njohnson
6400b57caf
Add dumper logic from IW4.
2026-05-02 12:04:51 +02:00
njohnson
3136a03754
Add dumper and loader call to parents.
2026-05-02 12:04:45 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
...
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
5993c88897
feat: dump iw3 technique sets
2026-03-14 20:54:59 +01:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
dadcdc84e0
feat: dump t6 shader args
2025-12-16 11:47:29 +00:00
Jan Laupetin
6a84d1ea68
chore: generalize IAssetDumper interface
2025-10-15 20:06:01 +01:00
Jan Laupetin
c6e9cbedda
feat: report on unlinking progress
2025-10-14 23:20:56 +01:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
734173066b
refactor: only refer to game id in zone
2025-08-31 18:00:27 +01:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
e26c66ed60
refactor: streamline stringtable dumper
2025-07-30 22:59:57 +01:00
Jan Laupetin
bcb52391dc
refactor: streamline rawfile dumping
2025-07-30 19:55:57 +01:00
Jan Laupetin
0dfa57446c
refactor: streamline material dumping
2025-07-29 23:37:41 +01:00
Jan Laupetin
9885a4ce93
refactor: streamline map assets dumper
2025-07-29 22:51:56 +01:00
Jan Laupetin
934ba7f95a
refactor: streamline localize dumper
2025-07-29 20:44:24 +01:00
Jan Laupetin
22dbf57269
refactor: restructure image dumper
2025-07-28 23:15:45 +01:00
Jan Laupetin
39fe9965d1
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
2025-07-25 21:23:49 +01:00
Jan Laupetin
64bd89dc46
refactor: get rid of unnecessary AssetDumper wrapper class
2025-07-25 17:52:10 +01:00
Jan
311d5935b3
feat: use templated xmodel loading and dumping code for iw3
2025-07-10 16:59:23 +01:00
Jan
65c8cd6198
feat: add json material loading/writing for iw3
2025-07-05 13:27:49 +02:00
Jan
d612d8f1a6
fix: WavWriter outputting invalid files when compiled as x64
2025-06-19 18:59:27 +01:00
Jan
365b627523
refactor: fix remaining x64 compilation issues
2025-04-27 19:30:36 +02:00
Simon Ickler
8946c28eab
Fixed Code Style
2025-04-19 15:58:37 +02:00
GoastcraftHD
8ac276f3f6
Added XMODEL_BIN Export
2025-04-09 17:45:37 +02:00
Jan
6f31e8cc29
chore: fix compilation issues with x64
2025-04-06 18:02:47 +01:00
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
2025-03-27 17:16:28 +01:00
Jan
2d58054ffc
refactor: make use of IOutputPath in ObjWriting
2025-01-11 17:52:04 +01:00
Jan
bb845f68e9
chore: use IObjWriter directly instead of indirection of ObjWriting
2024-10-19 13:46:47 +01:00
Jan
5cc52c42cd
refactor: image and obj data loading
2024-09-26 07:22:35 +02:00
Jan
f653530714
chore: improve api for vector packing for models
2024-09-05 21:19:39 +02:00
Jan
f8b5734f86
chore: make XModelCommon use offset instead of pointer
2024-09-05 21:19:38 +02:00
Jan
d45f0ffab7
chore: adjust XModelCommon numeric types
2024-09-05 21:19:38 +02:00
Jan
0a960c330c
fix: iw3 vertex weights for more than one bone
2024-05-12 21:17:03 +02:00
Jan
c89a6631b0
chore: replace custom vector, quaternion, matrix implementation with eigen library
2024-05-12 19:32:06 +02:00
Jan
499b752272
chore: add names to exported gltf models
2024-05-11 01:51:28 +02:00
Jan
9ab78d5384
fix: correct asset references in xmodel material dumping
2024-05-09 22:12:39 +02:00
Jan
a39e993cc6
chore: use XModelCommon for dumping obj to reduce code duplication
2024-05-09 22:12:37 +02:00
Jan
2497a9f228
fix: use after free when dumping xmodel vertex weights
2024-05-09 22:12:37 +02:00
Jan
826e59d627
chore: update xmodel common to be a struct with substructs
2024-05-09 22:12:37 +02:00
Jan
0a65c93aa5
chore: move materialIndex to XModelObject
2024-05-09 22:12:36 +02:00
Jan
8a0c93d3d8
feat: add gltf and glb as model dumping formats
2024-05-09 22:12:36 +02:00
Jan
d4ef9fa3d9
chore: move xmodel packages
2024-05-09 22:12:35 +02:00
Clang Format
c858695f0c
Adjust further code formatting
2023-11-19 21:07:28 +00:00