IWD/IWD.h"
|
|
||||||
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "ObjWriting.h"
|
#include "ObjWriting.h"
|
||||||
|
#include "SearchPath/OutputPathFilesystem.h"
|
||||||
#include "SearchPath/SearchPaths.h"
|
#include "SearchPath/SearchPaths.h"
|
||||||
#include "Utils/ObjFileStream.h"
|
#include "Utils/ObjFileStream.h"
|
||||||
#include "Zone/AssetList/AssetList.h"
|
#include "Zone/AssetList/AssetList.h"
|
||||||
#include "Zone/AssetList/AssetListStream.h"
|
#include "Zone/AssetList/AssetListReader.h"
|
||||||
#include "Zone/Definition/ZoneDefinitionStream.h"
|
#include "Zone/Definition/ZoneDefinitionStream.h"
|
||||||
#include "ZoneCreation/ZoneCreationContext.h"
|
#include "ZoneCreation/ZoneCreationContext.h"
|
||||||
#include "ZoneCreation/ZoneCreator.h"
|
#include "ZoneCreation/ZoneCreator.h"
|
||||||
@ -21,133 +19,157 @@
|
|||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <format>
|
#include <format>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <set>
|
#include <unordered_set>
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
class LinkerSearchPathContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
|
||||||
|
: m_search_path_builder(searchPathBuilder)
|
||||||
|
{
|
||||||
|
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
|
||||||
|
if (m_independent_search_paths)
|
||||||
|
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] ISearchPath& GetSearchPaths()
|
||||||
|
{
|
||||||
|
return m_search_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadProjectSpecific(const std::string& projectName)
|
||||||
|
{
|
||||||
|
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
|
||||||
|
if (m_project_specific_search_paths)
|
||||||
|
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnloadProjectSpecific()
|
||||||
|
{
|
||||||
|
if (!m_project_specific_search_paths)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
|
||||||
|
m_project_specific_search_paths.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadGameSpecific(const std::string& projectName, const GameId game)
|
||||||
|
{
|
||||||
|
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
|
||||||
|
if (m_game_specific_search_paths)
|
||||||
|
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnloadGameSpecific()
|
||||||
|
{
|
||||||
|
if (!m_game_specific_search_paths)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
|
||||||
|
m_game_specific_search_paths.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
const ILinkerSearchPathBuilder& m_search_path_builder;
|
||||||
|
std::unique_ptr<ISearchPath> m_independent_search_paths;
|
||||||
|
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
|
||||||
|
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
|
||||||
|
SearchPaths m_search_paths;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LinkerPathManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit LinkerPathManager(const LinkerArgs& args)
|
||||||
|
: m_linker_paths(ILinkerPaths::FromArgs(args)),
|
||||||
|
m_asset_paths(m_linker_paths->AssetSearchPaths()),
|
||||||
|
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
|
||||||
|
m_source_paths(m_linker_paths->SourceSearchPaths())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<ILinkerPaths> m_linker_paths;
|
||||||
|
LinkerSearchPathContext m_asset_paths;
|
||||||
|
LinkerSearchPathContext m_gdt_paths;
|
||||||
|
LinkerSearchPathContext m_source_paths;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PathProjectContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
|
||||||
|
: m_paths(paths)
|
||||||
|
{
|
||||||
|
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
|
||||||
|
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
|
||||||
|
m_paths.m_source_paths.LoadProjectSpecific(projectName);
|
||||||
|
}
|
||||||
|
|
||||||
|
~PathProjectContext()
|
||||||
|
{
|
||||||
|
m_paths.m_asset_paths.UnloadProjectSpecific();
|
||||||
|
m_paths.m_gdt_paths.UnloadProjectSpecific();
|
||||||
|
m_paths.m_source_paths.UnloadProjectSpecific();
|
||||||
|
}
|
||||||
|
|
||||||
|
PathProjectContext(const PathProjectContext& other) = delete;
|
||||||
|
PathProjectContext(PathProjectContext&& other) noexcept = delete;
|
||||||
|
PathProjectContext& operator=(const PathProjectContext& other) = delete;
|
||||||
|
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
LinkerPathManager& m_paths;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PathGameContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
|
||||||
|
: m_paths(paths)
|
||||||
|
{
|
||||||
|
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
|
||||||
|
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
|
||||||
|
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
|
||||||
|
}
|
||||||
|
|
||||||
|
~PathGameContext()
|
||||||
|
{
|
||||||
|
m_paths.m_asset_paths.UnloadGameSpecific();
|
||||||
|
m_paths.m_gdt_paths.UnloadGameSpecific();
|
||||||
|
m_paths.m_source_paths.UnloadGameSpecific();
|
||||||
|
}
|
||||||
|
|
||||||
|
PathGameContext(const PathGameContext& other) = delete;
|
||||||
|
PathGameContext(PathGameContext&& other) noexcept = delete;
|
||||||
|
PathGameContext& operator=(const PathGameContext& other) = delete;
|
||||||
|
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
LinkerPathManager& m_paths;
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
class LinkerImpl final : public Linker
|
class LinkerImpl final : public Linker
|
||||||
{
|
{
|
||||||
LinkerArgs m_args;
|
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
|
||||||
LinkerSearchPaths m_search_paths;
|
|
||||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
|
||||||
|
|
||||||
bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
|
|
||||||
{
|
|
||||||
std::set<std::string> sourceNames;
|
|
||||||
sourceNames.emplace(initialFileName);
|
|
||||||
|
|
||||||
std::deque<std::string> toIncludeQueue;
|
|
||||||
for (const auto& include : zoneDefinition.m_includes)
|
|
||||||
toIncludeQueue.emplace_back(include);
|
|
||||||
|
|
||||||
while (!toIncludeQueue.empty())
|
|
||||||
{
|
|
||||||
const auto& source = toIncludeQueue.front();
|
|
||||||
|
|
||||||
if (sourceNames.find(source) == sourceNames.end())
|
|
||||||
{
|
|
||||||
sourceNames.emplace(source);
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneDefinition> includeDefinition;
|
|
||||||
{
|
|
||||||
const auto definitionFileName = std::format("{}.zone", source);
|
|
||||||
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
|
|
||||||
if (!definitionStream.IsOpen())
|
|
||||||
{
|
|
||||||
std::cerr << std::format("Could not find zone definition file for project \"{}\".\n", source);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
|
|
||||||
zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game);
|
|
||||||
includeDefinition = zoneDefinitionInputStream.ReadDefinition();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!includeDefinition)
|
|
||||||
{
|
|
||||||
std::cerr << std::format("Failed to read zone definition file for project \"{}\".\n", source);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& include : includeDefinition->m_includes)
|
|
||||||
toIncludeQueue.emplace_back(include);
|
|
||||||
|
|
||||||
zoneDefinition.Include(*includeDefinition);
|
|
||||||
}
|
|
||||||
|
|
||||||
toIncludeQueue.pop_front();
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ReadAssetList(const std::string& zoneName, const GameId game, AssetList& assetList, ISearchPath* sourceSearchPath) const
|
|
||||||
{
|
|
||||||
{
|
|
||||||
const auto assetListFileName = std::format("assetlist/{}.csv", zoneName);
|
|
||||||
const auto assetListStream = sourceSearchPath->Open(assetListFileName);
|
|
||||||
|
|
||||||
if (assetListStream.IsOpen())
|
|
||||||
{
|
|
||||||
const AssetListInputStream stream(*assetListStream.m_stream, game);
|
|
||||||
AssetListEntry entry;
|
|
||||||
|
|
||||||
bool failure;
|
|
||||||
while (stream.NextEntry(entry, &failure))
|
|
||||||
{
|
|
||||||
assetList.m_entries.emplace_back(std::move(entry));
|
|
||||||
}
|
|
||||||
|
|
||||||
return !failure;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath);
|
|
||||||
|
|
||||||
if (zoneDefinition)
|
|
||||||
{
|
|
||||||
for (const auto& entry : zoneDefinition->m_assets)
|
|
||||||
{
|
|
||||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IncludeAssetLists(ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
|
|
||||||
{
|
|
||||||
for (const auto& assetListName : zoneDefinition.m_asset_lists)
|
|
||||||
{
|
|
||||||
AssetList assetList;
|
|
||||||
if (!ReadAssetList(assetListName, zoneDefinition.m_game, assetList, sourceSearchPath))
|
|
||||||
{
|
|
||||||
std::cerr << std::format("Failed to read asset list \"{}\"\n", assetListName);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
zoneDefinition.Include(assetList);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& targetName, ISearchPath* sourceSearchPath) const
|
|
||||||
{
|
{
|
||||||
|
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
|
||||||
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
||||||
{
|
{
|
||||||
const auto definitionFileName = targetName + ".zone";
|
const auto definitionFileName = std::format("{}.zone", targetName);
|
||||||
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
|
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
|
||||||
if (!definitionStream.IsOpen())
|
if (!definitionStream.IsOpen())
|
||||||
{
|
{
|
||||||
std::cerr << std::format("Could not find zone definition file for target \"{}\".\n", targetName);
|
if (logMissing)
|
||||||
|
std::cerr << std::format("Could not find zone definition file for target \"{}\".\n", targetName);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
|
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
|
||||||
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,20 +179,41 @@ class LinkerImpl final : public Linker
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If no type was defined explicitly make it fastfile
|
|
||||||
if (zoneDefinition->m_type == ProjectType::NONE)
|
|
||||||
zoneDefinition->m_type = ProjectType::FASTFILE;
|
|
||||||
|
|
||||||
if (!IncludeAdditionalZoneDefinitions(targetName, *zoneDefinition, sourceSearchPath))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
if (!IncludeAssetLists(*zoneDefinition, sourceSearchPath))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
return zoneDefinition;
|
return zoneDefinition;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ProcessZoneDefinitionIgnores(const std::string& targetName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
|
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
|
||||||
|
{
|
||||||
|
{
|
||||||
|
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
|
||||||
|
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
|
||||||
|
if (maybeReadAssetList)
|
||||||
|
{
|
||||||
|
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
|
||||||
|
for (auto& entry : maybeReadAssetList->m_entries)
|
||||||
|
assetList.m_entries.emplace_back(std::move(entry));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
|
||||||
|
|
||||||
|
if (zoneDefinition)
|
||||||
|
{
|
||||||
|
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
|
||||||
|
for (const auto& entry : zoneDefinition->m_assets)
|
||||||
|
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
if (context.m_definition->m_ignores.empty())
|
if (context.m_definition->m_ignores.empty())
|
||||||
return true;
|
return true;
|
||||||
@ -180,8 +223,7 @@ class LinkerImpl final : public Linker
|
|||||||
if (ignore == targetName)
|
if (ignore == targetName)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
std::vector<AssetListEntry> assetList;
|
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
|
||||||
if (!ReadAssetList(ignore, context.m_definition->m_game, context.m_ignored_assets, sourceSearchPath))
|
|
||||||
{
|
{
|
||||||
std::cerr << std::format("Failed to read asset listing for ignoring assets of project \"{}\".\n", ignore);
|
std::cerr << std::format("Failed to read asset listing for ignoring assets of project \"{}\".\n", ignore);
|
||||||
return false;
|
return false;
|
||||||
@ -215,158 +257,95 @@ class LinkerImpl final : public Linker
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& targetName,
|
std::unique_ptr<Zone> CreateZoneForDefinition(
|
||||||
ZoneDefinition& zoneDefinition,
|
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||||
ISearchPath* assetSearchPath,
|
|
||||||
ISearchPath* gdtSearchPath,
|
|
||||||
ISearchPath* sourceSearchPath) const
|
|
||||||
{
|
{
|
||||||
const auto context = std::make_unique<ZoneCreationContext>(&zoneDefinition, assetSearchPath);
|
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
|
||||||
if (!ProcessZoneDefinitionIgnores(targetName, *context, sourceSearchPath))
|
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath))
|
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
