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21
.astylerc
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
# try to mimic the original gsc provided
|
||||||
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mode=c
|
||||||
|
style=allman
|
||||||
|
|
||||||
|
indent=tab
|
||||||
|
lineend=windows
|
||||||
|
|
||||||
|
pad-oper
|
||||||
|
pad-paren-in
|
||||||
|
pad-header
|
||||||
|
|
||||||
|
# delete-empty-lines
|
||||||
|
|
||||||
|
break-blocks
|
||||||
|
# remove-braces
|
||||||
|
|
||||||
|
indent-switches
|
||||||
|
indent-cases
|
||||||
|
indent-after-parens
|
||||||
|
|
||||||
|
remove-comment-prefix
|
11
.editorconfig
Normal file
@ -0,0 +1,11 @@
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|||||||
|
root = true
|
||||||
|
|
||||||
|
[*]
|
||||||
|
indent_style = tab
|
||||||
|
indent_size = 2
|
||||||
|
charset = latin1
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = true
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||||||
|
|
||||||
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[*.md]
|
||||||
|
trim_trailing_whitespace = false
|
1
.gitattributes
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
*.gsx linguist-language=GSC
|
16
.gitignore
vendored
@ -1,17 +1,16 @@
|
|||||||
# Ignore everything in repository root
|
# Ignore everything in repository root
|
||||||
/*
|
/*
|
||||||
|
|
||||||
# Files to not ignore
|
# Files to not ignore
|
||||||
!/.gitignore
|
!/.gitignore
|
||||||
!/botnames.txt
|
!/.editorconfig
|
||||||
!/z_devserver.bat
|
!/.gitattributes
|
||||||
!/z_serverdev.bat
|
|
||||||
!/z_server.bat
|
!/z_server.bat
|
||||||
!/z_client.bat
|
|
||||||
!/z_dev.bat
|
|
||||||
|
|
||||||
# Folder to not ignore
|
# Folder to not ignore
|
||||||
!/main_shared/
|
!/main_shared/
|
||||||
|
!/.vscode
|
||||||
*.gsx
|
*.gsx
|
||||||
!/main_shared/maps/mp/gametypes/_callbacksetup.gsx
|
!/main_shared/maps/mp/gametypes/_callbacksetup.gsx
|
||||||
main_shared/maps/mp/gametypes/_globallogic.gsx
|
main_shared/maps/mp/gametypes/_globallogic.gsx
|
||||||
@ -20,6 +19,11 @@ main_shared/maps/mp/gametypes/_hardpoints.gsx
|
|||||||
*.zip
|
*.zip
|
||||||
!/out
|
!/out
|
||||||
|
|
||||||
|
!/.astylerc
|
||||||
|
!/z_deploy.bat
|
||||||
|
!/deploy.bat
|
||||||
|
!/deploy.js
|
||||||
|
|
||||||
!/main/
|
!/main/
|
||||||
/main/*
|
/main/*
|
||||||
!/main/server.cfg
|
!/main/server.cfg
|
||||||
|
19
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"astyle.astylerc": "${workspaceRoot}/.astylerc",
|
||||||
|
"astyle.additional_languages": [
|
||||||
|
"gsc",
|
||||||
|
"gsx"
|
||||||
|
],
|
||||||
|
"[gsc]": {
|
||||||
|
"editor.defaultFormatter": "chiehyu.vscode-astyle",
|
||||||
|
},
|
||||||
|
"editor.quickSuggestions": {
|
||||||
|
"other": true,
|
||||||
|
"comments": true,
|
||||||
|
"strings": true
|
||||||
|
},
|
||||||
|
"vscode-codscript.use_builtin_completionItems": false,
|
||||||
|
"files.associations": {
|
||||||
|
"*.gsx": "gsc"
|
||||||
|
}
|
||||||
|
}
|
144
README.md
@ -5,7 +5,7 @@ Bot Warfare is a GSC mod for the [CoD4x project](https://github.com/callofduty4x
|
|||||||
|
|
||||||
It aims to add playable AI to the multiplayer games of CoD4.
|
It aims to add playable AI to the multiplayer games of CoD4.
|
||||||
|
|
||||||
You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/cod4x-bot-warfare-latest) and the CoD4x.me post [here](https://cod4x.me/index.php?/forums/topic/3116-release-bot-warfare/).
|
You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/cod4x-bot-warfare-latest) and the CoD4x forum post [here](https://cod4x.ovh/index.php?/forums/topic/3116-release-bot-warfare/).
|
||||||
|
|
||||||
## <span style="color:red">Important to public dedicated servers</span>
|
## <span style="color:red">Important to public dedicated servers</span>
|
||||||
The ```bots_main_firstIsHost``` DVAR is enabled by default!
|
The ```bots_main_firstIsHost``` DVAR is enabled by default!
|
||||||
@ -22,7 +22,7 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
|
|||||||
- [Credits](#Credits)
|
- [Credits](#Credits)
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor]().
|
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/main_shared/bw-assets/wpedit.md).
|
||||||
|
|
||||||
- A clean and nice menu, you can edit every bot DVAR within in-game.
|
- A clean and nice menu, you can edit every bot DVAR within in-game.
|
||||||
|
|
||||||
@ -57,15 +57,15 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
|
|||||||
- ... And pretty much everything you expect a Combat Training bot to have
|
- ... And pretty much everything you expect a Combat Training bot to have
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
Using CoD4x's extended functionality requires to use their Dedicated server, as explained [here](https://cod4x.me/index.php?/forums/topic/2047-add-cod4x-server-gsc-functions-to-the-client/).
|
Using CoD4x's extended functionality requires to use their Dedicated server, as explained [here](https://cod4x.ovh/index.php?/forums/topic/2047-add-cod4x-server-gsc-functions-to-the-client/).
|
||||||
|
|
||||||
You can easily setup a local LAN dedicated server for you to join and play on. Have a look at [Setting up a CoD4x server]().
|
You can easily setup a local LAN dedicated server for you to join and play on. Have a look at [Setting up a CoD4x server](https://github.com/callofduty4x/CoD4x_Server/wiki/Server-setup).
|
||||||
|
|
||||||
0. Make sure that [CoD4x server + client](https://cod4x.me/) is installed, updated and working properly.
|
0. Make sure that [CoD4x server + client](https://cod4x.ovh/) is installed, updated and working properly.
|
||||||
- Download the [latest release](https://github.com/ineedbots/cod4x_bot_warfare/releases) of Bot Warfare.
|
- Download the [latest release](https://github.com/ineedbots/cod4x_bot_warfare/releases) of Bot Warfare.
