Jan
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cd8e6cf96a
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Fix not being able to use StructuredDataDefSet assets from memory
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2022-04-15 13:00:08 +02:00 |
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Jan
|
12af03d77b
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Do not output errors when use menus from loaded assets
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2022-04-15 12:54:37 +02:00 |
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Jan
|
0f3d1d3488
|
Load shader from disk if they are only available as referenced assets to write techniques using them
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2022-04-15 12:54:10 +02:00 |
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Jan
|
7d80ff670d
|
Convert technique passes
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2022-04-14 20:11:51 +02:00 |
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Jan
|
7f496ce478
|
Automatically handle unspecified shader arguments
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2022-04-14 19:49:35 +02:00 |
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Jan
|
3ba68eb2f4
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Remember which vertex shader and pixel shader args have been handled already
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2022-04-11 20:06:02 +02:00 |
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Jan
|
99c7ebbe9b
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Load vertex decl asset
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2022-04-10 19:39:26 +02:00 |
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Jan
|
e0bcf7aff0
|
Load Vertex Stream Routing
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2022-04-10 17:48:12 +02:00 |
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Jan
|
bd291a75a9
|
Accept technique material arguments
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2022-04-10 14:51:38 +02:00 |
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Jan
|
516878698d
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Only accept sampler arguments for sampler shader arguments and constant argument for constant shader arguments
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2022-04-10 13:58:08 +02:00 |
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Jan
|
7d2ca46cb1
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Dump known material argument hashes
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2022-04-09 19:07:24 +02:00 |
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Jan
|
13c5ea2986
|
Ignore shaders versions in technique files
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2022-04-09 19:03:12 +02:00 |
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Jan
|
bdb782a679
|
Fix issues with technique parser
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2022-03-30 19:25:58 +02:00 |
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Jan
|
4a52f3304e
|
Fix asset loaders for vertex and pixel shader not using correct file name
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2022-03-30 19:25:41 +02:00 |
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Jan
|
b5cd357014
|
WIP Technique loading
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2022-03-30 18:38:50 +02:00 |
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Jan
|
99d5caf1f2
|
Fix techset parsing naming issues
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2022-03-27 16:21:06 +02:00 |
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Jan
|
a47370613b
|
Reuse previously loaded techniques
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2022-03-27 16:17:36 +02:00 |
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Jan
|
eb5312899f
|
Parse techset files for IW4
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2022-03-26 18:47:43 +01:00 |
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Jan
|
d0e8e94561
|
Load vertex shader and pixel shader from raw
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2022-03-25 18:35:22 +01:00 |
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Jan
|
8133f4d57e
|
Fix accidentally setting size in bits value to a size in byte field when converting indexarray and enumedarray
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2022-03-22 16:08:28 +01:00 |
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Jan
|
ab5a998903
|
Sort StructuredDataDef members and entries alphabetically after parsing
|
2022-03-22 15:09:07 +01:00 |
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Jan
|
93fea39ddd
|
Move StructuredDataDef Parsing to new package
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2022-03-21 10:30:54 +01:00 |
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Jan
|
c38367d55b
|
Move common structureddatadef classes to objcommon
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2022-03-12 14:02:52 +01:00 |
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Jan
|
f235ffc431
|
Fix structureddatadef loader not setting enum reserved size correctly
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2022-01-29 12:42:28 +01:00 |
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Jan
|
497c9fc6cf
|
Rename StructuredDataDef classes to remove "Def" from classes that do not need it
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2022-01-22 14:47:47 +01:00 |
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Jan
|
f061ff91f5
|
Create default StructuredDataDef struct when none was specified so there is always a root struct
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2022-01-22 14:35:43 +01:00 |
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Jan
|
9ed169fcba
|
Calculate StructuredDataDef sizes and offsets
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2022-01-22 13:40:08 +01:00 |
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Jan
|
96ef7a46fb
|
Convert StructuredDataDef for IW4
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2022-01-20 23:38:45 +01:00 |
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Jan
|
1c1fbd1007
|
Add initial draft of structured data def parser to parse enums only for now
|
2022-01-18 22:55:50 +01:00 |
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Jan
|
daa7008038
|
Add dumper and reader for IW4 GfxLightDef
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2022-01-02 18:01:24 +01:00 |
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Jan
|
77b6b7c87a
|
Load SoundCurve files for IW4
|
2022-01-02 13:27:29 +01:00 |
|
Jan
|
bcafddd83a
|
Dump and load iw4 physpresets
|
2022-01-02 10:25:48 +01:00 |
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Jan
|
87c2e58c4b
|
Add implementation for stringtable assetloader iw4
|
2022-01-02 01:34:42 +01:00 |
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Jan
|
8e2b9f4a62
|
Update iw4 asset loader clipmap to use interface without asset_type_t specification
|
2022-01-02 01:10:57 +01:00 |
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Jan
|
57f37ec0ea
|
Add IW4 asset loader classes for all asset types that did not have one yet
|
2022-01-02 01:07:09 +01:00 |
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Jan
|
98d62039eb
|
If menu optimization is enabled, optimize away unnecessary if statements
|
2022-01-01 23:12:27 +01:00 |
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Jan
|
d900b9cccd
|
Fix not correctly setting type data for text scroll items
|
2022-01-01 19:40:08 +01:00 |
|
Jan
|
21f68c117e
|
Fix float expression forecolors not setting dynamic forecolor flag
|
2022-01-01 18:44:04 +01:00 |
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Jan
|
2df12e101e
|
Disable static value evaluation for visible expression when optimizations are turned off
|
2022-01-01 16:59:27 +01:00 |
|
Jan
|
64a1e4c176
|
Fix menu visibility
|
2022-01-01 16:39:39 +01:00 |
|
Jan
|
4b80ed1e9e
|
Do not parse menus more than once when they have already been parsed
|
2022-01-01 16:39:28 +01:00 |
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Jan
|
657d32e5f6
|
Properly update menulist asset dependencies
|
2021-12-31 00:30:58 +01:00 |
|
Jan
|
b5475e30f0
|
Only load menu files once
|
2021-12-31 00:09:25 +01:00 |
|
Jan
|
1e3946974c
|
Fix menu converter not properly referencing functions
|
2021-12-30 19:22:17 +01:00 |
|
Jan
|
9136a7de3b
|
Enable of usage of functions that were defined in the same menu file
|
2021-12-30 19:20:01 +01:00 |
|
Jan
|
7283cc5640
|
Always set parenthesis for operations inside operations because the game is unable to calculate operations behind each other without parenthesis and does also not know what precedence is
|
2021-12-29 18:50:34 +01:00 |
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Jan
|
8e4b2bb057
|
Add non default forecolor flag if forecolor is not white
|
2021-12-29 18:08:38 +01:00 |
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Jan
|
f628d33a95
|
Properly dump and convert visible property for items
|
2021-12-29 17:04:18 +01:00 |
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Jan
|
83492b907f
|
Properly dump and render rect property for items
|
2021-12-29 17:04:03 +01:00 |
|
Jan
|
a7aac965da
|
Convert menu item type data
|
2021-12-29 14:46:53 +01:00 |
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