Commit Graph
52 Commits
Author SHA1 Message Date
LJW-Dev 8007bb54a0 Fixed missing parameter in the ufbx premake script causing the build to fail. 2025-11-04 13:55:02 +08:00
LJW-Dev f7a36f938a WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue. 2025-11-01 20:13:49 +08:00
LJW-Dev fc0500e5b4 Added ufbx as an ObjLoading include 2025-11-01 19:00:59 +08:00
LJW-Dev a8a8085340 Updated ufbx premake lua to properly add it to the project 2025-11-01 18:30:08 +08:00
LJW-Dev 2199544f69 Added premake files for ufbx 2025-11-01 18:08:58 +08:00
LJW-Dev 8bcefd953e Added ufbx to submodules. 2025-11-01 18:02:39 +08:00
LJW-Dev 323a882b1d Refactored files to use CLANG formatting and linux compatabillty. 2025-11-01 17:50:01 +08:00
LJW-Dev b7d629d26b The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE. 2025-11-01 17:32:36 +08:00
LJW-Dev 3948feaaf8 Assets with a name starting with ',' will now be always loaded as a default dependency. 2025-11-01 17:27:32 +08:00
LJW-Dev 56186d1d80 The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails. 2025-11-01 17:25:14 +08:00
LJW-Dev 81e0331252 Updated BSP linker to load assets on the FinalizeZone step. 2025-11-01 17:06:08 +08:00
LJW-Dev 3d2e890e34 Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE. 2025-11-01 16:19:06 +08:00
LJW-Dev eef269f497 Added map type metadata parsing to zone file 2025-11-01 16:16:15 +08:00
LJW-Dev 208d305cc6 CLANG formatted ObjLoaderT6 2025-10-31 17:03:20 +08:00
LJW-Dev b054cfc990 Updated missing image and colour only image asset names to use materials loaded by the game. 2025-10-31 16:28:12 +08:00
LJW-Dev 0fa473eadd Formatted all BSP loading files using clang. 2025-10-27 20:43:30 +08:00
LJW-Dev 0e19f365ff Refactored to make x64 builds succeed 2025-10-27 20:23:13 +08:00
LJW-Dev 9268342ca1 Refactored GFX world loading 2025-10-27 20:00:32 +08:00
LJW-Dev fc88b9af80 Refactored clipmap generation, further refactored other files to better use c++ 2025-10-27 19:07:21 +08:00
LJW-Dev 9d4c32b6b4 Refactor to improve C++ and safe code use 2025-10-26 18:20:04 +08:00
LJW-Dev 173565c7b3 WIP: Finished updating BSP linker to use seperate files for each asset. 2025-10-24 15:34:44 +08:00
LJW-Dev 948ba5ba8b WIP: Converted custom map linker into different asset files 2025-10-24 02:56:17 +08:00
LJW-Dev a81944a7be WIP: Prepared project for updating CustomMapLinker.h 2025-10-22 16:42:12 +08:00
LJW-Dev e53779517d WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00
LJW-Dev b4073d74d9 WIP:
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2025-10-21 18:54:26 +08:00
LJW-Dev 7d09877d02 WIP:
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2025-10-21 17:37:56 +08:00
LJW-Dev e19a3a142a WIP: Updating code to follow laupentin's code review.
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00
LJW-Dev 15918506c3 Added a default entity string if the entity file isn't given 2025-10-11 19:01:48 +08:00
LJW-Dev 2906a9cf92 FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing. 2025-10-11 18:42:09 +08:00
LJW-Dev 3a5d9e77f1 Merge branch 'main' into bsp-compilation 2025-10-11 16:15:29 +08:00
LJW-Dev 8737fdf2e7 Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code 2025-10-09 01:10:21 +08:00
LJW-Dev 249e6426ff Updated custom map objloading code to match new structure. 2025-10-09 00:31:37 +08:00
LJW-Dev ce2aec3ab7 Merge fixup 2025-10-09 00:05:49 +08:00
LJW-Dev d302073074 Another refactor to remove leacy code that isn't used anymore 2025-10-08 21:33:13 +08:00
LJW-Dev 7dced5f9d5 Update T6 json material loading to include JSON being passed directy instead of a stream. 2025-10-08 21:10:07 +08:00
LJW-Dev 0662f2adbe Another refactor to clean up comments and code 2025-10-08 21:09:15 +08:00
LJW-Dev 94ccd961cb Remove GSC-Tool 2 2025-10-08 19:54:01 +08:00
LJW-Dev b1670445f5 remove GSC-Tool use 2025-10-08 19:47:46 +08:00
LJW-Dev dd460a65c8 Second failed attempt at making shadows work 2025-10-08 19:42:11 +08:00
LJW-Dev abf15e861e Failed test to make shadows work 2025-10-08 13:47:08 +08:00
LJW-Dev f129874728 V1 release of custom map code 2025-10-06 15:35:03 +08:00
LJW-Dev a825bf965b all known bugs fixed and loaded maps work correctly now. 2025-08-28 23:34:06 +08:00
LJW-Dev 9941d02bcc Merge branch 't6-extend-techsets' into bsp-compilation 2025-07-07 23:59:08 +08:00
LJW-Dev ca4db1eec0 fix: more incorrect paths 2025-07-07 23:58:59 +08:00
LJW-Dev 69a5651904 Merge branch 't6-extend-techsets' into bsp-compilation 2025-07-07 23:54:57 +08:00
LJW-Dev 0a520b442f Fix: technqiues weren't opened with the proper file path. 2025-07-07 23:54:41 +08:00
LJW-Dev 54114a96ae WIP fix, loading is currently not working correctly 2025-07-07 23:54:05 +08:00
LJW-Dev 59c3a8b116 merge extended techset functioanality 2025-07-07 23:08:58 +08:00
LJW-Dev c045d54739 Initial commit of BSP compilation 2025-07-07 23:04:08 +08:00
LJW-Dev aae112d37e Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2025-07-07 15:53:45 +08:00
LJW-Dev dc43671930 Changed structure of IWI header writing so 2D images are last. 2025-05-30 17:22:09 +08:00
LJW-Dev 95f5dca5e0 Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS. 2025-03-27 12:32:43 +08:00