79b4313384
refactor: update T6 loading code for x64 support
2025-06-24 17:08:45 +01:00
a9a8597323
refactor: update IW3 loading code for x64 support
2025-06-24 17:08:45 +01:00
37e5e940b0
refactor: update IW5 loading code for x64 support
2025-06-24 17:08:45 +01:00
f70932684c
fix: fix single pointer leaf structs that have non-matching cross platform structure
2025-06-24 17:08:45 +01:00
1736f38d78
refactor: update T5 loading code for x64 support
2025-06-23 18:29:04 +01:00
dd9b0915d9
fix: wrong XQuat structs for iw3,t5
2025-06-22 21:38:11 +01:00
377ef5ca5c
fix: not passing correct zone ptr to content loader
2025-06-22 21:21:07 +01:00
2230efbd27
chore: make xquat and xquat2 structs to improve handling from zcg
2025-06-19 20:45:19 +01:00
80558af9a1
fix: accessing freed memory when writing gltf inverseBindMatrix
2025-06-19 18:59:27 +01:00
818a8d7459
fix: Loading String arrays for x86
2025-06-19 18:59:27 +01:00
d612d8f1a6
fix: WavWriter outputting invalid files when compiled as x64
2025-06-19 18:59:27 +01:00
d30e2e6532
chore: fix annoying IW4 cross-type pointer reusage with dirty hack
...
The game reuses pointer across different types as long as bytes and size matches
This leads to non-pointer and pointer types being reused
To fix this loading code now handles block memory offsets by nulling
and block offsets to non-block data with pointing to raw block data
The behaviour only seems to realistically happen on nulled memory
2025-06-19 18:59:26 +01:00
667d76e50e
wip: change redirect pointer to lookup
2025-06-19 18:59:26 +01:00
788bf1cc5d
chore: make allocating redirect entry work with ptr directly
2025-06-19 18:59:25 +01:00
3c16da006c
chore: make sure that pointer resolving via lookup always resolves something
2025-06-19 18:59:25 +01:00
bd9a680bb0
fix: pointer lookup for assets that should be reusable
2025-06-19 18:59:24 +01:00
930867f07f
fix: properly load matching structure dynamic array inside non-matching structure embed
2025-06-19 18:59:24 +01:00
884ad57bf4
fix: dynamic fill loading missing conditions on unions
2025-06-19 18:59:24 +01:00
fe1bbce7aa
fix: do not resolve pointers like alias for x64
2025-06-19 18:59:23 +01:00
43be997a22
fix: doing wrong alignment on dynamic filling
2025-06-19 18:59:23 +01:00
ee027502ca
fix: Make LoadPtrArray reusable methods for x64
2025-06-19 18:59:23 +01:00
333cbed5f9
fix: fill structs in runtime block that are not matching structure
2025-06-19 18:59:22 +01:00
4ec5b52b0b
fix: filling x64 structs with dynamic array size
2025-06-19 18:59:22 +01:00
e035e5deb7
fix: try fixing alias resolving via redirection for x64 for real
2025-06-19 18:59:22 +01:00
e120d01697
fix: dynamic array reallocation for x64
2025-06-19 18:59:21 +01:00
967a378b4e
chore: temporarly adjust pointer insertion
2025-06-19 18:59:21 +01:00
f517130ef0
fix: not properly inserting pointer in x64 zone loading
2025-06-19 18:59:21 +01:00
6c8ec53821
fix: make x64 modified loading code compatible with x86 again
2025-06-19 18:59:20 +01:00
03ccede91c
refactor: implement base x64 fastfile loading for iw4
2025-06-19 18:59:20 +01:00
78d8fba6f8
refactor: make ZoneInputStream a reference in zone loading
2025-06-14 00:39:58 +01:00
f6d7831e6e
chore: implement base skeleton for architecture independent zone loading
2025-06-14 00:39:55 +01:00
49867a3474
fix: accidentally dumping iwi cubemaps as 2D
2025-05-30 19:41:25 +02:00
dc43671930
Changed structure of IWI header writing so 2D images are last.
2025-05-30 17:22:09 +08:00
2a4c0dcb43
fix: dumping xmodels with multiple surfaces and no bones
2025-05-11 20:55:52 +01:00
35cb6636a1
fix: linux build
2025-05-02 23:26:12 +02:00
b92e85dc14
refactor: hide implementation of loading steps inside file
2025-05-02 22:08:08 +01:00
955df98279
refactor: hide implementation details of zone loading processors
2025-05-02 22:08:07 +01:00
eb16dfcd00
refactor: merge ZoneInputStream interface with only implementation
2025-05-02 22:08:07 +01:00
4ce82ad63c
refactor: update ZoneLoading classes codestyle
2025-05-02 22:08:07 +01:00
446c38d8ee
refactor: reorder members of zcg generated classes
2025-05-02 22:08:06 +01:00
ed029bc24d
refactor: adjust template const modifiers
2025-05-02 22:08:06 +01:00
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
9e940a6f53
refactor: use zone reference in AssetLoader
2025-05-02 22:08:06 +01:00
50612d117e
refactor: update zcg generate file headers
2025-04-30 17:01:52 +01:00
1b579b1bc3
refactor: remove usages of name sequence in game commands
2025-04-28 17:30:30 +02:00
68ee502c72
refactor: remove name sequence from zcg commands
2025-04-28 17:23:39 +02:00
0103e4631f
refactor: remove GetAssetName method from ZoneMark template
2025-04-28 17:18:09 +02:00
7f59d35e87
refactor: replace GetAssetName method in ZoneLoad template
2025-04-28 17:09:40 +02:00
547da3fdf9
refactor: remove GetName method of ZoneWrite zcg template
2025-04-28 12:53:14 +01:00
1fe1b30831
chore: use Asset definition instead of enum entry for zcg
2025-04-28 12:53:02 +01:00