2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-18 03:02:07 +00:00
Files
OpenAssetTools/src/ZoneCommon/Zone/Definition/ZoneDefWriter.cpp

47 lines
1.4 KiB
C++

#include "ZoneDefWriter.h"
#include "Game/IW3/Zone/Definition/ZoneDefWriterIW3.h"
#include "Game/IW4/Zone/Definition/ZoneDefWriterIW4.h"
#include "Game/IW5/Zone/Definition/ZoneDefWriterIW5.h"
#include "Game/T5/Zone/Definition/ZoneDefWriterT5.h"
#include "Game/T6/Zone/Definition/ZoneDefWriterT6.h"
#include <cassert>
const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
{
static const IZoneDefWriter* zoneDefWriters[static_cast<unsigned>(GameId::COUNT)]{
new IW3::ZoneDefWriter(),
new IW4::ZoneDefWriter(),
new IW5::ZoneDefWriter(),
new T5::ZoneDefWriter(),
new T6::ZoneDefWriter(),
};
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
const auto* result = zoneDefWriters[static_cast<unsigned>(game)];
assert(result);
return result;
}
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt) const
{
ZoneDefinitionOutputStream out(stream);
const auto* game = IGame::GetGameById(zone.m_game_id);
out.WriteComment(game->GetFullName());
out.WriteMetaData(META_DATA_KEY_GAME, game->GetShortName());
out.EmptyLine();
if (useGdt)
{
out.WriteComment("Load asset gdt files");
out.WriteMetaData(META_DATA_KEY_GDT, zone.m_name);
out.EmptyLine();
}
WriteMetaData(out, zone);
WriteContent(out, zone);
}