Jan Laupetin
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3b1e65e8cc
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refactor: move asset type names to IGame implementations
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2026-02-05 17:36:56 +01:00 |
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Jan Laupetin
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e7f126265d
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refactor: add AssetMarker headers to zcg marker template
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2026-01-05 17:43:56 +00:00 |
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Jan Laupetin
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1aa4cd9127
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chore: expose marker classes as asset specializations
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2025-12-23 15:40:51 +01:00 |
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Michael Oliver
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00ffc7717b
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feat: dump iw4 alpha 482 xbox fastfile data
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2025-12-23 09:57:13 +00:00 |
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Jan
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51cc066f4a
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Merge pull request #616 from michaeloliverx/iw4-xenon-zone
feat: dump iw4 xbox fastfile data
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2025-12-23 01:39:42 +01:00 |
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Jan Laupetin
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26d922410b
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chore: small adjustments to iw4 zone loading
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2025-12-23 01:09:33 +01:00 |
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Jan Laupetin
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8b1afcafaa
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chore: rename iw4 zone constants for zone version
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2025-12-23 00:41:09 +01:00 |
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Jan Laupetin
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45115b97d0
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fix: fix wrong asset name for iw4 clipmap asset
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2025-12-18 15:34:15 +00:00 |
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Michael Oliver
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ea161c658f
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convert rsa key to hexadecimal
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2025-12-17 13:47:35 +00:00 |
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Michael Oliver
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38953d1daa
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feat: dump iw4 xbox fastfile data
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2025-12-17 13:35:58 +00:00 |
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Michael Oliver
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67372025b4
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feat: dump iw3 xbox signed fastfile data
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2025-12-15 22:27:40 +00:00 |
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Michael Oliver
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cc7a68de56
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feat: dump iw3 xbox unsigned fastfile data
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2025-12-14 01:27:24 +00:00 |
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Jan Laupetin
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cda0c6ee7e
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chore: move ZoneDefinitionWriter from Unlinker to ZoneCommon
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2025-10-11 19:04:45 +01:00 |
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Jan Laupetin
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763d280805
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chore: recognize when xenon fastfile use lzx compression
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2025-09-01 00:05:36 +02:00 |
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Jan Laupetin
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802b0f244a
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chore: dump fastfile data when xenon t6 fastfile is detected
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2025-09-01 00:05:33 +02:00 |
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Jan
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65c8cd6198
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feat: add json material loading/writing for iw3
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2025-07-05 13:27:49 +02:00 |
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Jan Laupetin
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f6d7831e6e
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chore: implement base skeleton for architecture independent zone loading
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2025-06-14 00:39:55 +01:00 |
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Jan
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56c4eeb5cd
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fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
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2025-03-27 17:16:28 +01:00 |
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LJW-Dev
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95f5dca5e0
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Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
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2025-03-27 12:32:43 +08:00 |
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Jan
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b4194eff28
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chore: always use dynamic asset pools and remove static implementation
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2025-01-21 22:14:24 +00:00 |
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Jan
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b156c7348a
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refactor: use asset_type_t for ZoneDefinition
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2024-10-05 10:56:56 +01:00 |
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Jan
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e7a9e4b528
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chore: use const reference for assetName in GetAsset methods
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2024-03-30 17:19:32 +01:00 |
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Jan
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ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Clang Format
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c858695f0c
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Adjust further code formatting
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2023-11-19 21:07:28 +00:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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868bd070d0
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Include and exclude asset type dumping configured by command line args
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2021-10-11 18:47:53 +02:00 |
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Jan
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88710cb3bf
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IW5 Fixups
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2021-07-23 16:28:59 +02:00 |
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Jan
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f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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e3a3d012e6
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Add Commands for T5
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2021-05-12 19:23:27 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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Jan
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ecef868903
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Add loading of iw3 fastfiles
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2021-04-14 19:41:41 +02:00 |
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Jan
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6b72ac080f
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Finish iw3 zone code generation
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2021-04-14 18:39:54 +02:00 |
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Jan
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1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
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1058ee7881
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Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
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2021-03-22 09:49:42 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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2add1ba22d
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Make sure xchunk write size can specified to be smaller than xchunk size to respect zlib to add size instead of removing size due to not being able to compress
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2021-03-18 11:47:41 +01:00 |
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Jan
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c9f88e5e93
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Use ZoneConstants class for IW4
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2021-03-16 13:19:56 +01:00 |
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Jan
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9d26c9c927
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Add ZoneWriting basis
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2021-03-15 22:36:07 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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a15fd17dfe
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Change alignment specifier to __attribute__((align(x)) for non VC++
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2021-03-03 15:58:55 +01:00 |
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Jan
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b4d8e9c17b
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Make compilation process compatible to linux on gcc
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2021-03-03 06:21:25 -08:00 |
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Jan
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911e43d4c2
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add dumping of iw4 vehicle files
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2020-10-27 22:35:26 +01:00 |
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Jan
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3b1e62e398
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Add dumping of iw4 weapon files
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2020-10-26 01:00:24 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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eb97560e0d
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Add dumping of T6 physconstraints
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2020-10-25 13:14:16 +01:00 |
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Jan
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a925bd505d
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Fix assets being added to their pools twice when loaded from a fastfile
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2020-10-25 11:41:26 +01:00 |
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