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bsp-compilation-2
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v0.1.0
v0.1.1
v0.10.0
v0.10.1
v0.11.0
v0.12.0
v0.12.1
v0.13.0
v0.14.0
v0.14.1
v0.15.0
v0.15.1
v0.15.2
v0.15.3
v0.16.0
v0.16.1
v0.16.2
v0.16.3
v0.17.0
v0.17.1
v0.18.0
v0.19.0
v0.19.1
v0.19.2
v0.2.0
v0.20.0
v0.20.0-rc.1
v0.20.1
v0.20.2
v0.20.3
v0.20.4
v0.21.0
v0.21.1
v0.21.2
v0.22.0
v0.23.0
v0.24.0
v0.24.1
v0.25.0
v0.26.0
v0.26.1
v0.27.0
v0.28.0
v0.29.0
v0.29.1
v0.3.0
v0.3.1
v0.3.2
v0.3.3
v0.3.4
v0.30.0
v0.31.0
v0.32.0
v0.33.0
v0.34.0
v0.4.0
v0.5.0
v0.6.0
v0.6.1
v0.6.2
v0.7.0
v0.7.1
v0.7.2
v0.8.0
v0.8.1
v0.8.2
v0.8.3
v0.9.0
-
133437d644
Make assets header file an input for zonecode to make sure the code is regenerated when the asset header is changed
Jan
2020-10-10 23:25:19 +02:00 -
4a6c73c4d9
Fix XAnim Trans, Quat2, Quat alignment
Jan
2020-10-10 23:00:53 +02:00 -
6baf3416d4
Fix iw4 xanim to having an unsigned bonecount instead of signed
Jan
2020-10-10 13:33:58 +02:00 -
ba585426e9
Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
Jan
2020-10-10 13:33:25 +02:00 -
e0e4fc255a
Fix XModel quats and trans counts not being correct in IW4
Jan
2020-10-10 11:51:10 +02:00 -
af0dc46b31
Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
Jan
2020-10-10 11:46:43 +02:00 -
c952aacda1
Remove the zonecodegenerator requirement to reference members in a type reference because IW did nasty things in their game that require me to do so.
Jan
2020-09-16 10:18:11 +02:00 -
6437d8daa4
Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
Jan
2020-09-15 12:54:32 +02:00 -
906d112619
Add loading of iw4 weapondef and vehicledef assets
Jan
2020-09-15 12:51:59 +02:00 -
9ce71a63ae
Shorten clipmap reorder command for iw4
Jan
2020-09-15 11:34:53 +02:00 -
c515747bc0
Add loading of iw4 font and addonmapents assets
Jan
2020-09-15 11:21:46 +02:00 -
fb93d7cb2f
Add loading of iw4 assets clipmap and mapents
Jan
2020-09-15 10:44:45 +02:00 -
14666ed944
Dump a few iw4 assets
Jan
2020-09-09 18:40:01 +02:00 -
4aafbac113
Fix ZoneCode array loading overwriting pointers when an array is loaded while inside of an array of the same type
Jan
2020-09-09 16:12:20 +02:00 -
8778421ebb
Quick code style fix
Jan
2020-09-09 16:11:21 +02:00 -
83d76acedc
add structureddatadef loading code for iw4
Jan
2020-09-09 12:36:53 +02:00 -
0efff7d637
add iw4 tracerdef loading code
Jan
2020-09-09 12:08:09 +02:00 -
3bf47f058d
Add LeaderboardDef asset loading for IW4
Jan
2020-09-09 12:03:14 +02:00 -
b4756c3688
Add IW4 ImpactFx loading code
Jan
2020-09-09 11:58:42 +02:00 -
ceeb1832cd
Add IW4 GfxLightDef asset loading code
Jan
2020-09-09 11:54:15 +02:00 -
24195be273
Add Fx asset for IW4
Jan
2020-09-09 11:47:29 +02:00 -
9108add01d
Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
Jan
2020-09-09 11:47:09 +02:00 -
bdbfb7114e
Add menu loading for iw4
Jan
2020-09-08 20:52:29 +02:00 -
18bd0ab524
Remove empty lines in array pointer template
Jan
2020-09-08 19:20:19 +02:00 -
c1d2ac6604
Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
Jan
2020-09-08 13:10:54 +02:00 -
e7898a1f3c
Fix Cubemap mipmap sizes
Jan
2020-09-08 12:34:54 +02:00 -
d35560ccd7
Add support for loading sound assets from iw4 zones
Jan
2020-09-08 12:11:16 +02:00 -
79848b4631
ZoneCodeGenerator: Make arraypointer work with temp block
Jan
2020-09-08 12:01:15 +02:00 -
b25fe9a9f7
Added iw4 assets related to materials, xmodels
Jan
2020-09-07 18:19:20 +02:00 -
5e8173539b
Generate zone code for IW4 for the first 3 assets
Jan
2020-09-07 14:14:07 +02:00 -
413034f7b2
Let ZoneCodeGenerator print the size of the struct as a comment in load method
Jan
2020-09-07 12:51:49 +02:00 -
f59cb29cb2
Fix Processor inflate not setting next input buffer
Jan
2020-09-06 18:39:00 +02:00 -