|
||||||
1. Locate your CoD4x server install folder.
|
1. Locate your CoD4x server install folder.
|
||||||
2. Move the files/folders found in 'Add to root of CoD4x server' from the Bot Warfare release archive you downloaded to the root of your CoD4x server folder.
|
2. Move the files/folders found in 'Add to root of CoD4x server' from the Bot Warfare release archive you downloaded to the root of your CoD4x server folder.
|
||||||
- The folder/file structure should follow as '.CoD4x server folder\main_shared\maps\mp\bots\_bot.gsc'.
|
- The folder/file structure should follow as `.CoD4x server folder\main_shared\maps\mp\bots\_bot.gsc`.
|
||||||
3. The mod is now installed, now start your server, change the DVARs and start a map.
|
3. The mod is now installed, now start your server, change the DVARs and start a map.
|
||||||
4. Now start your CoD4x client and connect to your server ('connect 127.0.0.1' in the console most likely) and play!
|
4. Now start your CoD4x client and connect to your server ('connect 127.0.0.1' in the console most likely) and play!
|
||||||
|
|
||||||
@ -79,88 +79,60 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
|
|||||||
- Pressing the menu button again closes menus.
|
- Pressing the menu button again closes menus.
|
||||||
|
|
||||||
### DVARs
|
### DVARs
|
||||||
- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added.
|
| Dvar | Description | Default Value |
|
||||||
- for example: 'bots_manage_add 10' will add 10 bots to the game.
|
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
|
||||||
|
| bots_main | Enable this mod. | true |
|
||||||
|
| bots_main_firstIsHost | The first player to connect will be given host. | true |
|
||||||
|
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
|
||||||
|
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
|
||||||
|
| bots_main_menu | Enable the in-game menu for hosts. | true |
|
||||||
|
| bots_main_debug | Enable the in-game waypoint editor. | false |
|
||||||
|
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
|
||||||
|
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
|
||||||
|
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
||||||
|
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
|
||||||
|
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
|
||||||
|
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
|
||||||
|
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
|
||||||
|
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
|
||||||
|
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
||||||
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
|
||||||
|
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
||||||
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
|
||||||
|
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
||||||
|
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||||
|
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||||
|
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||||
|
| bots_skill_min | The minimum difficulty level for the bots. | 1 |
|
||||||
|
| bots_skill_max | The maximum difficulty level for the bots. | 7 |
|
||||||
|
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
|
||||||
|
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
|
||||||
|
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
|
||||||
|
| bots_play_move | If the bots can move. | true |
|
||||||
|
| bots_play_knife | If the bots can knife. | true |
|
||||||
|
| bots_play_fire | If the bots can fire. | true |
|
||||||
|
| bots_play_nade | If the bots can grenade. | true |
|
||||||
|
| bots_play_obj | If the bots can play the objective. | true |
|
||||||
|
| bots_play_camp | If the bots can camp. | true |
|
||||||
|
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
|
||||||
|
| bots_play_target_other | If the bots can target other entities other than players. | true |
|
||||||
|
| bots_play_killstreak | If the bots can call in killstreaks. | true |
|
||||||
|
| bots_play_ads | If the bots can aim down sights. | true |
|
||||||
|
| bots_play_aim | If the bots can aim. | true |
|
||||||
|
|
||||||
- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space.
|
|
||||||
- for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached.
|
|
||||||
|
|
||||||
- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space.
|
|
||||||
- 0 will consider both players and bots.
|
|
||||||
- 1 will only consider bots.
|
|
||||||
|
|
||||||
- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill.
|
|
||||||
|
|
||||||
- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
- bots_team - a string, the value indicates what team the bots should join:
|
|
||||||
- 'autoassign' will have bots balance the teams
|
|
||||||
- 'allies' will have the bots join the allies team
|
|
||||||
- 'axis' will have the bots join the axis team
|
|
||||||
- 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team
|
|
||||||
|
|
||||||
- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team.
|
|
||||||
- for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team.
|
|
||||||
|
|
||||||
- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game.
|
|
||||||
- for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again.
|
|
||||||
|
|
||||||
- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams.
|
|
||||||
- 0 will consider both players and bots.
|
|
||||||
- 1 will only consider bots.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
- bots_skill - value to indicate how difficult the bots should be.
|
|
||||||
- 0 will be mixed difficultly
|
|
||||||
- 1 will be the most easy
|
|
||||||
- 2-6 will be in between most easy and most hard
|
|
||||||
- 7 will be the most hard.
|
|
||||||
- 8 will be custom.
|
|
||||||
|
|
||||||
- bots_skill_axis_hard - an integer amount of hard bots on the axis team.
|
|
||||||
- bots_skill_axis_med - an integer amount of medium bots on the axis team.
|
|
||||||
- bots_skill_allies_hard - an integer amount of hard bots on the allies team.
|
|
||||||
- bots_skill_allies_med - an integer amount of medium bots on the allies team
|
|
||||||
- if bots_skill is 8 (custom). The remaining bots on the team will become easy bots
|
|
||||||
- for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections
|
|
||||||
|
|
||||||
- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use jug, marty, etc.
|
|
||||||
|
|
||||||
- bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random
|
|
||||||
|
|
||||||
- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move
|
|
||||||
- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife
|
|
||||||
- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons
|
|
||||||
- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade
|
|
||||||
- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective
|
|
||||||
- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp
|
|
||||||
- bots_play_jumpdrop - a boolean value (0 or 1), whether or not if the bots will jump shot or drop shot
|
|
||||||
- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc.
