Rangi
fd2af282b6
Add a CANNOT_MOVE
constant ( #1182 )
2025-05-31 15:07:34 -04:00
Hannabart Pekopon
34aae0d20f
Added bug fix for: "Cautious" AI may fail to discourage residual moves ( #1178 )
2025-05-31 15:07:23 -04:00
Jordan Moore
86a87a355e
Remove "skip" prefix from AI move score labels ( #1163 )
2024-12-29 15:31:50 -05:00
Hannabart Pekopon
3f686e67da
Correct wrong and misleading comments about enemy trainer AI ( #1149 )
2024-12-26 08:59:18 -05:00
Rangi
61c9ba5f6c
Use RGBDS 0.9.0 ( #1159 )
2024-12-25 21:24:37 -05:00
Jordan Moore
d323aa83dd
Rename checkcurl to checkrollout
2024-12-25 12:17:14 +01:00
Rangi42
cbfd48b8d1
Use SERIAL_RNS_LENGTH
in _BattleRandom
2024-12-21 21:04:21 -05:00
Rangi42
e1e7cbd838
Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F
2024-12-02 12:16:30 -05:00
Sylvie
644bd42fb0
Identify more bit flags ( #1153 )
2024-11-29 19:29:30 -05:00
Rangi42
961fad9e15
Fix AI_Smart_Curse
labels
...
Fixes #1130
2024-10-17 17:12:19 -04:00
vulcandth
9ae05312d6
Use NUM_TRAINER_ATTRIBUTES const in AI scoring Layers
2024-07-27 21:58:54 -05:00
Rangi42
4f57e96f31
Consolidate the duplicate stat level data files
2024-06-12 13:13:58 -04:00
Rangi42
b81e339f33
Use constants for VBlank handlers
2024-05-22 21:02:55 -04:00
Idain
4432df05cb
Add more assert cases in the codebase ( #1115 )
...
* Add assert for FACING_GRASS_1 and FACING_GRASS_2
* Add more assert cases
* Add assert for HP bar colors
* Assert LINK_NULL == 0
* Fix assert syntax
* Add asserts for WILD_BATTLE == 1
* Add additional WILD assert
- I need to sleep more...
* Revert asserts for WILD_BATTLE and LINK_NULL
* Commit suggested changes
* Add more assert cases
* Fix syntax error
2024-04-27 12:17:07 -05:00
SnorlaxMonster
b9dce73573
Rename MON_ID
to MON_OT_ID
( #1114 )
...
* Rename MON_ID to MON_TRAINER_ID
The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.
The original definition of MON_ID is preserved in macros/legacy.asm
* Remove MON_ID from macros/legacy.asm
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
* Apply rename to missed file
* Rename to `MON_OT_ID`
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
Co-authored-by: vulcandth <vulcandth@gmail.com >
2024-04-27 12:16:34 -05:00
xCrystal
5be9856f3a
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi42
804fa846e0
Fix bug doc formatting
2024-01-01 21:47:57 -05:00
SoupPotato
184c53e8ca
Document SFX_RUN
does not play correctly when a wild Pokemon flees from battle ( #1099 )
...
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com >
2024-01-01 20:25:30 -06:00
Idain
3866716980
Use proper constant for battle stats ( #1088 )
2023-10-23 14:06:04 -05:00
Idain
5db85badf8
Replace hardcoded numbers for stats ( #1073 )
2023-08-21 10:53:32 -05:00
Idain
6926900f0f
Document fix about AI item pointer overflowing ( #1066 )
2023-08-10 13:29:03 -04:00
SatoMew
768b3bdec1
Improve mobile-related labels ( #1061 )
2023-07-26 19:59:00 -05:00
SnorlaxMonster
c931b98a81
Rename BATTLETYPE_SHINY to BATTLETYPE_FORCESHINY ( #1058 )
...
* Rename BATTLETYPE_SHINY to BATTLETYPE_FORCED_SHINY
The name BATTLETYPE_SHINY gave the impression that it applied to all
battles with Shiny Pokémon, rather than merely battles with forced
Shiny Pokémon (i.e. Red Gyarados only).
* Rename to BATTLETYPE_FORCESHINY
Align name of BATTLETYPE with BATTLETYPE_FORCEITEM
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
2023-07-26 19:51:34 -05:00
Idain
94df3c5aa3
Replace magic numbers with TILE_WIDTH ( #1056 )
...
* Replace magic numbers with TILE_WIDTH
* Address more instances
2023-07-26 19:50:16 -05:00
vulcandth
25e12c9391
wUnlockedUnowns engine_flag constants ( #1025 )
2022-12-26 13:14:10 -05:00
vulcandth
b232b4be5f
Bug: PRZ and BRN stat reductions don't apply to switched Pokémon ( #1021 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-12-01 16:54:01 -05:00
Idain
a9869f1896
Replace hardcoded wMonType constants ( #1011 )
2022-09-28 19:51:39 -05:00
Rangi
f7507b7782
$f -> BATTLEACTION_FORFEIT
...
(thanks, Vulcandth)
2022-09-23 23:10:24 -04:00
Idain
bc4fec0694
Fix AI_Smart_Rage comment ( #988 )
2022-08-21 22:39:08 -05:00
Rangi
07e8efee7e
Fix some whitespace
2022-08-07 00:38:08 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com >
2022-07-09 16:12:02 -05:00
vulcandth
5f0597e944
Rename SLP
to SLP_MASK
( #918 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-06-17 22:25:56 -04:00
vulcandth
73c020074e
Remove redundant comments referencing labels ( #921 )
2022-06-06 17:34:54 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers ( #907 )
2022-06-06 17:22:48 -04:00
Idain
b06cfe78fd
Use NUM_BATTLE_STATS instead of raw numbers
2022-04-06 10:28:18 +00:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc
( #882 )
...
Fixes #813
2022-03-12 18:34:04 -05:00
mid-kid
418b73bc6d
Use constants for PartyAttr in move_effects/thief.asm
2022-02-15 18:30:57 +01:00
Idain
e949477089
Document Return/Frustration bug and its fix ( #872 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-01-24 20:48:21 -05:00
Rangi
0ffdb65210
Better comments for enemy health percentage code
2022-01-10 21:25:43 -05:00
Idain
67207fab94
Identify why five of six enemy mon base stats are copied ( #866 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-01-08 13:42:40 -05:00
Rangi
e706b878d9
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
IIMarckus
a283f44954
More EFFECTIVEness.
2021-08-16 14:44:57 -06:00
IIMarckus
52290d8e03
Use EFFECTIVE constant for 1.0× battle damage.
2021-08-16 14:42:45 -06:00
Nescientist
80a3f7e1ba
Fixing comments in BattleCommand_Teleport
2021-06-20 10:56:11 -04:00
Rangi
1f9e688b76
MON_PKRUS -> MON_POKERUS
2021-06-07 20:00:21 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
...
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
c5f9e25cc4
SPECIAL -> UNUSED_TYPES_END
2021-04-26 12:00:16 -04:00