mirror of
https://github.com/Laupetin/OpenAssetTools.git
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192 lines
8.6 KiB
C++
192 lines
8.6 KiB
C++
#include "AssetLoadingManager.h"
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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: m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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{
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}
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bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, const std::string& assetName)
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{
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return LoadDependency(assetType, assetName) != nullptr;
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}
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AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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{
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return &m_context;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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const auto assetType = xAssetInfo->m_type;
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const auto* pAssetName = xAssetInfo->m_name.c_str();
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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xAssetInfo->m_zone = m_context.m_zone;
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return AddAssetInternal(std::move(xAssetInfo));
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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if (linkAsset)
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{
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AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (existingAsset)
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{
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(*existingAsset));
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (!existingAsset && !assetName.empty() && assetName[0] != ',')
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existingAsset = loader->LoadFromGlobalAssetPools(',' + assetName);
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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std::vector<IndirectAssetReference> indirectAssetReferences;
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for (const auto* dependency : existingAsset->m_dependencies)
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{
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auto* newDependency = LoadDependency(dependency->m_type, dependency->m_name);
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if (newDependency)
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dependencies.push_back(newDependency);
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else
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return nullptr;
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}
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indirectAssetReferences.reserve(existingAsset->m_indirect_asset_references.size());
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for (const auto& indirectAssetReference : existingAsset->m_indirect_asset_references)
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indirectAssetReferences.emplace_back(LoadIndirectAssetReference(indirectAssetReference.m_type, indirectAssetReference.m_name));
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// Make sure any used script string is available in the created zone
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// The replacement of the scr_string_t values will be done upon writing
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for (const auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::move(dependencies),
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existingAsset->m_used_script_strings,
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std::move(indirectAssetReferences),
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existingAsset->m_zone));
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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{
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const auto linkAssetName = ',' + assetName;
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return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
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}
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, assetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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return IndirectAssetReference(assetType, assetName);
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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LoadAssetDependency(assetType, assetName, loader->second.get());
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return IndirectAssetReference(assetType, assetName);
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, assetName);
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}
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