Jan
|
8b85cadb77
|
refactor: make memory from zone a reference instead of ptr
|
2025-05-02 22:08:06 +01:00 |
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Jan
|
3b00c1d45b
|
refactor: fix x64 compilation for ZoneLoading
|
2025-04-26 19:48:03 +02:00 |
|
Jan
|
5d0c94e430
|
refactor: fix x64 compilation for ObjLoading
|
2025-04-26 19:48:03 +02:00 |
|
Jan
|
5635470b6e
|
refactor: cryptography component
|
2025-04-26 19:08:15 +02:00 |
|
Jan
|
6f31e8cc29
|
chore: fix compilation issues with x64
|
2025-04-06 18:02:47 +01:00 |
|
Jan
|
b4194eff28
|
chore: always use dynamic asset pools and remove static implementation
|
2025-01-21 22:14:24 +00:00 |
|
Jan
|
85d9f1c255
|
fix: salsa20 encryption only initializes encryption with zone name of at max 31 characters length
|
2025-01-15 00:47:01 +01:00 |
|
Jan
|
8c8ceae0bd
|
test: add unit test for ImageIPakPostProcessor
|
2025-01-08 17:36:01 +00:00 |
|
Jan
|
b5937ef975
|
fix: fix not finalizing obj containers when parsing zone definition
|
2025-01-01 21:19:28 +01:00 |
|
Jan
|
aa212e0958
|
chore: parse includes and assetlists while parsing zone definition
|
2025-01-01 18:14:43 +01:00 |
|
Jan
|
80c4a9a2ae
|
fix: do not reallocate assets for dynamic asset pool
|
2025-01-01 18:14:42 +01:00 |
|
Jan
|
2182196730
|
feat: add ipak and iwd zone definition metadata to replace type
|
2025-01-01 18:14:39 +01:00 |
|
Jan
|
2034db3330
|
fix: make name of zone definition the target name by default
|
2024-11-12 19:37:38 +01:00 |
|
Jan
|
778361728c
|
chore: make some zone classes use const references
|
2024-10-19 20:05:08 +01:00 |
|
Jan
|
0e3d9efb0f
|
fix: use multimap again for zone definition properties since stuff like ipak_read can be specified multiple times
|
2024-10-12 22:14:55 +02:00 |
|
Jan
|
1861bd689c
|
chore: respect previously set game when including additional zone files
|
2024-10-05 11:19:41 +01:00 |
|
Jan
|
b156c7348a
|
refactor: use asset_type_t for ZoneDefinition
|
2024-10-05 10:56:56 +01:00 |
|
Jan
|
132cccb971
|
refactor: use new line character instead of std::endl
|
2024-03-24 20:24:22 +01:00 |
|
Clang Format
|
6b4f5d94a8
|
Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
|
Jan
|
483d47d79e
|
Build referenced targets from within zone definitions
|
2023-10-21 15:33:14 +02:00 |
|
Jan
|
8514378465
|
Write IPak base skeleton without data
|
2023-10-07 19:41:54 +02:00 |
|
Jan
|
fb5c67b5ce
|
Add possibility to include asset lists in project definition
|
2023-10-07 15:06:41 +02:00 |
|
Jan
|
dd56a57a3e
|
Fix build with g++13
|
2023-10-01 10:50:39 +02:00 |
|
Jan
|
bb94162be4
|
Add possibility to override zone name in zone definition
|
2023-09-28 20:52:16 +02:00 |
|
Jan
|
bb613e4fcf
|
Fix compilation on newer VS update
|
2022-12-03 11:01:36 +01:00 |
|
Jan
|
538c4be839
|
Fix not supporting nullptr scriptstrings
|
2021-12-30 16:51:16 +01:00 |
|
Jan
|
dcffa3d14d
|
Add ParserMultiInputStream
|
2021-10-31 14:53:05 +01:00 |
|
Jan
|
687d1185a3
|
Add IW3 zone writing
|
2021-04-17 11:19:55 +02:00 |
|
Jan
|
5fbcbaf3c7
|
Fix not straight up inserting scriptstrings on loading from zone
|
2021-03-23 00:42:41 +01:00 |
|
Jan
|
c4aec3e147
|
Preserve zone definition meta data order
|
2021-03-21 10:19:27 +01:00 |
|
Jan
|
5443ed4261
|
Add scriptstrings from loaded zones to newly linked zone
|
2021-03-18 20:03:00 +01:00 |
|
Jan
|
2a6d7c84c2
|
Add ZoneScriptString class to store zone script strings
|
2021-03-18 16:55:30 +01:00 |
|
Jan
|
1c35f43c25
|
Add noexcept specifier to XChunkException and WritingException
|
2021-03-17 23:25:58 +01:00 |
|
Jan
|
724e221ba4
|
Write XChunks in fastfiles
|
2021-03-17 22:25:47 +01:00 |
|
Jan
|
f22012d282
|
Move XChunk processors to ZoneCommon
|
2021-03-16 20:42:48 +01:00 |
|
Jan
|
9d26c9c927
|
Add ZoneWriting basis
|
2021-03-15 22:36:07 +01:00 |
|
Jan
|
301f6e3e7a
|
Use unique_ptr for ZoneLoading
|
2021-03-14 12:34:50 +01:00 |
|
Jan
|
a84a4051f9
|
Write ZoneDefinition entry in parenthesis if there are unparsable character sequences
|
2021-03-13 15:10:03 +01:00 |
|
Jan
|
43966e8e00
|
Remove unused xblocks vector in Zone
|
2021-03-12 10:57:31 +01:00 |
|
Jan
|
b360816190
|
Add AssetLoaders for linker that handle asset types for their specific game
|
2021-03-12 10:55:55 +01:00 |
|
Jan
|
792509d11d
|
Read assetlists for ignoring assets
|
2021-03-11 14:04:53 +01:00 |
|
Jan
|
8798779b39
|
Add ZoneDefinition Lexer
|
2021-03-10 14:58:02 +01:00 |
|
Jan
|
6b80a1f951
|
Add sequences for ZoneDefinition includes and ignores
|
2021-03-09 11:20:05 +01:00 |
|
Jan
|
f3e8100526
|
Add ZoneDefinition Parsing
|
2021-03-09 11:04:34 +01:00 |
|
Jan
|
d96f813e73
|
Restructure ZoneDefinitionWriting
|
2021-03-08 17:28:24 +01:00 |
|
Jan
|
12461d27e7
|
move parts to new common component to avoid circular dependency of zonecommon and objcommon
|
2021-03-03 12:56:15 -08:00 |
|
Jan
|
1a45cf2107
|
Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
|
Jan
|
eed7164b5b
|
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
|
2020-10-23 15:54:27 +02:00 |
|
Jan
|
f0b66f0a35
|
ZoneCommon: List zone content in the order it was loaded
|
2020-02-19 14:10:50 +01:00 |
|
Jan
|
992e9cea30
|
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
|
2020-02-18 13:16:39 +01:00 |
|