mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Dump a few iw4 assets
This commit is contained in:
parent
4aafbac113
commit
14666ed944
69
src/ObjWriting/Dumping/Localize/LocalizeCommon.cpp
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69
src/ObjWriting/Dumping/Localize/LocalizeCommon.cpp
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@ -0,0 +1,69 @@
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#include "LocalizeCommon.h"
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std::string LocalizeCommon::GetNameOfLanguage(GameLanguage language)
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{
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switch (language)
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{
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case GameLanguage::LANGUAGE_NONE:
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case GameLanguage::LANGUAGE_ENGLISH:
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default:
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return "english";
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case GameLanguage::LANGUAGE_FRENCH:
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return "french";
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case GameLanguage::LANGUAGE_GERMAN:
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return "german";
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case GameLanguage::LANGUAGE_ITALIAN:
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return "italian";
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case GameLanguage::LANGUAGE_SPANISH:
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return "spanish";
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case GameLanguage::LANGUAGE_BRITISH:
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return "british";
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case GameLanguage::LANGUAGE_RUSSIAN:
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return "russian";
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case GameLanguage::LANGUAGE_POLISH:
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return "polish";
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case GameLanguage::LANGUAGE_KOREAN:
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return "korean";
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case GameLanguage::LANGUAGE_JAPANESE:
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return "japanese";
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case GameLanguage::LANGUAGE_CZECH:
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return "czech";
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case GameLanguage::LANGUAGE_FRENCH_CAN:
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return "frenchcan";
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case GameLanguage::LANGUAGE_AUSTRIAN:
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return "austrian";
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case GameLanguage::LANGUAGE_PORTUGUESE:
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return "portuguese";
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case GameLanguage::LANGUAGE_MEXICAN_SPANISH:
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return "mexicanspanish";
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case GameLanguage::LANGUAGE_FULL_JAPANESE:
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return "fulljapanese";
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case GameLanguage::LANGUAGE_TAIWANESE:
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return "taiwanese";
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case GameLanguage::LANGUAGE_CHINESE:
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return "chinese";
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case GameLanguage::LANGUAGE_THAI:
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return "thai";
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case GameLanguage::LANGUAGE_LEET:
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return "leet";
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}
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}
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11
src/ObjWriting/Dumping/Localize/LocalizeCommon.h
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11
src/ObjWriting/Dumping/Localize/LocalizeCommon.h
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@ -0,0 +1,11 @@
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#pragma once
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#include <string>
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#include "Game/GameLanguage.h"
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class LocalizeCommon
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{
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public:
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static std::string GetNameOfLanguage(GameLanguage language);
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};
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47
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperGfxImage.cpp
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47
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperGfxImage.cpp
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#include "AssetDumperGfxImage.h"
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#include <cassert>
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#include "ObjWriting.h"
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#include "Image/IwiWriter27.h"
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#include "Image/DdsWriter.h"
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using namespace IW4;
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AssetDumperGfxImage::AssetDumperGfxImage()
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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case ObjWriting::Configuration_t::ImageOutputFormat_e::DDS:
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m_writer = new DdsWriter();
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break;
