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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-03 23:17:43 +00:00

102 Commits

Author SHA1 Message Date
Jan Laupetin
e2e1472f94
chore: implement base skeleton for architecture independent zone loading 2025-05-25 10:25:26 +02:00
Jan
b92e85dc14
refactor: hide implementation of loading steps inside file 2025-05-02 22:08:08 +01:00
Jan
955df98279
refactor: hide implementation details of zone loading processors 2025-05-02 22:08:07 +01:00
Jan
eb16dfcd00
refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan
9e940a6f53
refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Jan
365b627523
refactor: fix remaining x64 compilation issues 2025-04-27 19:30:36 +02:00
Jan
3b00c1d45b
refactor: fix x64 compilation for ZoneLoading 2025-04-26 19:48:03 +02:00
Jan
5635470b6e
refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan
b4194eff28
chore: always use dynamic asset pools and remove static implementation 2025-01-21 22:14:24 +00:00
Jan
4c09e94220
refactor: remove MemoryManager create method usages 2025-01-13 22:03:20 +00:00
Jan
a1851b0ea0
chore: use method static array for zoneloaderfactory 2024-10-19 20:05:08 +01:00
Jan
a3acba8bc0
chore: update all usages of memory manager allocation 2024-04-22 21:21:48 +02:00
Jan
89074c8601
fix: not reallocating IW5 clipMap pInfo from temp block 2024-03-30 20:10:20 +01:00
Jan
1b13f1f1b4
refactor: only use sizeof with parenthesis 2024-03-24 19:56:06 +01:00
Jan
4f0ee35740
refactor: use std::extent_v instead of std::extent 2024-03-24 19:46:43 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
3bbe5a4835 Remove outdated assertion for empty scriptstring list on loading 2021-12-30 19:19:42 +01:00
Jan
538c4be839 Fix not supporting nullptr scriptstrings 2021-12-30 16:51:16 +01:00
Jan
7afc5d42b0 Fix more IW5 command and struct mistakes 2021-07-24 10:54:13 +02:00
Jan
88710cb3bf IW5 Fixups 2021-07-23 16:28:59 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
e3a3d012e6 Add Commands for T5 2021-05-12 19:23:27 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
54579deea4 Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block 2021-05-08 14:02:38 +02:00
Jan
843b861b1b Load GfxImageLoadDef for all supported games 2021-04-28 18:19:30 +02:00
Jan
687d1185a3 Add IW3 zone writing 2021-04-17 11:19:55 +02:00
Jan
ecef868903 Add loading of iw3 fastfiles 2021-04-14 19:41:41 +02:00
Jan
6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan
590a108a1b Fix IW4 zone loading 2021-03-30 11:19:56 +02:00
Jan
4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan
6f6d25da4a Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0 2021-03-22 12:30:02 +01:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan
c9f88e5e93 Use ZoneConstants class for IW4 2021-03-16 13:19:56 +01:00
Jan
9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan
301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan
88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
068add0eef Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone 2020-10-23 12:51:18 +02:00
Jan
f3afaf3110 move zoneloaderfactories in their respective game namespaces 2020-10-17 16:04:26 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan
b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan
6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan
906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan
c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00