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zone/OpenAssetTools
zone/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-05-13 07:54:56 +00:00
Code Issues Packages Projects Wiki Activity
2,231 Commits 6 Branches 51 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Jan
d66f585467
refactor: make ZoneInputStream a reference in zone loading 2025-05-11 21:23:52 +01:00
Jan Laupetin
b74af14eed
chore: implement base skeleton for architecture independent zone loading 2025-05-11 21:23:52 +01:00
Jan Laupetin
35cb6636a1
fix: linux build 2025-05-02 23:26:12 +02:00
Jan
eb16dfcd00
refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan
9e940a6f53
refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
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