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case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
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m_writer = new IwiWriter27();
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break;
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default:
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assert(false);
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m_writer = nullptr;
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break;
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}
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}
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AssetDumperGfxImage::~AssetDumperGfxImage()
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{
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delete m_writer;
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m_writer = nullptr;
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}
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bool AssetDumperGfxImage::ShouldDump(GfxImage* asset)
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{
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return asset->cardMemory.platform[0] > 0;
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}
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std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, GfxImage* asset)
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{
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return "images/" + std::string(asset->name) + m_writer->GetFileExtension();
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}
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void AssetDumperGfxImage::DumpAsset(Zone* zone, GfxImage* asset, FileAPI::File* out)
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{
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m_writer->DumpImage(out, asset->texture.texture);
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}
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27
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperGfxImage.h
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27
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperGfxImage.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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#include "Image/IImageWriter.h"
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namespace IW4
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{
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class AssetDumperGfxImage final : public AbstractAssetDumper<IW4::GfxImage>
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{
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IImageWriter* m_writer;
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protected:
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bool ShouldDump(IW4::GfxImage* asset) override;
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std::string GetFileNameForAsset(Zone* zone, IW4::GfxImage* asset) override;
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void DumpAsset(Zone* zone, IW4::GfxImage* asset, FileAPI::File* out) override;
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public:
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AssetDumperGfxImage();
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~AssetDumperGfxImage();
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AssetDumperGfxImage(const AssetDumperGfxImage& other) = delete;
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AssetDumperGfxImage(AssetDumperGfxImage&& other) noexcept = delete;
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AssetDumperGfxImage& operator=(const AssetDumperGfxImage& other) = delete;
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AssetDumperGfxImage& operator=(AssetDumperGfxImage&& other) noexcept = delete;
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};
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}
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#include "AssetDumperLocalizeEntry.h"
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#include "Dumping/Localize/LocalizeCommon.h"
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#include "Dumping/Localize/StringFileDumper.h"
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using namespace IW4;
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void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool<LocalizeEntry>* pool, const std::string& basePath)
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{
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if (pool->m_asset_lookup.empty())
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return;
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const std::string language = LocalizeCommon::GetNameOfLanguage(zone->m_language);
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const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings");
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FileAPI::DirectoryCreate(stringsPath);
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FileAPI::File stringFile = FileAPI::Open(utils::Path::Combine(stringsPath, zone->m_name + ".str"), FileAPI::Mode::MODE_WRITE);
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if (stringFile.IsOpen())
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{
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StringFileDumper stringFileDumper(zone, &stringFile);
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stringFileDumper.SetLanguageName(language);
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// Magic string. Original string files do have this config file. The purpose of the config file is unknown though.
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stringFileDumper.SetConfigFile(R"(C:\trees\cod3\cod3\bin\StringEd.cfg)");
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stringFileDumper.SetNotes("");
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for (auto localizeEntry : *pool)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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stringFileDumper.Finalize();
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stringFile.Close();
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}
