Jan
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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43966e8e00
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Remove unused xblocks vector in Zone
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2021-03-12 10:57:31 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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7121f2e215
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ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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2019-12-24 18:41:42 +01:00 |
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Jan
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2f108d533c
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ZoneLoading: Save which language a zone has when loading
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2019-11-19 00:43:46 +01:00 |
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Jan
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2fe3954da8
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Unlinker: Add skeleton for Dumping and listing of assets
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2019-11-15 18:17:08 +01:00 |
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Jan
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0d8432d4f7
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Import code from previous AssetBuilder version
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2019-09-24 10:45:09 +02:00 |
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