Jan
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bdb0958c16
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ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
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2020-01-03 17:25:10 +01:00 |
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Jan
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33ec343460
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ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
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2019-12-24 12:41:27 +01:00 |
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Jan
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551deeec34
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ZoneCode: Add commands for GfxWorld and enable it
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2019-12-24 01:59:58 +01:00 |
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Jan
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94369e3ecf
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ZoneCode: Add commands for GfxWorld
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2019-12-23 23:46:37 +01:00 |
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Jan
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db8e4c987c
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ZoneCode: Fix alignments and structs for XAnims
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2019-12-23 21:24:23 +01:00 |
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Jan
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ef1ca03ed3
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ZoneCode: Fix commands for SndBank
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2019-12-23 17:55:57 +01:00 |
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Jan
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8d8f60bf41
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ZoneCode: Fix Commands for Material, GfxImage and Techset
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2019-12-23 17:03:16 +01:00 |
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Jan
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c8a2bec12b
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ZoneCodeGenerator: Fix commands for GfxImage
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2019-12-21 13:16:17 +01:00 |
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Jan
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4d611f9770
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ZoneCode: Add commands for clipMap
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2019-12-18 15:31:10 +01:00 |
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Jan
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5b8cd9cbc6
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ZoneCode: Fix and enable menuDef and WeaponVariantDef
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2019-12-07 13:40:27 +01:00 |
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Jan
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e7725f6a9c
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ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
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2019-12-07 03:49:32 +01:00 |
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Jan
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406cfae0f5
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ZoneCode: Fix Commands for FxEffectDef GameWorldSp and MaterialTechniqueSet
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2019-12-06 15:41:44 +01:00 |
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Jan
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c386231576
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ZoneCode: Fix and enable all already working assets
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2019-12-05 04:05:44 +01:00 |
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Jan
|
5853950888
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ZoneCodeGenerator: Fixup templates and structs to be able to generate code for AddonMapEnts
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2019-12-05 02:56:35 +01:00 |
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Jan
|
d5e52e5df8
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ZoneCode: Extend command file
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2019-12-03 23:55:19 +01:00 |
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Jan
|
1606f62ee7
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ZoneCode: Fix DestructibleDef commands to include all strings
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2019-11-24 02:45:58 +01:00 |
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Jan
|
8355ad4b76
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ZoneCodeGenerator: Fix const char strings not being registered as strings yet in the commands file
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2019-11-24 01:58:27 +01:00 |
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Jan
|
377dc5c99b
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ZoneCodeGenerator: Set conditions on structs that make the build fail right now
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2019-11-21 21:47:56 +01:00 |
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Jan
|
c547520ae8
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ZoneCodeGenerator: Remove PostProcessor for asset names and instead add a statement for command files due to different member names for names
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2019-11-21 13:35:38 +01:00 |
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Jan
|
5f0f73838f
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ZoneCodeGenerator: Make static operands able to have the value of an enum entry
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2019-11-21 01:29:24 +01:00 |
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Jan
|
31b279c1e6
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ZoneCodeGenerator: Fix operationType tokens not being sorted by length so shorter tokens can be matched before longer ones
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2019-11-19 12:55:04 +01:00 |
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Jan
|
caa01a4864
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ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors
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2019-11-15 14:56:11 +01:00 |
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Jan
|
b15ce90fbb
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ZoneCodeGenerator: Add reusable statement for commands to be able to tell the generator that a member can be a fastfile offset and not nessecarly a following pointer
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2019-11-15 14:47:45 +01:00 |
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Jan
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d7f05b97c9
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ZoneCodeGenerator: Add skeleton for all commands for all assets and add commands for rawfile based structs and material/materialtechniqueset
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2019-11-14 14:58:18 +01:00 |
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Jan
|
3839b22f71
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ZoneCodeGenerator: Fix invalid string commands for PhysConstraints and DestructibleDef
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2019-11-10 22:14:36 +01:00 |
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Jan
|
6ca7f18f9f
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ZoneCodeGenerator: Add arraysize test to explicitly override the size of an array with a dynamic one
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2019-11-10 18:07:28 +01:00 |
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Jan
|
3d30915308
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ZoneCodeGenerator: Remove align statement. Alignments will be defined via types created by a typedef that have a __declspec(align(X)) part
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2019-10-31 15:41:35 +01:00 |
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Jan
|
799d3cbce7
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ZoneCodeGenerator: Change block Statement to get the number of fastfileblock from the enum entry instead of manually specifying it
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2019-10-30 15:01:45 +01:00 |
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Jan
|
00d5cb40ae
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Add T6 XModel structs to its command file
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2019-10-21 16:59:38 +02:00 |
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Jan
|
034de70bbc
|
Add code generation on compiling to premake scripts using custom build commands
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2019-10-25 02:13:37 +02:00 |
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