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dependabot/npm_and_yarn/modman-dependencies-9b8c322ab1
dependabot/submodules/thirdparty/eigen-9b06556
dependabot/submodules/thirdparty/json-57b898e
dependabot/submodules/thirdparty/lz4-ebf8859
dependabot/submodules/thirdparty/stb-d14d46f
feat/generic-zone-code
feature/collision-dumping
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feature/shader-compile
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bsp-compilation-2
bsp-compilation-rebased
dependabot/npm_and_yarn/modman-dependencies-9b8c322ab1
dependabot/submodules/thirdparty/eigen-9b06556
dependabot/submodules/thirdparty/json-57b898e
dependabot/submodules/thirdparty/lz4-ebf8859
dependabot/submodules/thirdparty/stb-d14d46f
feat/generic-zone-code
feature/collision-dumping
feature/compiler
feature/material-loading
feature/shader-compile
feature/t6-sound-alias-dumping
fix/iw4-menu-loading
main
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v0.1.0
v0.1.1
v0.10.0
v0.10.1
v0.11.0
v0.12.0
v0.12.1
v0.13.0
v0.14.0
v0.14.1
v0.15.0
v0.15.1
v0.15.2
v0.15.3
v0.16.0
v0.16.1
v0.16.2
v0.16.3
v0.17.0
v0.17.1
v0.18.0
v0.19.0
v0.19.1
v0.19.2
v0.2.0
v0.20.0
v0.20.0-rc.1
v0.20.1
v0.20.2
v0.20.3
v0.20.4
v0.21.0
v0.21.1
v0.21.2
v0.22.0
v0.23.0
v0.24.0
v0.24.1
v0.25.0
v0.26.0
v0.26.1
v0.27.0
v0.28.0
v0.29.0
v0.29.1
v0.3.0
v0.3.1
v0.3.2
v0.3.3
v0.3.4
v0.30.0
v0.31.0
v0.32.0
v0.33.0
v0.34.0
v0.4.0
v0.5.0
v0.6.0
v0.6.1
v0.6.2
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v0.7.1
v0.7.2
v0.8.0
v0.8.1
v0.8.2
v0.8.3
v0.9.0
-
bdea5f32a7
fix: clipmap AABB generation skipped first object
LJW-Dev
2026-03-22 17:22:16 +08:00 -
b26a8d4d9c
feat: clipmap linker now has support for maps smaller than the minimum BSP node size
LJW-Dev
2026-03-22 17:08:30 +08:00 -
4ddb157a63
fix: gfx linker was not drawing the last surface in the surface array
LJW-Dev
2026-03-22 16:39:06 +08:00 -
2039658737
feat: moved surface type to material extras, and surface flags to the node extras
LJW-Dev
2026-03-22 16:25:28 +08:00 -
3a2d332d0c
feat: surface type and flags can now be set through the GLTF file
LJW-Dev
2026-03-21 17:26:20 +08:00 -
b744c8d7cb
fixed error handling for xmodels and materials, and updated xmodel linker to check if an xmodel has valid collision.
LJW-Dev
2026-03-20 13:11:41 +08:00 -
7ea2ebedbb
feat: load xmodels from GLTF and link them, xmodel collision not working yet.
LJW-Dev
2026-03-20 10:54:30 +08:00 -
7a9d1fa7cb
fix to bsp materials so they require a name
LJW-Dev
2026-03-18 23:23:57 +08:00 -
af088c2958
feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
LJW-Dev
2026-03-18 22:49:20 +08:00 -
7e11a04e44
feat: add gltf extras to node schema
LJW-Dev
2026-03-17 16:02:46 +08:00 -
67e09ecc40
BSP creator now loads seperate graphics and collision data.
LJW-Dev
2026-03-17 15:18:26 +08:00 -
ed4c16251a
Refactored light direction calculation.
LJW-Dev
2026-03-16 15:25:27 +08:00 -
60060e9a7a
BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
LJW-Dev
2026-03-16 14:20:25 +08:00 -
d683967b1d
Extended GLTF classes to support: material colours, and images buffer view index / image type.
