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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#include "ZoneDefWriter.h"
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#include "Game/IW3/Zone/Definition/ZoneDefWriterIW3.h"
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#include "Game/IW4/Zone/Definition/ZoneDefWriterIW4.h"
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#include "Game/IW5/Zone/Definition/ZoneDefWriterIW5.h"
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#include "Game/T5/Zone/Definition/ZoneDefWriterT5.h"
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#include "Game/T6/Zone/Definition/ZoneDefWriterT6.h"
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#include <cassert>
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const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
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{
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static const IZoneDefWriter* zoneDefWriters[static_cast<unsigned>(GameId::COUNT)]{
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new IW3::ZoneDefWriter(),
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new IW4::ZoneDefWriter(),
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new IW5::ZoneDefWriter(),
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new T5::ZoneDefWriter(),
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new T6::ZoneDefWriter(),
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};
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assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
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const auto* result = zoneDefWriters[static_cast<unsigned>(game)];
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assert(result);
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return result;
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}
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void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt) const
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{
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ZoneDefinitionOutputStream out(stream);
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const auto* game = IGame::GetGameById(zone.m_game_id);
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out.WriteComment(game->GetFullName());
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out.WriteMetaData(META_DATA_KEY_GAME, game->GetShortName());
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out.EmptyLine();
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if (useGdt)
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{
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out.WriteComment("Load asset gdt files");
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out.WriteMetaData(META_DATA_KEY_GDT, zone.m_name);
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out.EmptyLine();
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}
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WriteMetaData(out, zone);
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WriteContent(out, zone);
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}
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