d7096c9137
Add AuthedBlocks processor for IW4 fastfiles
Jan
2020-09-06 18:18:30 +02:00 -
060e5678b5
Read IW4 signed headers
Jan
2020-09-06 14:39:19 +02:00 -
3a69b3b0b0
ObjWriting: Use CsvWriter class for StringTables
Jan
2020-02-23 13:16:04 +01:00 -
4b87e9c086
ObjWriting: Add additional known hashes for fonticon aliases
Jan
2020-02-23 13:10:02 +01:00 -
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
Jan
2020-02-23 02:02:11 +01:00 -
ccef1dca28
Add dumper for DDS and texture converter for reordering colors
Jan
2020-09-04 12:51:13 +02:00 -
362094b6f0
Update changelist about DDS image dumping
Jan
2020-02-22 02:13:05 +01:00 -
f0c50ce943
ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
Jan
2020-02-22 01:53:24 +01:00 -
5ef1e585c6
ObjWriting: Implement writing textures as DDS files
Jan
2020-02-22 01:34:27 +01:00 -
000022afe9
ObjWriting: Add DDS writer basis
Jan
2020-02-19 15:54:10 +01:00 -
b436781632
ObjWriting: Use proper extension when dumping image files
Jan
2020-02-19 15:52:07 +01:00 -
87d760f6d7
ObjWriting: Use configured image output format when trying to dump images
Jan
2020-02-19 15:36:49 +01:00 -
14593b4799
Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data
Jan
2020-02-19 14:45:55 +01:00 -
f0b66f0a35
ZoneCommon: List zone content in the order it was loaded
Jan
2020-02-19 14:10:50 +01:00 -
a7b59ea3d7
ZoneCommon: Remove unused GlobalAssetPool source file
Jan
2020-02-19 12:21:07 +01:00 -
9572391082
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
Jan
2020-02-18 17:15:51 +01:00 -
992e9cea30
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
Jan
2020-02-18 13:16:39 +01:00 -
246d74992c
Unlinker: Fix not attempting to load specified zone files from arguments
Jan
2020-02-14 23:54:13 +01:00 -
23f77bb335
Unlinker: Make parsing specified command line arguments its own class
Jan
2020-02-14 23:40:47 +01:00 -
f3779bac03
ObjWriting: Add dumper for GfxImage iwi files of version 27
Jan
2020-02-11 23:47:04 +01:00 -
6b59fcb5fe
ObjCommon: Add Id to ImageFormats to be able to identify predefined formats without comparing pointers
Jan
2020-02-11 23:46:25 +01:00 -
7d809faf07
ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped
Jan
2020-02-11 20:46:59 +01:00 -
dd4987c2f1
ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object
Jan
2020-02-11 20:45:57 +01:00 -
80deff450d
ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them
Jan
2020-02-10 23:02:44 +01:00 -
53b03c1fdb
ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer
Jan
2020-02-10 14:17:28 +01:00 -
76712328b2
ObjLoading: Add implementation for loading iwis of version 27 (T6)
Jan
2020-02-10 14:16:49 +01:00 -
43fa845839
ObjLoading: Add possibility to go back to the beginning of a IPakEntryReadStream
Jan
2020-02-09 10:01:09 +01:00 -
4baca81210
ObjLoading: Implement IPakEntryReadStream as a linear stream
Jan
2020-02-09 09:51:57 +01:00 -
7b3b527ece
ObjLoading: Fix not including algorithm header even though using find_if
Jan
2020-02-09 01:27:20 +01:00 -
eaa64665d6
ObjLoading: Fix Ipak entry size not specifying the filesize but the difference between start pos and end pos
Jan
2020-02-09 01:22:27 +01:00 -
345687125f
ObjLoading: Fix not increasing head on reading uncompressed ipak data
Jan
2020-02-09 00:04:21 +01:00 -
28bc614a6d
ObjLoading: Initial commit for IPak entry reading
Jan
2020-02-08 22:54:24 +01:00 -
91d5439f25
ObjLoading: Fix not respecting that IPak index entries specify an offset to the data section and not a file offset
Jan
2020-02-08 22:53:33 +01:00 -
00d7997d0a
ObjLoading: Add basis for IPakEntryReadStream to read ipak entries
Jan
2020-02-08 15:55:10 +01:00 -
5bda400acb
ObjLoading: Add basis for Iwi loading
Jan
2020-02-07 20:55:10 +01:00 -
589347ce08
ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage
