66 Commits

Author SHA1 Message Date
Alex
2323b322ca finish SndAliasList loading 2024-01-24 01:13:40 -05:00
Alex
b10c752391 populate sound alias sub lists correctly. allocate memory for loadedAssets count 2024-01-15 12:58:14 -05:00
Alex
b5dd6df1cd begin working on SndBank loading from raw 2024-01-12 16:38:53 -05:00
Jan
44b0f4da5e
Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:41:50 +01:00
Jan
7c50dd84a7
Reduced duplicated code between localize asset loaders 2023-12-31 13:32:38 +01:00
Jan
196e2edd8a
Use ZoneState to check whether localize key is duplicated 2023-12-31 12:28:13 +01:00
Jan
e4cfda73dc
Move localize parsing into localize root folder 2023-12-31 11:09:45 +01:00
09f7473db4
feat: add warning for dupe localize assets 2023-12-26 16:57:28 +01:00
JezuzLizard
8b62bc0bc0 Address review comments. 2023-12-14 13:48:44 -08:00
JezuzLizard
96e67dc1fa Use clang-format. 2023-12-14 13:28:16 -08:00
JezuzLizard
bcf9956da2 Fix warning. 2023-12-14 13:28:16 -08:00
JezuzLizard
76a98e65fd Replace magic numbers with macros from zutil.h. Compress animtrees when linking. 2023-12-14 13:28:16 -08:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
e16ea9de84 Load T6 GfxImages from raw when building 2023-10-15 19:08:27 +02:00
Jan
87c2e58c4b Add implementation for stringtable assetloader iw4 2022-01-02 01:34:42 +01:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan
b1fce0f4fb Add T6 vehicle team value for neutral 2021-04-27 15:22:56 +02:00
Jan
4e8d1806cc t6 alias dumping stuff 2021-04-11 09:04:58 +02:00
Jan
12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan
3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan
a42f75c85e Respect gdt parents when converting to infostring 2021-03-28 12:21:47 +02:00
Jan
579c0747d0 Add loading of gdt entries to info based assets 2021-03-28 12:07:36 +02:00
Jan
7d4029b21f Add physconstraints loading 2021-03-27 14:00:55 +01:00
Jan
0dd7de3a0d Fix missing break in ZBarrier loader when counting barriers 2021-03-27 14:00:44 +01:00
Jan
8030a0238f Add phys preset loading 2021-03-27 10:50:20 +01:00
Jan
679fb6d398 Add tracer loading 2021-03-27 10:50:09 +01:00
Jan
23653e3067 Add ZBarrier loading 2021-03-27 10:49:49 +01:00
Jan
888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan
f226e6363d Remove unused headers from AssetLoaderWeapon 2021-03-26 16:01:37 +01:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
3520a9bd2c Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags 2021-03-26 12:12:32 +01:00
Jan
aaf350d088 Add calculation of fields not specified via weapon fields to asset loader weapon 2021-03-25 13:34:14 +01:00
Jan
cb3e4386a9 Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef 2021-03-25 13:33:05 +01:00
Jan
593493d5fc Fix weapon asset loader not using scriptstring value but instead field name as value 2021-03-25 13:32:39 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
a04eb98df9 Add vehicle infostring loading 2021-03-25 11:15:11 +01:00
Jan
55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
9e00ad60e7 Add asset loader for font icon 2021-03-24 12:33:42 +01:00
Jan
79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan
3ed63415a7 Add T6 assetloader for string tables 2021-03-23 01:30:10 +01:00
Jan
0ff06cad72 Add AssetLoaders for Qdb, ScriptParseTree and Slug 2021-03-23 01:28:33 +01:00
Jan
74f2bff716 Fix not using correct struct for ObjLoader for ddldef 2021-03-23 00:44:24 +01:00
Jan
4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00