Commit Graph
100 Commits
Author SHA1 Message Date
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan 9108add01d Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block 2020-09-09 11:47:09 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan 18bd0ab524 Remove empty lines in array pointer template 2020-09-08 19:20:19 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan e7898a1f3c Fix Cubemap mipmap sizes 2020-09-08 12:34:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan 79848b4631 ZoneCodeGenerator: Make arraypointer work with temp block 2020-09-08 12:01:15 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan 413034f7b2 Let ZoneCodeGenerator print the size of the struct as a comment in load method 2020-09-07 12:51:49 +02:00
Jan f59cb29cb2 Fix Processor inflate not setting next input buffer 2020-09-06 18:39:00 +02:00
Jan d7096c9137 Add AuthedBlocks processor for IW4 fastfiles 2020-09-06 18:18:30 +02:00
Jan 060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
Jan 3a69b3b0b0 ObjWriting: Use CsvWriter class for StringTables 2020-02-23 13:16:04 +01:00
Jan 4b87e9c086 ObjWriting: Add additional known hashes for fonticon aliases 2020-02-23 13:10:02 +01:00
Jan 8ec525d3d2 ObjWriting: Dump FontIcon assets as csv files
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan ccef1dca28 Add dumper for DDS and texture converter for reordering colors 2020-09-04 12:51:13 +02:00
Jan 362094b6f0 Update changelist about DDS image dumping 2020-02-22 02:13:05 +01:00
Jan f0c50ce943 ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize
Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
2020-02-22 01:53:24 +01:00
Jan 5ef1e585c6 ObjWriting: Implement writing textures as DDS files 2020-02-22 01:34:27 +01:00
Jan 000022afe9 ObjWriting: Add DDS writer basis 2020-02-19 15:54:10 +01:00
Jan b436781632 ObjWriting: Use proper extension when dumping image files 2020-02-19 15:52:07 +01:00
Jan 87d760f6d7 ObjWriting: Use configured image output format when trying to dump images 2020-02-19 15:36:49 +01:00
Jan 14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan f0b66f0a35 ZoneCommon: List zone content in the order it was loaded 2020-02-19 14:10:50 +01:00
Jan a7b59ea3d7 ZoneCommon: Remove unused GlobalAssetPool source file 2020-02-19 12:21:07 +01:00
Jan 9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan 992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan 246d74992c Unlinker: Fix not attempting to load specified zone files from arguments 2020-02-14 23:54:13 +01:00
Jan 23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan f3779bac03 ObjWriting: Add dumper for GfxImage iwi files of version 27 2020-02-11 23:47:04 +01:00
Jan 6b59fcb5fe ObjCommon: Add Id to ImageFormats to be able to identify predefined formats without comparing pointers 2020-02-11 23:46:25 +01:00
Jan 7d809faf07 ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped 2020-02-11 20:46:59 +01:00
Jan dd4987c2f1 ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object 2020-02-11 20:45:57 +01:00
Jan 80deff450d ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them 2020-02-10 23:02:44 +01:00
Jan 53b03c1fdb ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer 2020-02-10 14:17:28 +01:00
Jan 76712328b2 ObjLoading: Add implementation for loading iwis of version 27 (T6) 2020-02-10 14:16:49 +01:00
Jan 43fa845839 ObjLoading: Add possibility to go back to the beginning of a IPakEntryReadStream 2020-02-09 10:01:09 +01:00
Jan 4baca81210 ObjLoading: Implement IPakEntryReadStream as a linear stream 2020-02-09 09:51:57 +01:00
Jan 7b3b527ece ObjLoading: Fix not including algorithm header even though using find_if 2020-02-09 01:27:20 +01:00
Jan eaa64665d6 ObjLoading: Fix Ipak entry size not specifying the filesize but the difference between start pos and end pos 2020-02-09 01:22:27 +01:00
Jan 345687125f ObjLoading: Fix not increasing head on reading uncompressed ipak data 2020-02-09 00:04:21 +01:00
Jan 28bc614a6d ObjLoading: Initial commit for IPak entry reading 2020-02-08 22:54:24 +01:00
Jan 91d5439f25 ObjLoading: Fix not respecting that IPak index entries specify an offset to the data section and not a file offset 2020-02-08 22:53:33 +01:00
Jan 00d7997d0a ObjLoading: Add basis for IPakEntryReadStream to read ipak entries 2020-02-08 15:55:10 +01:00
Jan 5bda400acb ObjLoading: Add basis for Iwi loading 2020-02-07 20:55:10 +01:00
Jan 589347ce08 ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage 2020-02-07 20:54:40 +01:00
Jan b210661ac8 Unlinker: Fix not attempting to load files from manually specified search paths 2020-02-07 20:53:41 +01:00
Jan c2b28a54be ObjCommon: Fix IPak order of hashes from name - data to data - name 2020-02-07 20:53:07 +01:00
Jan 9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan f73c27a7dc Premake: Add include guard to make sure dependencies do not include themselves in an infinite chain when two components depend on each other 2020-02-07 02:46:24 +01:00