Jan
2020-02-07 20:54:40 +01:00 -
b210661ac8
Unlinker: Fix not attempting to load files from manually specified search paths
Jan
2020-02-07 20:53:41 +01:00 -
c2b28a54be
ObjCommon: Fix IPak order of hashes from name - data to data - name
Jan
2020-02-07 20:53:07 +01:00 -
9f8022c2ca
ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
Jan
2020-02-07 20:52:24 +01:00 -
f73c27a7dc
Premake: Add include guard to make sure dependencies do not include themselves in an infinite chain when two components depend on each other
Jan
2020-02-07 02:46:24 +01:00 -
55d5746650
ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
Jan
2020-02-06 21:26:34 +01:00 -
75f6caab54
ObjCommon: Refactor classes for holding Texture information
Jan
2020-02-06 19:01:45 +01:00 -
63330ff908
ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class
Jan
2020-02-05 16:52:43 +01:00 -
b67b4ee316
ObjLoading: Add documentation for IObjLoader, ObjLoading and IWD
Jan
2020-02-04 23:48:11 +01:00 -
b8de90a675
ObjLoading: Do not attempt to load textures that already have a loaddef
Jan
2020-02-04 19:52:23 +01:00 -
d01f5c49a8
ZoneLoading: Add implementation for LoadImageData action: Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
Jan
2020-02-04 19:45:45 +01:00 -
b8c2557482
ObjLoading: Display error message on directory_iterator throwing an exception
Jan
2020-02-04 19:44:56 +01:00 -
10342a7b58
Unlinker: Check if a file exists before attempting to load it
Jan
2020-02-04 19:44:30 +01:00 -
dde77901a3
ObjCommon: WIP: ImageData
Jan
2020-01-06 20:32:33 +01:00 -
c67911bdbb
ZoneCommon: Add class object construction and destruction methods to ZoneMemory
Jan
2020-01-04 15:13:44 +01:00 -
297358cdb0
ZoneLoading: Fix AssetLoader not initializing varScriptString
Jan
2020-01-03 18:13:04 +01:00 -
4971ec190d
ZoneCodeGenerator: Call custom action on loading singlepointer and embedded
Jan
2020-01-03 18:12:43 +01:00 -
91327c57ce
ZoneCodeGenerator: Fix not generating tests for structure sizes and alignments
Jan
2020-01-03 17:25:31 +01:00 -
bdb0958c16
ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
Jan
2020-01-03 17:25:10 +01:00 -
c995a12001
ZoneCodeGenerator: Fix aligning wrong when custom aligning is set in size calculation
Jan
2020-01-03 17:23:57 +01:00 -
96f2067030
ObjLoading: Read index section of ipaks and try to open images from it when loading obj data
Jan
2020-01-03 01:13:07 +01:00 -
204d3aed78
ObjLoading: Fix Repository not updating iterator when erasing entry
Jan
2020-01-03 01:11:28 +01:00 -
c2f3bca268
ObjLoading: Add indexing and reading of files in IWDs
Jan
2020-01-02 00:52:56 +01:00 -
0abdb64832
ObjLoading: Be able to load and index IWD files
Jan
2020-01-01 18:46:33 +01:00 -
a4d55ffae7
ThirdParty: Fix minizip not having all nessecary files included
Jan
2019-12-31 00:20:16 +01:00 -
153f8f2e89
Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
Jan
2019-12-30 23:52:33 +01:00 -
5f833969f9
Utils: Fix UsageInformation still outputting a dash when no short name is specified. Same for long name.
Jan
2019-12-30 23:51:13 +01:00 -
af55c202cf
ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
Jan
2019-12-29 16:40:03 +01:00 -
a0d4e87b8e
ZoneCommon: Change name of global variable for the T6 Game instance
Jan
2019-12-29 16:39:29 +01:00 -
c488e4c714
Add minilzo and minizip as dependencies
Jan
2019-12-29 16:38:14 +01:00 -
d77438d654
Project: Update .gitignore to only ignore paths are are supposed to be ignored with the current premake setup: build and local
Jan
2019-12-27 16:32:21 +01:00 -
ce063adcc5
Utils: Make file of FileAPI an interface to be able to integrate custom file implementations when using
Jan
2019-12-25 14:07:51 +01:00 -
00b3322cb2
ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
Jan
2019-12-25 14:07:24 +01:00