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else
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{
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printf("Could not create string file for dumping localized strings of zone '%s'\n", zone->m_name.c_str());
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}
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}
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperLocalizeEntry final : public IAssetDumper<IW4::LocalizeEntry>
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{
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public:
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void DumpPool(Zone* zone, AssetPool<IW4::LocalizeEntry>* pool, const std::string& basePath) override;
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};
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}
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63
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperRawFile.cpp
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63
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperRawFile.cpp
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#include "AssetDumperRawFile.h"
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#include <zlib.h>
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using namespace IW4;
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bool AssetDumperRawFile::ShouldDump(RawFile* asset)
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{
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return true;
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}
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std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, RawFile* asset)
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{
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return std::string(asset->name);
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}
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void AssetDumperRawFile::DumpAsset(Zone* zone, RawFile* asset, FileAPI::File* out)
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{
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if (asset->compressedLen > 0)
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{
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::exception("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(asset->data.compressedBuffer);
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zs.avail_in = asset->compressedLen;
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Bytef buffer[0x1000];
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while(zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof buffer;
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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printf("Inflate failed for dumping rawfile '%s'\n", asset->name);
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inflateEnd(&zs);
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return;
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}
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out->Write(buffer, 1, sizeof buffer - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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else if (asset->len > 0)
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{
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out->Write(asset->data.buffer, 1, asset->len);
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}
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}
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15
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperRawFile.h
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15
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperRawFile.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(RawFile* asset) override;
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std::string GetFileNameForAsset(Zone* zone, RawFile* asset) override;
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void DumpAsset(Zone* zone, RawFile* asset, FileAPI::File* out) override;
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};
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}
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#include "AssetDumperStringTable.h"
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#include "Dumping/CsvWriter.h"
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using namespace IW4;
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bool AssetDumperStringTable::ShouldDump(StringTable* asset)
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{
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return true;
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}
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std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, StringTable* asset)
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{
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return std::string(asset->name);
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}
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void AssetDumperStringTable::DumpAsset(Zone* zone, StringTable* asset, FileAPI::File* out)
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{
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CsvWriter csv(out);
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for (int row = 0; row < asset->rowCount; row++)
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{
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for (int column = 0; column < asset->columnCount; column++)
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{
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const auto* cell = &asset->values[column + row * asset->columnCount];
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csv.WriteColumn(cell->string);
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}
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csv.NextRow();
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}
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}
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperStringTable final : public AbstractAssetDumper<IW4::StringTable>
