Files
OpenAssetTools/test/UnlinkingTests/UnlinkerArgsTests.cpp
T
moandJan Laupetin 6da0f2207e feat(unlinker): support ?game? placeholder in output folder (#945)
* feat(unlinker): support ?game? placeholder in output folder

* chore: move unlinking tests to separate project

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-08-07 20:43:24 +02:00

46 lines
1.4 KiB
C++

#include "UnlinkerArgs.h"
#include <catch2/catch_test_macros.hpp>
#include <type_traits>
namespace
{
TEST_CASE("Unlinker uses the default output folder when none is specified", "[unlinker][arguments]")
{
const char* argStrings[]{
"Unlinker",
"test.ff",
};
UnlinkerArgs args;
bool shouldContinue = true;
REQUIRE(args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue));
REQUIRE(shouldContinue);
REQUIRE(args.m_output_folder == UnlinkerArgs::DEFAULT_OUTPUT_FOLDER);
const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/zone_raw/test_zone");
}
TEST_CASE("Unlinker output folder remains unchanged without placeholders", "[unlinker][arguments]")
{
UnlinkerArgs args;
args.m_output_folder = "zone_dump/custom";
const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/custom");
}
TEST_CASE("Unlinker output folder replaces game and zone placeholders", "[unlinker][arguments]")
{
UnlinkerArgs args;
args.m_output_folder = "zone_dump/?game?/?zone?";
const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/iw4/test_zone");
}
} // namespace