Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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b00c65c8c0
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refactor: get rid of global game variables
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2024-10-19 22:09:26 +02:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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931e128eb9
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chore: add asset loaders for all asset types of t6
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2024-09-08 17:59:09 +01:00 |
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Jan
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1f5050befa
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feat: first draft of loading gltf models for t6
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2024-09-05 21:19:39 +02:00 |
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Jan
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9367aa889b
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chore: load t6 leaderboard asset loader
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2024-06-01 14:14:56 +02:00 |
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Jan
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5737f232e2
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chore: adjust name of leaderboard asset
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2024-05-25 11:23:13 +02:00 |
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Jan
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a166878f7d
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refactor: use template based asset structs for AssetLoaders
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2024-05-25 11:17:04 +02:00 |
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Jan
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132cccb971
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refactor: use new line character instead of std::endl
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2024-03-24 20:24:22 +01:00 |
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Jan
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c881cd6fd3
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feat: load t6 weapon camo from json
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2024-03-24 16:24:05 +01:00 |
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Jan
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0bb17a33bd
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feat: load materials from json
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2024-02-29 17:27:48 +01:00 |
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Alex
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b5dd6df1cd
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begin working on SndBank loading from raw
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2024-01-12 16:38:53 -05:00 |
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Jan
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44b0f4da5e
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Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions
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2024-01-06 20:41:50 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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e16ea9de84
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Load T6 GfxImages from raw when building
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2023-10-15 19:08:27 +02:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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d5780a1124
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Add Model dumping for T6
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2021-08-14 15:39:40 +02:00 |
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Jan
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4e8d1806cc
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t6 alias dumping stuff
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2021-04-11 09:04:58 +02:00 |
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Jan
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12ac569bfa
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Dump images from GfxImageLoadDef
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2021-04-28 00:05:56 +02:00 |
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Jan
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3cda71d1e7
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Dump SoundBank asset data files
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2021-04-05 18:50:42 +02:00 |
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Jan
|
7d4029b21f
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Add physconstraints loading
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2021-03-27 14:00:55 +01:00 |
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Jan
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8030a0238f
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Add phys preset loading
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2021-03-27 10:50:20 +01:00 |
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Jan
|
679fb6d398
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Add tracer loading
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2021-03-27 10:50:09 +01:00 |
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Jan
|
23653e3067
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Add ZBarrier loading
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2021-03-27 10:49:49 +01:00 |
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Jan
|
888b33a9c6
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Add AssetLoader for attachments
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2021-03-27 00:01:33 +01:00 |
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Jan
|
620582aa18
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Add weapon infostring loading
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2021-03-25 11:15:26 +01:00 |
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Jan
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a04eb98df9
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Add vehicle infostring loading
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2021-03-25 11:15:11 +01:00 |
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Jan
|
9e00ad60e7
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Add asset loader for font icon
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2021-03-24 12:33:42 +01:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
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3ed63415a7
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Add T6 assetloader for string tables
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2021-03-23 01:30:10 +01:00 |
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Jan
|
0ff06cad72
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Add AssetLoaders for Qdb, ScriptParseTree and Slug
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2021-03-23 01:28:33 +01:00 |
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Jan
|
74f2bff716
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Fix not using correct struct for ObjLoader for ddldef
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2021-03-23 00:44:24 +01:00 |
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Jan
|
a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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83080db991
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Include filesize when opening a file with searchpaths
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2021-03-13 10:27:18 +01:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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a1c965a4c0
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Dump iw4 images
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2020-10-16 15:57:39 +02:00 |
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Jan
|
e7898a1f3c
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Fix Cubemap mipmap sizes
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2020-09-08 12:34:54 +02:00 |
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Jan
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9572391082
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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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2020-02-18 17:15:51 +01:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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23f77bb335
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Unlinker: Make parsing specified command line arguments its own class
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2020-02-14 23:40:47 +01:00 |
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Jan
|
dd4987c2f1
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ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object
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2020-02-11 20:45:57 +01:00 |
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Jan
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80deff450d
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ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them
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2020-02-10 23:02:44 +01:00 |
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Jan
|
53b03c1fdb
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ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer
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2020-02-10 14:17:28 +01:00 |
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Jan
|
00d7997d0a
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ObjLoading: Add basis for IPakEntryReadStream to read ipak entries
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2020-02-08 15:55:10 +01:00 |
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Jan
|
5bda400acb
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ObjLoading: Add basis for Iwi loading
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2020-02-07 20:55:10 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
|
b8de90a675
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ObjLoading: Do not attempt to load textures that already have a loaddef
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2020-02-04 19:52:23 +01:00 |
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Jan
|
96f2067030
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ObjLoading: Read index section of ipaks and try to open images from it when loading obj data
|
2020-01-03 01:13:07 +01:00 |
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