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Commit Graph

33 Commits

Author SHA1 Message Date
Jan Laupetin
8b1afcafaa chore: rename iw4 zone constants for zone version 2025-12-23 00:41:09 +01:00
Michael Oliver
5a0b255d92 tidy 2025-12-21 21:35:20 +00:00
Michael Oliver
47bb1493ed add a step to skip xasset stream files 2025-12-21 20:59:38 +00:00
Michael Oliver
e1e4846386 update comment 2025-12-17 13:48:46 +00:00
Michael Oliver
541e16391e formatting 2025-12-17 13:48:17 +00:00
Michael Oliver
b19d7bfc75 cleanup 2025-12-17 13:42:01 +00:00
Michael Oliver
38953d1daa feat: dump iw4 xbox fastfile data 2025-12-17 13:35:58 +00:00
Jan Laupetin
c9e6a1fc64 feat: show zone and asset statistics in modman 2025-10-27 21:01:04 +01:00
Jan Laupetin
5b3664ad8c chore: add possibility to provide loading progress callback when loading zones 2025-10-14 16:48:20 +01:00
Jan Laupetin
02f20f09b6 chore: update all logging to use centralized logging component 2025-09-11 20:25:51 +02:00
Jan Laupetin
734173066b refactor: only refer to game id in zone 2025-08-31 18:00:27 +01:00
Jan
03ccede91c refactor: implement base x64 fastfile loading for iw4 2025-06-19 18:59:20 +01:00
Jan Laupetin
f6d7831e6e chore: implement base skeleton for architecture independent zone loading 2025-06-14 00:39:55 +01:00
Jan
b92e85dc14 refactor: hide implementation of loading steps inside file 2025-05-02 22:08:08 +01:00
Jan
955df98279 refactor: hide implementation details of zone loading processors 2025-05-02 22:08:07 +01:00
Jan
9e940a6f53 refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Jan
3b00c1d45b refactor: fix x64 compilation for ZoneLoading 2025-04-26 19:48:03 +02:00
Jan
5635470b6e refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan
a1851b0ea0 chore: use method static array for zoneloaderfactory 2024-10-19 20:05:08 +01:00
Jan
1b13f1f1b4 refactor: only use sizeof with parenthesis 2024-03-24 19:56:06 +01:00
Jan
4f0ee35740 refactor: use std::extent_v instead of std::extent 2024-03-24 19:46:43 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan
590a108a1b Fix IW4 zone loading 2021-03-30 11:19:56 +02:00
Jan
4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan
f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan
c9f88e5e93 Use ZoneConstants class for IW4 2021-03-16 13:19:56 +01:00
Jan
301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f3afaf3110 move zoneloaderfactories in their respective game namespaces 2020-10-17 16:04:26 +02:00
Jan
d7096c9137 Add AuthedBlocks processor for IW4 fastfiles 2020-09-06 18:18:30 +02:00
Jan
060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00