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https://github.com/ineedbots/t5_bot_warfare.git
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@ -2,7 +2,7 @@
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_bot_loadout
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Author: INeedGames
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Date: 12/20/2020
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Loadout stuff
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Loadout stuff
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*/
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#include common_scripts\utility;
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@ -11,11 +11,11 @@
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#include maps\mp\bots\_bot_utility;
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/*
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Gives the bot loadout
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Gives the bot loadout
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*/
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bot_give_loadout()
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{
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self bot_giveKillstreaks();
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self bot_giveKillstreaks();
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self clearPerks();
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@ -164,16 +164,16 @@ bot_give_loadout()
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}
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/*
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Fixes the weapon on spawn for the bot
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Fixes the weapon on spawn for the bot
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*/
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fixSecondarySwitch(weap)
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{
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self endon("death");
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self endon("disconnect");
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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wait 0.05;
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self switchToWeapon(weap);
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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}
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@ -214,7 +214,7 @@ bot_get_prestige()
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}
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/*
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Gives the rank to the bot
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Gives the rank to the bot
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*/
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bot_rank()
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{
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@ -238,7 +238,7 @@ bot_rank()
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}
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/*
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Set the bot's class
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Set the bot's class
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*/
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bot_set_class()
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{
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@ -362,7 +362,7 @@ bot_set_class()
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}
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/*
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Set the bot's a random weapon for the slot
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Set the bot's a random weapon for the slot
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*/
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bot_get_random_weapon(slot, rank)
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{
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@ -513,7 +513,7 @@ bot_get_random_weapon(slot, rank)
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}
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/*
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Set the bot's perk for a slot
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Set the bot's perk for a slot
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*/
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bot_get_random_perk(slot, rank)
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{
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@ -560,7 +560,7 @@ bot_get_random_perk(slot, rank)
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}
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/*
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Set the bots a random face paint
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Set the bots a random face paint
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*/
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bot_random_face()
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{
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@ -631,7 +631,7 @@ bot_random_face()
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}
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/*
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Gets a random lens
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Gets a random lens
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*/
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bot_random_lens()
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{
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@ -652,7 +652,7 @@ bot_random_lens()
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}
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/*
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Gets a random reticle
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Gets a random reticle
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*/
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bot_random_reticle()
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{
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@ -673,7 +673,7 @@ bot_random_reticle()
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}
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/*
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Gets a random tag
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Gets a random tag
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*/
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bot_random_tag()
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{
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@ -694,7 +694,7 @@ bot_random_tag()
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}
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/*
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Gets a random emblem
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Gets a random emblem
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*/
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bot_random_emblem()
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{
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@ -715,7 +715,7 @@ bot_random_emblem()
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}
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/*
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Gets a random camo
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Gets a random camo
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*/
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bot_random_camo()
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{
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@ -746,7 +746,7 @@ bot_random_camo()
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}
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/*
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Gets the cost of a weapon
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Gets the cost of a weapon
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*/
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bot_weapon_cost(id)
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{
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@ -775,7 +775,7 @@ bot_weapon_cost(id)
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}
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/*
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Checks to see iif the weapon is unlocked
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Checks to see iif the weapon is unlocked
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*/
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bot_weapon_unlocked(id, rank)
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{
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@ -805,7 +805,7 @@ bot_weapon_unlocked(id, rank)
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}
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/*
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Gets the cost of an attachment
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Gets the cost of an attachment
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*/
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bot_attachment_cost(att)
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{
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@ -841,7 +841,7 @@ bot_attachment_cost(att)
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}
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/*
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Builds the weapon string
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Builds the weapon string
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*/
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bot_validate_weapon(weap)
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{
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@ -873,7 +873,7 @@ bot_validate_weapon(weap)
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}
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/*
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Gets random attachements
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Gets random attachements
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*/
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bot_random_attachments(weap, atts, num)
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{
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@ -994,7 +994,7 @@ bot_random_attachments(weap, atts, num)
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}
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/*
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Gets the perk ref
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Gets the perk ref
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*/
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bot_perk_from_reference_full( reference_full )
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{
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@ -1015,7 +1015,7 @@ bot_perk_from_reference_full( reference_full )
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}
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/*
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Get the bot's cod points
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Get the bot's cod points
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*/
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bot_get_cod_points()
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{
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@ -1063,7 +1063,7 @@ bot_get_cod_points()
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}
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/*
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Get the bots rank
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Get the bots rank
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*/
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bot_get_rank()
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{
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@ -1130,7 +1130,7 @@ bot_get_rank()
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}
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/*
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Set the bots killstreaks
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Set the bots killstreaks
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*/
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bot_setKillstreaks()
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{
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@ -1204,7 +1204,7 @@ bot_setKillstreaks()
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}
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/*
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Get cost for ks
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Get cost for ks
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*/
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bot_get_killstreak_cost(ks)
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{
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@ -1241,7 +1241,7 @@ bot_get_killstreak_cost(ks)
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}
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/*
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Gives the kss
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Gives the kss
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*/
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bot_giveKillstreaks()
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{
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@ -1251,7 +1251,7 @@ bot_giveKillstreaks()
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}
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/*
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Checks if the ks is used
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Checks if the ks is used
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*/
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bot_killstreak_level_is_used( ks_level, used_levels )
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{
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot is added to the game
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When the bot is added to the game
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*/
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added()
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{
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@ -29,24 +29,24 @@ added()
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}
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/*
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When the bot connects
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When the bot connects
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*/
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connected()
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{
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self endon("disconnect");
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self thread classWatch();
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self thread teamWatch();
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self thread classWatch();
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self thread teamWatch();
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self thread maps\mp\bots\_bot_loadout::bot_rank();
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self thread maps\mp\bots\_bot_loadout::bot_rank();
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self thread bot_skip_killcam();
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self thread bot_on_spawn();
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self thread bot_on_spawn();
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self thread bot_on_death();
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}
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/*
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When the bot dies
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When the bot dies
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*/
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bot_on_death()
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{
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@ -62,7 +62,7 @@ bot_on_death()
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}
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/*
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Bots skip killcams
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Bots skip killcams
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*/
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bot_skip_killcam()
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{
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@ -123,7 +123,7 @@ teamWatch()
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}
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/*
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When bot spawns
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When bot spawns
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*/
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bot_on_spawn()
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{
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@ -143,7 +143,7 @@ bot_on_spawn()
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}
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/*
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Fired when the bot is damaged
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Fired when the bot is damaged
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*/
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bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc )
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{
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@ -255,7 +255,7 @@ bot_spawn()
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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if(randomInt(100) < 1)
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self maps\mp\bots\_bot_loadout::bot_set_class();
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}
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/*
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Waits for a host player
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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@ -124,7 +124,7 @@ SetBotGoal(where, dist)
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}
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/*
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Fixes sd bomb planting
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Fixes sd bomb planting
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*/
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bot_onUsePlantObjectFix( player )
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{
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@ -166,7 +166,7 @@ bot_onUsePlantObjectFix( player )
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}
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/*
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Fixes sd bomb planting
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Fixes sd bomb planting
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*/
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bot_bombPlanted( destroyedObj, player )
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{
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