LJW-Dev
2026-03-16 14:14:35 +08:00 -
21ddc368f5
Spot lights now are fully implemented, with omni and directional not working.
LJW-Dev
2026-03-07 21:52:10 +08:00 -
57f0ad8295
GLTF loader now has support for the punctual lights extension
LJW-Dev
2026-03-05 14:53:19 +08:00 -
06fcea48a8
feat: WIP add lights to the scene
LJW-Dev
2026-02-24 00:35:05 +08:00 -
6ce1f96ff9
Clipmap linker refactor, and AABB trees are seperated by material now.
LJW-Dev
2026-02-16 18:32:20 +08:00 -
4d822d392d
Fixed incorrect order of operations during vertex matrix creation
LJW-Dev
2026-02-12 17:47:53 +08:00 -
7b89b9034d
Minor fixes
LJW-Dev
2026-02-12 17:26:39 +08:00 -
b4a269261e
Fixed various warning messages
LJW-Dev
2026-02-11 20:53:48 +08:00 -
21dcf7b46d
WIP unique tree for each material type
LJW-Dev
2026-02-11 17:14:37 +08:00 -
a3953e2217
Materials now have their own vector and are acessed via indexes
LJW-Dev
2026-02-10 21:35:16 +08:00 -
b5499b7a19
Clipmap linking improvements and bug fix
LJW-Dev
2026-02-08 17:24:04 +08:00 -
f34e0bf061
Bux fixes for the clipmap linker
LJW-Dev
2026-02-08 17:03:57 +08:00 -
f173494fc6
Minor improvements to GFX linker
LJW-Dev
2026-02-08 16:20:41 +08:00 -
07619d5ec4
Minor clipmap improvements
LJW-Dev
2026-02-07 19:41:40 +08:00 -
6be8143c85
Extended and fixed various GFXWorld linking code
LJW-Dev
2026-02-07 19:33:36 +08:00 -
663c5cfe28
Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
LJW-Dev
2026-02-07 17:19:28 +08:00 -
bf0d527280
Vertex position is now transformed by node transform.
LJW-Dev
2026-02-04 19:45:11 +08:00 -
43e84b394e
wip: map file format now uses gltf instead of fbx
LJW-Dev
2026-01-28 19:17:35 +08:00 -
2f07a70448
Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
LJW-Dev
2025-11-04 18:32:29 +08:00 -
80fd8340fb
Fixed a crash related to AABB Tree children counts exceeding the maximum limit
LJW-Dev
2025-11-04 18:13:31 +08:00 -
726809c2cb
Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
LJW-Dev
2025-11-04 17:13:55 +08:00 -
23fc37b1c6
Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
LJW-Dev
2025-11-04 15:09:00 +08:00 -
b8b67dc793
Undo changes to JsonMaterialLoader as they are no longer needed.
LJW-Dev
2025-11-04 14:05:19 +08:00 -
8303e7e830
Fixed missing parameter in the ufbx premake script causing the build to fail.
LJW-Dev
2025-11-04 13:55:02 +08:00 -
57d4c906af
WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
LJW-Dev
2025-11-01 20:13:49 +08:00 -
39729e9058
Added ufbx as an ObjLoading include
LJW-Dev
2025-11-01 19:00:59 +08:00 -
0d40fb4b97
Updated ufbx premake lua to properly add it to the project
LJW-Dev
2025-11-01 18:30:08 +08:00 -
40220c2758
Added premake files for ufbx
LJW-Dev
2025-11-01 18:08:58 +08:00 -
7629fae34a
Added ufbx to submodules.
LJW-Dev
2025-11-01 18:02:39 +08:00 -
f29c0ce7b7
Refactored files to use CLANG formatting and linux compatabillty.
LJW-Dev
2025-11-01 17:50:01 +08:00 -
7fa635b3ce
The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE.
LJW-Dev
2025-11-01 17:32:36 +08:00 -
ff4c152f23
Assets with a name starting with ',' will now be always loaded as a default dependency.
