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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00
Commit Graph

2039 Commits

Author SHA1 Message Date
LJW-Dev 39729e9058 Added ufbx as an ObjLoading include 2026-05-16 09:44:28 +02:00
LJW-Dev f29c0ce7b7 Refactored files to use CLANG formatting and linux compatabillty. 2026-05-16 09:44:27 +02:00
LJW-Dev 7fa635b3ce The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE. 2026-05-16 09:44:26 +02:00
LJW-Dev ff4c152f23 Assets with a name starting with ',' will now be always loaded as a default dependency. 2026-05-16 09:44:26 +02:00
LJW-Dev ed03a3167f The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails. 2026-05-16 09:44:26 +02:00
LJW-Dev 9b661c41be Updated BSP linker to load assets on the FinalizeZone step. 2026-05-16 09:44:26 +02:00
LJW-Dev a64597c0fc Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE. 2026-05-16 09:44:26 +02:00
LJW-Dev c1c5a2c717 Added map type metadata parsing to zone file 2026-05-16 09:44:25 +02:00
LJW-Dev f1c176b3cf CLANG formatted ObjLoaderT6 2026-05-16 09:44:25 +02:00
LJW-Dev b092188326 Updated missing image and colour only image asset names to use materials loaded by the game. 2026-05-16 09:44:25 +02:00
LJW-Dev 1fe05574ef Formatted all BSP loading files using clang. 2026-05-16 09:44:25 +02:00
LJW-Dev dc881bc06c Refactored to make x64 builds succeed 2026-05-16 09:44:24 +02:00
LJW-Dev f5c35c078d Refactored GFX world loading 2026-05-16 09:44:24 +02:00
LJW-Dev af3284ab22 Refactored clipmap generation, further refactored other files to better use c++ 2026-05-16 09:44:24 +02:00
LJW-Dev 014fe103ac Refactor to improve C++ and safe code use 2026-05-16 09:44:24 +02:00
LJW-Dev c839a220b2 WIP: Finished updating BSP linker to use seperate files for each asset. 2026-05-16 09:44:24 +02:00
LJW-Dev 66d3e0e9de WIP: Converted custom map linker into different asset files 2026-05-16 09:44:23 +02:00
LJW-Dev 0e7b1e1d58 WIP: Prepared project for updating CustomMapLinker.h 2026-05-16 09:44:23 +02:00
LJW-Dev fbcf2dbd7c WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00
LJW-Dev 42d4f6f54d WIP:
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2026-05-16 09:44:23 +02:00
LJW-Dev 2d0b3a8924 WIP:
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2026-05-16 09:44:22 +02:00
LJW-Dev 81ba499852 WIP: Updating code to follow laupentin's code review.
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-Dev 65235168b6 Added a default entity string if the entity file isn't given 2026-05-16 09:44:22 +02:00
LJW-Dev f3bf16405c FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing. 2026-05-16 09:44:22 +02:00
LJW-Dev 68435e8c74 Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code 2026-05-16 09:44:21 +02:00
LJW-Dev 7908549dc8 Updated custom map objloading code to match new structure. 2026-05-16 09:44:21 +02:00
LJW-Dev 6acf19da6d Another refactor to remove leacy code that isn't used anymore 2026-05-16 09:44:21 +02:00
LJW-Dev d1baabdba6 Update T6 json material loading to include JSON being passed directy instead of a stream. 2026-05-16 09:44:21 +02:00
LJW-Dev 836c6d924d Another refactor to clean up comments and code 2026-05-16 09:44:21 +02:00
LJW-Dev f7f290eeb2 remove GSC-Tool use 2026-05-16 09:44:20 +02:00
LJW-Dev 413b16e4d1 Second failed attempt at making shadows work 2026-05-16 09:44:20 +02:00
LJW-Dev 78d458382f Failed test to make shadows work 2026-05-16 09:44:20 +02:00
LJW-Dev 2b302e9a85 V1 release of custom map code 2026-05-16 09:44:20 +02:00
LJW-Dev 10da8b27b7 all known bugs fixed and loaded maps work correctly now. 2026-05-16 09:44:19 +02:00
LJW-Dev b0756ef8e1 fix: more incorrect paths 2026-05-16 09:44:19 +02:00
LJW-Dev 1ad7c8320e Fix: technqiues weren't opened with the proper file path. 2026-05-16 09:44:19 +02:00
LJW-Dev 61da5c2e08 WIP fix, loading is currently not working correctly 2026-05-16 09:44:19 +02:00
LJW-Dev a045518f7d Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-Dev 264139fb4e Initial commit of BSP compilation 2026-05-16 09:44:08 +02:00
Jan 6012b79cdc Merge pull request #801 from michaeloliverx/cli-minimal-zone
fix(unlinker): respect `--minimal-zone` CLI arg
2026-05-15 17:22:39 +02:00
Jan Laupetin e824e9a9de chore: make DependencyAssetLookup a separate class 2026-05-15 15:35:23 +01:00
Jan Laupetin f7f4deeecc chore: choose appropriate extension for ipak file 2026-05-15 13:02:49 +01:00
Michael Oliver 9ecc3d06e8 fix(unlinker): respect minimal zone definition output 2026-05-15 11:48:33 +01:00
Jan Laupetin 71ca182524 feat: properly parse data from xenon ipaks 2026-05-12 23:44:53 +02:00
Jan Laupetin e1bb8ae4d2 chore: enable reading of big endian ipaks 2026-05-11 23:54:25 +02:00
Jan Laupetin 7ae7cf85ff fix: make sure ipak reading stops in time 2026-05-11 22:20:57 +02:00
Jan Laupetin b2c271956a chore: reorder methods of ipak entry read stream 2026-05-11 22:16:56 +02:00
Jan Laupetin 36b4ec7781 feat: add support for extracting ipaks to ImageConverter 2026-05-11 21:58:25 +02:00
Jan Laupetin 582d8abbbf feat: reorder bones when their order is not corresponding to xmodel constraints 2026-05-03 21:01:38 +02:00
Jan Laupetin 92e236b1fe chore: only allocate 3 floats per bone for applicable games 2026-05-03 17:19:48 +02:00