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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-16 23:11:42 +00:00

Clang format.

This commit is contained in:
njohnson
2026-05-03 20:49:12 -04:00
committed by Jan Laupetin
parent e92681914f
commit efbbc05626
5 changed files with 8 additions and 8 deletions
@@ -1,7 +1,7 @@
#pragma once
#include "Asset/IZoneAssetCreationState.h"
#include "Asset/AssetCreationContext.h"
#include "Asset/IZoneAssetCreationState.h"
#include "Game/IW3/IW3.h"
namespace IW3
@@ -18,4 +18,4 @@ namespace IW3
private:
int m_lmap_pixels_used_for_falloff;
};
} // namespace
} // namespace IW3
@@ -1,8 +1,8 @@
#include "LightDefLoaderIW3.h"
#include "Game/IW3/IW3.h"
#include "LightDef/LightDefCommon.h"
#include "Game/IW3/LightDef/LightDefAssetCreationStateIW3.h"
#include "LightDef/LightDefCommon.h"
#include "Utils/Logging/Log.h"
#include <cstring>
@@ -1,7 +1,7 @@
#pragma once
#include "Asset/IZoneAssetCreationState.h"
#include "Asset/AssetCreationContext.h"
#include "Asset/IZoneAssetCreationState.h"
#include "Game/IW4/IW4.h"
namespace IW4
@@ -18,4 +18,4 @@ namespace IW4
private:
int m_lmap_pixels_used_for_falloff;
};
} // namespace
} // namespace IW4
@@ -1,7 +1,7 @@
#pragma once
#include "Asset/IZoneAssetCreationState.h"
#include "Asset/AssetCreationContext.h"
#include "Asset/IZoneAssetCreationState.h"
#include "Game/IW5/IW5.h"
namespace IW5
@@ -18,4 +18,4 @@ namespace IW5
private:
int m_lmap_pixels_used_for_falloff;
};
} // namespace light_def
} // namespace IW5
@@ -7,8 +7,8 @@
#include <cstring>
#include <format>
#include <sstream>
#include <iostream>
#include <sstream>
using namespace IW5;