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zone/OpenAssetTools
zone/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-05-08 13:34:58 +00:00
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2,211 Commits 6 Branches 50 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
43966e8e00 Remove unused xblocks vector in Zone 2021-03-12 10:57:31 +01:00
Jan
12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
7121f2e215 ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory 2019-12-24 18:41:42 +01:00
Jan
2f108d533c ZoneLoading: Save which language a zone has when loading 2019-11-19 00:43:46 +01:00
Jan
2fe3954da8 Unlinker: Add skeleton for Dumping and listing of assets 2019-11-15 18:17:08 +01:00
Jan
0d8432d4f7 Import code from previous AssetBuilder version 2019-09-24 10:45:09 +02:00
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