Jan Laupetin
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3b1e65e8cc
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refactor: move asset type names to IGame implementations
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2026-02-05 17:36:56 +01:00 |
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Jan Laupetin
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47dcab33e9
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chore: add systemtest to test rebuilding of vanilla zones
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2026-01-17 00:45:22 +00:00 |
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Jan Laupetin
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bcf2b0a3ae
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chore: small adjustment to console log levels
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2025-12-16 14:13:52 +00:00 |
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Jan Laupetin
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c9e6a1fc64
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feat: show zone and asset statistics in modman
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2025-10-27 21:01:04 +01:00 |
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Jan Laupetin
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49f2000bad
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chore: track loaded zones in ui
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2025-10-11 19:04:48 +01:00 |
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Jan Laupetin
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cda0c6ee7e
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chore: move ZoneDefinitionWriter from Unlinker to ZoneCommon
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2025-10-11 19:04:45 +01:00 |
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Jan Laupetin
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02f20f09b6
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chore: update all logging to use centralized logging component
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2025-09-11 20:25:51 +02:00 |
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Jan Laupetin
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75d579b5e3
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feat: dump t6 xbox fastfile data
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2025-09-01 22:17:05 +01:00 |
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Jan Laupetin
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763d280805
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chore: recognize when xenon fastfile use lzx compression
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2025-09-01 00:05:36 +02:00 |
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Jan Laupetin
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802b0f244a
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chore: dump fastfile data when xenon t6 fastfile is detected
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2025-09-01 00:05:33 +02:00 |
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Jan Laupetin
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734173066b
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refactor: only refer to game id in zone
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2025-08-31 18:00:27 +01:00 |
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Jan
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03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
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Jan
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Jan
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3b00c1d45b
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refactor: fix x64 compilation for ZoneLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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5d0c94e430
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refactor: fix x64 compilation for ObjLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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5635470b6e
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refactor: cryptography component
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2025-04-26 19:08:15 +02:00 |
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Jan
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6f31e8cc29
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chore: fix compilation issues with x64
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2025-04-06 18:02:47 +01:00 |
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Jan
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b4194eff28
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chore: always use dynamic asset pools and remove static implementation
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2025-01-21 22:14:24 +00:00 |
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Jan
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85d9f1c255
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fix: salsa20 encryption only initializes encryption with zone name of at max 31 characters length
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2025-01-15 00:47:01 +01:00 |
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Jan
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8c8ceae0bd
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test: add unit test for ImageIPakPostProcessor
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2025-01-08 17:36:01 +00:00 |
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Jan
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b5937ef975
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fix: fix not finalizing obj containers when parsing zone definition
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2025-01-01 21:19:28 +01:00 |
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Jan
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aa212e0958
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chore: parse includes and assetlists while parsing zone definition
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2025-01-01 18:14:43 +01:00 |
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Jan
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80c4a9a2ae
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fix: do not reallocate assets for dynamic asset pool
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2025-01-01 18:14:42 +01:00 |
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Jan
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2182196730
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feat: add ipak and iwd zone definition metadata to replace type
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2025-01-01 18:14:39 +01:00 |
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Jan
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2034db3330
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fix: make name of zone definition the target name by default
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2024-11-12 19:37:38 +01:00 |
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Jan
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778361728c
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chore: make some zone classes use const references
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2024-10-19 20:05:08 +01:00 |
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Jan
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0e3d9efb0f
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fix: use multimap again for zone definition properties since stuff like ipak_read can be specified multiple times
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2024-10-12 22:14:55 +02:00 |
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Jan
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1861bd689c
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chore: respect previously set game when including additional zone files
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2024-10-05 11:19:41 +01:00 |
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Jan
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b156c7348a
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refactor: use asset_type_t for ZoneDefinition
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2024-10-05 10:56:56 +01:00 |
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Jan
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132cccb971
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refactor: use new line character instead of std::endl
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2024-03-24 20:24:22 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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483d47d79e
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Build referenced targets from within zone definitions
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2023-10-21 15:33:14 +02:00 |
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Jan
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8514378465
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Write IPak base skeleton without data
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2023-10-07 19:41:54 +02:00 |
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Jan
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fb5c67b5ce
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Add possibility to include asset lists in project definition
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2023-10-07 15:06:41 +02:00 |
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Jan
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dd56a57a3e
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Fix build with g++13
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2023-10-01 10:50:39 +02:00 |
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Jan
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bb94162be4
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Add possibility to override zone name in zone definition
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2023-09-28 20:52:16 +02:00 |
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Jan
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bb613e4fcf
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Fix compilation on newer VS update
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2022-12-03 11:01:36 +01:00 |
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Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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dcffa3d14d
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Add ParserMultiInputStream
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2021-10-31 14:53:05 +01:00 |
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Jan
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687d1185a3
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Add IW3 zone writing
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2021-04-17 11:19:55 +02:00 |
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Jan
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5fbcbaf3c7
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Fix not straight up inserting scriptstrings on loading from zone
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2021-03-23 00:42:41 +01:00 |
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Jan
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c4aec3e147
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Preserve zone definition meta data order
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2021-03-21 10:19:27 +01:00 |
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Jan
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5443ed4261
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Add scriptstrings from loaded zones to newly linked zone
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2021-03-18 20:03:00 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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1c35f43c25
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Add noexcept specifier to XChunkException and WritingException
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2021-03-17 23:25:58 +01:00 |
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Jan
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724e221ba4
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Write XChunks in fastfiles
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2021-03-17 22:25:47 +01:00 |
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Jan
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f22012d282
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Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
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9d26c9c927
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Add ZoneWriting basis
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2021-03-15 22:36:07 +01:00 |
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Jan
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301f6e3e7a
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Use unique_ptr for ZoneLoading
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2021-03-14 12:34:50 +01:00 |
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Jan
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a84a4051f9
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Write ZoneDefinition entry in parenthesis if there are unparsable character sequences
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2021-03-13 15:10:03 +01:00 |
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