|
|
||||||
- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks
|
|
||||||
- bots_play_ads - a boolean value (0 or 1), whether or not if the bots will ads
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
- bots_main - a boolean value (0 or 1), enables or disables the mod
|
|
||||||
|
|
||||||
- bots_main_firstIsHost - a boolean value (0 or 1), the first player to connect is considered a host
|
|
||||||
|
|
||||||
- bots_main_GUIDs - a list of GUIDs (comma seperated) of players who will be considered a host
|
|
||||||
|
|
||||||
- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots
|
|
||||||
|
|
||||||
- bots_main_menu - a boolean value (0 or 1), enables or disables the menu
|
|
||||||
|
|
||||||
- bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor
|
|
||||||
|
|
||||||
## Changelog
|
## Changelog
|
||||||
|
- v2.1.0
|
||||||
|
- Bot chatter system, bots_main_chat
|
||||||
|
- Greatly reduce script variable usage
|
||||||
|
- Improved bots mantling and stuck
|
||||||
|
- Fix some runtime errors
|
||||||
|
- Bots sprint more
|
||||||
|
- Improved bots sight on enemies
|
||||||
|
- Bots do random actions while waiting at an objective
|
||||||
|
- Improved bots from getting stuck
|
||||||
|
- Better bot difficulty management, bots_skill_min and bots_skill_max
|
||||||
|
|
||||||
- v2.0.1
|
- v2.0.1
|
||||||
- Reduced bots crouching
|
- Reduced bots crouching
|
||||||
- Increased bots sprinting
|
- Increased bots sprinting
|
||||||
@ -182,7 +154,7 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
|
|||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
|
- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
|
||||||
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
|
- INeedGames - http://www.moddb.com/mods/bot-warfare
|
||||||
- PeZBot team - http://www.moddb.com/mods/pezbot
|
- PeZBot team - http://www.moddb.com/mods/pezbot
|
||||||
- Ability
|
- Ability
|
||||||
- Salvation
|
- Salvation
|
||||||
|
2
deploy.bat
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
xcopy cod4x_bot_warfare\main_shared\maps\mp\bots main_shared\maps\mp\bots\ /Y /I /E /H /C
|
||||||
|
xcopy cod4x_bot_warfare\main main\ /Y /I /E /H /C
|
54
deploy.js
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// nodejs 14+
|
||||||
|
|
||||||
|
const exec = require('util').promisify(require('child_process').exec)
|
||||||
|
|
||||||
|
const repo_name = 'cod4x_bot_warfare'
|
||||||
|
const repo_url = `https://github.com/ineedbots/${repo_name}`
|
||||||
|
const deploy_check_rate = 60000
|
||||||
|
const title = 'CoD4x Bot Warfare Git Deployer'
|
||||||
|
|
||||||
|
function printToConsole(what, error = false)
|
||||||
|
{
|
||||||
|
log = error ? console.error : console.log
|
||||||
|
|
||||||
|
log(`[${new Date().toISOString()}]:`, what)
|
||||||
|
}
|
||||||
|
|
||||||
|
async function doDeploy() {
|
||||||
|
try {
|
||||||
|
const { stdout, stderr } = await exec(`cd ${repo_name} && git fetch`)
|
||||||
|
|
||||||
|
if (stderr.length <= 0)
|
||||||
|
return
|
||||||
|
|
||||||
|
if (stderr.startsWith('From '))
|
||||||
|
{
|
||||||
|
printToConsole('git fetched! Pulling...')
|
||||||
|
await exec(`cd ${repo_name} && git pull && git submodule update --init --recursive`)
|
||||||
|
printToConsole('Deploying...')
|
||||||
|
await exec('deploy.bat')
|
||||||
|
printToConsole('Deployed!')
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
printToConsole(e, true)
|
||||||
|
|
||||||
|
if (!e.stderr.startsWith('The system cannot find the path specified'))
|
||||||
|
return
|
||||||
|
|
||||||
|
printToConsole('Cloning repo...')
|
||||||
|
try {
|
||||||
|
await exec(`git clone ${repo_url} && cd ${repo_name} && git submodule update --init --recursive`)
|
||||||
|
|
||||||
|
printToConsole('Cloned!')
|
||||||
|
printToConsole('Deploying...')
|
||||||
|
await exec('deploy.bat')
|
||||||
|
printToConsole('Deployed!')
|
||||||
|
} catch (f) {
|
||||||
|
printToConsole(f, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
process.stdout.write(`${String.fromCharCode(27)}]0;${title}${String.fromCharCode(7)}`)
|
||||||
|
doDeploy()
|
||||||
|
setInterval(doDeploy, deploy_check_rate)
|
@ -9,7 +9,7 @@
|
|||||||
/// features only available on CoD4X 1.8+ servers ///
|
/// features only available on CoD4X 1.8+ servers ///
|
||||||
/// ///
|
/// ///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
loadplugin "httpget"
|
||||||
|
|
||||||
// Meta Information, not required
|
// Meta Information, not required
|
||||||
sets _Admin "Admin"
|
sets _Admin "Admin"
|
||||||
@ -23,15 +23,11 @@ sets _Gametype ""
|
|||||||
// Basics
|
// Basics
|
||||||
set sv_hostname "^1Bot ^3War^5fare ^724/7 Shipment 10x"
|
set sv_hostname "^1Bot ^3War^5fare ^724/7 Shipment 10x"
|
||||||
set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn
|
set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn
|
||||||
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
|
|
||||||
set rcon_password "qazqaz" // password for remote access, leave empty to deactivate, min 8 characters
|
|
||||||
set g_password "" // join password, leave empty to deactivate
|
set g_password "" // join password, leave empty to deactivate
|
||||||
set sv_privateClients "" //Private Clients, number of slots that can only be changed with a password
|
set sv_privateClients "" //Private Clients, number of slots that can only be changed with a password
|
||||||
set sv_privatePassword "" // the password to join private slots
|
set sv_privatePassword "" // the password to join private slots
|
||||||
set sv_authorizemode "-1" // cdkey validation
|
set sv_authorizemode "-1" // cdkey validation
|
||||||
set sv_showasranked "1" // 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded
|
set sv_showasranked "1" // 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded
|
||||||
set sv_authtoken "12312321"
|
|
||||||
|
|
||||||
|
|
||||||
// Log File
|
// Log File
|
||||||
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
|
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
|
||||||
@ -41,16 +37,14 @@ set sv_log_damage "1"
|
|||||||
set sv_statusfile "serverstatus.xml" // writes an xml serverstatus to disc, leave empty to disable
|
set sv_statusfile "serverstatus.xml" // writes an xml serverstatus to disc, leave empty to disable
|
||||||
|
|
||||||
// Networking
|
// Networking
|
||||||
// set net_ip "0.0.0.0" // not necessary to be set
|
|
||||||
// set net_port 28960 // network port
|
|
||||||
// set sv_maxRate 25000
|
// set sv_maxRate 25000
|
||||||
|
|
||||||
set sv_minPing "0" // minimal ping [ms] for a player to join the server
|
set sv_minPing "0" // minimal ping [ms] for a player to join the server
|
||||||
set sv_maxPing "0" // maximal ping [ms] for a player to join the server
|
set sv_maxPing "0" // maximal ping [ms] for a player to join the server
|
||||||
set sv_timeout 40 // Seconds to keep a client on server without a new clientmessage
|
set sv_timeout "40" // Seconds to keep a client on server without a new clientmessage
|
||||||
set sv_connectTimeout 90 // Seconds to wait for a client which is loading a map without a new clientmessage
|
set sv_connectTimeout "90" // Seconds to wait for a client which is loading a map without a new clientmessage
|
||||||
set sv_zombieTime 2 // Seconds to keep a disconnected client on server to transmit the last message
|
set sv_zombieTime "2" // Seconds to keep a disconnected client on server to transmit the last message
|
||||||
set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to reconnect to the server
|
set sv_reconnectlimit "5" // Seconds to disallow a prior connected client to reconnect to the server
|
||||||
|
|
||||||
// Floodprotection is enabled by default!
