Alex
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2323b322ca
|
finish SndAliasList loading
|
2024-01-24 01:13:40 -05:00 |
|
Alex
|
b10c752391
|
populate sound alias sub lists correctly. allocate memory for loadedAssets count
|
2024-01-15 12:58:14 -05:00 |
|
Alex
|
b5dd6df1cd
|
begin working on SndBank loading from raw
|
2024-01-12 16:38:53 -05:00 |
|
Jan
|
44b0f4da5e
|
Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions
|
2024-01-06 20:41:50 +01:00 |
|
Jan
|
7c50dd84a7
|
Reduced duplicated code between localize asset loaders
|
2023-12-31 13:32:38 +01:00 |
|
Jan
|
196e2edd8a
|
Use ZoneState to check whether localize key is duplicated
|
2023-12-31 12:28:13 +01:00 |
|
Jan
|
e4cfda73dc
|
Move localize parsing into localize root folder
|
2023-12-31 11:09:45 +01:00 |
|
|
09f7473db4
|
feat: add warning for dupe localize assets
|
2023-12-26 16:57:28 +01:00 |
|
JezuzLizard
|
8b62bc0bc0
|
Address review comments.
|
2023-12-14 13:48:44 -08:00 |
|
JezuzLizard
|
96e67dc1fa
|
Use clang-format.
|
2023-12-14 13:28:16 -08:00 |
|
JezuzLizard
|
bcf9956da2
|
Fix warning.
|
2023-12-14 13:28:16 -08:00 |
|
JezuzLizard
|
76a98e65fd
|
Replace magic numbers with macros from zutil.h. Compress animtrees when linking.
|
2023-12-14 13:28:16 -08:00 |
|
Clang Format
|
6b4f5d94a8
|
Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
|
Jan
|
e16ea9de84
|
Load T6 GfxImages from raw when building
|
2023-10-15 19:08:27 +02:00 |
|
Jan
|
87c2e58c4b
|
Add implementation for stringtable assetloader iw4
|
2022-01-02 01:34:42 +01:00 |
|
Jan
|
5e31be9bac
|
Finalize menu assets after loading all assets
|
2021-12-29 00:20:54 +01:00 |
|
Jan
|
d5780a1124
|
Add Model dumping for T6
|
2021-08-14 15:39:40 +02:00 |
|
Jan
|
b1fce0f4fb
|
Add T6 vehicle team value for neutral
|
2021-04-27 15:22:56 +02:00 |
|
Jan
|
4e8d1806cc
|
t6 alias dumping stuff
|
2021-04-11 09:04:58 +02:00 |
|
Jan
|
12ac569bfa
|
Dump images from GfxImageLoadDef
|
2021-04-28 00:05:56 +02:00 |
|
Jan
|
3cda71d1e7
|
Dump SoundBank asset data files
|
2021-04-05 18:50:42 +02:00 |
|
Jan
|
a42f75c85e
|
Respect gdt parents when converting to infostring
|
2021-03-28 12:21:47 +02:00 |
|
Jan
|
579c0747d0
|
Add loading of gdt entries to info based assets
|
2021-03-28 12:07:36 +02:00 |
|
Jan
|
7d4029b21f
|
Add physconstraints loading
|
2021-03-27 14:00:55 +01:00 |
|
Jan
|
0dd7de3a0d
|
Fix missing break in ZBarrier loader when counting barriers
|
2021-03-27 14:00:44 +01:00 |
|
Jan
|
8030a0238f
|
Add phys preset loading
|
2021-03-27 10:50:20 +01:00 |
|
Jan
|
679fb6d398
|
Add tracer loading
|
2021-03-27 10:50:09 +01:00 |
|
Jan
|
23653e3067
|
Add ZBarrier loading
|
2021-03-27 10:49:49 +01:00 |
|
Jan
|
888b33a9c6
|
Add AssetLoader for attachments
|
2021-03-27 00:01:33 +01:00 |
|
Jan
|
f226e6363d
|
Remove unused headers from AssetLoaderWeapon
|
2021-03-26 16:01:37 +01:00 |
|
Jan
|
055dd5e840
|
Dump and read attachment and attachment uniques to and from weapon files
|
2021-03-26 15:27:37 +01:00 |
|
Jan
|
3520a9bd2c
|
Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
|
2021-03-26 12:12:32 +01:00 |
|
Jan
|
aaf350d088
|
Add calculation of fields not specified via weapon fields to asset loader weapon
|
2021-03-25 13:34:14 +01:00 |
|
Jan
|
cb3e4386a9
|
Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef
|
2021-03-25 13:33:05 +01:00 |
|
Jan
|
593493d5fc
|
Fix weapon asset loader not using scriptstring value but instead field name as value
|
2021-03-25 13:32:39 +01:00 |
|
Jan
|
620582aa18
|
Add weapon infostring loading
|
2021-03-25 11:15:26 +01:00 |
|
Jan
|
a04eb98df9
|
Add vehicle infostring loading
|
2021-03-25 11:15:11 +01:00 |
|
Jan
|
55f48c9bc2
|
Add InfoString loading
|
2021-03-25 11:14:51 +01:00 |
|
Jan
|
abcce11b00
|
Split InfoString classes into multiple files depending on loading and writing code
|
2021-03-24 13:51:21 +01:00 |
|
Jan
|
9e00ad60e7
|
Add asset loader for font icon
|
2021-03-24 12:33:42 +01:00 |
|
Jan
|
79c1284193
|
Add asset loader for localize files
|
2021-03-23 17:16:36 +01:00 |
|
Jan
|
3ed63415a7
|
Add T6 assetloader for string tables
|
2021-03-23 01:30:10 +01:00 |
|
Jan
|
0ff06cad72
|
Add AssetLoaders for Qdb, ScriptParseTree and Slug
|
2021-03-23 01:28:33 +01:00 |
|
Jan
|
74f2bff716
|
Fix not using correct struct for ObjLoader for ddldef
|
2021-03-23 00:44:24 +01:00 |
|
Jan
|
4380a6c9f2
|
Set last byte of rawfile buffer to 0 when loading asset
|
2021-03-22 23:32:55 +01:00 |
|
Jan
|
94230cefb0
|
Make empty linking asset if asset is ignored
|
2021-03-13 19:32:51 +01:00 |
|
Jan
|
a7860c7c76
|
Add AssetLoader basis
|
2021-03-13 14:27:20 +01:00 |
|
Jan
|
83080db991
|
Include filesize when opening a file with searchpaths
|
2021-03-13 10:27:18 +01:00 |
|
Jan
|
1cd06668e0
|
Replace FileAPI with c++ streams and std::filesystem
|
2021-03-03 14:04:35 +01:00 |
|
Jan
|
eed7164b5b
|
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
|
2020-10-23 15:54:27 +02:00 |
|