Jan 55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded 2020-02-06 21:26:34 +01:00
Jan 75f6caab54 ObjCommon: Refactor classes for holding Texture information 2020-02-06 19:01:45 +01:00
Jan 63330ff908 ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class 2020-02-05 16:52:43 +01:00
Jan b67b4ee316 ObjLoading: Add documentation for IObjLoader, ObjLoading and IWD 2020-02-04 23:48:11 +01:00
Jan b8de90a675 ObjLoading: Do not attempt to load textures that already have a loaddef 2020-02-04 19:52:23 +01:00
Jan d01f5c49a8 ZoneLoading: Add implementation for LoadImageData action:
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
2020-02-04 19:45:45 +01:00
Jan b8c2557482 ObjLoading: Display error message on directory_iterator throwing an exception 2020-02-04 19:44:56 +01:00
Jan 10342a7b58 Unlinker: Check if a file exists before attempting to load it 2020-02-04 19:44:30 +01:00
Jan dde77901a3 ObjCommon: WIP: ImageData 2020-01-06 20:32:33 +01:00
Jan c67911bdbb ZoneCommon: Add class object construction and destruction methods to ZoneMemory 2020-01-04 15:13:44 +01:00
Jan 297358cdb0 ZoneLoading: Fix AssetLoader not initializing varScriptString 2020-01-03 18:13:04 +01:00
Jan 4971ec190d ZoneCodeGenerator: Call custom action on loading singlepointer and embedded 2020-01-03 18:12:43 +01:00
Jan 91327c57ce ZoneCodeGenerator: Fix not generating tests for structure sizes and alignments 2020-01-03 17:25:31 +01:00
Jan bdb0958c16 ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure 2020-01-03 17:25:10 +01:00
Jan c995a12001 ZoneCodeGenerator: Fix aligning wrong when custom aligning is set in size calculation 2020-01-03 17:23:57 +01:00
Jan 96f2067030 ObjLoading: Read index section of ipaks and try to open images from it when loading obj data 2020-01-03 01:13:07 +01:00
Jan 204d3aed78 ObjLoading: Fix Repository not updating iterator when erasing entry 2020-01-03 01:11:28 +01:00
Jan c2f3bca268 ObjLoading: Add indexing and reading of files in IWDs 2020-01-02 00:52:56 +01:00
Jan 0abdb64832 ObjLoading: Be able to load and index IWD files 2020-01-01 18:46:33 +01:00
Jan a4d55ffae7 ThirdParty: Fix minizip not having all nessecary files included 2019-12-31 00:20:16 +01:00
Jan 153f8f2e89 Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone 2019-12-30 23:52:33 +01:00
Jan 5f833969f9 Utils: Fix UsageInformation still outputting a dash when no short name is specified. Same for long name. 2019-12-30 23:51:13 +01:00
Jan af55c202cf ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files 2019-12-29 16:40:03 +01:00
Jan a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan c488e4c714 Add minilzo and minizip as dependencies 2019-12-29 16:38:14 +01:00
Jan d77438d654 Project: Update .gitignore to only ignore paths are are supposed to be ignored with the current premake setup: build and local 2019-12-27 16:32:21 +01:00
Jan ce063adcc5 Utils: Make file of FileAPI an interface to be able to integrate custom file implementations when using 2019-12-25 14:07:51 +01:00
Jan 00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00
Jan e8de3a3f39 Unlinker: Make Unlinker handle each zone directly after loading so it doesn't run out of memory when trying to load too many zones at once 2019-12-24 18:42:25 +01:00
Jan 7121f2e215 ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory 2019-12-24 18:41:42 +01:00
Jan d224eb8ce5 ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer 2019-12-24 17:21:58 +01:00
Jan 31192e8372 ZoneCode: Fix XSurface VertListCount not being unsigned even though it is used as it is 2019-12-24 17:20:34 +01:00
Jan 86790d1486 ZoneCodeGenerator: Fix not respecting when in an operation the second operand should be calculated first but the precedence is the same 2019-12-24 17:19:49 +01:00
Jan 33ec343460 ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded 2019-12-24 12:41:27 +01:00
Jan 9e10cffdce ZoneCode: Fix XAnim bone count not being unsigned even though they are used as they were 2019-12-24 12:09:11 +01:00
Jan 69fff81b02 ZoneCode: Fix XModel bone count not being unsigned but being used as it was 2019-12-24 11:40:23 +01:00
Jan 4932994355 ZoneLoading: Remove unused asset counting part 2019-12-24 11:40:00 +01:00
Jan 551deeec34 ZoneCode: Add commands for GfxWorld and enable it 2019-12-24 01:59:58 +01:00
Jan 80bc10752a ZoneLoading: Fix not respecting the block type when trying to load data 2019-12-24 01:59:40 +01:00
Jan 731bef73df ZoneCodeGenerator: Fix unit tests to do with evaluation array indices 2019-12-23 23:54:19 +01:00
Jan 94369e3ecf ZoneCode: Add commands for GfxWorld 2019-12-23 23:46:37 +01:00
Jan 971d198f59 ZoneCodeGenerator: Remove unwanted spacing from single pointer template 2019-12-23 23:46:26 +01:00
Jan 62ac2e8aae ZoneCodeGenerator: Replace OperandDynamics static array indices with Evaluations 2019-12-23 23:46:04 +01:00