|
// Floodprotection is enabled by default!
|
||||||
// sv_floodProtect, sv_maxRate,
|
// sv_floodProtect, sv_maxRate,
|
||||||
@ -58,10 +52,10 @@ set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to recon
|
|||||||
|
|
||||||
// Variables you should not touch :)
|
// Variables you should not touch :)
|
||||||
// set sv_fps "20" //Server-FPS (do not change!)
|
// set sv_fps "20" //Server-FPS (do not change!)
|
||||||
// set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x
|
set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x
|
||||||
// set sv_pure "1" //check IWD-data 0 = off, 1 = on
|
set sv_pure "0" //check IWD-data 0 = off, 1 = on
|
||||||
// set g_antilag "1" //0 = off, 1 = on // Anti lag checks for weapon hits
|
// set g_antilag "1" //0 = off, 1 = on // Anti lag checks for weapon hits
|
||||||
// set ModStats 1 // 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
|
// set ModStats "1" // 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -74,23 +68,23 @@ set sv_allowAnonymous "0" // Anonymous //0 = off 1 = on
|
|||||||
|
|
||||||
// Maps
|
// Maps
|
||||||
set sv_mapRotation "map mp_shipment" // maps that will be played automatically
|
set sv_mapRotation "map mp_shipment" // maps that will be played automatically
|
||||||
// set sv_randomMapRotation 1 // 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
|
// set sv_randomMapRotation "1" // 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
|
||||||
|
|
||||||
set g_deadChat "1" // dead can chat // 0 = off, 1 = on
|
set g_deadChat "1" // dead can chat // 0 = off, 1 = on
|
||||||
set voice_deadChat "0" // dead can use voicechat //0 = off, 1 = on
|
set voice_deadChat "0" // dead can use voicechat //0 = off, 1 = on
|
||||||
set g_gravity "800" //Gravity //Standard 800
|
set g_gravity "800" //Gravity //Standard 800
|
||||||
set sv_disableClientConsole "0" //deactivate console for clients //0 = no, 1 = yes
|
set sv_disableClientConsole "0" //deactivate console for clients //0 = no, 1 = yes
|
||||||
set scr_teambalance "0" //auto-teambalance //0 = no, 1 = yes
|
set scr_teambalance "1" //auto-teambalance //0 = no, 1 = yes
|
||||||
set scr_team_fftype "0" //friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage
|
set scr_team_fftype "0" //friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage
|
||||||
set scr_game_spectatetype "2" // spectator // 0 = off, 1 = only Team/player, 2 = free
|
set scr_game_spectatetype "2" // spectator // 0 = off, 1 = only Team/player, 2 = free
|
||||||
set scr_hardcore 0 //Hardcore Mode //0 = off 1 = on
|
set scr_hardcore "0" //Hardcore Mode //0 = off 1 = on
|
||||||
set scr_oldschool "0" //Oldschool Mode //0 = off, 1 = on
|
set scr_oldschool "0" //Oldschool Mode //0 = off, 1 = on
|
||||||
|
|
||||||
set g_friendlyPlayerCanBlock 0 // 1 = player collision between friendly players, 0 = collision between friendly players is disabled
|
set g_friendlyPlayerCanBlock "0" // 1 = player collision between friendly players, 0 = collision between friendly players is disabled
|
||||||
set g_FFAPlayerCanBlock 1 // same for FFA (non team based) gamemode
|
set g_FFAPlayerCanBlock "1" // same for FFA (non team based) gamemode
|
||||||
|
|
||||||
// Less interesting Gameplay stuff
|
// Less interesting Gameplay stuff
|
||||||
set scr_drawfriend "1" //show team mates //0 = off, 1 = on
|
set scr_drawfriend "0" //show team mates //0 = off, 1 = on
|
||||||
set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes
|
set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes
|
||||||
set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed
|
set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed
|
||||||
set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes
|
set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes
|
||||||
@ -126,9 +120,9 @@ set scr_war_waverespawndelay "0"
|
|||||||
|
|
||||||
//Domination (dom)
|
//Domination (dom)
|
||||||
set scr_dom_scorelimit "300"
|
set scr_dom_scorelimit "300"
|
||||||
set scr_dom_timelimit "0"
|
set scr_dom_timelimit "30"
|
||||||
set scr_dom_numlives "0"
|
set scr_dom_numlives "0"
|
||||||
set scr_dom_playerrespawndelay "3"
|
set scr_dom_playerrespawndelay "0"
|
||||||
set scr_dom_roundlimit "1"
|
set scr_dom_roundlimit "1"
|
||||||
set scr_dom_waverespawndelay "0"
|
set scr_dom_waverespawndelay "0"
|
||||||
|
|
||||||
@ -177,10 +171,10 @@ set scr_sd_waverespawndelay "0"
|
|||||||
set g_gametype "dom" // gamemode, one of [war, dm, sd, sab, koth]
|
set g_gametype "dom" // gamemode, one of [war, dm, sd, sab, koth]
|
||||||
|
|
||||||
// Amazing Stuff
|
// Amazing Stuff
|
||||||
//set sv_autodemorecord 1 // Records demos of players on the serverside, demos are stored in "demos" folder
|
set sv_autodemorecord "1" // Records demos of players on the serverside, demos are stored in "demos" folder
|
||||||
//set sv_demoCompletedCmd "" // program to execute when a demo has been saved
|
//set sv_demoCompletedCmd "" // program to execute when a demo has been saved
|
||||||
//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken
|
//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken
|
||||||
//set sv_legacyguidmode 0 // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids )
|
//set sv_legacyguidmode "0" // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids )
|
||||||
|
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
// Setup for custom maps when running a mod
|
// Setup for custom maps when running a mod
|
||||||
@ -190,7 +184,7 @@ seta sv_wwwDlDisconnected "1" // disconnect clients while downloading
|
|||||||
///////////////////////////
|
///////////////////////////
|
||||||
|
|
||||||
|
|
||||||
set sv_nosteamnames 1 // 1 = Use names from steam if steam is available
|
set sv_nosteamnames "1" // 1 = Use names from steam if steam is available
|
||||||
|
|
||||||
set bots_manage_add "12"
|
set bots_manage_add "12"
|
||||||
set bots_main_firstIsHost "0"
|
set bots_main_firstIsHost "0"
|
||||||
@ -200,3 +194,5 @@ set bots_team_force "1"
|
|||||||
set bots_loadout_allow_op "0"
|
set bots_loadout_allow_op "0"
|
||||||
set bots_loadout_reasonable "1"
|
set bots_loadout_reasonable "1"
|
||||||
set bots_manage_fill_spec "0"
|
set bots_manage_fill_spec "0"
|
||||||
|
|
||||||
|
exec config.cfg
|
||||||
|
BIN
main_shared/bw-assets/console-map.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
main_shared/bw-assets/console.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
main_shared/bw-assets/editor-addwp.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
main_shared/bw-assets/editor-addwp2.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
main_shared/bw-assets/editor-link.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
main_shared/bw-assets/editor.png
Normal file
After Width: | Height: | Size: 1.5 MiB |
BIN
main_shared/bw-assets/saved.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
99
main_shared/bw-assets/wpedit.md
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
# CoD4x Bot Warfare Waypoint Editor
|
||||||
|
First things first, Bot Warfare uses the [AStar search algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm) for creating paths for the bots to find their way through a map.