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{
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protected:
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bool ShouldDump(IW4::StringTable* asset) override;
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std::string GetFileNameForAsset(Zone* zone, IW4::StringTable* asset) override;
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void DumpAsset(Zone* zone, IW4::StringTable* asset, FileAPI::File* out) override;
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};
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}
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69
src/ObjWriting/Game/IW4/ZoneDumperIW4.cpp
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69
src/ObjWriting/Game/IW4/ZoneDumperIW4.cpp
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#include "ZoneDumperIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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using namespace IW4;
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bool ZoneDumper::CanHandleZone(Zone* zone) const
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{
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return zone->m_game == &g_GameIW4;
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}
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bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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{
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#define DUMP_ASSET_POOL(dumperType, poolName) \
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if(assetPools->poolName) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(zone, assetPools->poolName.get(), basePath); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(zone->GetPools());
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
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// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap);
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
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// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
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// DUMP_ASSET_POOL(AssetDumperMaterial, m_material);
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// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader);
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader);
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl);
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set);
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// DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound);
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve);
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// DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound);
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// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map);
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp);
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents);
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// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world);
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font);
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// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
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// DUMP_ASSET_POOL(AssetDumpermenuDef_t, m_menu_def);
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DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
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// DUMP_ASSET_POOL(AssetDumperWeaponCompleteDef, m_weapon);
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals);
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
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// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard);
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set);
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
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// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
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// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
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return true;
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#undef DUMP_ASSET_POOL
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}
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12
src/ObjWriting/Game/IW4/ZoneDumperIW4.h
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12
src/ObjWriting/Game/IW4/ZoneDumperIW4.h
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#pragma once
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#include "Dumping/IZoneDumper.h"
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namespace IW4
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{
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class ZoneDumper final : public IZoneDumper
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{
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public:
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bool CanHandleZone(Zone* zone) const override;
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bool DumpZone(Zone* zone, const std::string& basePath) const override;
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};
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}
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@ -3,10 +3,13 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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class AssetDumperFontIcon final : public AbstractAssetDumper<T6::FontIcon>
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namespace T6
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{
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protected:
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bool ShouldDump(T6::FontIcon* asset) override;
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std::string GetFileNameForAsset(Zone* zone, T6::FontIcon* asset) override;
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void DumpAsset(Zone* zone, T6::FontIcon* asset, FileAPI::File* out) override;
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};
