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OpenAssetTools/src/ObjWriting/Techset/TechsetDumper.h.template
2026-03-14 23:23:10 +01:00

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#options GAME(IW3, IW4, T5, T6)
#filename "Game/" + GAME + "/Techset/TechsetDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
// This file was templated.
// See TechsetDumper.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include GAME_HEADER
#set CLASS_NAME "Dumper" + GAME
namespace techset
{
class CLASS_NAME final : public AbstractAssetDumper<GAME::AssetTechniqueSet>
{
public:
explicit CLASS_NAME(bool debug);
void Dump(AssetDumpingContext& context) override;
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<GAME::AssetTechniqueSet::Type>& asset) override;
private:
bool m_debug;
};
} // namespace techset