const auto* creator = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game);
|
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
|
||||||
return creator->CreateZoneForDefinition(*context);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool WriteZoneToFile(const std::string& projectName, Zone* zone) const
|
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
|
||||||
{
|
{
|
||||||
const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName));
|
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
|
||||||
auto zoneFilePath(zoneFolderPath);
|
if (!stream)
|
||||||
zoneFilePath.append(zone->m_name + ".ff");
|
|
||||||
|
|
||||||
fs::create_directories(zoneFolderPath);
|
|
||||||
|
|
||||||
std::ofstream stream(zoneFilePath, std::fstream::out | std::fstream::binary);
|
|
||||||
if (!stream.is_open())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
{
|
{
|
||||||
std::cout << std::format("Building zone \"{}\"\n", zoneFilePath.string());
|
std::cerr << std::format("Failed to open file for zone: {}\n", zone.m_name);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ZoneWriting::WriteZone(stream, zone))
|
std::cout << std::format("Building zone \"{}\"\n", zone.m_name);
|
||||||
|
|
||||||
|
if (!ZoneWriting::WriteZone(*stream, zone))
|
||||||
{
|
{
|
||||||
std::cerr << "Writing zone failed.\n";
|
std::cerr << "Writing zone failed.\n";
|
||||||
stream.close();
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << std::format("Created zone \"{}\"\n", zoneFilePath.string());
|
std::cout << std::format("Created zone \"{}\"\n", zone.m_name);
|
||||||
|
|
||||||
stream.close();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BuildFastFile(const std::string& projectName,
|
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||||
const std::string& targetName,
|
|
||||||
ZoneDefinition& zoneDefinition,
|
|
||||||
SearchPaths& assetSearchPaths,
|
|
||||||
SearchPaths& gdtSearchPaths,
|
|
||||||
SearchPaths& sourceSearchPaths) const
|
|
||||||
{
|
{
|
||||||
SoundBankWriter::OutputPath = fs::path(m_args.GetOutputFolderPathForProject(projectName));
|
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
|
||||||
|
|
||||||
const auto zone = CreateZoneForDefinition(targetName, zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
|
OutputPathFilesystem outputPath(outDir);
|
||||||
|
|
||||||
|
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
|
||||||
|
SoundBankWriter::OutputPath = outDir;
|
||||||
|
|
||||||
|
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
|
||||||
auto result = zone != nullptr;
|
auto result = zone != nullptr;
|
||||||
if (zone)
|
if (zone)
|
||||||
result = WriteZoneToFile(projectName, zone.get());
|
result = WriteZoneToFile(outputPath, *zone);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BuildIPak(const std::string& projectName, const ZoneDefinition& zoneDefinition, SearchPaths& assetSearchPaths) const
|
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
|
||||||
{
|
{
|
||||||
const fs::path ipakFolderPath(m_args.GetOutputFolderPathForProject(projectName));
|
std::deque<std::string> targetsToBuild;
|
||||||
auto ipakFilePath(ipakFolderPath);
|
std::unordered_set<std::string> alreadyBuiltTargets;
|
||||||
ipakFilePath.append(std::format("{}.ipak", zoneDefinition.m_name));
|
|
||||||
|
|
||||||
fs::create_directories(ipakFolderPath);
|
targetsToBuild.emplace_back(targetName);
|
||||||
|
|
||||||
std::ofstream stream(ipakFilePath, std::fstream::out | std::fstream::binary);
|
while (!targetsToBuild.empty())
|
||||||
if (!stream.is_open())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
const auto ipakWriter = IPakWriter::Create(stream, &assetSearchPaths);
|
|
||||||
const auto imageAssetType = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game)->GetImageAssetType();
|
|
||||||
for (const auto& assetEntry : zoneDefinition.m_assets)
|
|
||||||
{
|
{
|
||||||
if (assetEntry.m_is_reference)
|
const auto currentTarget = std::move(targetsToBuild.front());
|
||||||
continue;
|
targetsToBuild.pop_front();
|
||||||
|
alreadyBuiltTargets.emplace(currentTarget);
|
||||||
|
|
||||||
if (assetEntry.m_asset_type == imageAssetType)
|
PathProjectContext projectContext(paths, projectName);
|
||||||
ipakWriter->AddImage(assetEntry.m_asset_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!ipakWriter->Write())
|
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
|
||||||
{
|
if (!zoneDefinition)
|
||||||
std::cerr << "Writing ipak failed.\n";
|
return false;
|
||||||
stream.close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << std::format("Created ipak \"{}\"\n", ipakFilePath.string());
|
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
|
||||||
|
|
||||||
stream.close();
|
if (!zoneDefinition->m_assets.empty())
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition)
|
|
||||||
{
|
|
||||||
return std::ranges::all_of(zoneDefinition.m_targets_to_build,
|
|
||||||
[this, &projectName, &targetName](const std::string& buildTargetName)
|
|
||||||
{
|
|
||||||
if (buildTargetName == targetName)
|
|
||||||
{
|
|
||||||
std::cerr << std::format("Cannot build target with same name: \"{}\"\n", targetName);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << std::format("Building referenced target \"{}\"\n", buildTargetName);
|
|
||||||
return BuildProject(projectName, buildTargetName);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
bool BuildProject(const std::string& projectName, const std::string& targetName)
|
|
||||||
{
|
|
||||||
auto sourceSearchPaths = m_search_paths.GetSourceSearchPathsForProject(projectName);
|
|
||||||
|
|
||||||
const auto zoneDefinition = ReadZoneDefinition(targetName, &sourceSearchPaths);
|
|
||||||
if (!zoneDefinition)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
auto result = true;
|
|
||||||
if (zoneDefinition->m_type != ProjectType::NONE)
|
|
||||||
{
|
|
||||||
const auto& gameName = GameId_Names[static_cast<unsigned>(zoneDefinition->m_game)];
|
|
||||||
auto assetSearchPaths = m_search_paths.GetAssetSearchPathsForProject(gameName, projectName);
|
|
||||||
auto gdtSearchPaths = m_search_paths.GetGdtSearchPathsForProject(gameName, projectName);
|
|
||||||
|
|
||||||
switch (zoneDefinition->m_type)
|
|
||||||
{
|
{
|
||||||
case ProjectType::FASTFILE:
|
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
|
||||||
result = BuildFastFile(projectName, targetName, *zoneDefinition, assetSearchPaths, gdtSearchPaths, sourceSearchPaths);
|
return false;
|
||||||
break;
|
|
||||||
|
|
||||||
case ProjectType::IPAK:
|
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
||||||
result = BuildIPak(projectName, *zoneDefinition, assetSearchPaths);
|
{
|
||||||
break;
|
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
||||||
|
{
|
||||||
default:
|
targetsToBuild.emplace_back(referencedTarget);
|
||||||
assert(false);
|
std::cout << std::format("Building referenced target \"{}\"\n", referencedTarget);
|
||||||
result = false;
|
}
|
||||||
break;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_search_paths.UnloadProjectSpecificSearchPaths();
|
return true;
|
||||||
|
|
||||||
result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LoadZones()
|
bool LoadZones()
|
||||||
@ -384,8 +363,8 @@ class LinkerImpl final : public Linker
|
|||||||
zoneDirectory = fs::current_path();
|
zoneDirectory = fs::current_path();
|
||||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||||
|
|
||||||
auto zone = std::unique_ptr<Zone>(ZoneLoading::LoadZone(zonePath));
|
auto zone = ZoneLoading::LoadZone(zonePath);
|
||||||
if (zone == nullptr)
|
if (!zone)
|
||||||
{
|
{
|
||||||
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
|
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
|
||||||
return false;
|
return false;
|
||||||
@ -452,11 +431,6 @@ class LinkerImpl final : public Linker
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LinkerImpl()
|
|
||||||
: m_search_paths(m_args)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Start(const int argc, const char** argv) override
|
bool Start(const int argc, const char** argv) override
|
||||||
{
|
{
|
||||||
auto shouldContinue = true;
|
auto shouldContinue = true;
|
||||||
@ -466,8 +440,7 @@ public:
|
|||||||
if (!shouldContinue)
|
if (!shouldContinue)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!m_search_paths.BuildProjectIndependentSearchPaths())
|
LinkerPathManager paths(m_args);
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!LoadZones())
|
if (!LoadZones())
|
||||||
return false;
|
return false;
|
||||||
@ -483,7 +456,7 @@ public:
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!BuildProject(projectName, targetName))
|
if (!BuildProject(paths, projectName, targetName))
|
||||||
{
|
{
|
||||||
result = false;
|
result = false;
|
||||||
break;
|
break;
|
||||||
@ -494,6 +467,10 @@ public:
|
|||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
LinkerArgs m_args;
|
||||||
|
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::unique_ptr<Linker> Linker::Create()
|
std::unique_ptr<Linker> Linker::Create()
|
||||||
|
@ -9,7 +9,6 @@
|
|||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <format>
|
#include <format>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <regex>
|
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
@ -46,7 +45,7 @@ const CommandLineOption* const OPTION_BASE_FOLDER =
|
|||||||
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
|
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
|
||||||
CommandLineOption::Builder::Create()
|
CommandLineOption::Builder::Create()
|
||||||
.WithLongName("output-folder")
|
.WithLongName("output-folder")
|
||||||
.WithDescription("Specifies the output folder containing the build artifacts. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
|
.WithDescription(std::format("Specifies the output folder containing the build artifacts. Defaults to \"{}\".", LinkerArgs::DEFAULT_OUTPUT_FOLDER))
|
||||||
.WithParameter("outputFolderPath")
|
.WithParameter("outputFolderPath")
|
||||||
.Build();
|
.Build();
|
||||||
|
|
||||||
@ -61,14 +60,14 @@ const CommandLineOption* const OPTION_ADD_ASSET_SEARCH_PATH =
|
|||||||
const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
|
const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
|
||||||
CommandLineOption::Builder::Create()
|
CommandLineOption::Builder::Create()
|
||||||
.WithLongName("asset-search-path")
|
.WithLongName("asset-search-path")
|
||||||
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_ASSET_SEARCH_PATH) + "\".")
|
.WithDescription(std::format("Specifies the search paths used for assets. Defaults to \"{}\".", LinkerArgs::DEFAULT_ASSET_SEARCH_PATH))
|
||||||
.WithParameter("assetSearchPathString")
|
.WithParameter("assetSearchPathString")
|
||||||
.Build();
|
.Build();
|
||||||
|
|
||||||
const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
|
const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
|
||||||
CommandLineOption::Builder::Create()
|
CommandLineOption::Builder::Create()
|
||||||
.WithLongName("gdt-search-path")
|
.WithLongName("gdt-search-path")
|
||||||
.WithDescription("Specifies the search paths used for gdt files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_GDT_SEARCH_PATH) + "\".")
|
.WithDescription(std::format("Specifies the search paths used for gdt files. Defaults to \"{}\".", LinkerArgs::DEFAULT_GDT_SEARCH_PATH))
|
||||||
.WithParameter("gdtSearchPathString")
|
.WithParameter("gdtSearchPathString")
|
||||||
.Build();
|
.Build();
|
||||||
|
|
||||||
@ -83,7 +82,7 @@ const CommandLineOption* const OPTION_ADD_SOURCE_SEARCH_PATH =
|
|||||||
const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
|
const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
|
||||||
CommandLineOption::Builder::Create()
|
CommandLineOption::Builder::Create()
|
||||||
.WithLongName("source-search-path")
|
.WithLongName("source-search-path")
|
||||||
.WithDescription("Specifies the search paths used for source files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH) + "\".")
|
.WithDescription(std::format("Specifies the search paths used for source files. Defaults to \"{}\".", LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH))
|
||||||
.WithParameter("sourceSearchPathString")
|
.WithParameter("sourceSearchPathString")
|
||||||
.Build();
|
.Build();
|
||||||
|
|
||||||
@ -129,13 +128,7 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
|
|||||||
|
|
||||||
LinkerArgs::LinkerArgs()
|
LinkerArgs::LinkerArgs()
|
||||||
: m_verbose(false),
|
: m_verbose(false),
|
||||||
m_base_folder_depends_on_project(false),
|
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>)
|
||||||
m_out_folder_depends_on_project(false),
|
|
||||||
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
|
|
||||||
m_bin_pattern(R"(\?bin\?)"),
|
|
||||||
m_base_pattern(R"(\?base\?)"),
|
|
||||||
m_game_pattern(R"(\?game\?)"),
|
|
||||||
m_project_pattern(R"(\?project\?)")