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class AssetDumperFontIcon final : public AbstractAssetDumper<T6::FontIcon>
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{
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protected:
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bool ShouldDump(T6::FontIcon* asset) override;
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std::string GetFileNameForAsset(Zone* zone, T6::FontIcon* asset) override;
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void DumpAsset(Zone* zone, T6::FontIcon* asset, FileAPI::File* out) override;
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};
|
||||
}
|
||||
|
@ -1,8 +1,10 @@
|
||||
#include "AssetDumperGfxImage.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "ObjWriting.h"
|
||||
#include "Image/IwiWriter27.h"
|
||||
#include "Image/DdsWriter.h"
|
||||
#include <cassert>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
|
@ -4,21 +4,24 @@
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Image/IImageWriter.h"
|
||||
|
||||
class AssetDumperGfxImage final : public AbstractAssetDumper<T6::GfxImage>
|
||||
namespace T6
|
||||
{
|
||||
IImageWriter* m_writer;
|
||||
class AssetDumperGfxImage final : public AbstractAssetDumper<T6::GfxImage>
|
||||
{
|
||||
IImageWriter* m_writer;
|
||||
|
||||
protected:
|
||||
bool ShouldDump(T6::GfxImage* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::GfxImage* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::GfxImage* asset, FileAPI::File* out) override;
|
||||
protected:
|
||||
bool ShouldDump(T6::GfxImage* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::GfxImage* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::GfxImage* asset, FileAPI::File* out) override;
|
||||
|
||||
public:
|
||||
AssetDumperGfxImage();
|
||||
~AssetDumperGfxImage();
|
||||
public:
|
||||
AssetDumperGfxImage();
|
||||
~AssetDumperGfxImage();
|
||||
|
||||
AssetDumperGfxImage(const AssetDumperGfxImage& other) = delete;
|
||||
AssetDumperGfxImage(AssetDumperGfxImage&& other) noexcept = delete;
|
||||
AssetDumperGfxImage& operator=(const AssetDumperGfxImage& other) = delete;
|
||||
AssetDumperGfxImage& operator=(AssetDumperGfxImage&& other) noexcept = delete;
|
||||
};
|
||||
AssetDumperGfxImage(const AssetDumperGfxImage& other) = delete;
|
||||
AssetDumperGfxImage(AssetDumperGfxImage&& other) noexcept = delete;
|
||||
AssetDumperGfxImage& operator=(const AssetDumperGfxImage& other) = delete;
|
||||
AssetDumperGfxImage& operator=(AssetDumperGfxImage&& other) noexcept = delete;
|
||||
};
|
||||
}
|
||||
|
@ -1,70 +1,16 @@
|
||||
#include "AssetDumperLocalizeEntry.h"
|
||||
|
||||
#include "Dumping/Localize/LocalizeCommon.h"
|
||||
#include "Dumping/Localize/StringFileDumper.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperLocalizeEntry::GetNameOfLanguage(GameLanguage language)
|
||||
{
|
||||
switch(language)
|
||||
{
|
||||
case GameLanguage::LANGUAGE_NONE:
|
||||
case GameLanguage::LANGUAGE_ENGLISH:
|
||||
default:
|
||||
return "english";
|
||||
|
||||
case GameLanguage::LANGUAGE_FRENCH:
|
||||
return "french";
|
||||
|
||||
case GameLanguage::LANGUAGE_GERMAN:
|
||||
return "german";
|
||||
|
||||
case GameLanguage::LANGUAGE_ITALIAN:
|
||||
return "italian";
|
||||
|
||||
case GameLanguage::LANGUAGE_SPANISH:
|
||||
return "spanish";
|
||||
|
||||
case GameLanguage::LANGUAGE_BRITISH:
|
||||
return "british";
|
||||
|
||||
case GameLanguage::LANGUAGE_RUSSIAN:
|
||||
return "russian";
|
||||
|
||||
case GameLanguage::LANGUAGE_POLISH:
|
||||
return "polish";
|
||||
|
||||
case GameLanguage::LANGUAGE_KOREAN:
|
||||
return "korean";
|
||||
|
||||
case GameLanguage::LANGUAGE_JAPANESE:
|
||||
return "japanese";
|
||||
|
||||
case GameLanguage::LANGUAGE_CZECH:
|
||||
return "czech";
|
||||
|
||||
case GameLanguage::LANGUAGE_FRENCH_CAN:
|
||||
return "frenchcan";
|
||||
|
||||
case GameLanguage::LANGUAGE_AUSTRIAN:
|
||||
return "austrian";
|
||||
|
||||
case GameLanguage::LANGUAGE_PORTUGUESE:
|
||||
return "portuguese";
|
||||
|
||||
case GameLanguage::LANGUAGE_MEXICAN_SPANISH:
|
||||
return "mexicanspanish";
|
||||
|
||||
case GameLanguage::LANGUAGE_FULL_JAPANESE:
|
||||
return "fulljapanese";
|
||||
}
|
||||
}
|
||||
|
||||
void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool<LocalizeEntry>* pool, const std::string& basePath)
|
||||
{
|
||||
if (pool->m_asset_lookup.empty())
|
||||
return;
|
||||
|
||||
const std::string language = GetNameOfLanguage(zone->m_language);
|
||||
const std::string language = LocalizeCommon::GetNameOfLanguage(zone->m_language);
|
||||
const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings");
|
||||
|
||||
FileAPI::DirectoryCreate(stringsPath);
|
||||
|
@ -2,12 +2,12 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Game/GameLanguage.h"
|
||||
|
||||
class AssetDumperLocalizeEntry final : public IAssetDumper<T6::LocalizeEntry>
|
||||
namespace T6
|
||||
{
|
||||
static std::string GetNameOfLanguage(GameLanguage language);
|
||||
|
||||
public:
|
||||
void DumpPool(Zone* zone, AssetPool<T6::LocalizeEntry>* pool, const std::string& basePath) override;
|
||||
};
|
||||
class AssetDumperLocalizeEntry final : public IAssetDumper<T6::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(Zone* zone, AssetPool<T6::LocalizeEntry>* pool, const std::string& basePath) override;
|
||||
};
|
||||
}
|
||||
|
@ -3,10 +3,13 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperQdb final : public AbstractAssetDumper<T6::Qdb>
|
||||
namespace T6
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::Qdb* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::Qdb* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::Qdb* asset, FileAPI::File* out) override;
|
||||
};
|
||||
class AssetDumperQdb final : public AbstractAssetDumper<T6::Qdb>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::Qdb* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::Qdb* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::Qdb* asset, FileAPI::File* out) override;
|
||||
};
|
||||
}
|
||||
|
@ -3,10 +3,13 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperRawFile final : public AbstractAssetDumper<T6::RawFile>
|
||||
namespace T6