|
||||||
|
|
||||||
|
The AStar search algorithm requires a [set of waypoints](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)) defining where all the paths are in the map.
|
||||||
|
|
||||||
|
Now if you want to modify existing or create new waypoints for CoD4x maps, this is the read for you.
|
||||||
|
|
||||||
|
## Contents
|
||||||
|
- [Setting up the Waypoint Editor](#Setting-up-the-Waypoint-Editor)
|
||||||
|
- [The Editor](#The-Editor)
|
||||||
|
|
||||||
|
## Setting up the Waypoint Editor
|
||||||
|
The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a matter of telling the mod you want to use it. Its a matter of setting the `bots_main_debug` DVAR to `1`.
|
||||||
|
|
||||||
|
Start your server with the Bot Warfare mod.
|
||||||
|
|
||||||
|
In the server console, type in ```set bots_main_debug 1```.<br>
|
||||||
|

|
||||||
|
|
||||||
|
Now start a match with the map you want to edit with the `devmap <mapname>` command.<br>
|
||||||
|

|
||||||
|
|
||||||
|
It should be noted that waypoints load in this following order;
|
||||||
|
1. checks the 'waypoints' folder (FS_Game\waypoints) for a csv file
|
||||||
|
2. loads the waypoints from GSC (maps\mp\bots\waypoints)
|
||||||
|
3. checks online at [this repo](https://github.com/ineedbots/cod4x_waypoints) for the waypoints (if httpget plugin loaded)
|
||||||
|
|
||||||
|
If all fail to load waypoints, there will be no waypoints and the bots will not know how to navigate the map.
|
||||||
|
|
||||||
|
Connect to the server with the CoD4x client, you'll be introduced to the Waypoint Editor.
|
||||||
|
|
||||||
|
## The Editor
|
||||||
|
<br>
|
||||||
|
This is the Waypoint Editor. You can view, edit and create the waypoint graph.
|
||||||
|
- Each red number you see in the world is a waypoint.
|
||||||
|
- The green string you see is the type of that waypoint.
|
||||||
|
- The green list of numbers are the waypoints linked to that waypoint.
|
||||||
|
- The pink lines show the links between the waypoints, a link defines that a bot can walk from A to B.
|
||||||
|
- The white lines show the 'angles' that a waypoint has, these are used for grenade, claymore and tube waypoints. It's used to tell the bot where to look at when grenading/claymoring, etc.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Pressing any of these buttons will initiate a command to the Waypoint Editor.
|
||||||
|
Each button has a secondary modifier button, and can be pressed shortly after pressing the primary button.
|
||||||
|
|
||||||
|
- SecondaryOffhand (stun) - Add Waypoint
|
||||||
|
- Press nothing - Make a waypoint of your stance
|
||||||
|
- ADS - Make a climb waypoint
|
||||||
|
- Attack + Use - Make a tube waypoint
|
||||||
|
- Attack - Make a grenade waypoint
|
||||||
|
- Use - Make a claymore waypoint
|
||||||
|
|
||||||
|
- Melee - Link Waypoint
|
||||||
|
- Press nothing - Link
|
||||||
|
- ADS - Unlink
|
||||||
|
|
||||||
|
- FragButton (grenade) - Delete Waypoint
|
||||||
|
- Press nothing - Delete Waypoint
|
||||||
|
- Attack - Delete all waypoints
|
||||||
|
- ADS - (Re)Load Waypoints
|
||||||
|
|
||||||
|
- UseButton + Attack - Save Waypoints
|
||||||
|
- Press nothing - Save waypoints
|
||||||
|
- ADS - Toggle autolink waypoints (links waypoints as you create them)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints.
|
||||||
|
|
||||||
|
Here I added a waypoint.<br>
|
||||||
|

|
||||||
|
|
||||||
|
And I added a second waypoint.<br>
|
||||||
|

|
||||||
|
|
||||||
|
There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint.
|
||||||
|
- Types of waypoints:
|
||||||
|
- any stance ('stand', 'crouch', 'prone') - bots will have this stance upon reaching this waypoint
|
||||||
|
- grenade - bots will look at the angles you were looking at when you made the waypoint and throw a grenade from the waypoint
|
||||||
|
- tube - bots will look at the angles you were looking at when you made the waypoint and switch to a launcher and fire
|
||||||
|
- claymore - bots will look at the angles you were looking at when you made the waypoint and place a claymore or c4
|
||||||
|
- camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp
|
||||||
|
- climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles)
|
||||||
|
|
||||||
|
Here I linked the two waypoints together.<br>
|
||||||
|

|
||||||
|
|
||||||
|
Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa.
|
||||||
|
|
||||||
|
Now go and waypoint the whole map out. This may take awhile and can be pretty tedious.
|
||||||
|
|
||||||
|
Once you feel like you are done, press the Save buttons. This will generate a [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) output to your waypoints folder!
|
||||||
|
|
||||||
|
That is it! The waypoints should load next time you start your game!
|
||||||
|
|
||||||
|
Your waypoints CSV file will be located at ```<fs_game>/waypoints/<mapname>_wp.csv```. (main folder if fs_game is blank)<br>
|
||||||
|

|
||||||
|
|
||||||
|
You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [CoD4x_Waypoints repo](https://github.com/ineedbots/cod4x_waypoints).