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -172,76 +165,6 @@ void LinkerArgs::SetVerbose(const bool isVerbose)
|
|||||||
ObjWriting::Configuration.Verbose = isVerbose;
|
ObjWriting::Configuration.Verbose = isVerbose;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string LinkerArgs::GetBasePathForProject(const std::string& projectName) const
|
|
||||||
{
|
|
||||||
return std::regex_replace(m_base_folder, m_project_pattern, projectName);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LinkerArgs::SetDefaultBasePath()
|
|
||||||
{
|
|
||||||
const auto currentDir = fs::absolute(fs::current_path());
|
|
||||||
|
|
||||||
if (currentDir.filename() == "bin")
|
|
||||||
{
|
|
||||||
m_base_folder = currentDir.parent_path().string();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_base_folder = currentDir.string();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetProjectIndependentSearchPaths(const std::set<std::string>& set) const
|
|
||||||
{
|
|
||||||
std::set<std::string> out;
|
|
||||||
|
|
||||||
for (const auto& path : set)
|
|
||||||
{
|
|
||||||
if (path.find(PATTERN_GAME) != std::string::npos)
|
|
||||||
continue;
|
|
||||||
if (path.find(PATTERN_PROJECT) != std::string::npos)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (path.find(PATTERN_BASE) != std::string::npos)
|
|
||||||
{
|
|
||||||
if (m_base_folder_depends_on_project)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
out.emplace(path);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const
|
|
||||||
{
|
|
||||||
std::set<std::string> out;
|
|
||||||
const auto basePath = GetBasePathForProject(projectName);
|
|
||||||
|
|
||||||
for (const auto& path : set)
|
|
||||||
{
|
|
||||||
if (path.find(PATTERN_GAME) == std::string::npos && path.find(PATTERN_PROJECT) == std::string::npos
|
|
||||||
&& (!m_base_folder_depends_on_project || path.find(PATTERN_BASE) == std::string::npos))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
fs::path p(std::regex_replace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName),
|
|
||||||
m_base_pattern,
|
|
||||||
basePath),
|
|
||||||
m_bin_pattern,
|
|
||||||
m_bin_folder));
|
|
||||||
out.emplace(p.make_preferred().string());
|
|
||||||
}
|
|
||||||
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContinue)
|
bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContinue)
|
||||||
{
|
{
|
||||||
shouldContinue = true;
|
shouldContinue = true;
|
||||||
@ -284,15 +207,13 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
|
|||||||
if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
|
if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
|
||||||
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
|
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
|
||||||
else
|
else
|
||||||
SetDefaultBasePath();
|
m_base_folder = DEFAULT_BASE_FOLDER;
|
||||||
m_base_folder_depends_on_project = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_PROJECT) != std::string::npos;
|
|
||||||
|
|
||||||
// --output-folder
|
// --output-folder
|
||||||
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
|
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
|
||||||
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
|
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
|
||||||
else
|
else
|
||||||
m_out_folder = DEFAULT_OUTPUT_FOLDER;
|
m_out_folder = DEFAULT_OUTPUT_FOLDER;
|
||||||
m_out_folder_depends_on_project = m_out_folder.find(PATTERN_PROJECT) != std::string::npos;
|
|
||||||
|
|
||||||
// --asset-search-path
|
// --asset-search-path
|
||||||
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
|
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
|
||||||
@ -358,38 +279,3 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string LinkerArgs::GetOutputFolderPathForProject(const std::string& projectName) const
|
|
||||||
{
|
|
||||||
return std::regex_replace(std::regex_replace(m_out_folder, m_project_pattern, projectName), m_base_pattern, GetBasePathForProject(projectName));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetProjectIndependentAssetSearchPaths() const
|
|
||||||
{
|
|
||||||
return GetProjectIndependentSearchPaths(m_asset_search_paths);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetProjectIndependentGdtSearchPaths() const
|
|
||||||
{
|
|
||||||
return GetProjectIndependentSearchPaths(m_gdt_search_paths);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetProjectIndependentSourceSearchPaths() const
|
|
||||||
{
|
|
||||||
return GetProjectIndependentSearchPaths(m_source_search_paths);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
|
||||||
{
|
|
||||||
return GetSearchPathsForProject(m_asset_search_paths, gameName, projectName);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
|
||||||
{
|
|
||||||
return GetSearchPathsForProject(m_gdt_search_paths, gameName, projectName);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> LinkerArgs::GetSourceSearchPathsForProject(const std::string& projectName) const
|
|
||||||
{
|
|
||||||
return GetSearchPathsForProject(m_source_search_paths, "", projectName);
|
|
||||||
}
|
|
||||||
|
@ -1,22 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Utils/Arguments/ArgumentParser.h"
|
#include "Utils/Arguments/ArgumentParser.h"
|
||||||
#include "Utils/ClassUtils.h"
|
|
||||||
#include "Zone/Zone.h"
|
|
||||||
|
|
||||||
#include <regex>
|
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class LinkerArgs
|
class LinkerArgs
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static constexpr auto PATTERN_BIN = "?bin?";
|
|
||||||
static constexpr auto PATTERN_BASE = "?base?";
|
|
||||||
static constexpr auto PATTERN_GAME = "?game?";
|
|
||||||
static constexpr auto PATTERN_PROJECT = "?project?";
|
|
||||||
|
|
||||||
static constexpr auto DEFAULT_BASE_FOLDER = ".";
|
static constexpr auto DEFAULT_BASE_FOLDER = ".";
|
||||||
static constexpr auto DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
|
static constexpr auto DEFAULT_CACHE_FOLDER = "?base?/.oat/cache/?project?";
|
||||||
static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
|
static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
|
||||||
static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
|
static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
|
||||||
static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
|
static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
|
||||||
@ -25,21 +17,6 @@ public:
|
|||||||
LinkerArgs();
|
LinkerArgs();
|
||||||
bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
|
bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
|
||||||
|
|
||||||
/**
|
|
||||||
* \brief Converts the output path specified by command line arguments to a path applies for the specified project.
|
|
||||||
* \param projectName The name of the project to resolve the path input for.
|
|
||||||
* \return An output path for the project based on the user input.
|
|
||||||
*/
|
|
||||||
_NODISCARD std::string GetOutputFolderPathForProject(const std::string& projectName) const;
|
|
||||||
|
|
||||||
_NODISCARD std::set<std::string> GetProjectIndependentAssetSearchPaths() const;
|
|
||||||
_NODISCARD std::set<std::string> GetProjectIndependentGdtSearchPaths() const;
|
|
||||||
_NODISCARD std::set<std::string> GetProjectIndependentSourceSearchPaths() const;
|
|
||||||
|
|
||||||
_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
|
||||||
_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
|
||||||
_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
|
|
||||||
|
|
||||||
bool m_verbose;
|
bool m_verbose;
|
||||||
|
|
||||||
std::vector<std::string> m_zones_to_load;
|
std::vector<std::string> m_zones_to_load;
|
||||||
@ -48,8 +25,6 @@ public:
|
|||||||
std::string m_bin_folder;
|
std::string m_bin_folder;
|
||||||
std::string m_base_folder;
|
std::string m_base_folder;
|
||||||
std::string m_out_folder;
|
std::string m_out_folder;
|
||||||
bool m_base_folder_depends_on_project;
|
|
||||||
bool m_out_folder_depends_on_project;
|
|
||||||
|
|
||||||
std::set<std::string> m_asset_search_paths;
|
std::set<std::string> m_asset_search_paths;
|
||||||
std::set<std::string> m_gdt_search_paths;
|
std::set<std::string> m_gdt_search_paths;
|
||||||
@ -63,18 +38,7 @@ private:
|
|||||||
static void PrintVersion();
|
static void PrintVersion();
|
||||||
|
|
||||||
void SetBinFolder(const char* argv0);
|
void SetBinFolder(const char* argv0);
|
||||||
|
|
||||||
void SetVerbose(bool isVerbose);
|
void SetVerbose(bool isVerbose);
|
||||||
|
|
||||||
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
|
|
||||||
void SetDefaultBasePath();
|
|
||||||
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
|
|
||||||
_NODISCARD std::set<std::string>
|
|
||||||
GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
|
|
||||||
|
|
||||||
ArgumentParser m_argument_parser;
|
ArgumentParser m_argument_parser;
|
||||||
std::regex m_bin_pattern;
|
|
||||||
std::regex m_base_pattern;
|
|
||||||
std::regex m_game_pattern;
|
|
||||||
std::regex m_project_pattern;
|
|
||||||
};
|
};
|
||||||
|
342
src/Linker/LinkerPaths.cpp
Normal file
342
src/Linker/LinkerPaths.cpp
Normal file
@ -0,0 +1,342 @@
|
|||||||
|
#include "LinkerPaths.h"
|
||||||
|
|
||||||
|
#include "SearchPath/IWD.h"
|
||||||
|
#include "SearchPath/SearchPathFilesystem.h"
|
||||||
|
#include "SearchPath/SearchPaths.h"
|
||||||
|
#include "Utils/StringUtils.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <format>
|
||||||
|
#include <iostream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <unordered_set>
|
||||||
|
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
enum class PathTemplateParameterType : std::uint8_t
|
||||||
|
{
|
||||||
|
BIN = 1 << 0,
|
||||||
|
BASE = 1 << 1,
|
||||||
|
PROJECT = 1 << 2,
|
||||||
|
GAME = 1 << 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
class LinkerPathTemplate
|
||||||
|
{
|
||||||
|
static constexpr auto PATTERN_BIN = "?bin?";
|
||||||
|
static constexpr auto PATTERN_BASE = "?base?";
|
||||||
|
static constexpr auto PATTERN_GAME = "?game?";
|
||||||
|
static constexpr auto PATTERN_PROJECT = "?project?";
|
||||||
|
|
||||||
|
struct Pattern
|
||||||
|
{
|
||||||
|
const char* m_str;
|
||||||
|
PathTemplateParameterType m_type;
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr Pattern PATTERNS[]{
|
||||||
|
{PATTERN_BIN, PathTemplateParameterType::BIN },
|
||||||
|
{PATTERN_BASE, PathTemplateParameterType::BASE },
|
||||||
|
{PATTERN_GAME, PathTemplateParameterType::GAME },
|
||||||
|
{PATTERN_PROJECT, PathTemplateParameterType::PROJECT},
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
LinkerPathTemplate()
|
||||||
|
: m_parameter_type_flags(0u)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateFromString(const std::string& templateString)
|
||||||
|
{
|
||||||
|
const auto templateStringLength = templateString.size();
|
||||||
|
auto partStart = 0u;
|
||||||
|
for (auto i = 0u; i < templateStringLength; i++)
|
||||||
|
{
|
||||||
|
if (templateString[i] != '?')
