387 Commits

Author SHA1 Message Date
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
157e540302 more t5 stuffs 2021-04-27 19:31:26 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
b1fce0f4fb Add T6 vehicle team value for neutral 2021-04-27 15:22:56 +02:00
Jan
4e8d1806cc t6 alias dumping stuff 2021-04-11 09:04:58 +02:00
Jan
315790b638 Fix gcc compilation 2021-05-08 16:48:45 +02:00
Jan
775bf01752 Add Image loading for dds textures for iw3 2021-04-28 15:29:56 +02:00
Jan
12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan
e6a10fb992 fix iw3 gcc compatibility 2021-04-15 18:35:36 +02:00
Jan
7c6d2f0f41 Add iw3 objloading 2021-04-15 17:09:04 +02:00
Jan
15c896862c fix soundbank conversion warning 2021-04-14 18:40:34 +02:00
Jan
6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan
05303313be Load iwis of version 6 (cod4) 2021-04-02 18:15:33 +02:00
Jan
6acbd0e2be Make asset loading context assets in gdts override their previously defined assets with the same name 2021-03-28 13:08:28 +02:00
Jan
a42f75c85e Respect gdt parents when converting to infostring 2021-03-28 12:21:47 +02:00
Jan
579c0747d0 Add loading of gdt entries to info based assets 2021-03-28 12:07:36 +02:00
Jan
7d4029b21f Add physconstraints loading 2021-03-27 14:00:55 +01:00
Jan
0dd7de3a0d Fix missing break in ZBarrier loader when counting barriers 2021-03-27 14:00:44 +01:00
Jan
8030a0238f Add phys preset loading 2021-03-27 10:50:20 +01:00
Jan
679fb6d398 Add tracer loading 2021-03-27 10:50:09 +01:00
Jan
23653e3067 Add ZBarrier loading 2021-03-27 10:49:49 +01:00
Jan
888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan
f226e6363d Remove unused headers from AssetLoaderWeapon 2021-03-26 16:01:37 +01:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
3520a9bd2c Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags 2021-03-26 12:12:32 +01:00
Jan
aaf350d088 Add calculation of fields not specified via weapon fields to asset loader weapon 2021-03-25 13:34:14 +01:00
Jan
cb3e4386a9 Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef 2021-03-25 13:33:05 +01:00
Jan
593493d5fc Fix weapon asset loader not using scriptstring value but instead field name as value 2021-03-25 13:32:39 +01:00
Jan
d8bd6fc11d Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found 2021-03-25 13:31:23 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
a04eb98df9 Add vehicle infostring loading 2021-03-25 11:15:11 +01:00
Jan
55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
9e00ad60e7 Add asset loader for font icon 2021-03-24 12:33:42 +01:00
Jan
79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan
3ed63415a7 Add T6 assetloader for string tables 2021-03-23 01:30:10 +01:00
Jan
0ff06cad72 Add AssetLoaders for Qdb, ScriptParseTree and Slug 2021-03-23 01:28:33 +01:00
Jan
74f2bff716 Fix not using correct struct for ObjLoader for ddldef 2021-03-23 00:44:24 +01:00
Jan
5fbcbaf3c7 Fix not straight up inserting scriptstrings on loading from zone 2021-03-23 00:42:41 +01:00
Jan
4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan
29e5898c2b Get rid of implicit size conversion warnings in ipak entry read stream 2021-03-19 16:41:04 +01:00
Jan
5443ed4261 Add scriptstrings from loaded zones to newly linked zone 2021-03-18 20:03:00 +01:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
0db526d1c8 Check for already loaded assets when loading asset dependencies 2021-03-13 14:54:56 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan
c47ea48b6b Open search paths for assets, gdts and source in Linker 2021-03-10 12:26:09 +01:00