|
2186
main_shared/maps/mp/bots/_bot_chat.gsc
Normal file
@ -10,35 +10,35 @@
|
|||||||
/*
|
/*
|
||||||
Will attempt to retreive waypoints from the internet
|
Will attempt to retreive waypoints from the internet
|
||||||
*/
|
*/
|
||||||
getRemoteWaypoints(mapname)
|
getRemoteWaypoints( mapname )
|
||||||
{
|
{
|
||||||
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
|
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
|
||||||
filename = "waypoints/" + mapname + "_wp.csv";
|
filename = "waypoints/" + mapname + "_wp.csv";
|
||||||
|
|
||||||
printToConsole("Attempting to get remote waypoints from " + url);
|
printToConsole( "Attempting to get remote waypoints from " + url );
|
||||||
res = getLinesFromUrl(url, filename);
|
res = getLinesFromUrl( url, filename );
|
||||||
|
|
||||||
if (!res.lines.size)
|
if ( !res.lines.size )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
waypointCount = int(res.lines[0]);
|
waypointCount = int( res.lines[0] );
|
||||||
|
|
||||||
waypoints = [];
|
waypoints = [];
|
||||||
printToConsole("Loading remote waypoints...");
|
printToConsole( "Loading remote waypoints..." );
|
||||||
|
|
||||||
for (i = 1; i <= waypointCount; i++)
|
for ( i = 1; i <= waypointCount; i++ )
|
||||||
{
|
{
|
||||||
tokens = tokenizeLine(res.lines[i], ",");
|
tokens = tokenizeLine( res.lines[i], "," );
|
||||||
|
|
||||||
waypoint = parseTokensIntoWaypoint(tokens);
|
|
||||||
|
|
||||||
waypoints[i-1] = waypoint;
|
waypoint = parseTokensIntoWaypoint( tokens );
|
||||||
|
|
||||||
|
waypoints[i - 1] = waypoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (waypoints.size)
|
if ( waypoints.size )
|
||||||
{
|
{
|
||||||
level.waypoints = waypoints;
|
level.waypoints = waypoints;
|
||||||
printToConsole("Loaded " + waypoints.size + " waypoints from remote.");
|
printToConsole( "Loaded " + waypoints.size + " waypoints from remote." );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,20 +49,20 @@ doVersionCheck()
|
|||||||
{
|
{
|
||||||
remoteVersion = getRemoteVersion();
|
remoteVersion = getRemoteVersion();
|
||||||
|
|
||||||
if (!isDefined(remoteVersion))
|
if ( !isDefined( remoteVersion ) )
|
||||||
{
|
{
|
||||||
printToConsole("Error getting remote version of Bot Warfare.");
|
printToConsole( "Error getting remote version of Bot Warfare." );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.bw_VERSION != remoteVersion)
|
if ( level.bw_VERSION != remoteVersion )
|
||||||
{
|
{
|
||||||
printToConsole("There is a new version of Bot Warfare!");
|
printToConsole( "There is a new version of Bot Warfare!" );
|
||||||
printToConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!");
|
printToConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!" );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
printToConsole("You are on the latest version of Bot Warfare!");
|
printToConsole( "You are on the latest version of Bot Warfare!" );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -77,16 +77,16 @@ getRemoteVersion()
|
|||||||
data = undefined;
|
data = undefined;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!isDefined(data))
|
if ( !isDefined( data ) )
|
||||||
return undefined;
|
return undefined;
|
||||||
|
|
||||||
return strtok(data, "\n")[0];
|
return strtok( data, "\n" )[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Returns an array of each line from the response of the http url request
|
Returns an array of each line from the response of the http url request
|
||||||
*/
|
*/
|
||||||
getLinesFromUrl(url, filename)
|
getLinesFromUrl( url, filename )
|
||||||
{
|
{
|
||||||
result = spawnStruct();
|
result = spawnStruct();
|
||||||
result.lines = [];
|
result.lines = [];
|
||||||
@ -97,25 +97,26 @@ getLinesFromUrl(url, filename)
|
|||||||
data = undefined;
|
data = undefined;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!isDefined(data))
|
if ( !isDefined( data ) )
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
fd = FS_FOpen(filename, "write");
|
fd = FS_FOpen( filename, "write" );
|
||||||
|
|
||||||
line = "";
|
line = "";
|
||||||
for (i=0;i<data.size;i++)
|
|
||||||
|
for ( i = 0; i < data.size; i++ )
|
||||||
{
|
{
|
||||||
c = data[i];
|
c = data[i];
|
||||||
|
|
||||||
if (c == "\n")
|
if ( c == "\n" )
|
||||||
{
|
{
|
||||||
result.lines[result.lines.size] = line;
|
result.lines[result.lines.size] = line;
|
||||||
|
|
||||||
if (fd > 0)
|
if ( fd > 0 )
|
||||||
{
|
{
|
||||||
if (!FS_WriteLine(fd, line))
|
if ( !FS_WriteLine( fd, line ) )
|
||||||
{
|
{
|
||||||
FS_FClose(fd);
|
FS_FClose( fd );
|
||||||
fd = 0;
|
fd = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -126,10 +127,11 @@ getLinesFromUrl(url, filename)
|
|||||||
|
|
||||||
line += c;
|
line += c;
|
||||||
}
|
}
|
||||||
|
|
||||||
result.lines[result.lines.size] = line;
|
result.lines[result.lines.size] = line;
|
||||||
|
|
||||||
if (fd > 0)
|
if ( fd > 0 )
|
||||||
FS_FClose(fd);
|
FS_FClose( fd );
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -15,8 +15,9 @@ CodeCallback_StartGameType()
|
|||||||
[[level.callbackStartGameType]]();
|
[[level.callbackStartGameType]]();
|
||||||
|
|
||||||
level.gametypestarted = true; // so we know that the gametype has been started up
|
level.gametypestarted = true; // so we know that the gametype has been started up
|
||||||
|
|
||||||
level thread maps\mp\bots\_bot::init();
|
level thread maps\mp\bots\_bot::init();
|
||||||
|
level thread maps\mp\bots\_bot_chat::init();
|
||||||
level thread maps\mp\bots\_menu::init();
|
level thread maps\mp\bots\_menu::init();
|
||||||
level thread maps\mp\bots\_wp_editor::init();
|
level thread maps\mp\bots\_wp_editor::init();
|
||||||
}
|
}
|
||||||
@ -91,7 +92,7 @@ Setup any misc callbacks stuff like defines and default callbacks
|
|||||||
SetupCallbacks()
|
SetupCallbacks()
|
||||||
{
|
{
|
||||||
SetDefaultCallbacks();
|
SetDefaultCallbacks();
|
||||||
|
|
||||||
// Set defined for damage flags used in the playerDamage callback
|
// Set defined for damage flags used in the playerDamage callback
|
||||||
level.iDFLAGS_RADIUS = 1;
|
level.iDFLAGS_RADIUS = 1;
|
||||||
level.iDFLAGS_NO_ARMOR = 2;
|
level.iDFLAGS_NO_ARMOR = 2;
|
||||||
@ -129,7 +130,7 @@ AbortLevel()
|
|||||||
level.callbackPlayerDamage = ::callbackVoid;