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (const auto& pattern : PATTERNS)
|
||||||
|
{
|
||||||
|
const auto patternLength = std::strlen(pattern.m_str);
|
||||||
|
if (templateString.compare(i, patternLength, pattern.m_str) == 0)
|
||||||
|
{
|
||||||
|
m_parts.emplace_back(templateString.substr(partStart, i - partStart));
|
||||||
|
m_parameters.emplace_back(pattern.m_type);
|
||||||
|
m_parameter_type_flags |= static_cast<std::underlying_type_t<PathTemplateParameterType>>(pattern.m_type);
|
||||||
|
i += patternLength;
|
||||||
|
|
||||||
|
partStart = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (partStart < templateStringLength)
|
||||||
|
m_parts.emplace_back(templateString.substr(partStart, templateStringLength - partStart));
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::string
|
||||||
|
Render(const std::string& binDir, const std::string& baseDir, const std::string& projectName, const std::string& gameName) const
|
||||||
|
{
|
||||||
|
if (m_parts.empty())
|
||||||
|
return "";
|
||||||
|
|
||||||
|
if (m_parameters.empty())
|
||||||
|
return m_parts[0];
|
||||||
|
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << m_parts[0];
|
||||||
|
|
||||||
|
const auto partsCount = m_parts.size();
|
||||||
|
const auto parameterCount = m_parameters.size();
|
||||||
|
for (auto parameterIndex = 0u; parameterIndex < parameterCount; parameterIndex++)
|
||||||
|
{
|
||||||
|
switch (m_parameters[parameterIndex])
|
||||||
|
{
|
||||||
|
case PathTemplateParameterType::BIN:
|
||||||
|
ss << binDir;
|
||||||
|
break;
|
||||||
|
case PathTemplateParameterType::BASE:
|
||||||
|
ss << baseDir;
|
||||||
|
break;
|
||||||
|
case PathTemplateParameterType::PROJECT:
|
||||||
|
ss << projectName;
|
||||||
|
break;
|
||||||
|
case PathTemplateParameterType::GAME:
|
||||||
|
ss << gameName;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (parameterIndex + 1 < partsCount)
|
||||||
|
ss << m_parts[parameterIndex + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return fs::path(ss.str()).make_preferred().string();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool CanRender(const std::underlying_type_t<PathTemplateParameterType> availableParameters) const
|
||||||
|
{
|
||||||
|
return (m_parameter_type_flags & ~availableParameters) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<std::string> m_parts;
|
||||||
|
std::vector<PathTemplateParameterType> m_parameters;
|
||||||
|
std::underlying_type_t<PathTemplateParameterType> m_parameter_type_flags;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LinkerSearchPathBuilder final : public ILinkerSearchPathBuilder
|
||||||
|
{
|
||||||
|
static constexpr auto INDEPENDENT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE);
|
||||||
|
static constexpr auto PROJECT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
|
||||||
|
| static_cast<unsigned>(PathTemplateParameterType::PROJECT);
|
||||||
|
static constexpr auto GAME_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
|
||||||
|
| static_cast<unsigned>(PathTemplateParameterType::PROJECT) | static_cast<unsigned>(PathTemplateParameterType::GAME);
|
||||||
|
|
||||||
|
public:
|
||||||
|
LinkerSearchPathBuilder(const char* typeName, std::string binDir, std::string baseDir)
|
||||||
|
: m_type_name(typeName),
|
||||||
|
m_bin_dir(std::move(binDir)),
|
||||||
|
m_base_dir(std::move(baseDir))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void BuildFromArgs(const std::set<std::string>& templates)
|
||||||
|
{
|
||||||
|
m_templates.reserve(templates.size());
|
||||||
|
for (const auto& templateString : templates)
|
||||||
|
{
|
||||||
|
LinkerPathTemplate templateStruct;
|
||||||
|
templateStruct.CreateFromString(templateString);
|
||||||
|
m_templates.emplace_back(std::move(templateStruct));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const override
|
||||||
|
{
|
||||||
|
SearchPaths searchPaths;
|
||||||
|
std::unordered_set<std::string> addedSearchPaths;
|
||||||
|
auto hasSearchPath = false;
|
||||||
|
|
||||||
|
for (const auto& curTemplate : m_templates)
|
||||||
|
{
|
||||||
|
if (curTemplate.CanRender(INDEPENDENT_MASK))
|
||||||
|
{
|
||||||
|
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, std::string(), std::string());
|
||||||
|
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||||
|
hasSearchPath = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasSearchPath)
|
||||||
|
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const override
|
||||||
|
{
|
||||||
|
SearchPaths searchPaths;
|
||||||
|
std::unordered_set<std::string> addedSearchPaths;
|
||||||
|
auto hasSearchPath = false;
|
||||||
|
|
||||||
|
for (const auto& curTemplate : m_templates)
|
||||||
|
{
|
||||||
|
if (!curTemplate.CanRender(INDEPENDENT_MASK) && curTemplate.CanRender(PROJECT_MASK))
|
||||||
|
{
|
||||||
|
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, std::string());
|
||||||
|
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||||
|
hasSearchPath = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasSearchPath)
|
||||||
|
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const override
|
||||||
|
{
|
||||||
|
SearchPaths searchPaths;
|
||||||
|
std::unordered_set<std::string> addedSearchPaths;
|
||||||
|
auto hasSearchPath = false;
|
||||||
|
|
||||||
|
for (const auto& curTemplate : m_templates)
|
||||||
|
{
|
||||||
|
if (!curTemplate.CanRender(PROJECT_MASK) && curTemplate.CanRender(GAME_MASK))
|
||||||
|
{
|
||||||
|
std::string gameName(GameId_Names[static_cast<unsigned>(game)]);
|
||||||
|
utils::MakeStringLowerCase(gameName);
|
||||||
|
|
||||||
|
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, gameName);
|
||||||
|
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||||
|
hasSearchPath = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasSearchPath)
|
||||||
|
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool AddSearchPath(std::unordered_set<std::string>& existingSearchPaths, SearchPaths& searchPaths, const std::string& path) const
|
||||||
|
{
|
||||||
|
const auto existingSearchPath = existingSearchPaths.find(path);
|
||||||
|
if (existingSearchPath != existingSearchPaths.end())
|
||||||
|
return false;
|
||||||
|
existingSearchPaths.emplace(path);
|
||||||
|
|
||||||
|
if (!fs::is_directory(path))
|
||||||
|
{
|
||||||
|
std::cout << std::format("Adding {} search path (Not found): {}\n", m_type_name, path);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << std::format("Adding {} search path: {}\n", m_type_name, path);
|
||||||
|
searchPaths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(path));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* m_type_name;
|
||||||
|
std::vector<LinkerPathTemplate> m_templates;
|
||||||
|
std::string m_bin_dir;
|
||||||
|
std::string m_base_dir;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LinkerPaths final : public ILinkerPaths
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
LinkerPaths(std::string binDir,
|
||||||
|
std::string baseDir,
|
||||||
|
LinkerSearchPathBuilder assetSearchPaths,
|
||||||
|
LinkerSearchPathBuilder gdtSearchPaths,
|
||||||
|
LinkerSearchPathBuilder sourceSearchPaths,
|
||||||
|
LinkerPathTemplate cacheTemplate,
|
||||||
|
LinkerPathTemplate outTemplate)
|
||||||
|
: m_bin_dir(std::move(binDir)),
|
||||||
|
m_base_dir(std::move(baseDir)),
|
||||||
|
m_asset_search_paths(std::move(assetSearchPaths)),
|
||||||
|
m_gdt_search_paths(std::move(gdtSearchPaths)),
|
||||||
|
m_source_search_paths(std::move(sourceSearchPaths)),
|
||||||
|
m_cache_template(std::move(cacheTemplate)),
|
||||||
|
m_out_template(std::move(outTemplate))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] const ILinkerSearchPathBuilder& AssetSearchPaths() const override
|
||||||
|
{
|
||||||
|
return m_asset_search_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] const ILinkerSearchPathBuilder& GdtSearchPaths() const override
|
||||||
|
{
|
||||||
|
return m_gdt_search_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] const ILinkerSearchPathBuilder& SourceSearchPaths() const override
|
||||||
|
{
|
||||||
|
return m_source_search_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const override
|
||||||
|
{
|
||||||
|
return m_cache_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const override
|
||||||
|
{
|
||||||
|
return m_out_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string m_bin_dir;
|
||||||
|
std::string m_base_dir;
|
||||||
|
LinkerSearchPathBuilder m_asset_search_paths;
|
||||||
|
LinkerSearchPathBuilder m_gdt_search_paths;
|
||||||
|
LinkerSearchPathBuilder m_source_search_paths;
|
||||||
|
LinkerPathTemplate m_cache_template;
|
||||||
|
LinkerPathTemplate m_out_template;
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
std::unique_ptr<ILinkerPaths> ILinkerPaths::FromArgs(const LinkerArgs& args)
|
||||||
|
{
|
||||||
|
std::string normalizedBinPath = fs::canonical(args.m_bin_folder).make_preferred().string();
|
||||||
|
std::string normalizedBasePath = fs::canonical(args.m_base_folder).make_preferred().string();
|
||||||
|
|
||||||
|
LinkerSearchPathBuilder assetSearchPaths("asset", normalizedBinPath, normalizedBasePath);
|
||||||
|
assetSearchPaths.BuildFromArgs(args.m_asset_search_paths);
|
||||||
|
|
||||||
|
LinkerSearchPathBuilder gdtSearchPaths("gdt", normalizedBinPath, normalizedBasePath);
|
||||||
|
gdtSearchPaths.BuildFromArgs(args.m_gdt_search_paths);
|
||||||
|
|
||||||
|
LinkerSearchPathBuilder sourceSearchPaths("source", normalizedBinPath, normalizedBasePath);
|
||||||
|
sourceSearchPaths.BuildFromArgs(args.m_source_search_paths);
|
||||||
|
|
||||||
|
LinkerPathTemplate cacheTemplate;
|
||||||
|
cacheTemplate.CreateFromString(LinkerArgs::DEFAULT_CACHE_FOLDER);
|
||||||
|
|
||||||
|
LinkerPathTemplate outTemplate;
|
||||||
|
outTemplate.CreateFromString(args.m_out_folder);
|
||||||
|
|
||||||
|
return std::make_unique<LinkerPaths>(std::move(normalizedBinPath),
|
||||||
|
std::move(normalizedBasePath),
|
||||||
|
std::move(assetSearchPaths),
|
||||||
|
std::move(gdtSearchPaths),
|
||||||
|
std::move(sourceSearchPaths),
|
||||||
|
std::move(cacheTemplate),
|
||||||
|
std::move(outTemplate));
|
||||||
|
}
|
74
src/Linker/LinkerPaths.h
Normal file
74
src/Linker/LinkerPaths.h
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Game/IGame.h"
|
||||||
|
#include "LinkerArgs.h"
|
||||||
|
#include "SearchPath/ISearchPath.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
class ILinkerSearchPathBuilder
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ILinkerSearchPathBuilder() = default;
|
||||||
|
virtual ~ILinkerSearchPathBuilder() = default;
|
||||||
|
ILinkerSearchPathBuilder(const ILinkerSearchPathBuilder& other) = default;
|
||||||
|
ILinkerSearchPathBuilder(ILinkerSearchPathBuilder&& other) noexcept = default;
|
||||||
|
ILinkerSearchPathBuilder& operator=(const ILinkerSearchPathBuilder& other) = default;
|
||||||
|
ILinkerSearchPathBuilder& operator=(ILinkerSearchPathBuilder&& other) noexcept = default;
|
||||||
|
|
||||||
|
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const = 0;
|
||||||
|
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const = 0;
|
||||||
|
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ILinkerPaths
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ILinkerPaths() = default;
|
||||||
|
virtual ~ILinkerPaths() = default;
|
||||||
|
ILinkerPaths(const ILinkerPaths& other) = default;
|
||||||
|
ILinkerPaths(ILinkerPaths&& other) noexcept = default;
|
||||||
|
ILinkerPaths& operator=(const ILinkerPaths& other) = default;
|
||||||
|
ILinkerPaths& operator=(ILinkerPaths&& other) noexcept = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Creates linker search paths based on templates from user specified args.
