mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# T4SP-Server-Plugin
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A plugin that has code that hopefully compiles and the game will load it to do things. Stability not guaranteed.
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Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build.
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# Features
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## FileIO
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This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
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However, all reads and writes will take place strictly and only in the `scriptdata` folder.
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All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc).
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* `<int> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
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```gsc
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if (FS_TestFile("test.txt"))
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{
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PrintConsole("Found test.txt!");
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}
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```
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* `<int> FS_Remove(<filename string>)` Deletes the file, return `true` if successful.
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```gsc
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if (FS_Remove("test.txt"))
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{
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PrintConsole("test.txt was deleted!");
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}
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```
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# Installation
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Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
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# Credits
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- momo5502 (https://github.com/momo5502)
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- xensik (https://github.com/xensik/gsc-tool)
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- fedddddd (https://github.com/fedddddd/t6-gsc-utils)
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- VoroN (https://github.com/voron00/CoD2rev_Server)
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- CoD4x team (https://github.com/callofduty4x/CoD4x_Server)
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- id Software (https://github.com/id-Software/Quake-III-Arena)
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- Treyarch
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- Infinity Ward
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- Activision
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