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::RawFile* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::RawFile* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::RawFile* asset, FileAPI::File* out) override;
|
||||
};
|
||||
class AssetDumperRawFile final : public AbstractAssetDumper<T6::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::RawFile* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::RawFile* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::RawFile* asset, FileAPI::File* out) override;
|
||||
};
|
||||
}
|
||||
|
@ -3,10 +3,13 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperScriptParseTree final : public AbstractAssetDumper<T6::ScriptParseTree>
|
||||
namespace T6
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::ScriptParseTree* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::ScriptParseTree* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::ScriptParseTree* asset, FileAPI::File* out) override;
|
||||
};
|
||||
class AssetDumperScriptParseTree final : public AbstractAssetDumper<T6::ScriptParseTree>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::ScriptParseTree* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::ScriptParseTree* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::ScriptParseTree* asset, FileAPI::File* out) override;
|
||||
};
|
||||
}
|
||||
|
@ -3,10 +3,13 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperSlug final : public AbstractAssetDumper<T6::Slug>
|
||||
namespace T6
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::Slug* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::Slug* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::Slug* asset, FileAPI::File* out) override;
|
||||
};
|
||||
class AssetDumperSlug final : public AbstractAssetDumper<T6::Slug>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::Slug* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::Slug* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::Slug* asset, FileAPI::File* out) override;
|
||||
};
|
||||
}
|
||||
|
@ -3,10 +3,13 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperStringTable final : public AbstractAssetDumper<T6::StringTable>
|
||||
namespace T6
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::StringTable* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::StringTable* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::StringTable* asset, FileAPI::File* out) override;
|
||||
};
|
||||
class AssetDumperStringTable final : public AbstractAssetDumper<T6::StringTable>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(T6::StringTable* asset) override;
|
||||
std::string GetFileNameForAsset(Zone* zone, T6::StringTable* asset) override;
|
||||
void DumpAsset(Zone* zone, T6::StringTable* asset, FileAPI::File* out) override;
|
||||
};
|
||||
}
|
||||
|
@ -12,12 +12,14 @@
|
||||
#include "AssetDumpers/AssetDumperGfxImage.h"
|
||||
#include "AssetDumpers/AssetDumperFontIcon.h"
|
||||
|
||||
bool ZoneDumperT6::CanHandleZone(Zone* zone) const
|
||||
using namespace T6;
|
||||
|
||||
bool ZoneDumper::CanHandleZone(Zone* zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath) const
|
||||
bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
|
||||
{
|
||||
#define DUMP_ASSET_POOL(dumperType, poolName) \
|
||||
if(assetPools->poolName) \
|
||||
|
@ -1,9 +1,12 @@
|
||||
#pragma once
|
||||
#include "Dumping/IZoneDumper.h"
|
||||
|
||||
class ZoneDumperT6 final : public IZoneDumper
|
||||
namespace T6
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(Zone* zone) const override;
|
||||
bool DumpZone(Zone* zone, const std::string& basePath) const override;
|
||||
};
|
||||
class ZoneDumper final : public IZoneDumper
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(Zone* zone) const override;
|
||||
bool DumpZone(Zone* zone, const std::string& basePath) const override;
|
||||
};
|
||||
}
|
||||
|
0
src/ObjWriting/Image/IwiWriter8.cpp
Normal file
0
src/ObjWriting/Image/IwiWriter8.cpp
Normal file
30
src/ObjWriting/Image/IwiWriter8.h
Normal file
30
src/ObjWriting/Image/IwiWriter8.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "IImageWriter.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
|
||||
namespace iwi8
|
||||
{
|
||||
class IwiWriter final : public IImageWriter
|
||||
{
|
||||
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
|
||||
|
||||
static void WriteVersion(FileAPI::IFile* file);
|
||||
static void FillHeader2D(IwiHeader* header, Texture2D* texture);
|
||||
static void FillHeaderCube(IwiHeader* header, TextureCube* texture);
|
||||
static void FillHeader3D(IwiHeader* header, Texture3D* texture);
|
||||
|
||||
public:
|
||||
IwiWriter();
|
||||
IwiWriter(const IwiWriter& other) = delete;
|
||||
IwiWriter(IwiWriter&& other) noexcept = delete;
|
||||
~IwiWriter() override;
|
||||
|
||||
IwiWriter& operator=(const IwiWriter& other) = delete;
|
||||
IwiWriter& operator=(IwiWriter&& other) noexcept = delete;
|
||||
|
||||
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
|
||||
std::string GetFileExtension() override;
|
||||
void DumpImage(FileAPI::IFile* file, Texture* texture) override;
|
||||
};
|
||||
}
|
@ -1,12 +1,14 @@
|
||||
#include "ObjWriting.h"
|
||||
#include "Dumping/IZoneDumper.h"
|
||||
#include "Game/IW4/ZoneDumperIW4.h"
|
||||
#include "Game/T6/ZoneDumperT6.h"
|
||||
|
||||
ObjWriting::Configuration_t ObjWriting::Configuration;
|
||||
|
||||
const IZoneDumper* const ZONE_DUMPER[]
|
||||
{
|
||||
new ZoneDumperT6()
|
||||
new IW4::ZoneDumper(),
|
||||
new T6::ZoneDumper()
|
||||
};
|
||||
|
||||
bool ObjWriting::DumpZone(Zone* zone, const std::string& basePath)
|
||||
|
70
src/Unlinker/Game/IW4/ZoneDefWriterIW4.cpp
Normal file
70
src/Unlinker/Game/IW4/ZoneDefWriterIW4.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
#include "ZoneDefWriterIW4.h"
|
||||
#include "Game/IW4/GameIW4.h"
|
||||
#include "Game/IW4/CommonIW4.h"
|
||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <cassert>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ZoneDefWriterInternal final : public AbstractZoneDefWriter
|
||||
{
|
||||
void WriteContent() const
|
||||
{
|
||||
const auto* pools = dynamic_cast<GameAssetPoolIW4*>(m_zone->GetPools());
|
||||
|
||||
assert(pools);
|
||||
if (!pools)
|
||||
return;
|
||||
|
||||
// Localized strings are all collected in one string file. So only add this to the zone file.