|
||||||
|
* \param args The user specified args.
|
||||||
|
* \return Linker search paths based on user specified templates.
|
||||||
|
*/
|
||||||
|
static std::unique_ptr<ILinkerPaths> FromArgs(const LinkerArgs& args);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Grants access to the builder for asset search paths.
|
||||||
|
* \return A builder instance for building asset search paths.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual const ILinkerSearchPathBuilder& AssetSearchPaths() const = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Grants access to the builder for gdt search paths.
|
||||||
|
* \return A builder instance for building gdt search paths.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual const ILinkerSearchPathBuilder& GdtSearchPaths() const = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Grants access to the builder for source search paths.
|
||||||
|
* \return A builder instance for building source search paths.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual const ILinkerSearchPathBuilder& SourceSearchPaths() const = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Builds the cache path based on the specified information.
|
||||||
|
* \param projectName The name of the project to resolve the path input for.
|
||||||
|
* \param game The game to resolve the path input for.
|
||||||
|
* \return A cache path based on the input and preconfigured template.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Builds the output path based on the specified information.
|
||||||
|
* \param projectName The name of the project to resolve the path input for.
|
||||||
|
* \param game The game to resolve the path input for.
|
||||||
|
* \return An output path based on the input and preconfigured template.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const = 0;
|
||||||
|
};
|
@ -1,190 +0,0 @@
|
|||||||
#include "LinkerSearchPaths.h"
|
|
||||||
|
|
||||||
#include "ObjContainer/IWD/IWD.h"
|
|
||||||
#include "ObjLoading.h"
|
|
||||||
#include "SearchPath/SearchPathFilesystem.h"
|
|
||||||
|
|
||||||
#include <filesystem>
|
|
||||||
#include <format>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
|
||||||
|
|
||||||
LinkerSearchPaths::LinkerSearchPaths(const LinkerArgs& args)
|
|
||||||
: m_args(args)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void LinkerSearchPaths::LoadSearchPath(ISearchPath& searchPath) const
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
{
|
|
||||||
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::LoadIWDsInSearchPath(searchPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LinkerSearchPaths::UnloadSearchPath(ISearchPath& searchPath) const
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
{
|
|
||||||
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjLoading::UnloadIWDsInSearchPath(searchPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
SearchPaths LinkerSearchPaths::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
|
|
||||||
{
|
|
||||||
SearchPaths searchPathsForProject;
|
|
||||||
|
|
||||||
for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(searchPathStr);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
|
|
||||||
LoadSearchPath(*searchPath);
|
|
||||||
searchPathsForProject.IncludeSearchPath(searchPath.get());
|
|
||||||
m_loaded_project_search_paths.emplace_back(std::move(searchPath));
|
|
||||||
}
|
|
||||||
|
|
||||||
searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
|
|
||||||
|
|
||||||
for (auto* iwd : IWD::Repository)
|
|
||||||
{
|
|
||||||
searchPathsForProject.IncludeSearchPath(iwd);
|
|
||||||
}
|
|
||||||
|
|
||||||
return searchPathsForProject;
|
|
||||||
}
|
|
||||||
|
|
||||||
SearchPaths LinkerSearchPaths::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
|
|
||||||
{
|
|
||||||
SearchPaths searchPathsForProject;
|
|
||||||
|
|
||||||
for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(searchPathStr);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding gdt search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
|
|
||||||
}
|
|
||||||
|
|
||||||
searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
|
|
||||||
|
|
||||||
return searchPathsForProject;
|
|
||||||
}
|
|
||||||
|
|
||||||
SearchPaths LinkerSearchPaths::GetSourceSearchPathsForProject(const std::string& projectName)
|
|
||||||
{
|
|
||||||
SearchPaths searchPathsForProject;
|
|
||||||
|
|
||||||
for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(searchPathStr);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding source search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
|
|
||||||
}
|
|
||||||
|
|
||||||
searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
|
|
||||||
|
|
||||||
return searchPathsForProject;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
|
|
||||||
{
|
|
||||||
for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(path);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
|
|
||||||
LoadSearchPath(*searchPath);
|
|
||||||
m_asset_search_paths.CommitSearchPath(std::move(searchPath));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(path);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Loading gdt search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
|
|
||||||
{
|
|
||||||
auto absolutePath = fs::absolute(path);
|
|
||||||
|
|
||||||
if (!fs::is_directory(absolutePath))
|
|
||||||
{
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Loading source search path (Not found): {}\n", absolutePath.string());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_args.m_verbose)
|
|
||||||
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
|
|
||||||
|
|
||||||
m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LinkerSearchPaths::UnloadProjectSpecificSearchPaths()
|
|
||||||
{
|
|
||||||
for (const auto& loadedSearchPath : m_loaded_project_search_paths)
|
|
||||||
{
|
|
||||||
UnloadSearchPath(*loadedSearchPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_loaded_project_search_paths.clear();
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "LinkerArgs.h"
|
|
||||||
#include "SearchPath/SearchPaths.h"
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
class LinkerSearchPaths
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
explicit LinkerSearchPaths(const LinkerArgs& args);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* \brief Loads a search path.
|
|
||||||
* \param searchPath The search path to load.
|
|
||||||
*/
|
|
||||||
void LoadSearchPath(ISearchPath& searchPath) const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* \brief Unloads a search path.
|
|
||||||
* \param searchPath The search path to unload.
|
|
||||||
*/
|
|
||||||
void UnloadSearchPath(ISearchPath& searchPath) const;
|
|
||||||
|
|
||||||
SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName);
|
|
||||||
|
|
||||||
SearchPaths GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName);
|
|
||||||
|
|
||||||
SearchPaths GetSourceSearchPathsForProject(const std::string& projectName);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* \brief Initializes the Linker object's search paths based on the user's input.
|
|
||||||
* \return \c true if building the search paths was successful, otherwise \c false.
|
|
||||||
*/
|
|
||||||
bool BuildProjectIndependentSearchPaths();
|
|
||||||
|
|
||||||
void UnloadProjectSpecificSearchPaths();
|
|
||||||
|
|
||||||
private:
|
|
||||||
const LinkerArgs& m_args;
|
|
||||||
std::vector<std::unique_ptr<ISearchPath>> m_loaded_project_search_paths;
|
|
||||||
SearchPaths m_asset_search_paths;
|
|
||||||
SearchPaths m_gdt_search_paths;
|
|
||||||
SearchPaths m_source_search_paths;
|
|
||||||
};
|
|
@ -1,13 +1,17 @@
|
|||||||
#include "ZoneCreationContext.h"
|
#include "ZoneCreationContext.h"
|
||||||
|
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
ZoneCreationContext::ZoneCreationContext()
|
ZoneCreationContext::ZoneCreationContext()
|
||||||
: m_definition(nullptr),
|
: m_definition(nullptr),
|
||||||
m_asset_search_path(nullptr)
|
m_asset_search_path(nullptr)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath)
|
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, fs::path outDir, fs::path cacheDir)
|
||||||
: m_definition(definition),
|
: m_definition(definition),
|
||||||
m_asset_search_path(assetSearchPath)
|
m_asset_search_path(assetSearchPath),
|
||||||
|
m_out_dir(std::move(outDir)),
|
||||||
|
m_cache_dir(std::move(cacheDir))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include "Zone/AssetList/AssetList.h"
|
#include "Zone/AssetList/AssetList.h"
|
||||||
#include "Zone/Definition/ZoneDefinition.h"
|
#include "Zone/Definition/ZoneDefinition.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@ -12,9 +13,11 @@ class ZoneCreationContext
|
|||||||
public:
|
public:
|
||||||
ZoneDefinition* m_definition;
|
ZoneDefinition* m_definition;
|
||||||
ISearchPath* m_asset_search_path;
|
ISearchPath* m_asset_search_path;
|
||||||
|
std::filesystem::path m_out_dir;
|
||||||
|
std::filesystem::path m_cache_dir;
|
||||||
std::vector<std::unique_ptr<Gdt>> m_gdt_files;
|
std::vector<std::unique_ptr<Gdt>> m_gdt_files;
|
||||||
AssetList m_ignored_assets;
|
AssetList m_ignored_assets;
|
||||||
|
|
||||||
ZoneCreationContext();
|
ZoneCreationContext();
|
||||||
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath);
|
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, std::filesystem::path outDir, std::filesystem::path cacheDir);
|
||||||
};
|
};
|
||||||
|
@ -1,26 +1,91 @@
|
|||||||
#include "ZoneCreator.h"
|
#include "ZoneCreator.h"
|
||||||
|
|
||||||
#include "Game/IW3/ZoneCreatorIW3.h"
|
#include "Gdt/GdtLookup.h"
|
||||||
#include "Game/IW4/ZoneCreatorIW4.h"
|
#include "IObjCompiler.h"
|
||||||
#include "Game/IW5/ZoneCreatorIW5.h"
|
#include "IObjLoader.h"
|
||||||
#include "Game/T5/ZoneCreatorT5.h"
|
#include "SearchPath/OutputPathFilesystem.h"
|
||||||
#include "Game/T6/ZoneCreatorT6.h"
|
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
const IZoneCreator* IZoneCreator::GetCreatorForGame(GameId game)
|
namespace
|
||||||
{
|
{
|
||||||
static const IZoneCreator* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
|
std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
|
||||||
new IW3::ZoneCreator(),
|
{
|
||||||
new IW4::ZoneCreator(),
|
return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId));
|
||||||
new IW5::ZoneCreator(),
|
}
|
||||||
new T5::ZoneCreator(),
|
|
||||||
new T6::ZoneCreator(),
|
|
||||||
};
|
|
||||||
|
|
||||||
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
|
std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)
|
||||||
const auto* result = zoneCreators[static_cast<unsigned>(game)];
|
{
|
||||||
assert(result);
|
std::vector<Gdt*> gdtList;
|
||||||
|
gdtList.reserve(context.m_gdt_files.size());
|
||||||
|
for (const auto& gdt : context.m_gdt_files)
|
||||||
|
gdtList.push_back(gdt.get());
|
||||||
|
|
||||||
return result;
|
return gdtList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void IgnoreReferencesFromAssets(ZoneCreationContext& context)
|
||||||
|
{
|
||||||
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
{
|
||||||
|
if (!assetEntry.m_is_reference)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace zone_creator
|
||||||
|
{
|
||||||
|
void InitLookup(const ZoneCreationContext& context, GdtLookup& lookup)
|
||||||
|
{
|
||||||
|
std::vector<const Gdt*> gdtFiles;
|
||||||
|
gdtFiles.reserve(context.m_gdt_files.size());
|
||||||
|
|
||||||
|
for (const auto& gdt : context.m_gdt_files)
|
||||||
|
{
|
||||||
|
gdtFiles.emplace_back(gdt.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
lookup.Initialize(gdtFiles);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<Zone> CreateZoneForDefinition(GameId gameId, ZoneCreationContext& context)
|
||||||
|
{
|
||||||
|
auto zone = CreateZone(context, gameId);
|
||||||
|
|
||||||
|
IgnoreReferencesFromAssets(context);
|
||||||
|
IgnoredAssetLookup ignoredAssetLookup(context.m_ignored_assets);
|
||||||
|
|
||||||
|
GdtLookup lookup;
|
||||||
|
InitLookup(context, lookup);
|
||||||
|
|
||||||
|
const auto* objCompiler = IObjCompiler::GetObjCompilerForGame(gameId);
|
||||||
|
const auto* objLoader = IObjLoader::GetObjLoaderForGame(gameId);
|
||||||
|
|
||||||
|
AssetCreatorCollection creatorCollection(*zone);
|