LJW-Dev
2025-11-01 17:27:32 +08:00 -
ed03a3167f
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
LJW-Dev
2025-11-01 17:25:14 +08:00 -
9b661c41be
Updated BSP linker to load assets on the FinalizeZone step.
LJW-Dev
2025-11-01 17:06:08 +08:00 -
a64597c0fc
Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
LJW-Dev
2025-11-01 16:19:06 +08:00 -
c1c5a2c717
Added map type metadata parsing to zone file
LJW-Dev
2025-11-01 16:16:15 +08:00 -
f1c176b3cf
CLANG formatted ObjLoaderT6
LJW-Dev
2025-10-31 17:03:20 +08:00 -
b092188326
Updated missing image and colour only image asset names to use materials loaded by the game.
LJW-Dev
2025-10-31 16:28:12 +08:00 -
1fe05574ef
Formatted all BSP loading files using clang.
LJW-Dev
2025-10-27 20:43:30 +08:00 -
dc881bc06c
Refactored to make x64 builds succeed
LJW-Dev
2025-10-27 20:23:13 +08:00 -
f5c35c078d
Refactored GFX world loading
LJW-Dev
2025-10-27 20:00:32 +08:00 -
af3284ab22
Refactored clipmap generation, further refactored other files to better use c++
LJW-Dev
2025-10-27 19:07:21 +08:00 -
014fe103ac
Refactor to improve C++ and safe code use
LJW-Dev
2025-10-26 18:20:04 +08:00 -
c839a220b2
WIP: Finished updating BSP linker to use seperate files for each asset.
LJW-Dev
2025-10-24 15:34:44 +08:00 -
66d3e0e9de
WIP: Converted custom map linker into different asset files
LJW-Dev
2025-10-24 02:56:17 +08:00 -
0e7b1e1d58
WIP: Prepared project for updating CustomMapLinker.h
LJW-Dev
2025-10-22 16:42:12 +08:00 -
fbcf2dbd7c
WIP: - Updated file structure to use BSP naming scheme - Re-wrote BSP creator to use c++ more efficiently
LJW-Dev
2025-10-22 16:06:59 +08:00 -
42d4f6f54d
WIP: - Updated names to allign with the BSP naming structure - Updated constants file and assoicated uses
LJW-Dev
2025-10-21 18:54:26 +08:00 -
2d0b3a8924
WIP: - Converted BSP tree generation to use unique ptrs - Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
LJW-Dev
2025-10-21 17:37:56 +08:00 -
81ba499852
WIP: Updating code to follow laupentin's code review. Done: - Moved custom map structures to their own objcommon header file - Updated GfxLightGridRow struct - Reverted shader_bin file path - Renamed Project Creator to BSP Creator - Removed model loading from BSP creator - Cleaned up BSP Creator and updated the names of structs WIP: - Update BSP calculation code to be more readable and use unique/shared ptrs
LJW-Dev
2025-10-20 18:04:03 +08:00 -
65235168b6
Added a default entity string if the entity file isn't given
LJW-Dev
2025-10-11 19:01:48 +08:00 -
f3bf16405c
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
LJW-Dev
2025-10-11 18:42:09 +08:00 -
68435e8c74
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
LJW-Dev
2025-10-09 01:10:21 +08:00 -
7908549dc8
Updated custom map objloading code to match new structure.
LJW-Dev
2025-10-09 00:31:37 +08:00 -
6acf19da6d
Another refactor to remove leacy code that isn't used anymore
LJW-Dev
2025-10-08 21:33:13 +08:00 -
d1baabdba6
Update T6 json material loading to include JSON being passed directy instead of a stream.
LJW-Dev
2025-10-08 21:10:07 +08:00 -
836c6d924d
Another refactor to clean up comments and code
LJW-Dev
2025-10-08 21:09:15 +08:00 -
e52f971833
Remove GSC-Tool 2
LJW-Dev
2025-10-08 19:54:01 +08:00 -
f7f290eeb2
remove GSC-Tool use
LJW-Dev
2025-10-08 19:47:46 +08:00 -
413b16e4d1
Second failed attempt at making shadows work
LJW-Dev
2025-10-08 19:42:11 +08:00 -
78d458382f
Failed test to make shadows work
LJW-Dev
2025-10-08 13:47:08 +08:00 -
2b302e9a85
V1 release of custom map code
LJW-Dev
2025-10-06 15:35:03 +08:00 -
10da8b27b7
all known bugs fixed and loaded maps work correctly now.
