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Files
OpenAssetTools/src/ObjWriting/Game/T6/InfoString/InfoStringFromStructConverter.h
2023-11-19 21:07:21 +00:00

25 lines
887 B
C++

#pragma once
#include "Game/T6/T6.h"
#include "InfoString/InfoStringFromStructConverterBase.h"
namespace T6
{
class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
{
protected:
const cspField_t* m_fields;
size_t m_field_count;
virtual void FillFromExtensionField(const cspField_t& field) = 0;
void FillFromBaseField(const cspField_t& field);
void FillInfoString() override;
public:
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
InfoStringFromStructConverter(const void* structure,
const cspField_t* fields,
size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback);
};
} // namespace T6