||||||
|
ZoneDefinitionContext zoneDefinitionContext(*context.m_definition);
|
||||||
|
AssetCreationContext creationContext(*zone, &creatorCollection, &ignoredAssetLookup);
|
||||||
|
|
||||||
|
OutputPathFilesystem outDir(context.m_out_dir);
|
||||||
|
OutputPathFilesystem cacheDir(context.m_cache_dir);
|
||||||
|
objCompiler->ConfigureCreatorCollection(
|
||||||
|
creatorCollection, *zone, zoneDefinitionContext, *context.m_asset_search_path, lookup, creationContext, outDir, cacheDir);
|
||||||
|
objLoader->ConfigureCreatorCollection(creatorCollection, *zone, *context.m_asset_search_path, lookup);
|
||||||
|
|
||||||
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
{
|
||||||
|
const auto* createdAsset = creationContext.LoadDependencyGeneric(assetEntry.m_asset_type, assetEntry.m_asset_name);
|
||||||
|
|
||||||
|
if (!createdAsset)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
++zoneDefinitionContext.m_asset_index_in_definition;
|
||||||
|
}
|
||||||
|
|
||||||
|
creatorCollection.FinalizeZone(creationContext);
|
||||||
|
|
||||||
|
return zone;
|
||||||
|
}
|
||||||
|
} // namespace zone_creator
|
||||||
|
@ -3,19 +3,7 @@
|
|||||||
#include "Zone/Zone.h"
|
#include "Zone/Zone.h"
|
||||||
#include "ZoneCreationContext.h"
|
#include "ZoneCreationContext.h"
|
||||||
|
|
||||||
class IZoneCreator
|
namespace zone_creator
|
||||||
{
|
{
|
||||||
public:
|
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(GameId game, ZoneCreationContext& context);
|
||||||
IZoneCreator() = default;
|
}
|
||||||
virtual ~IZoneCreator() = default;
|
|
||||||
IZoneCreator(const IZoneCreator& other) = default;
|
|
||||||
IZoneCreator(IZoneCreator&& other) noexcept = default;
|
|
||||||
IZoneCreator& operator=(const IZoneCreator& other) = default;
|
|
||||||
IZoneCreator& operator=(IZoneCreator&& other) noexcept = default;
|
|
||||||
|
|
||||||
[[nodiscard]] virtual GameId GetGameId() const = 0;
|
|
||||||
[[nodiscard]] virtual std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const = 0;
|
|
||||||
[[nodiscard]] virtual asset_type_t GetImageAssetType() const = 0;
|
|
||||||
|
|
||||||
static const IZoneCreator* GetCreatorForGame(GameId game);
|
|
||||||
};
|
|
||||||
|
@ -5,6 +5,7 @@ function ObjCommon:include(includes)
|
|||||||
Common:include(includes)
|
Common:include(includes)
|
||||||
json:include(includes)
|
json:include(includes)
|
||||||
minizip:include(includes)
|
minizip:include(includes)
|
||||||
|
Parser:include(includes)
|
||||||
includedirs {
|
includedirs {
|
||||||
path.join(ProjectFolder(), "ObjCommon")
|
path.join(ProjectFolder(), "ObjCommon")
|
||||||
}
|
}
|
||||||
@ -16,6 +17,7 @@ function ObjCommon:link(links)
|
|||||||
links:linkto(Utils)
|
links:linkto(Utils)
|
||||||
links:linkto(Common)
|
links:linkto(Common)
|
||||||
links:linkto(minizip)
|
links:linkto(minizip)
|
||||||
|
links:linkto(Parser)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ObjCommon:use()
|
function ObjCommon:use()
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
|
|
||||||
namespace IW4
|
namespace IW4
|
@ -81,4 +81,17 @@ namespace T6
|
|||||||
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
|
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
|
||||||
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
|
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
inline const char* s_constraintTypeNames[]{
|
||||||
|
"none",
|
||||||
|
"point",
|
||||||
|
"distance",
|
||||||
|
"hinge",
|
||||||
|
"joint",
|
||||||
|
"actuator",
|
||||||
|
"fake_shake",
|
||||||
|
"launch",
|
||||||
|
"rope",
|
||||||
|
"light",
|
||||||
|
};
|
||||||
|
} // namespace T6
|
@ -36,4 +36,9 @@ namespace T6
|
|||||||
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
|
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
|
||||||
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
|
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
inline const char* tracerTypeNames[]{
|
||||||
|
"Laser",
|
||||||
|
"Smoke",
|
||||||
|
};
|
||||||
|
} // namespace T6
|
@ -561,4 +561,31 @@ namespace T6
|
|||||||
{"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL },
|
{"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL },
|
||||||
{"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL },
|
{"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL },
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
inline const char* s_vehicleClassNames[]{
|
||||||
|
"4 wheel",
|
||||||
|
"motorcycle",
|
||||||
|
"tank",
|
||||||
|
"plane",
|
||||||
|
"boat",
|
||||||
|
"artillery",
|
||||||
|
"helicopter",
|
||||||
|
};
|
||||||
|
|
||||||
|
inline const char* s_vehicleCameraModes[]{
|
||||||
|
"first",
|
||||||
|
"chase",
|
||||||
|
"view",
|
||||||
|
"strafe",
|
||||||
|
"horse",
|
||||||
|
"oldtank",
|
||||||
|
"hover",
|
||||||
|
"vtol",
|
||||||
|
};
|
||||||
|
|
||||||
|
inline const char* s_tractionTypeNames[]{
|
||||||
|
"TRACTION_TYPE_FRONT",
|
||||||
|
"TRACTION_TYPE_BACK",
|
||||||
|
"TRACTION_TYPE_ALL_WD",
|
||||||
|
};
|
||||||
|
} // namespace T6
|
@ -81,4 +81,4 @@ namespace T6
|
|||||||
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
|
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
|
||||||
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
|
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
|
||||||
};
|
};
|
||||||
}
|
} // namespace T6
|
@ -206,4 +206,4 @@ namespace T6
|
|||||||
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL },
|
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL },
|
||||||
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL },
|
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL },
|
||||||
};
|
};
|
||||||
}
|
} // namespace T6
|
@ -36,31 +36,11 @@ namespace T6
|
|||||||
"crosshair",
|
"crosshair",
|
||||||
};
|
};
|
||||||
|
|
||||||
inline const char* szWeapInventoryTypeNames[]{
|
inline const char* penetrateTypeNames[]{
|
||||||
"primary",
|
"none",
|
||||||
"offhand",
|
"small",
|
||||||
"item",
|
"medium",
|
||||||
"altmode",
|
"large",
|
||||||
"melee",
|
|
||||||
"dwlefthand",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* szWeapClipTypeNames[]{
|
|
||||||
"bottom",
|
|
||||||
"top",
|
|
||||||
"left",
|
|
||||||
"dp28",
|
|
||||||
"ptrs",
|
|
||||||
"lmg",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* barrelTypeNames[]{
|
|
||||||
"Single",
|
|
||||||
"Dual Barrel",
|
|
||||||
"Dual Barrel Alternate",
|
|
||||||
"Quad Barrel",
|
|
||||||
"Quad Barrel Alternate",
|
|
||||||
"Quad Barrel Double Alternate",
|
|
||||||
};
|
};
|
||||||
|
|
||||||
inline const char* impactTypeNames[]{
|
inline const char* impactTypeNames[]{
|
||||||
@ -165,6 +145,37 @@ namespace T6
|
|||||||
"Turret Scope",
|
"Turret Scope",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline const char* szWeapInventoryTypeNames[]{
|
||||||
|
"primary",
|
||||||
|
"offhand",
|
||||||
|
"item",
|
||||||
|
"altmode",
|
||||||
|
"melee",
|
||||||
|
"dwlefthand",
|
||||||
|
};
|
||||||
|
|
||||||
|
inline const char* szWeapFireTypeNames[]{
|
||||||
|
"Full Auto",
|
||||||
|
"Single Shot",
|
||||||
|
"2-Round Burst",
|
||||||
|
"3-Round Burst",
|
||||||
|
"4-Round Burst",
|
||||||
|
"5-Round Burst",
|
||||||
|
"Stacked Fire",
|
||||||
|
"Minigun",
|
||||||
|
"Charge Shot",
|
||||||
|
"Jetgun",
|
||||||
|
};
|
||||||
|
|
||||||
|
inline const char* szWeapClipTypeNames[]{
|
||||||
|
"bottom",
|
||||||
|
"top",
|
||||||
|
"left",
|
||||||
|
"dp28",
|
||||||
|
"ptrs",
|
||||||
|
"lmg",
|
||||||
|
};
|
||||||
|
|
||||||
inline const char* ammoCounterClipNames[]{
|
inline const char* ammoCounterClipNames[]{
|
||||||
"None",
|
"None",
|
||||||
"Magazine",
|
"Magazine",
|
||||||
@ -181,75 +192,13 @@ namespace T6
|
|||||||
"4:1",
|
"4:1",
|
||||||
};
|
};
|
||||||
|
|
||||||
inline const char* szAttachmentTypeNames[]{
|
inline const char* barrelTypeNames[]{
|
||||||
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
|
"Single",
|
||||||
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
|
"Dual Barrel",
|
||||||
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
|
"Dual Barrel Alternate",
|
||||||
};
|
"Quad Barrel",
|
||||||
|
"Quad Barrel Alternate",
|
||||||
inline const char* szWeapFireTypeNames[]{
|
"Quad Barrel Double Alternate",
|
||||||
"Full Auto",
|
|
||||||
"Single Shot",
|
|
||||||
"2-Round Burst",
|
|
||||||
"3-Round Burst",
|
|
||||||
"4-Round Burst",
|
|
||||||
"5-Round Burst",
|
|
||||||
"Stacked Fire",
|
|
||||||
"Minigun",
|
|
||||||
"Charge Shot",
|
|
||||||
"Jetgun",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* penetrateTypeNames[]{
|
|
||||||
"none",
|
|
||||||
"small",
|
|
||||||
"medium",
|
|
||||||
"large",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* s_constraintTypeNames[]{
|
|
||||||
"none",
|
|
||||||
"point",
|
|
||||||
"distance",
|
|
||||||
"hinge",
|
|
||||||
"joint",
|
|
||||||
"actuator",
|
|
||||||
"fake_shake",
|
|
||||||
"launch",
|
|
||||||
"rope",
|
|
||||||
"light",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* s_vehicleClassNames[]{
|
|
||||||
"4 wheel",
|
|
||||||
"motorcycle",
|
|
||||||
"tank",
|
|
||||||
"plane",
|
|
||||||
"boat",
|
|
||||||
"artillery",
|
|
||||||
"helicopter",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* s_vehicleCameraModes[]{
|
|
||||||
"first",
|
|
||||||
"chase",
|
|
||||||
"view",
|
|
||||||
"strafe",
|
|
||||||
"horse",
|
|
||||||
"oldtank",
|
|
||||||
"hover",
|
|
||||||
"vtol",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* s_tractionTypeNames[]{
|
|
||||||
"TRACTION_TYPE_FRONT",
|
|
||||||
"TRACTION_TYPE_BACK",
|
|
||||||
"TRACTION_TYPE_ALL_WD",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline const char* tracerTypeNames[]{
|
|
||||||
"Laser",
|
|
||||||
"Smoke",
|
|
||||||
};
|
};
|
||||||
|
|
||||||
inline const char* bounceSoundSuffixes[]{
|
inline const char* bounceSoundSuffixes[]{
|
||||||
@ -257,4 +206,10 @@ namespace T6
|
|||||||
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
|
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
|
||||||
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass", "_riotshield",
|
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass", "_riotshield",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline const char* szAttachmentTypeNames[]{
|
||||||
|
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
|
||||||
|
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
|
||||||
|
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
|
||||||
|
};
|
||||||
} // namespace T6
|
} // namespace T6
|
@ -16,7 +16,7 @@ namespace ipak_consts
|
|||||||
static constexpr size_t IPAK_CHUNK_SIZE = 0x8000;
|
static constexpr size_t IPAK_CHUNK_SIZE = 0x8000;
|
||||||
static constexpr size_t IPAK_CHUNK_COUNT_PER_READ = 0x8;
|
static constexpr size_t IPAK_CHUNK_COUNT_PER_READ = 0x8;
|
||||||
|
|
||||||
static constexpr uint32_t IPAK_COMMAND_DEFAULT_SIZE = 0x7F00;
|
static constexpr size_t IPAK_COMMAND_DEFAULT_SIZE = 0x7F00;
|
||||||
static constexpr uint32_t IPAK_COMMAND_UNCOMPRESSED = 0;
|
static constexpr uint32_t IPAK_COMMAND_UNCOMPRESSED = 0;
|
||||||
static constexpr uint32_t IPAK_COMMAND_COMPRESSED = 1;
|
static constexpr uint32_t IPAK_COMMAND_COMPRESSED = 1;
|
||||||
static constexpr uint32_t IPAK_COMMAND_SKIP = 0xCF;
|
static constexpr uint32_t IPAK_COMMAND_SKIP = 0xCF;
|
||||||
|
18
src/ObjCommon/SearchPath/IOutputPath.h
Normal file
18
src/ObjCommon/SearchPath/IOutputPath.h
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <ostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class IOutputPath
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
IOutputPath() = default;
|
||||||
|
virtual ~IOutputPath() = default;
|
||||||
|
IOutputPath(const IOutputPath& other) = default;
|
||||||
|
IOutputPath(IOutputPath&& other) noexcept = default;
|
||||||
|
IOutputPath& operator=(const IOutputPath& other) = default;
|
||||||
|
IOutputPath& operator=(IOutputPath&& other) noexcept = default;
|
||||||
|
|
||||||
|
virtual std::unique_ptr<std::ostream> Open(const std::string& fileName) = 0;
|
||||||
|
};
|
@ -7,6 +7,7 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <istream>
|
#include <istream>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
class SearchPathOpenFile
|
class SearchPathOpenFile
|
||||||
{
|
{
|
||||||
@ -42,7 +43,7 @@ public:
|
|||||||
* \brief Returns the path to the search path.