|
||||
if (!pools->m_localize->m_asset_lookup.empty())
|
||||
{
|
||||
WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
|
||||
}
|
||||
|
||||
for (const auto& asset : *pools)
|
||||
{
|
||||
switch (asset->m_type)
|
||||
{
|
||||
case ASSET_TYPE_LOCALIZE_ENTRY:
|
||||
break;
|
||||
|
||||
default:
|
||||
WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ZoneDefWriterInternal(Zone* zone, FileAPI::IFile* file)
|
||||
: AbstractZoneDefWriter(zone, file)
|
||||
{
|
||||
}
|
||||
|
||||
void WriteZoneDef() override
|
||||
{
|
||||
WriteComment("Call Of Duty: Modern Warfare 2");
|
||||
WriteMetaData(META_DATA_KEY_GAME, "iw4");
|
||||
EmptyLine();
|
||||
|
||||
WriteContent();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool ZoneDefWriter::CanHandleZone(Zone* zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW4;
|
||||
}
|
||||
|
||||
void ZoneDefWriter::WriteZoneDef(Zone* zone, FileAPI::IFile* file) const
|
||||
{
|
||||
ZoneDefWriterInternal writer(zone, file);
|
||||
writer.WriteZoneDef();
|
||||
}
|
13
src/Unlinker/Game/IW4/ZoneDefWriterIW4.h
Normal file
13
src/Unlinker/Game/IW4/ZoneDefWriterIW4.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "ContentLister/ZoneDefWriter.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ZoneDefWriter final : public IZoneDefWriter
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(Zone* zone) const override;
|
||||
void WriteZoneDef(Zone* zone, FileAPI::IFile* file) const override;
|
||||
};
|
||||
}
|
@ -9,113 +9,116 @@
|
||||
|
||||
using namespace T6;
|
||||
|
||||
class ZoneDefWriterT6Impl final : public AbstractZoneDefWriter
|
||||
namespace T6
|
||||
{
|
||||
class KnownKey
|
||||
class ZoneDefWriterInternal final : public AbstractZoneDefWriter
|
||||
{
|
||||
public:
|
||||
std::string m_key;
|
||||
int m_hash;
|
||||
|
||||
explicit KnownKey(std::string key)
|
||||
class KnownKey
|
||||
{
|
||||
m_key = std::move(key);
|
||||
m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
|
||||
}
|
||||
};
|
||||
public:
|
||||
std::string m_key;
|
||||
int m_hash;
|
||||
|
||||
inline static const KnownKey KNOWN_KEYS[]
|
||||
{
|
||||
KnownKey("ipak_read"),
|
||||
KnownKey("ipak_write"),
|
||||
KnownKey("initial_xmodels"),
|
||||
KnownKey("initial_materials"),
|
||||
};
|
||||
|
||||
void WriteKeyValuePair(KeyValuePair* kvp) const
|
||||
{
|
||||
for (const auto& knownKey : KNOWN_KEYS)
|
||||
{
|
||||
if(knownKey.m_hash == kvp->keyHash)
|
||||
explicit KnownKey(std::string key)
|
||||
{
|
||||
WriteMetaData("level." + knownKey.m_key, kvp->value);
|
||||
return;
|
||||
m_key = std::move(key);
|
||||
m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
std::ostringstream str;
|
||||
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
|
||||
WriteMetaData(str.str(), kvp->value);
|
||||
}
|
||||
|
||||
void WriteContent() const
|
||||
{
|
||||
const auto* pools = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
|
||||
|
||||
assert(pools);
|
||||
if (!pools)
|
||||
return;
|
||||
|
||||
// Localized strings are all collected in one string file. So only add this to the zone file.
|
||||
if(!pools->m_localize->m_asset_lookup.empty())
|
||||
inline static const KnownKey KNOWN_KEYS[]
|
||||
{
|
||||
WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
|
||||
}
|
||||
KnownKey("ipak_read"),
|
||||
KnownKey("ipak_write"),
|
||||
KnownKey("initial_xmodels"),
|
||||
KnownKey("initial_materials"),
|
||||
};
|
||||
|
||||
for (const auto& asset : *pools)
|
||||
void WriteKeyValuePair(KeyValuePair* kvp) const
|
||||
{
|
||||
switch (asset->m_type)
|
||||
for (const auto& knownKey : KNOWN_KEYS)
|
||||
{
|
||||
case ASSET_TYPE_LOCALIZE_ENTRY:
|
||||
case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
|
||||
break;
|
||||
|
||||
default:
|
||||
WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ZoneDefWriterT6Impl(Zone* zone, FileAPI::IFile* file)
|
||||
: AbstractZoneDefWriter(zone, file)
|
||||
{
|
||||
}
|
||||
|
||||
void WriteZoneDef() override
|
||||
{
|
||||
WriteComment("Call Of Duty: Black Ops II");
|
||||
WriteMetaData(META_DATA_KEY_GAME, "t6");
|
||||
EmptyLine();
|
||||
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
|
||||
|
||||
if(assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
|
||||
{
|
||||
for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
KeyValuePairs* keyValuePairs = kvpAsset->Asset();
|
||||
for(int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
|
||||
if (knownKey.m_hash == kvp->keyHash)
|
||||
{
|
||||
WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
|
||||
WriteMetaData("level." + knownKey.m_key, kvp->value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EmptyLine();
|
||||
std::ostringstream str;
|
||||
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
|
||||
WriteMetaData(str.str(), kvp->value);
|
||||
}
|
||||
|
||||
WriteContent();
|
||||
}
|
||||
};
|
||||
void WriteContent() const
|
||||
{
|
||||
const auto* pools = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
|
||||
|
||||
bool ZoneDefWriterT6::CanHandleZone(Zone* zone) const
|
||||
assert(pools);
|
||||
if (!pools)
|
||||
return;
|
||||
|
||||
// Localized strings are all collected in one string file. So only add this to the zone file.