|
level.callbackPlayerDamage = ::callbackVoid;
|
||||||
level.callbackPlayerKilled = ::callbackVoid;
|
level.callbackPlayerKilled = ::callbackVoid;
|
||||||
level.callbackPlayerLastStand = ::callbackVoid;
|
level.callbackPlayerLastStand = ::callbackVoid;
|
||||||
|
|
||||||
setdvar("g_gametype", "dm");
|
setdvar("g_gametype", "dm");
|
||||||
|
|
||||||
exitLevel(false);
|
exitLevel(false);
|
||||||
|
@ -1 +1,7 @@
|
|||||||
|
loadplugin "httpget"
|
||||||
|
|
||||||
set sv_hostname "^1Bot ^3War^5fare ^7Local server"
|
set sv_hostname "^1Bot ^3War^5fare ^7Local server"
|
||||||
|
set sv_punkbuster "0"
|
||||||
|
|
||||||
|
set g_gametype "dom"
|
||||||
|
set sv_mapRotation "map mp_shipment"
|
||||||
|
BIN
out/Add to root of CoD4x server/main/plugins/httpget.so
Normal file
@ -10,35 +10,35 @@
|
|||||||
/*
|
/*
|
||||||
Will attempt to retreive waypoints from the internet
|
Will attempt to retreive waypoints from the internet
|
||||||
*/
|
*/
|
||||||
getRemoteWaypoints(mapname)
|
getRemoteWaypoints( mapname )
|
||||||
{
|
{
|
||||||
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
|
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
|
||||||
filename = "waypoints/" + mapname + "_wp.csv";
|
filename = "waypoints/" + mapname + "_wp.csv";
|
||||||
|
|
||||||
printToConsole("Attempting to get remote waypoints from " + url);
|
printToConsole( "Attempting to get remote waypoints from " + url );
|
||||||
res = getLinesFromUrl(url, filename);
|
res = getLinesFromUrl( url, filename );
|
||||||
|
|
||||||
if (!res.lines.size)
|
if ( !res.lines.size )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
waypointCount = int(res.lines[0]);
|
waypointCount = int( res.lines[0] );
|
||||||
|
|
||||||
waypoints = [];
|
waypoints = [];
|
||||||
printToConsole("Loading remote waypoints...");
|
printToConsole( "Loading remote waypoints..." );
|
||||||
|
|
||||||
for (i = 1; i <= waypointCount; i++)
|
for ( i = 1; i <= waypointCount; i++ )
|
||||||
{
|
{
|
||||||
tokens = tokenizeLine(res.lines[i], ",");
|
tokens = tokenizeLine( res.lines[i], "," );
|
||||||
|
|
||||||
waypoint = parseTokensIntoWaypoint(tokens);
|
|
||||||
|
|
||||||
waypoints[i-1] = waypoint;
|
waypoint = parseTokensIntoWaypoint( tokens );
|
||||||
|
|
||||||
|
waypoints[i - 1] = waypoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (waypoints.size)
|
if ( waypoints.size )
|
||||||
{
|
{
|
||||||
level.waypoints = waypoints;
|
level.waypoints = waypoints;
|
||||||
printToConsole("Loaded " + waypoints.size + " waypoints from remote.");
|
printToConsole( "Loaded " + waypoints.size + " waypoints from remote." );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,20 +49,20 @@ doVersionCheck()
|
|||||||
{
|
{
|
||||||
remoteVersion = getRemoteVersion();
|
remoteVersion = getRemoteVersion();
|
||||||
|
|
||||||
if (!isDefined(remoteVersion))
|
if ( !isDefined( remoteVersion ) )
|
||||||
{
|
{
|
||||||
printToConsole("Error getting remote version of Bot Warfare.");
|
printToConsole( "Error getting remote version of Bot Warfare." );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.bw_VERSION != remoteVersion)
|
if ( level.bw_VERSION != remoteVersion )
|
||||||
{
|
{
|
||||||
printToConsole("There is a new version of Bot Warfare!");
|
printToConsole( "There is a new version of Bot Warfare!" );
|
||||||
printToConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!");
|
printToConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!" );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
printToConsole("You are on the latest version of Bot Warfare!");
|
printToConsole( "You are on the latest version of Bot Warfare!" );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -77,16 +77,16 @@ getRemoteVersion()
|
|||||||
data = undefined;
|
data = undefined;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!isDefined(data))
|
if ( !isDefined( data ) )
|
||||||
return undefined;
|
return undefined;
|
||||||
|
|
||||||
return strtok(data, "\n")[0];
|
return strtok( data, "\n" )[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Returns an array of each line from the response of the http url request
|
Returns an array of each line from the response of the http url request
|
||||||
*/
|
*/
|
||||||
getLinesFromUrl(url, filename)
|
getLinesFromUrl( url, filename )
|
||||||
{
|
{
|
||||||
result = spawnStruct();
|
result = spawnStruct();
|
||||||
result.lines = [];
|
result.lines = [];
|
||||||
@ -97,25 +97,26 @@ getLinesFromUrl(url, filename)
|
|||||||
data = undefined;
|
data = undefined;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!isDefined(data))
|
if ( !isDefined( data ) )
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
fd = FS_FOpen(filename, "write");
|
fd = FS_FOpen( filename, "write" );
|
||||||
|
|
||||||
line = "";
|
line = "";
|
||||||
for (i=0;i<data.size;i++)
|
|
||||||
|
for ( i = 0; i < data.size; i++ )
|
||||||
{
|
{
|
||||||
c = data[i];
|
c = data[i];
|
||||||
|
|
||||||
if (c == "\n")
|
if ( c == "\n" )
|
||||||
{
|
{
|
||||||
result.lines[result.lines.size] = line;
|
result.lines[result.lines.size] = line;
|
||||||
|
|
||||||
if (fd > 0)
|
if ( fd > 0 )
|
||||||
{
|
{
|
||||||
if (!FS_WriteLine(fd, line))
|
if ( !FS_WriteLine( fd, line ) )
|
||||||
{
|
{
|
||||||
FS_FClose(fd);
|
FS_FClose( fd );
|
||||||
fd = 0;
|
fd = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -126,10 +127,11 @@ getLinesFromUrl(url, filename)
|
|||||||
|
|
||||||
line += c;
|
line += c;
|
||||||
}
|
}
|
||||||
|
|
||||||
result.lines[result.lines.size] = line;
|
result.lines[result.lines.size] = line;
|
||||||
|
|
||||||
if (fd > 0)
|
if ( fd > 0 )
|
||||||
FS_FClose(fd);
|
FS_FClose( fd );
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -1 +1 @@
|
|||||||
start "" "%~dp0cod4x18_dedrun.exe" +set dedicated "1" +set sv_maxclients "64" +set sv_punkbuster "0" +set net_port "28965" +set fs_game "mods/bots" +exec localbotserver.cfg +loadplugin httpget +map_rotate
|
start "" "%~dp0cod4x18_dedrun.exe" +set dedicated "1" +set sv_maxclients "64" +set net_port "28965" +set fs_game "mods/bots" +exec localbotserver.cfg +map_rotate
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# CoD4x Bot Warfare
|
# CoD4x Bot Warfare v2.1.0
|
||||||
Bot Warfare is a GSC mod for the CoD4x project.