|
* \brief Returns the path to the search path.
|
||||||
* \return The path to the search path.
|
* \return The path to the search path.
|
||||||
*/
|
*/
|
||||||
virtual std::string GetPath() = 0;
|
virtual const std::string& GetPath() = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Iterates through all files of the search path.
|
* \brief Iterates through all files of the search path.
|
39
src/ObjCommon/SearchPath/OutputPathFilesystem.cpp
Normal file
39
src/ObjCommon/SearchPath/OutputPathFilesystem.cpp
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#include "OutputPathFilesystem.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
|
OutputPathFilesystem::OutputPathFilesystem(const fs::path& path)
|
||||||
|
: m_path(fs::weakly_canonical(path))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<std::ostream> OutputPathFilesystem::Open(const std::string& fileName)
|
||||||
|
{
|
||||||
|
const auto fullNewPath = fs::weakly_canonical(m_path / fileName);
|
||||||
|
|
||||||
|
if (!fullNewPath.string().starts_with(m_path.string()))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
const auto containingDirectory = fullNewPath.parent_path();
|
||||||
|
|
||||||
|
std::error_code ec;
|
||||||
|
fs::create_directories(containingDirectory, ec);
|
||||||
|
if (ec)
|
||||||
|
{
|
||||||
|
std::cerr << std::format("Failed to create folder '{}' when try to open file '{}'\n", containingDirectory.string(), fileName);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ofstream stream(fullNewPath, std::ios::binary | std::ios::out);
|
||||||
|
if (!stream.is_open())
|
||||||
|
{
|
||||||
|
std::cerr << std::format("Failed to open file '{}'\n", fileName);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::make_unique<std::ofstream>(std::move(stream));
|
||||||
|
}
|
16
src/ObjCommon/SearchPath/OutputPathFilesystem.h
Normal file
16
src/ObjCommon/SearchPath/OutputPathFilesystem.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IOutputPath.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
|
||||||
|
class OutputPathFilesystem final : public IOutputPath
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit OutputPathFilesystem(const std::filesystem::path& path);
|
||||||
|
|
||||||
|
std::unique_ptr<std::ostream> Open(const std::string& fileName) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::filesystem::path m_path;
|
||||||
|
};
|
@ -3,16 +3,18 @@
|
|||||||
#include "Utils/ObjFileStream.h"
|
#include "Utils/ObjFileStream.h"
|
||||||
|
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
|
#include <format>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
SearchPathFilesystem::SearchPathFilesystem(std::string path)
|
SearchPathFilesystem::SearchPathFilesystem(std::string path)
|
||||||
|
: m_path(std::move(path))
|
||||||
{
|
{
|
||||||
m_path = std::move(path);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SearchPathFilesystem::GetPath()
|
const std::string& SearchPathFilesystem::GetPath()
|
||||||
{
|
{
|
||||||
return m_path;
|
return m_path;
|
||||||
}
|
}
|
||||||
@ -23,9 +25,7 @@ SearchPathOpenFile SearchPathFilesystem::Open(const std::string& fileName)
|
|||||||
std::ifstream file(filePath.string(), std::fstream::in | std::fstream::binary);
|
std::ifstream file(filePath.string(), std::fstream::in | std::fstream::binary);
|
||||||
|
|
||||||
if (file.is_open())
|
if (file.is_open())
|
||||||
{
|
|
||||||
return SearchPathOpenFile(std::make_unique<std::ifstream>(std::move(file)), static_cast<int64_t>(file_size(filePath)));
|
return SearchPathOpenFile(std::make_unique<std::ifstream>(std::move(file)), static_cast<int64_t>(file_size(filePath)));
|
||||||
}
|
|
||||||
|
|
||||||
return SearchPathOpenFile();
|
return SearchPathOpenFile();
|
||||||
}
|
}
|
||||||
@ -59,6 +59,6 @@ void SearchPathFilesystem::Find(const SearchPathSearchOptions& options, const st
|
|||||||
}
|
}
|
||||||
catch (std::filesystem::filesystem_error& e)
|
catch (std::filesystem::filesystem_error& e)
|
||||||
{
|
{
|
||||||
printf("Directory Iterator threw error when trying to find files: \"%s\"\n", e.what());
|
std::cerr << std::format("Directory Iterator threw error when trying to find files: \"{}\"\n", e.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -12,6 +12,6 @@ public:
|
|||||||
explicit SearchPathFilesystem(std::string path);
|
explicit SearchPathFilesystem(std::string path);
|
||||||
|
|
||||||
SearchPathOpenFile Open(const std::string& fileName) override;
|
SearchPathOpenFile Open(const std::string& fileName) override;
|
||||||
std::string GetPath() override;
|
const std::string& GetPath() override;
|
||||||
void Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback) override;
|
void Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback) override;
|
||||||
};
|
};
|
15
src/ObjCommon/SearchPath/SearchPathMultiInputStream.cpp
Normal file
15
src/ObjCommon/SearchPath/SearchPathMultiInputStream.cpp
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#include "SearchPathMultiInputStream.h"
|
||||||
|
|
||||||
|
SearchPathMultiInputStream::SearchPathMultiInputStream(ISearchPath& searchPath)
|
||||||
|
: m_search_path(searchPath)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<std::istream> SearchPathMultiInputStream::OpenIncludedFile(const std::string& filename, const std::string& sourceFile)
|
||||||
|
{
|
||||||
|
auto foundFileToInclude = m_search_path.Open(filename);
|
||||||
|
if (!foundFileToInclude.IsOpen() || !foundFileToInclude.m_stream)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
return std::move(foundFileToInclude.m_stream);
|
||||||
|
}
|
15
src/ObjCommon/SearchPath/SearchPathMultiInputStream.h
Normal file
15
src/ObjCommon/SearchPath/SearchPathMultiInputStream.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Parsing/Impl/ParserMultiInputStream.h"
|
||||||
|
#include "SearchPath/ISearchPath.h"
|
||||||
|
|
||||||
|
class SearchPathMultiInputStream : public IInclusionCallback
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit SearchPathMultiInputStream(ISearchPath& searchPath);
|
||||||
|
|
||||||
|
std::unique_ptr<std::istream> OpenIncludedFile(const std::string& filename, const std::string& sourceFile) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ISearchPath& m_search_path;
|
||||||
|
};
|
@ -18,9 +18,10 @@ SearchPathOpenFile SearchPaths::Open(const std::string& fileName)
|
|||||||
return SearchPathOpenFile();
|
return SearchPathOpenFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SearchPaths::GetPath()
|
const std::string& SearchPaths::GetPath()
|
||||||
{
|
{
|
||||||
return "SearchPaths: " + std::to_string(m_search_paths.size()) + " entries";
|
static const std::string STATIC_NAME = "SearchPaths";
|
||||||
|
return STATIC_NAME;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SearchPaths::Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback)
|
void SearchPaths::Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback)
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "ISearchPath.h"
|
#include "ISearchPath.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class SearchPaths final : public ISearchPath
|
class SearchPaths final : public ISearchPath
|
||||||
@ -16,7 +17,7 @@ public:
|
|||||||
~SearchPaths() override = default;
|
~SearchPaths() override = default;
|
||||||
|
|
||||||
SearchPathOpenFile Open(const std::string& fileName) override;
|
SearchPathOpenFile Open(const std::string& fileName) override;
|
||||||
std::string GetPath() override;
|
const std::string& GetPath() override;
|
||||||
void Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback) override;
|
void Find(const SearchPathSearchOptions& options, const std::function<void(const std::string&)>& callback) override;
|
||||||
|
|
||||||
SearchPaths(const SearchPaths& other) = delete;
|
SearchPaths(const SearchPaths& other) = delete;
|
@ -68,7 +68,7 @@ namespace
|
|||||||
T result;
|
T result;
|
||||||
} data{};
|
} data{};
|
||||||
|
|
||||||
const auto byteCount = utils::Align(bitCount, 8u) / 8u;
|
const auto byteCount = utils::Align(bitCount, 8uz) / 8uz;
|
||||||
assert(byteCount <= sizeof(T));
|
assert(byteCount <= sizeof(T));
|
||||||
|
|
||||||
const auto shiftCount = (8u - bitCount % 8) % 8;
|
const auto shiftCount = (8u - bitCount % 8) % 8;
|
||||||
@ -83,7 +83,7 @@ namespace
|
|||||||
|
|
||||||
while (remainingBits > 0)
|
while (remainingBits > 0)
|
||||||
{
|
{
|
||||||
const auto curBits = static_cast<uint8_t>(std::min(remainingBits, 8u));
|
const auto curBits = static_cast<uint8_t>(std::min(remainingBits, 8uz));
|
||||||
|
|
||||||
if (m_remaining_bits_last_byte > 0)
|
if (m_remaining_bits_last_byte > 0)
|
||||||
{
|
{
|
||||||
|
@ -59,7 +59,7 @@ size_t CommonStructuredDataType::GetSizeInBits(const CommonStructuredDataDef& de
|
|||||||
return 0u;
|
return 0u;
|
||||||
}
|
}
|
||||||
const auto& indexedArray = def.m_indexed_arrays[m_info.type_index];
|
const auto& indexedArray = def.m_indexed_arrays[m_info.type_index];
|
||||||
return utils::Align(indexedArray.m_element_size_in_bits * indexedArray.m_element_count, 8u);
|
return utils::Align(indexedArray.m_element_size_in_bits * indexedArray.m_element_count, 8uz);
|
||||||
}
|
}
|
||||||
case CommonStructuredDataTypeCategory::ENUM_ARRAY:
|
case CommonStructuredDataTypeCategory::ENUM_ARRAY:
|
||||||
{
|
{
|
||||||
@ -69,7 +69,7 @@ size_t CommonStructuredDataType::GetSizeInBits(const CommonStructuredDataDef& de
|
|||||||
return 0u;
|
return 0u;
|
||||||
}
|
}
|
||||||
const auto& enumedArray = def.m_enumed_arrays[m_info.type_index];
|
const auto& enumedArray = def.m_enumed_arrays[m_info.type_index];
|
||||||
return utils::Align(enumedArray.m_element_size_in_bits * enumedArray.m_element_count, 8u);
|
return utils::Align(enumedArray.m_element_size_in_bits * enumedArray.m_element_count, 8uz);
|
||||||
}
|
}
|
||||||
|
|
||||||
case CommonStructuredDataTypeCategory::UNKNOWN:
|
case CommonStructuredDataTypeCategory::UNKNOWN:
|
||||||
|
58
src/ObjCompiling.lua
Normal file
58
src/ObjCompiling.lua
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
ObjCompiling = {}
|
||||||
|
|