|
||||
if (!pools->m_localize->m_asset_lookup.empty())
|
||||
{
|
||||
WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
|
||||
}
|
||||
|
||||
for (const auto& asset : *pools)
|
||||
{
|
||||
switch (asset->m_type)
|
||||
{
|
||||
case ASSET_TYPE_LOCALIZE_ENTRY:
|
||||
case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
|
||||
break;
|
||||
|
||||
default:
|
||||
WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ZoneDefWriterInternal(Zone* zone, FileAPI::IFile* file)
|
||||
: AbstractZoneDefWriter(zone, file)
|
||||
{
|
||||
}
|
||||
|
||||
void WriteZoneDef() override
|
||||
{
|
||||
WriteComment("Call Of Duty: Black Ops II");
|
||||
WriteMetaData(META_DATA_KEY_GAME, "t6");
|
||||
EmptyLine();
|
||||
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
|
||||
|
||||
if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
|
||||
{
|
||||
for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
KeyValuePairs* keyValuePairs = kvpAsset->Asset();
|
||||
for (int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
|
||||
{
|
||||
WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
EmptyLine();
|
||||
}
|
||||
|
||||
WriteContent();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool ZoneDefWriter::CanHandleZone(Zone* zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
void ZoneDefWriterT6::WriteZoneDef(Zone* zone, FileAPI::IFile* file) const
|
||||
void ZoneDefWriter::WriteZoneDef(Zone* zone, FileAPI::IFile* file) const
|
||||
{
|
||||
ZoneDefWriterT6Impl writer(zone, file);
|
||||
ZoneDefWriterInternal writer(zone, file);
|
||||
writer.WriteZoneDef();
|
||||
}
|
||||
|
@ -2,9 +2,12 @@
|
||||
|
||||
#include "ContentLister/ZoneDefWriter.h"
|
||||
|
||||
class ZoneDefWriterT6 final : public IZoneDefWriter
|
||||
namespace T6
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(Zone* zone) const override;
|
||||
void WriteZoneDef(Zone* zone, FileAPI::IFile* file) const override;
|
||||
};
|
||||
class ZoneDefWriter final : public IZoneDefWriter
|
||||
{
|
||||
public:
|
||||
bool CanHandleZone(Zone* zone) const override;
|
||||
void WriteZoneDef(Zone* zone, FileAPI::IFile* file) const override;
|
||||
};
|
||||
}
|
@ -1,5 +1,9 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include <set>
|
||||
#include <regex>
|
||||
#include <filesystem>
|
||||
|
||||
#include "Utils/Arguments/ArgumentParser.h"
|
||||
#include "ZoneLoading.h"
|
||||
#include "ObjWriting.h"
|
||||
@ -10,17 +14,16 @@
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "SearchPath/SearchPathFilesystem.h"
|
||||
#include "ContentLister/ZoneDefWriter.h"
|
||||
#include "Game/T6/ZoneDefWriterT6.h"
|
||||
|
||||
#include <set>
|
||||
#include <regex>
|
||||
#include <filesystem>
|
||||
#include "ObjContainer/IWD/IWD.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
|
||||
#include "Game/IW4/ZoneDefWriterIW4.h"
|
||||
#include "Game/T6/ZoneDefWriterT6.h"
|
||||
|
||||
const IZoneDefWriter* const ZONE_DEF_WRITERS[]
|
||||
{
|
||||
new ZoneDefWriterT6()
|
||||
new IW4::ZoneDefWriter(),
|
||||
new T6::ZoneDefWriter()
|
||||
};
|
||||
|
||||
class Unlinker::Impl
|
||||
|
Loading…
x
Reference in New Issue
Block a user