LJW-Dev
2025-08-28 23:34:06 +08:00 -
b0756ef8e1
fix: more incorrect paths
LJW-Dev
2025-07-07 23:58:59 +08:00 -
1ad7c8320e
Fix: technqiues weren't opened with the proper file path.
LJW-Dev
2025-07-07 23:54:41 +08:00 -
61da5c2e08
WIP fix, loading is currently not working correctly
LJW-Dev
2025-07-07 23:54:05 +08:00 -
a045518f7d
Added the ability to dump and load technique sets. note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
LJW-Dev
2025-07-07 15:53:45 +08:00 -
264139fb4e
Initial commit of BSP compilation
LJW-Dev
2025-07-07 23:04:08 +08:00 -
fb3a59b7b5
Merge pull request #802 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-8b5af49
Jan
2026-05-16 08:54:40 +02:00 -
adf1e190f3
Merge pull request #803 from Laupetin/dependabot/submodules/thirdparty/eigen-48d1f4a
Jan
2026-05-16 08:54:26 +02:00 -
11b1cfcd82
Merge pull request #804 from Laupetin/dependabot/submodules/thirdparty/catch2-6ee0826
Jan
2026-05-16 08:54:10 +02:00 -
0f7b5cf834
Merge pull request #805 from Laupetin/dependabot/submodules/thirdparty/json-f0bf4c7
Jan
2026-05-16 08:53:55 +02:00 -
c1fc402d03
chore(deps): bump thirdparty/json from
bdbafc5tof0bf4c7dependabot[bot]
2026-05-15 22:13:33 +00:00 -
360ec7846d
chore(deps): bump thirdparty/catch2 from
b670de4to6ee0826dependabot[bot]
2026-05-15 22:13:26 +00:00 -
e51abc43e1
chore(deps): bump thirdparty/eigen from
7e09729to48d1f4adependabot[bot]
2026-05-15 22:13:22 +00:00 -
4bf67add45
chore(deps): bump thirdparty/libtomcrypt from
efd7f24to8b5af49dependabot[bot]
2026-05-15 22:13:18 +00:00 -
6012b79cdc
Merge pull request #801 from michaeloliverx/cli-minimal-zone
Jan
2026-05-15 17:22:39 +02:00 -
e824e9a9de
chore: make DependencyAssetLookup a separate class
Jan Laupetin
2026-05-15 15:35:23 +01:00 -
c33282bf37
Merge pull request #797 from Laupetin/feature/ipak-dumping-without-ff
Jan
2026-05-15 14:34:54 +02:00 -
f7f4deeecc
chore: choose appropriate extension for ipak file
Jan Laupetin
2026-05-15 13:18:37 +02:00 -
9ecc3d06e8
fix(unlinker): respect minimal zone definition output
Michael Oliver
2026-05-15 11:48:33 +01:00 -
71ca182524
feat: properly parse data from xenon ipaks
Jan Laupetin
2026-05-12 22:02:52 +02:00 -
e1bb8ae4d2
chore: enable reading of big endian ipaks
Jan Laupetin
2026-05-11 23:54:25 +02:00 -
7ae7cf85ff
fix: make sure ipak reading stops in time
Jan Laupetin
2026-05-11 22:20:57 +02:00 -
b2c271956a
chore: reorder methods of ipak entry read stream
Jan Laupetin
2026-05-11 22:16:56 +02:00 -
36b4ec7781
feat: add support for extracting ipaks to ImageConverter
Jan Laupetin
2026-05-11 21:58:25 +02:00 -
a2ab44da39
Merge pull request #794 from Laupetin/dependabot/submodules/thirdparty/lz4-1b0fc69
Jan
2026-05-09 07:04:29 +02:00