||||||
|
function ObjCompiling:include(includes)
|
||||||
|
if includes:handle(self:name()) then
|
||||||
|
ObjCommon:include(includes)
|
||||||
|
ObjLoading:include(includes)
|
||||||
|
ObjImage:include(includes)
|
||||||
|
ZoneCommon:include(includes)
|
||||||
|
includedirs {
|
||||||
|
path.join(ProjectFolder(), "ObjCompiling")
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ObjCompiling:link(links)
|
||||||
|
links:add(self:name())
|
||||||
|
links:linkto(minilzo)
|
||||||
|
links:linkto(Utils)
|
||||||
|
links:linkto(ObjCommon)
|
||||||
|
links:linkto(ObjLoading)
|
||||||
|
links:linkto(ObjImage)
|
||||||
|
links:linkto(ZoneCommon)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ObjCompiling:use()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function ObjCompiling:name()
|
||||||
|
return "ObjCompiling"
|
||||||
|
end
|
||||||
|
|
||||||
|
function ObjCompiling:project()
|
||||||
|
local folder = ProjectFolder()
|
||||||
|
local includes = Includes:create()
|
||||||
|
|
||||||
|
project(self:name())
|
||||||
|
targetdir(TargetDirectoryLib)
|
||||||
|
location "%{wks.location}/src/%{prj.name}"
|
||||||
|
kind "StaticLib"
|
||||||
|
language "C++"
|
||||||
|
|
||||||
|
files {
|
||||||
|
path.join(folder, "ObjCompiling/**.h"),
|
||||||
|
path.join(folder, "ObjCompiling/**.cpp")
|
||||||
|
}
|
||||||
|
|
||||||
|
vpaths {
|
||||||
|
["*"] = {
|
||||||
|
path.join(folder, "ObjCompiling")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self:include(includes)
|
||||||
|
minilzo:include(includes)
|
||||||
|
Utils:include(includes)
|
||||||
|
json:include(includes)
|
||||||
|
end
|
43
src/ObjCompiling/Game/IW3/ObjCompilerIW3.cpp
Normal file
43
src/ObjCompiling/Game/IW3/ObjCompilerIW3.cpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#include "ObjCompilerIW3.h"
|
||||||
|
|
||||||
|
#include "Game/IW3/IW3.h"
|
||||||
|
#include "Image/ImageIwdPostProcessor.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
using namespace IW3;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
// No compilers yet
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigurePostProcessors(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
|
||||||
|
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const
|
||||||
|
{
|
||||||
|
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
|
||||||
|
}
|
19
src/ObjCompiling/Game/IW3/ObjCompilerIW3.h
Normal file
19
src/ObjCompiling/Game/IW3/ObjCompilerIW3.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IObjCompiler.h"
|
||||||
|
|
||||||
|
namespace IW3
|
||||||
|
{
|
||||||
|
class ObjCompiler final : public IObjCompiler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const override;
|
||||||
|
};
|
||||||
|
} // namespace IW3
|
43
src/ObjCompiling/Game/IW4/ObjCompilerIW4.cpp
Normal file
43
src/ObjCompiling/Game/IW4/ObjCompilerIW4.cpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#include "ObjCompilerIW4.h"
|
||||||
|
|
||||||
|
#include "Game/IW4/IW4.h"
|
||||||
|
#include "Image/ImageIwdPostProcessor.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
using namespace IW4;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
// No compilers yet
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigurePostProcessors(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
|
||||||
|
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const
|
||||||
|
{
|
||||||
|
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
|
||||||
|
}
|
19
src/ObjCompiling/Game/IW4/ObjCompilerIW4.h
Normal file
19
src/ObjCompiling/Game/IW4/ObjCompilerIW4.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IObjCompiler.h"
|
||||||
|
|
||||||
|
namespace IW4
|
||||||
|
{
|
||||||
|
class ObjCompiler final : public IObjCompiler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const override;
|
||||||
|
};
|
||||||
|
} // namespace IW4
|
43
src/ObjCompiling/Game/IW5/ObjCompilerIW5.cpp
Normal file
43
src/ObjCompiling/Game/IW5/ObjCompilerIW5.cpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#include "ObjCompilerIW5.h"
|
||||||
|
|
||||||
|
#include "Game/IW5/IW5.h"
|
||||||
|
#include "Image/ImageIwdPostProcessor.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
using namespace IW5;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
// No compilers yet
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigurePostProcessors(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
|
||||||
|
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const
|
||||||
|
{
|
||||||
|
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
|
||||||
|
}
|
19
src/ObjCompiling/Game/IW5/ObjCompilerIW5.h
Normal file
19
src/ObjCompiling/Game/IW5/ObjCompilerIW5.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IObjCompiler.h"
|
||||||
|
|
||||||
|
namespace IW5
|
||||||
|
{
|
||||||
|
class ObjCompiler final : public IObjCompiler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const override;
|
||||||
|
};
|
||||||
|
} // namespace IW5
|
43
src/ObjCompiling/Game/T5/ObjCompilerT5.cpp
Normal file
43
src/ObjCompiling/Game/T5/ObjCompilerT5.cpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#include "ObjCompilerT5.h"
|
||||||
|
|
||||||
|
#include "Game/T5/T5.h"
|
||||||
|
#include "Image/ImageIwdPostProcessor.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
using namespace T5;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
// No compilers yet
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigurePostProcessors(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir)
|
||||||
|
{
|
||||||
|
auto& memory = *zone.GetMemory();
|
||||||
|
|
||||||
|
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
|
||||||
|
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const
|
||||||
|
{
|
||||||
|
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
|
||||||
|
}
|
19
src/ObjCompiling/Game/T5/ObjCompilerT5.h
Normal file
19
src/ObjCompiling/Game/T5/ObjCompilerT5.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IObjCompiler.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
class ObjCompiler final : public IObjCompiler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
|
||||||
|
Zone& zone,
|
||||||
|
const ZoneDefinitionContext& zoneDefinition,
|
||||||
|
ISearchPath& searchPath,
|
||||||
|
IGdtQueryable& gdt,
|
||||||
|
ZoneAssetCreationStateContainer& zoneStates,
|
||||||
|
IOutputPath& outDir,
|
||||||
|
IOutputPath& cacheDir) const override;
|
||||||
|
};
|
||||||
|
} // namespace T5
|
@ -0,0 +1,82 @@
|
|||||||
|
#include "KeyValuePairsCompilerT6.h"
|
||||||
|
|
||||||
|
#include "Game/T6/CommonT6.h"
|
||||||
|
#include "Game/T6/T6.h"
|
||||||
|
#include "KeyValuePairs/KeyValuePairsCreator.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <format>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
using namespace T6;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
class KeyValuePairsCompiler final : public IAssetCreator
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KeyValuePairsCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
|
||||||
|
: m_memory(memory),
|
||||||
|
m_zone(zone),
|
||||||
|
m_zone_definition(zoneDefinition),
|
||||||
|
m_kvp_creator(zoneStates.GetZoneAssetCreationState<KeyValuePairsCreator>())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::optional<asset_type_t> GetHandlingAssetType() const override
|
||||||
|
{
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||||
|
{
|
||||||
|
return AssetCreationResult::NoAction();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FinalizeZone(AssetCreationContext& context) override
|
||||||
|
{
|
||||||
|
m_kvp_creator.Finalize(m_zone_definition);
|
||||||
|
const auto commonKvps = m_kvp_creator.GetFinalKeyValuePairs();
|
||||||
|
if (commonKvps.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto* gameKvps = m_memory.Alloc<KeyValuePairs>();
|
||||||
|
gameKvps->name = m_memory.Dup(m_zone.m_name.c_str());
|
||||||
|
gameKvps->numVariables = commonKvps.size();
|
||||||
|
gameKvps->keyValuePairs = m_memory.Alloc<KeyValuePair>(commonKvps.size());
|
||||||
|
|
||||||
|
const auto namespaceHash = Common::Com_HashKey(m_zone.m_name.c_str(), 64);
|
||||||
|
for (auto kvpIndex = 0u; kvpIndex < gameKvps->numVariables; kvpIndex++)
|
||||||
|
{
|
||||||
|
const auto& commonKvp = commonKvps[kvpIndex];
|
||||||
|
auto& gameKvp = gameKvps->keyValuePairs[kvpIndex];
|
||||||
|
|
||||||
|
assert(commonKvp.m_key_str || commonKvp.m_key_hash);
|
||||||
|
if (commonKvp.m_key_str)
|
||||||
|
gameKvp.keyHash = Common::Com_HashKey(commonKvp.m_key_str->c_str(), 64);
|
||||||
|
else
|
||||||
|
gameKvp.keyHash = *commonKvp.m_key_hash;
|
||||||
|
|
||||||
|
gameKvp.namespaceHash = namespaceHash;
|
||||||
|
gameKvp.value = m_memory.Dup(commonKvp.m_value.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
context.AddAsset(AssetRegistration<AssetKeyValuePairs>(m_zone.m_name, gameKvps));
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
MemoryManager& m_memory;
|
||||||
|
const Zone& m_zone;
|
||||||
|
const ZoneDefinition& m_zone_definition;
|
||||||
|
KeyValuePairsCreator& m_kvp_creator;
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace T6
|
||||||
|
{
|
||||||
|
std::unique_ptr<IAssetCreator>
|
||||||
|
CreateKeyValuePairsCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
|
||||||
|
{
|
||||||
|
return std::make_unique<KeyValuePairsCompiler>(memory, zone, zoneDefinition, zoneStates);
|
||||||
|
}
|
||||||
|
} // namespace T6
|
@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Asset/IAssetCreator.h"
|
||||||
|
#include "Asset/IZoneAssetCreationState.h"
|
||||||
|
#include "SearchPath/ISearchPath.h"
|
||||||
|
#include "Utils/MemoryManager.h"
|
||||||
|
#include "Zone/Definition/ZoneDefinition.h"
|
||||||
|
#include "Zone/Zone.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace T6
|
||||||
|
{
|
||||||
|
std::unique_ptr<IAssetCreator>
|
||||||
|
CreateKeyValuePairsCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
|
||||||
|
} // namespace T6
|
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Reference in New Issue
Block a user