mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-18 03:02:07 +00:00
121 lines
7.2 KiB
C++
121 lines
7.2 KiB
C++
#include "CommonAssetIW4.h"
|
|
|
|
#include "IW4.h"
|
|
|
|
#include <cassert>
|
|
|
|
namespace IW4
|
|
{
|
|
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
|
|
|
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
|
{
|
|
static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
|
|
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
|
CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
|
|
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
|
CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS
|
|
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
|
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
|
CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER
|
|
CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER
|
|
CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL
|
|
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
|
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
|
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
|
CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
|
|
CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
|
|
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_SP
|
|
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_MP
|
|
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
|
CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP
|
|
CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP
|
|
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
|
CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD
|
|
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
|
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
|
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
|
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
|
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
|
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
|
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
|
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
|
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
|
CommonAssetType::FX, // ASSET_TYPE_FX
|
|
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
|
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
|
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
|
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
|
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
|
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
|
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
|
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
|
|
CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF
|
|
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
|
|
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
|
|
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
|
|
};
|
|
|
|
assert(gameAssetType < ASSET_TYPE_COUNT);
|
|
return lookupTable[gameAssetType];
|
|
}
|
|
|
|
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
|
{
|
|
#define MAP_COMMON(common, game) \
|
|
case common: \
|
|
return game;
|
|
|
|
switch (commonAssetType)
|
|
{
|
|
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
|
MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP)
|
|
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
|
MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS)
|
|
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
|
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
|
MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER)
|
|
MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER)
|
|
MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL)
|
|
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
|
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
|
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
|
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
|
|
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
|
|
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_MP)
|
|
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
|
MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP)
|
|
MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP)
|
|
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
|
MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD)
|
|
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
|
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
|
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
|
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
|
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
|
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
|
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
|
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
|
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
|
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
|
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
|
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
|
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
|
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
|
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
|
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
|
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
|
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
|
|
MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
|
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
|
|
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE)
|
|
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
|
|
|
|
default:
|
|
return std::nullopt;
|
|
}
|
|
|
|
#undef MAP_COMMON
|
|
}
|
|
} // namespace IW4
|