|
Bot Warfare is a GSC mod for the CoD4x project.
|
||||||
|
|
||||||
It aims to add playable AI to the multiplayer games of CoD4.
|
It aims to add playable AI to the multiplayer games of CoD4.
|
||||||
@ -12,7 +12,7 @@ Make sure to disable this DVAR by adding 'set bots_main_firstIsHost 0' in your s
|
|||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
0. Make sure that CoD4x server + client is installed, updated and working properly.
|
0. Make sure that CoD4x server + client is installed, updated and working properly.
|
||||||
- Go to https://cod4x.me/ and download the Windows Server zip file. Move the contents of 'cod4x-windows-server' into your CoD4 game folder.
|
- Go to https://cod4x.ovh/ and download the Windows Server zip file. Move the contents of 'cod4x-windows-server' into your CoD4 game folder.
|
||||||
1. Locate your CoD4x server install folder.
|
1. Locate your CoD4x server install folder.
|
||||||
2. Move the files/folders found in 'Add to root of CoD4x server' from the Bot Warfare release archive you downloaded to the root of your CoD4x server folder.
|
2. Move the files/folders found in 'Add to root of CoD4x server' from the Bot Warfare release archive you downloaded to the root of your CoD4x server folder.
|
||||||
- The folder/file structure should follow as '.CoD4x server folder\main_shared\maps\mp\bots\_bot.gsc'.
|
- The folder/file structure should follow as '.CoD4x server folder\main_shared\maps\mp\bots\_bot.gsc'.
|
||||||
@ -30,6 +30,17 @@ Make sure to disable this DVAR by adding 'set bots_main_firstIsHost 0' in your s
|
|||||||
- Pressing the menu button again closes menus.
|
- Pressing the menu button again closes menus.
|
||||||
|
|
||||||
## Changelog
|
## Changelog
|
||||||
|
- v2.1.0
|
||||||
|
- Bot chatter system, bots_main_chat
|
||||||
|
- Greatly reduce script variable usage
|
||||||
|
- Improved bots mantling and stuck
|
||||||
|
- Fix some runtime errors
|
||||||
|
- Bots sprint more
|
||||||
|
- Improved bots sight on enemies
|
||||||
|
- Bots do random actions while waiting at an objective
|
||||||
|
- Improved bots from getting stuck
|
||||||
|
- Better bot difficulty management, bots_skill_min and bots_skill_max
|
||||||
|
|
||||||
- v2.0.1
|
- v2.0.1
|
||||||
- Reduced bots crouching
|
- Reduced bots crouching
|
||||||
- Increased bots sprinting
|
- Increased bots sprinting
|
||||||
|
BIN
out/ss.jpg
Normal file
After Width: | Height: | Size: 1.4 MiB |
BIN
out/ss.png
Before Width: | Height: | Size: 3.6 MiB |
@ -1 +0,0 @@
|
|||||||
start "" "%~dp0iw3mp.exe" +set r_fullscreen "1" +set cg_drawlagometer "0" +set cg_drawfps "0" +set cg_drawsnapshot "0" +set r_mode "1920x1080" +set r_monitor "0"
|
|
1
z_deploy.bat
Normal file
@ -0,0 +1 @@
|
|||||||
|
start "" "node" deploy.js
|
@ -1 +0,0 @@
|
|||||||
start "" "%~dp0iw3mp.exe" +set r_fullscreen "0" +set cg_drawlagometer "1" +set developer "1" +set developer_script "1" +set logfile "2" +set cg_drawfps "3" +set cg_drawsnapshot "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +set thereisacow "1" +set sv_cheats "1" +set fs_game "mods/dev" +devmap mp_shipment
|
|
@ -1 +0,0 @@
|
|||||||
start "" "%~dp0iw3mp.exe" +set r_fullscreen "0" +set cg_drawlagometer "1" +set developer "1" +set developer_script "1" +set logfile "2" +set cg_drawfps "3" +set cg_drawsnapshot "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +set thereisacow "1" +set fs_game "mods/dev" +set sv_cheats "1" +connect 127.0.0.1
|
|
31
z_server.bat
@ -1 +1,30 @@
|
|||||||
start "" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_maxclients "64" +set sv_punkbuster "0" +set net_port "28960" +set fs_game "mods/bots" +exec server.cfg +loadplugin httpget +map_rotate
|
@echo off
|
||||||
|
::Paste the server key from https://platform.plutonium.pw/serverkeys here
|
||||||
|
set key=
|
||||||
|
::RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
|
||||||
|
set rcon_password=
|
||||||
|
::Name of the config file the server should use.
|
||||||
|
set cfg=server.cfg
|
||||||
|
::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame.
|
||||||
|
set name=CoD4x Bot Warfare
|
||||||
|
::Port used by the server (default: 28960)
|
||||||
|
set port=28969
|
||||||
|
::What ip to bind too
|
||||||
|
set ip=0.0.0.0
|
||||||
|
::Mod name (default "")
|
||||||
|
set mod=
|
||||||
|
::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS!
|
||||||
|
set gamepath=%cd%
|
||||||
|
::Max clients in your server
|
||||||
|
set maxclients=64
|
||||||
|
|
||||||
|
title CoD4x MP - %name% - Server restarter
|
||||||
|
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
||||||
|
echo Server "%name%" will load "%cfg%" and listen on port "%port%" UDP with IP "%ip%"!
|
||||||
|
echo To shut down the server close this window first!
|
||||||
|
echo (%date%) - (%time%) %name% server start.
|
||||||
|
|
||||||
|
:server
|
||||||
|
start /wait /abovenormal "%name%" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_authtoken "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +set sv_maxclients "%maxclients%" +exec "%cfg%" +map_rotate
|
||||||
|
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
||||||
|
goto Server
|
||||||
|
@ -1 +0,0 @@
|
|||||||
start "" "%~dp0cod4x18_dedrun_dbg.exe" +set dedicated "1" +set developer "1" +set developer_script "1" +set logfile "2" +set scr_game_spectatetype "2" +set thereisacow "1" +set sv_cheats "1" +set sv_maxclients "64" +set fs_game "mods/dev" +set bots_manage_add "12" +set sv_punkbuster "0" +set scr_war_scorelimit "0" +set net_port "28960" +devmap mp_shipment
|
|