Idain
4432df05cb
Add more assert cases in the codebase ( #1115 )
...
* Add assert for FACING_GRASS_1 and FACING_GRASS_2
* Add more assert cases
* Add assert for HP bar colors
* Assert LINK_NULL == 0
* Fix assert syntax
* Add asserts for WILD_BATTLE == 1
* Add additional WILD assert
- I need to sleep more...
* Revert asserts for WILD_BATTLE and LINK_NULL
* Commit suggested changes
* Add more assert cases
* Fix syntax error
2024-04-27 12:17:07 -05:00
SnorlaxMonster
b9dce73573
Rename MON_ID
to MON_OT_ID
( #1114 )
...
* Rename MON_ID to MON_TRAINER_ID
The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.
The original definition of MON_ID is preserved in macros/legacy.asm
* Remove MON_ID from macros/legacy.asm
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
* Apply rename to missed file
* Rename to `MON_OT_ID`
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
Co-authored-by: vulcandth <vulcandth@gmail.com >
2024-04-27 12:16:34 -05:00
vulcandth
b0b5ed2eb8
Fix/update sprite y-coord offscreen definitions ( #1108 )
2024-04-14 15:55:46 -05:00
xCrystal
17d3a1a8ae
Address PR suggestions ( #1078 )
2024-01-28 21:19:32 +01:00
xCrystal
e0c278a595
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-07 14:51:27 +01:00
xCrystal
7f3b87950a
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
xCrystal
f72f078c0e
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-07 14:27:22 +01:00
xCrystal
5be9856f3a
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
xCrystal
cd28c44ff3
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250 ]
2024-01-07 13:36:28 +01:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi
dbf6044650
Update to RGBDS 0.7.0 ( #1101 )
2024-01-03 10:58:53 -05:00
Idain
bbfb4ab60e
Fix magic numbers in Celebi event code
2024-01-03 15:34:29 +01:00
Rangi42
804fa846e0
Fix bug doc formatting
2024-01-01 21:47:57 -05:00
SoupPotato
184c53e8ca
Document SFX_RUN
does not play correctly when a wild Pokemon flees from battle ( #1099 )
...
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com >
2024-01-01 20:25:30 -06:00
SnorlaxMonster
a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names ( #1094 )
2023-11-19 20:04:45 -05:00
Idain
2907d65a47
Improve use of palette macro and use PAL_* constants ( #1087 )
...
* Improve use of palette macro and use PAL_* constants
* Use proper constant for battle stats (#1088 )
* Add suggestions about function names and variables
* Add colors macro
---------
Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-11-17 12:24:09 -06:00
SnorlaxMonster
75f0ad3955
Correct macro for default Mystery Gift item ( #1084 )
...
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
2023-11-17 12:18:49 -06:00
Idain
3866716980
Use proper constant for battle stats ( #1088 )
2023-10-23 14:06:04 -05:00
vulcandth
aba1f14044
Sync sprite and battle anim consts/labels ( #1055 )
...
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
Tiddlywinks
b0ddb0758d
1) Fix DECOFLAG order. 2) The doll is Staryu, not Starmie (and the sprite can be either)
2023-09-13 08:08:27 +02:00
SoupPotato
6180be355e
Labeled framesets and related constants ( #1063 )
...
* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
---------
Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-08-21 19:09:23 -05:00
Idain
5db85badf8
Replace hardcoded numbers for stats ( #1073 )
2023-08-21 10:53:32 -05:00
Idain
6926900f0f
Document fix about AI item pointer overflowing ( #1066 )
2023-08-10 13:29:03 -04:00
SatoMew
768b3bdec1
Improve mobile-related labels ( #1061 )
2023-07-26 19:59:00 -05:00
SnorlaxMonster
c931b98a81
Rename BATTLETYPE_SHINY to BATTLETYPE_FORCESHINY ( #1058 )
...
* Rename BATTLETYPE_SHINY to BATTLETYPE_FORCED_SHINY
The name BATTLETYPE_SHINY gave the impression that it applied to all
battles with Shiny Pokémon, rather than merely battles with forced
Shiny Pokémon (i.e. Red Gyarados only).
* Rename to BATTLETYPE_FORCESHINY
Align name of BATTLETYPE with BATTLETYPE_FORCEITEM
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
2023-07-26 19:51:34 -05:00
Idain
94df3c5aa3
Replace magic numbers with TILE_WIDTH ( #1056 )
...
* Replace magic numbers with TILE_WIDTH
* Address more instances
2023-07-26 19:50:16 -05:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE ( #1053 )
2023-06-01 07:47:53 -05:00
Idain
5e983d32aa
Use NO_INPUT instead of magic number ( #1051 )
...
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:12:33 -05:00
mid-kid
354fefaefb
Use time capsule label for time capsule copies
2023-04-19 19:12:14 +02:00
mid-kid
a1e711b80d
Use more appropriate labels for link operations
2023-04-19 19:12:14 +02:00
mid-kid
4c4fd7258c
Define SERIAL_PATCH_PREAMBLE_LENGTH
2023-04-19 19:12:14 +02:00
mid-kid
5ae35e5770
Label wOTLinkBattleRNData
2023-04-19 19:12:14 +02:00
mid-kid
08cfbbb1d9
Document link patch lists a little bit better
2023-04-19 19:12:14 +02:00
mid-kid
c8e9a82190
Make wMysteryGift*GameVersion constants consistent
2023-04-19 19:12:14 +02:00
mid-kid
a6ac67dea2
IsMailEuropean → ParseMailLanguage (and give it constants)
2023-04-19 19:12:14 +02:00
mid-kid
cfd432f468
Minor battle tower fixes
2023-03-08 13:52:47 +01:00
mid-kid
cf1c505555
GetNicknamenamePointer -> GetNicknamePointer
...
Found this commit on an old drive
2023-02-26 12:28:06 +01:00
vulcandth
c01409be5a
Relabel some map_object
struct fields ( #1029 )
2023-01-03 22:16:08 -05:00
vulcandth
cb8505e022
Define InitDefaultEZChatMsgs
and sEZChatMessages
( #1022 )
2022-12-26 13:55:01 -05:00
vulcandth
25e12c9391
wUnlockedUnowns engine_flag constants ( #1025 )
2022-12-26 13:14:10 -05:00
vulcandth
f739f8b1ac
Add table assert DoBattleAnimFrame.Jumptable
2022-12-23 18:48:14 -06:00
Rangi
4387298b2c
Comment the Crystal 1.0 bugs as "BUG:" too
2022-12-14 22:30:20 -05:00
vulcandth
b232b4be5f
Bug: PRZ and BRN stat reductions don't apply to switched Pokémon ( #1021 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-12-01 16:54:01 -05:00
vulcandth
c4e3f2bbc2
TrainerWalkToPlayer
should reference wSeenTrainerDistance
(#1020 )
2022-11-22 21:03:24 -05:00
vulcandth
f7d26fbe9c
.CheckNPC
label and comment correction
2022-11-07 20:27:09 -06:00
Idain
a95336d9e7
Fix Spelling Typos in engine/battle_anims/functions.asm
2022-10-16 23:16:12 -05:00
Rangi
ce004be92c
Revise constants in CheckShininess
2022-10-12 21:41:08 -04:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
Idain
a9869f1896
Replace hardcoded wMonType constants ( #1011 )
2022-09-28 19:51:39 -05:00
Rangi
f7507b7782
$f -> BATTLEACTION_FORFEIT
...
(thanks, Vulcandth)
2022-09-23 23:10:24 -04:00